Mark
Useful Idiot
I finally realized I got added as a moderator in this forum, without being told I had been, so... Whaddup co-mod.
I observed you two conspiring, so I enabled. Two evil geniuses are better than one.
We resemble that remarkgroups of idiots.
Mark
Useful Idiot
I mean, if we’re gonna have a D&D forum, we might as well do it right, and y’all are throwing ideas together like madmen.
I think my character has high intelligence as well. Do druids actually not care about it?His intelligence isn't too bad. He's just not wise. So no street smarts. Fun D&D fact! Wizards and I think Artificers are the 2 classes that care about intelligence, so a lot of classes use it as their dumper state. So you end up with a lot of groups of idiots.
Leave it to Tubby to be the brains of the operationWe resemble that remark
I want to say they are wisdom first than intelligence. It may also depend on what kind of druid. If you are doing nature skills or wild shape. Got to change into a bear or something to be able to pick anything up.I think my character has high intelligence as well. Do druids actually not care about it?
I don't know what I did wrongView attachment 5365
Look at this noob cannon's username
Wisdom should probably be your highest, then constitution and dexterity.I think my character has high intelligence as well. Do druids actually not care about it?
For Druids in Dungeons & Dragons, certain ability scores are particularly important for their effectiveness in both spellcasting and fulfilling various roles in the party. The key ability scores for Druids are:
Secondary Stats:
- Wisdom: This is the primary ability score for Druids. It affects their spellcasting ability, determining how difficult their spells are to resist (Spell Save DC) and how accurately their spells hit (Spell Attack bonus). A high Wisdom score allows Druids to cast more powerful spells and increases the number of spells they can have prepared at any time.
- Constitution: Since Druids can often find themselves in the midst of combat, especially when using Wild Shape or casting spells at close range, a good Constitution score is important. It increases their hit points, making them more resilient, and it also helps with concentration checks, which are crucial for maintaining concentration on spells in combat.
- Dexterity: Dexterity is useful for Druids as it contributes to their Armor Class (AC), making them harder to hit in combat. It also affects initiative rolls, which can be important for casting crucial spells early in combat, and it's useful for Dexterity saving throws.
Druids are a versatile class, capable of filling various roles in a party, from healers and support to spellcasters and frontline combatants (especially when using Wild Shape). Therefore, while Wisdom is universally crucial for all Druids, the importance of other stats can vary based on the Druid's chosen Circle and play style. For example, a Druid who often uses Wild Shape to turn into animals for combat might prioritize different stats than one who primarily casts spells from a distance.
- Intelligence and Charisma: While not primary stats for Druids, these can be situationally useful depending on the character's role in the party and the campaign's focus. Intelligence can be important for knowledge checks, and Charisma can be useful in social interactions.
- Strength: Generally the least important stat for most Druids, unless the character focuses on a melee combat style or situations where physical strength is frequently required.
I'll try, I'll try...It would be cooler if quotes and tags worked with the alt names here… hint hint @Crystal
Damn kids these days, with their never-ending demands and their saggy pants. I swear one of these days I'll....
@Crystal is awesome and helps enable my whims. She's an enabler.

I try not to ask for too much, though.![]()

Interesting. My dexterity isn't great, but it says my saving rolls are wisdom, intelligence, and charisma against magic. I also have intelligence and wisdom bonuses for being the rock gnome. So I need to up my dexterity then.Wisdom should probably be your highest, then constitution and dexterity.
Tommy Boy
noob cannon
i'm just busting your balls it probably assigned you a default username based on your characters nameI don't know what I did wrong
Oh damn... I may have stepped up my game here. I decided to try to stylize these more to look like Monster Manual entries, rather than the general realistic look it'd been spitting out, and I kind of love them. I only redid a handful, but I could work on the rest.
@TD

@Local Hero

@A Suck Liaison

@Tubby23

@shortkut

@TD

@Local Hero

@A Suck Liaison

@Tubby23

@shortkut

Oh damn... I may have stepped up my game here. I decided to try to stylize these more to look like Monster Manual entries, rather than the general realistic look it'd been spitting out, and I kind of love them. I only redid a handful, but I could work on the rest.
@TD
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@Local Hero
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@A Suck Liaison
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@Tubby23
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@shortkut
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I can't wait for you to start naming the brews you create with your enchanted hammer.Enchanted hammer so important it's listed on both sides of the pages, and all my gear is booze and apparently a knife. But mostly the booze.
It's downright perfect.
Your first should be Lok Ahl's Local Low-Cal Alcohol
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Made some pretty heavy edits to my character sheet. Added some spells and cantrips. I think it's looking finalized -- but that's coming from someone who has no idea what he's doing, mind:
www.dndbeyond.com
D&D Beyond Character Sheet
The World's most intelligent Dungeons and Dragons Character Sheet.

That sounds pretty dope. I don't think I've ever heard of a dwarven monk before and that'd be such a fitting subclass.
DM: I probably should've mentioned this earlier but I figured it was a self-nerf so no one would care. I wanted to play a penguin variant of an aarakocra, which I know doesn't exist officially, but I was thinking we just change my flying speed into my swimming speed and leave everything else the same if that's cool. I've seen homebrew ideas that give them like cold resistance, longer breath, etc, but that's up to you. I don't really care if I have any of that extra stuff, just thought it'd be a fun reflavor of the race either way.
DM: I probably should've mentioned this earlier but I figured it was a self-nerf so no one would care. I wanted to play a penguin variant of an aarakocra, which I know doesn't exist officially, but I was thinking we just change my flying speed into my swimming speed and leave everything else the same if that's cool. I've seen homebrew ideas that give them like cold resistance, longer breath, etc, but that's up to you. I don't really care if I have any of that extra stuff, just thought it'd be a fun reflavor of the race either way.
Let see if this works:
https://www.dndbeyond.com/characters/115396179/KZ0nTK
https://www.dndbeyond.com/characters/115396179/KZ0nTK
Thanks! And with our resident booze provider he'll be set!That sounds pretty dope. I don't think I've ever heard of a dwarven monk before and that'd be such a fitting subclass.

Penguin variants should have +3 cute in charisma saves.DM: I probably should've mentioned this earlier but I figured it was a self-nerf so no one would care. I wanted to play a penguin variant of an aarakocra, which I know doesn't exist officially, but I was thinking we just change my flying speed into my swimming speed and leave everything else the same if that's cool. I've seen homebrew ideas that give them like cold resistance, longer breath, etc, but that's up to you. I don't really care if I have any of that extra stuff, just thought it'd be a fun reflavor of the race either way.

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VashTheStampede
Dumdum McGee
Oh I absolutely love it. We'll talk more in a session 0That sounds pretty dope. I don't think I've ever heard of a dwarven monk before and that'd be such a fitting subclass.
DM: I probably should've mentioned this earlier but I figured it was a self-nerf so no one would care. I wanted to play a penguin variant of an aarakocra, which I know doesn't exist officially, but I was thinking we just change my flying speed into my swimming speed and leave everything else the same if that's cool. I've seen homebrew ideas that give them like cold resistance, longer breath, etc, but that's up to you. I don't really care if I have any of that extra stuff, just thought it'd be a fun reflavor of the race either way.
What's your character description?Oh almighty @Ben can I beseech thee to conjure up an image of mine character?![]()
Dwarf monk who gets mad when people call him small or little. He will probably also take the subclass Way of the Drunken Warrior. He has taken up woodcarving as a way to deal with his anger issues.What's your character description?

If one of the more experienced players wants to take a look at my character sheet and tell me if anything glaring stands out I'd appreciate it.
The only thing I've not done at all is equipment as I'm totally lost there, so any guidance would help.

I think you may need to pick up one more cantrip and two first-level spells:

For the inventory stuff, I think you can choose between a set amount of gold or the starting gear you're entitled to here:

I think if you pick gold, you'll have an option to add whatever the random amount of gold is for your character (for barb it's like 2d4 x 10 gold). Otherwise you can pick Equipment and get a screen like this:

I would recommend going for getting starting equipment as it'll get you a weapon, a Spellcasting Focus if your character casts spells and needs one (very important), and some random knickknacks. Typically your starting gear is based on your class (see the Barbarian Starting Equipment) part of the screen and your Background (which I think you set in your 4. Description tab). So where you see "Acolyte Starting Equipment" that's stuff you'd get if you chose the Acolyte background. If you choose others, you'll get different items (among other differences).
@GwJumpman I need one of those assessments too
Thanks Jump. I've added starting equipment. Looking into spells now.View attachment 5385
I think you may need to pick up one more cantrip and two first-level spells:
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For the inventory stuff, I think you can choose between a set amount of gold or the starting gear you're entitled to here:
View attachment 5387
I think if you pick gold, you'll have an option to add whatever the random amount of gold is for your character (for barb it's like 2d4 x 10 gold). Otherwise you can pick Equipment and get a screen like this:
View attachment 5388
I would recommend going for getting starting equipment as it'll get you a weapon, a Spellcasting Focus if your character casts spells and needs one (very important), and some random knickknacks. Typically your starting gear is based on your class (see the Barbarian Starting Equipment) part of the screen and your Background (which I think you set in your 4. Description tab). So where you see "Acolyte Starting Equipment" that's stuff you'd get if you chose the Acolyte background. If you choose others, you'll get different items (among other differences).
@GwJumpman I need one of those assessments too

First thing is it looks like your character sheet URL needs to be updated so it's just the character id after "/characters/" part of the URL.
I think you might also be missing your Background. On my sheet I have this:

Your Background typically can get you an extra language or two, an extra toolkit, and/or a trinket; they also give you a skill proficiency or two I believe. You can find it on the 4. Description tab:

I’ll look into the later. Are you using an app?View attachment 5389
First thing is it looks like your character sheet URL needs to be updated so it's just the character id after "/characters/" part of the URL.
I think you might also be missing your Background. On my sheet I have this:
View attachment 5390
Your Background typically can get you an extra language or two, an extra toolkit, and/or a trinket; they also give you a skill proficiency or two I believe. You can find it on the 4. Description tab:
View attachment 5391
I've done everything on my desktop, not sure on the appI’ll look into the later. Are you using an app?
I used both, and from what I found they are pretty similar. Couldn't find the way to share the link from the app though.I’ll look into the later. Are you using an app?
I would say if you were to make one change, it would be swapping in a damage-dealing cantrip into your list. It doesn't look like any of your spells deal damage so you might wind up in a little trouble if we get into an encounter and you need to deal some damage. Cantrips like Thorn Whip, Fire Bolt, and Ray of Frost are all good but really any that deal damage are useful in a pinchI was able to equip 2 cantrips and prepare 4 spells. I have no idea if I chose well or poor but If there are specific ones I should have, I'm open to suggestions.
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Oh you're right my brain just skipped over it, I'd say you're good thenI do have poison spray as a cantrip that deals damage.