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I saw that and came really close myself.I think I just got a copy of Forspoken for $10. We'll see if GameStop cancels my order (they usually do when games go super cheap, but I don't think this is a pricing error). Supposedly nobody likes this game, but how bad could it be for $10?
It appears they didn't cancel my order and I'm going to pick it up on Sunday!I saw that and came really close myself.
I've heard people say for $20-30 it's good value.
Eager to find out!I think I just got a copy of Forspoken for $10. We'll see if GameStop cancels my order (they usually do when games go super cheap, but I don't think this is a pricing error). Supposedly nobody likes this game, but how bad could it be for $10?
I've been ranting and raving about how bad GTA4 is/was since 2008, welcome to the resistance!So right now I'm playing GTA4. I've never played it before, and coming from GTA5, wow, what a change. I have to say, it's a lot less enjoyable to play.
aaaaaaAAAAAAAAA the bikes in this game are TERRIBLE!!! I've ridden one ONCE as part of a mission and it controlled like a skateboard in a slushbowl. Just awful, awful, awful. And forced on you for the final mission too? Jfc.The final mission has you on a dirt bike that controls bad and has weird collision detection with the rocks on the ground though. No avoiding that one at all
With a time limit and no checkpoint, for good measure. Please be excited.aaaaaaAAAAAAAAA the bikes in this game are TERRIBLE!!! I've ridden one ONCE as part of a mission and it controlled like a skateboard in a slushbowl. Just awful, awful, awful. And forced on you for the final mission too? Jfc.
Well shit, I can't criticize a game I enjoyed the hell out of. Even if GTA V's gameplay is a vast improvement, I still loved the story itself and reveled in how far the series has come since the first 2 games.I've been ranting and raving about how bad GTA4 is/was since 2008, welcome to the resistance!
Lock-on is the only real way to play that one. Manual aiming just, y'know, super fucking sucked and was godawful slow?
Although, I do have slightly good news: The driving, as it turns out, is intentionally bad. Certain cars - like just about everything nearby when you start the game - have hidden stats that just make them utterly miserable experiences. You'll routinely spin/burn out and crash into things if you're not exceedingly slow and methodical. There are like 2~3 early-ish cars you can find that control much better, IIRC, and I basically just made a mental note of those cars and would go out of my way to find them. Better that minor frustration than struggling to maintain control and potentially fail missions, y'know?
The final mission has you on a dirt bike that controls bad and has weird collision detection with the rocks on the ground though. No avoiding that one at all. And it's still amongst the most obnoxious, rage-quitty experiences I've had with a video game.
Not sure if you've played the older GTAs, but going from GTA Vice City driving to GTA IV driving is even more difficult. While I did enjoy IV on the whole, the driving is a huge downgrade from the previous games.So right now I'm playing GTA4. I've never played it before, and coming from GTA5, wow, what a change. I have to say, it's a lot less enjoyable to play. GTA5 is an improvement in almost every way. Framerate is choppy, driving feels sloppy, there's huge input delay -- especially when driving, which makes driving a frustrating experience -- as opposed to GTA5 where it's fun as hell. The lock-on system isn't great either, and the gunplay not as fun and fluid.
I can't remember such a gigantic leap in quality from one game to the next. Certainly the change from Red Dead 1 to Red Dead 2 wasn't near as drastic. In fact, GTA5 even uses the same lock-on system as RDR1.
Yep! That's what I remembered too. I played VC first, and had fondest memories of it. I gave GTA4 a test drive back in the day and remember thinking "wtf is up with this driving".Not sure if you've played the older GTAs, but going from GTA Vice City driving to GTA IV driving is even more difficult. While I did enjoy IV on the whole, the driving is a huge downgrade from the previous games.
Yeah, I looked up framerate videos on YouTube and it seems like the lowest it goes is 15 FPS, but it regularly pingpongs between 20 and 30 FPS. Can't find any info about the input delay but it's substantial and frustrating when driving and when aiming.Those are both exaggerated figures, but yeah, we probably do.
It being hard would probably have been fine, honestly.the bike section everyone complains about really isn't that hard.
I've been thinking about this.Yeah, I looked up framerate videos on YouTube and it seems like the lowest it goes is 15 FPS, but it regularly pingpongs between 20 and 30 FPS. Can't find any info about the input delay but it's substantial and frustrating when driving and when aiming.
Ok, the checkpointing sucks. You have that right. And the last paragraph makes sense. I just loved the experience myself!But then in your final approach to the ramp, which you only get a single attempt at and must hit at a certain speed, there's at least one rock/pebble/invisible object that I hit no fewer than a dozen times while actively trying to avoid it. Hitting that rock in any way (functionally) immediately fails the mission and you have to redo the entire long, drawn out, annoying but strictly "easy" scenario again from scratch. Which is like... 10 minutes long? Maybe? Somewhere in that range. Over and over, just so you can get to the one part that matters and maybe fail in the exact same way with almost no direct input from the player.
It's just the final "fuck you" from an otherwise already pretty basic, boring and buggy experience. It was, and probably still is, a stark contrast to how San Andreas went down - the added "realism" efforts/effects was all net negative. Was neither realistic nor fun.
I'm about 3 hours into this game so far, which is maybe too early to judge, but this is one of those classic instances where there seems to be a massive gap between how the internet explains a game, and what it actually is. My biggest (and really, only) complaint so far is that a lot of the text is too small, but I'm also playing on a smaller TV than my usual one right now.I think I just got a copy of Forspoken for $10. We'll see if GameStop cancels my order (they usually do when games go super cheap, but I don't think this is a pricing error). Supposedly nobody likes this game, but how bad could it be for $10?
Forspoken was made by the team that did/"saved" Final Fantasy XV, so expectations were very high because of that. It was also the first game Square would have put out that would really take advantage of their in-house Luminous Engine kit. It, uh... did not go well, apparently. Luminous Productions, the developer, ended up getting shuttered/disbanded after the game's release.Maybe I'm misremembering the advertising for the game and people thought this would be one of the best games of the generation, and that is why it was a letdown, but to me, it just seems like a solid AAA game that isn't one of the top-tier ones. I really have a hard time telling between when a game is just totally broken, and when it is below expectations, because the online reaction to both usually seems similar.
I finished the story (took about 16 hours) and am now on the hunt for the platinum. I think your assessment is fairly accurate - it's very fun and has a couple of annoying things.Forspoken was made by the team that did/"saved" Final Fantasy XV, so expectations were very high because of that. It was also the first game Square would have put out that would really take advantage of their in-house Luminous Engine kit. It, uh... did not go well, apparently. Luminous Productions, the developer, ended up getting shuttered/disbanded after the game's release.
As far as general reception goes, people just felt it was too basic, controls were floaty and the world/environments too large and empty IIRC - which is something FF15 also faced criticism for. There was also two-fold societal issue: On the one end, chodes review bombed and criticized the game because its protagonist is a Black woman. But on the flip side, the game opens up in a really tone-deaf and kind of racist way (with Fray being in court) and many just aren't willing to give Square free passes anymore.
I bought a copy during Black Friday and will eventually give it a go myself - Square's B/C-tier stuff is more my jam usually, that's where you wind up with outsourced things like NieR or Star Ocean - but I'm not expecting anything amazing. A fun romp, maybe some pet peeves bringing the experience down a bit. Something like that.
You gonna play the DLC when it drops and get the rest of the story?Lol, just beat reload a few minutes ago as well! What a game... I'll miss those characters.
You gonna play the DLC when it drops and get the rest of the story?
Fucking love the Shining Force games, hidden gem on a console not really known for RPGs.still working my way through Shining Force. just an amazing game for its time full of heart and character. my wife has been describing it as "fisher-price fire emblem" lol. i'm in the last chapter with only a few battles left until the end, really looking forward to trying out the sequel too!
i'm in between big game commitments (apart from playing through Super Mario Bros. Wonder which is easily the best 2D mario in decades (low bar but still))
Shining Force is so good.
Shining Force II is so much better.
Some brief thoughts after 2 hours of this game:I decided to buy Assassin's Creed Origins since it was on sale. The most recent AC game I've played is Black Flag, but I'm interested in Origins/Odyssey/Mirage (maybe not Valhalla unless I really get hooked, since it's so long). Might not start it for a week or two, but looking forward to it.