@Ben @VashTheStampede did I do this correctly in the tavern thread?
Yes, although I wasn't really pushing for people needing to roll checks and things in the tavern threads. I really just wanted to get one up and going so that people can have a chance to actually get into character ahead of being thrown into a campaign. Your characters should have some semblance of backstory, why they're even going on adventures and not living a simple life as a pig farmer, etc.
But you've got the idea, and it was very easy to pick out the action with them being emphasized with bold/color even in the middle of RP, so I'm good with continuing to use that method. Vash might want to do things a little differently but I'm sure we'll clarify that in the beginning of whatever campaign thread gets started.
The general approach to actions would be you getting an idea and then asking the DM "Can I do X?", be it "Can I climb that wall to get a better vantage point?", "Can I seduce that tree ent with my legs made of a lady-ent", whatever. The general response from the DM would be "You can try!", but I think we can gloss over that back and forth at least from my perspective I'll assume if you post something in
the magic colors, then you're wanting to try it. If it's something trivial that anyone could accomplish, you'll just get the outcome. If it's something that'd take some skill to accomplish, you'll be asked to roll whatever skill check is relevant. I'd say perhaps hold off on the rolling until the DM confirms what you should be rolling for, as there are often slight differences in what you'd need to roll for a given situation.
Say if you're trying to get a gate guard to let you into a city, and you don't have a valid pass. You'd more than likely need to roll a charisma skill check, but that will vary and the modifier you use will depend on if you're trying to persuade them, intimidate them, deceive them, etc.
Ergo I think better to just state what you want to do and then wait for the DM to ask you for the roll.
Is this to say you'll have a tavern or hub equivalent for your campaigns, or will you be sharing this tavern?
I can see Vash's angle that one single thread for
all campaigns could get out of hand. I personally don't mind if we end up with separate taverns per DM (there are, of course, a great many taverns across Faerûn), a new one for each campaign, or just end up sharing one single one to pull adventurers from.
My intent when coming up with the idea was that each campaign would have a corresponding Tavern thread for both in-depth party conversation and game observers to chat in.
Ben has a good point that things could feel a bit cluttered in a thread with both of those lines of conversation happening...but I kinda see it like a Dead Thread in wolf where there's game theory going on alongside shitposting and whatnot.
My thoughts for keeping the OOC (out of character) discussion and meta-game questions about how D&D works separated are so as not to take people out of the roleplay vibe. While in-person D&D kind of requires you ask your questions and other things there at the table, we've got the benefit of splitting stuff up and organizing things in a more coherent fashion. Particularly for any of the "how does D&D work" questions, since the Adventurer's Academy thread is locked, it could be useful for
anyone playing to be able to read an OOC thread and perhaps get answers to things they're not sure about, without having to wade through all the RP fluff to find it.
I think I'm seeing a difference with intent unless I'm fully misunderstanding the statement below.
I thought it was almost like a hub to kick off any campaign that may exist, maybe I'm wrong, maybe it has to be decided.
As above, I'm good with however Vash ultimately wants to handle things. We've tried to build this up together but his point that every DM is going to run things differently is poignant. Just assume everything isa work-in-progress that's trying to edge ever closer to the cliff-edge before taking flight.
I took that thread to be the "practice your RPs" thread as a way for newcomers to get into the feel of things. It seemed appropriate, but happy to operate in a different way.
Nailed it. With a small enchanted hammer.