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Multi Watcha playing?

Alright, I'll definitely have to pick this game up at some point. Sounds like they fixed a lot of the issues that plagued the OG release. Are you playing it on the PS?
Yup, I bought a PS4 copy for $10 a couple years ago. At the time, you got a free upgrade to the PS5 version (not sure if that's still the case), so I've only played the PS5 version.

While I played the original campaign, I don't think I encountered a single bug/glitch. After I beat the game and was doing side quests, I did start to notice occasional glitches, but it was no more than your standard RPG jank.

I never played the game in a state where it was bad, but I think the consensus amongst those who did is that the game has been fixed.
 

Dead2009

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Star Wars: Hunters for the Switch. I expected to be ass at it since Im no good at those pew pew kinda games but Ive been dominating so far. I love it.
 

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Just finished Klonoa: Moonlight Museum on the Wonderswan. First of all: damn, I'd forgotten what a struggle it was to find adequate lighting to play games on those sorts of non-backlit Gameboy-like screens. Had to contort my body into weird positions sometimes to be able to see.

As for the game, it was really good. A lot longer than I was expecting. I'm not a huge fan of the Klonoa series, but this was my favorite of the games I've played. The other two games are more platformers, with the first being "baby's first platformer", but this one is more of a puzzle/platformer. The difficulty starts off really simple, but ramps up in the second half of the game. There were a few head scratchers for sure. It's really well made. The final bonus levels are different from the rest of the game -- there are still some challenging puzzles in some stages, but many sections are more based on pixel-perfect platforming or really difficult maneuvers, which isn't really present in the rest of the game. Weird to tack on such a different challenge so late in the game, but it was refreshing and fun. I'd recommend it for sure.
 
A little more rambling on Cyberpunk Phantom Liberty. Spoilers just in case, but I don't think I'm really giving any spoilers that people wouldn't otherwise expect:

I have finished 3 of the 4 endings. I'm really torn on games with multiple endings. On the one hand, Cyberpunk's DLC probably did it better than any other game I've played, but on the other, I find it hard to connect with the plot when it seems like there is no true ending. It feels sort of lazy because they don't really need to commit to a big plot point; instead, they can just give you all of them.

I was a little confused by some of the endings because they seem to interfere with the ending of the main game. Granted, you play this DLC before beating the main game's final mission, but it almost seems like some of these override the ending of the main game.

That said, I'm blown away by the acting and sheer drama of all of these endings. I praised Keanu and Idris above, and that's still true, but the actress playing Songbird was incredible too. I think Keanu did a better job in the DLC than in the main game, but now I'm almost curious to replay the main game and remind myself of everything.

There is a good amount of side content to do, some of which is better than in the base game.

The only negative I have is that it seems like they re-did some of the skill trees and I was really not following how some of it worked. This is a common theme, if you've seen my other comments on games, that many games are just way too complicated. The one thing I could not figure out how to do anymore was to remotely shut down security cameras. I've never been a stealth guy to begin with, but this made it almost impossible. That said, I love blasting and this game makes blasting more fun than any other, so it worked out ok.

This was truly an exhausting, yet outstanding experience.
 

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I started playing Skul from the Playstation Plus free offering last month or whenever. It's scratching that rogue-like itch but not quite the same as things like Rogues Legacy 2. As far as I've been able to tell so far, there's not really any slow power creep as you play through or checkpointing to progress, it just resets everything except the characters you've rescued each time and purchased skills.

At least with Rogue Legacy, once you'd beaten a boss you could generally teleport back to that zone when you play again instead of having to go through all of it again. Unless I'm dumb (possible), it sticks you back at the start every single time and you've got to start from scratch, with no boss progression unlocked, etc. Bosses are also unskippable, so it just seems like it'll take a loooooooooong time to work through. Perhaps that's the point.

But the fairly complete reset on each death aside, I dig it. The combat is way more chaotic and sometimes it's less "dodge all of these projectiles" and more "pray you dodge enough of the projectiles"...

The main gimmick of finding different skulls to power up with is cool, and I will never turn down a Werewolf skull on finding one. I also found a legendary Oni skull once and it was incredibly overpowered, but still not enough to avoid getting bodied eventually. My main gripe with it is, again, there seems to be no retention of progress on upgrades. If I spend the bones to upgrade the werewolf skill to the elder werewolf skull, I'd expect the next time I pick one up it'd already be elder. But nope, Chuck Testa.

Oh, I guess I also technically started playing Fallout 76 (encouraged by the show). I'd tried in 2022 and didn't get any further than leaving the vault. This time I left the vault and ran down a hill, then some level 128 dude in power armor started "follow me!" emoting, so I figured he was just taking me somewhere scenic to murder me, but he didn't. He just led me back to whatever base he owns, I think to ensure I'm buying stuff from his vending machines. Either that or he wanted more people to play in his band, as he had instruments around a camp fire in the center of the base. :thinking
 
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A little more rambling on Cyberpunk Phantom Liberty. Spoilers just in case, but I don't think I'm really giving any spoilers that people wouldn't otherwise expect:

I have finished 3 of the 4 endings. I'm really torn on games with multiple endings. On the one hand, Cyberpunk's DLC probably did it better than any other game I've played, but on the other, I find it hard to connect with the plot when it seems like there is no true ending. It feels sort of lazy because they don't really need to commit to a big plot point; instead, they can just give you all of them.

I was a little confused by some of the endings because they seem to interfere with the ending of the main game. Granted, you play this DLC before beating the main game's final mission, but it almost seems like some of these override the ending of the main game.

That said, I'm blown away by the acting and sheer drama of all of these endings. I praised Keanu and Idris above, and that's still true, but the actress playing Songbird was incredible too. I think Keanu did a better job in the DLC than in the main game, but now I'm almost curious to replay the main game and remind myself of everything.

There is a good amount of side content to do, some of which is better than in the base game.

The only negative I have is that it seems like they re-did some of the skill trees and I was really not following how some of it worked. This is a common theme, if you've seen my other comments on games, that many games are just way too complicated. The one thing I could not figure out how to do anymore was to remotely shut down security cameras. I've never been a stealth guy to begin with, but this made it almost impossible. That said, I love blasting and this game makes blasting more fun than any other, so it worked out ok.

This was truly an exhausting, yet outstanding experience.
Good summary, thanks for sharing this. I struggled with the original skill tree system with this game, so I think it's just this game lol. I haven't played this in 3 years after beating the original unmodded vanilla game when it came out, but everyone keeps telling me I have to try PL. I would imagine it's probably better to start my game over?
 
Good summary, thanks for sharing this. I struggled with the original skill tree system with this game, so I think it's just this game lol. I haven't played this in 3 years after beating the original unmodded vanilla game when it came out, but everyone keeps telling me I have to try PL. I would imagine it's probably better to start my game over?
The game lets you re-spec immediately when you re-open. If you have the time, I'd probably just do a fresh play through, as I was semi-guessing which stats to level up.

Apparently there is an option to start the game far enough along to start Phantom Liberty, but I can't imagine that being more satisfying than either starting over or using your endgame character.
 
CP 2077: Personally I just re-spec'd myself. A fresh playthrough is probably optimal but I didn't have too much of an issue with it and I wanted to get to the DLC content. I agree that the skill tree is a bit much but at least you can now redo that at will, it's just the attributes that you can only do once. Or at least, once without mods.

You need a cyberdeck upgrade to remotely hack cameras.

And yes, you can start new as a level 15 character with $20,000 but I agree there's not much point in doing that since you're running into similar issues as with a re-spec.
 
For dudes playing Cyberpunk on console -- how is it? I typically only play these types of games (Skyrim, Morrowind, Fallout-type games) on PC but my PC isn't enough of a beefcake to run it.
I played on PS5 and the performance was pretty good. There are loading screens, unlike some PS5 games, but I didn't have any complaints.

Sometimes there are screen glitches or possibly frame drops, but I think they're actually intentional. Enemies can hack your weapons, which create visual distractions, so it's hard to say if they're legitimate performance issues or just total chaos in a firefight.
 

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I played on PS5 and the performance was pretty good. There are loading screens, unlike some PS5 games, but I didn't have any complaints.

Sometimes there are screen glitches or possibly frame drops, but I think they're actually intentional. Enemies can hack your weapons, which create visual distractions, so it's hard to say if they're legitimate performance issues or just total chaos in a firefight.
...Considering the state that Cyberpunk 2077 released in, "lol the glitches are the enemies hacking you!" sounds like CD Project RED propaganda... :laugh

I don't know from experience what you're talking about, I played it on PC maybe a year ago, well after they had time to patch it, and I don't recall noticing anything like that. Maybe I just never got "hacked" by an enemy, but I'd imagine there's a fair amount of difference between an intentional in-game glitch effect and actual GPU errors. I also don't think any game company would intentionally put a frame rate drop in as an "effect", given how rabid people get over their FPS.

It certainly seemed like one of those games that, if you were going to play it on a console, it'd have to be current-gen. Playing it on a PS4 sounds like playing Breath of the Wild on the Wii U.
 
I'm 6 hours in and for some reason it gives me Japanese AC Odyssey vibes more than anything else. The horse mechanics remind me of Witcher 3 more than RDR. The fighting system is cool, it's low-key compared to a lot of adventure games. The pacing and cutscenes feel like an old Japanese movie, they use a lot of those aspects to make it cinematic. The artistry in place is so good.

My biggest gripe so far is the world feels a little too large with nothing going on in most of it. The map is deceiving when you look at it - I thought the world would be smaller. Too much empty space for my liking.

I thought I'd like the minimal HUD - no markers or anything on the screen most of the time but I'm torn on it. You make a waypoint on the map and follow the direction of the wind. In theory it's cool and immersive, but at the same time I find myself getting spun in circles a lot. It can be confusing and I have to keep opening the map to make sure I'm going the right way. Maybe with time it will become easier.

It's fun, though. I'm keeping at it. The main narrative is good, sidequests are hit or miss.
 

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not moving forward until I 100% the zones.
This is, in general, a pain point between my partner and I. She insists on trying to find everything in a level the first go through, checking every corner and breaking every box, etc. Meanwhile I'm the one forging ahead, completing all the objectives, killing all the enemies, and generally bored waiting to go to the next area.

Edit: unless it's a game with a survival aspect, like Resident Evil. Then there's an immediate reward for exploring to find extra ammo, etc.

I generally feel getting 100% on levels is part of the replay value, going back to revisit areas and explore more throughly. But it can also depend on the game, I guess.
 

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I wish I pushed myself to finish. I made it to the third area and I have a knack for not moving forward until I 100% the zones. I was doing real good for a while and ended up falling off. I really need to get back to that...
hello fellow completion'tist, I see you too have been touched by this curse
1000025474.jpg
 

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I'm on holiday with a lot of down time and not much to do between flights. I'm playing the Game Boy Mega Man games on the Switch and they're pretty rad. Finished MMI and MMII today.

MMI apparently gets a lot of hate, but it's really good. Very tough, and I think that's one of the reasons it gets so much hate. Easier games tend to be more widely loved, I've come to realize. Apparently MMV is the best of the bunch, so my bet is it's the easiest. MMII was definitely way easier than MMI.

Edit: MMIII was tough as nails. Fuck Dust Man's level. Had the hardest time with this game so far. Also just the least enjoyable to play. Tons of slowdown make the game tedious, and there's plenty of pixel perfect jumps and annoying traps, and the levels are too long and unforgiving.
 
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Jawneh

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Uhhh... It's been a little mix in the last month for me.

Back into WoW. The Pandaria Remix is fun. Blizz did start it off rough with changing how things were working in their test server, but after 2-3 months it didn't matter as much. And folks found a good way to level up there real fast. And you get many achievements and other things done there.

Escape from Tarkov got a PVE mode in it and there was also an update to it recently. Now I don't got to worry about lag, cheaters, chads, or pods of chads running me down. Luckily, the AI "players" are usually decent as well and bosses seem to be spawning almost every time adding in both to risk and reward. It's been great.

On the mobile side of things... I found a few new ones that I've been playing.

AFK Journey. It's basically a semi generic P2W hero pulling RPG game. For some reason it drew me in and I've been on it for 2 months now? Even without paying a dime on it, even though there's constant pop ups for shiny things, I've been doing pretty well. And they added a seasonal thing to it which might keep me hooked on it longer if they keep refreshing it right away.

Ludus. At first glance, it looks like a copy of Clash Royale, at least UI wise. The game play is partly deck building, partly merging. The actual combat is pulling your heroes randomly from the 5 you selected and merging them and then everyone dukes it out however their AI does it. There's more nuance to it, and holy shit does it want you to spend money on it. Still though, I've been enjoying it.
 

Smacktard

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I've been playing The Great Ace Attorney Chronicles.

I played the Ace Attorney trilogy years ago, and got burnt out on the series hard. I enjoyed it at first, but after the first case, each subsequent case got more and more convoluted and illogical. The games just became tedious moving between room after room trying to guess where the game wants you to go next and present the right evidence to the right person at the right time without any indication who or what you're supposed to interact with. All in all, I didn't really like the Phoenix Wright series.

This game, however, fixes EVERYTHING that was wrong with the previous games. The conclusions can all be reached logically, the development of the case makes sense, it's clear where you're supposed to go next, and the characters are fun and expressive. There's a few niggling issues with the game, but it's a huge step up from the previous Ace Attorney games.
 
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Finally got around to starting Shadows of the Erdtree recently, which has been enjoyable so far. Quickly gave up trying to kill the giant fire construct thing. Only boss I've fought/beaten so far has been the knight dude in the nearby tomb thing who spams projectiles and such.

Last night me and a friend both started our first Baldur's Gate 3 playthrough. I'm playing a male oath of vengeance paladin tiefling and my buddy is a female green rogue dragonborn. Think he went arcane trickster. Not too far in, but it's been good so far. We're currently in a goblin cave near the druid sanctuary and just had to use our first revive because
dude got lit up by the statues while trying to sneak around.
He's got Gale with him and I'm controlling Shadowheart but I'm debating swapping her out for another NPC later. She's really useful, but I'm not a huge fan of her and feel like we don't really need a cleric when we already have a paladin. My only complaint about the game so far is the character creator was pretty disappointing. Would've been fine with it if it hadn't been so overhyped and praised, but it's mediocre compared to most games. Was able to at least make what I was going for though, and it looks like the modding community has already picked up the slack there. Will definitely have to check out some mods for my second playthrough.
 

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I'd be interested to hear what you think when you finish it. The game absolutely slaps in my book.
It'll probably be a while before I finish the second game. I want to play some other games in between so it stays fresh. The first one was absolutely awesome though, so I imagine the second is probably just as good, if not better.
 
It'll probably be a while before I finish the second game. I want to play some other games in between so it stays fresh. The first one was absolutely awesome though, so I imagine the second is probably just as good, if not better.
I can understand, each game is pretty long. I'd say the second is better if only because it continues varies story beats from the first game.
 
Yes. I am 3 weeks into Ghost of Tsushima and playing a lot for my standards (28 hours in) and new games releasing in the new few months that I want are:

NCAA Football 25 (next week)
Madden 25 (maybe)
Star Wars Outlaws (if reviews are good. I don't trust Ubisoft)
Astro Bot (YES)
Dragon Age Veilguard (hopefully gets delayed until 2025)
Metaphor: ReFantazio (Hoping the hype train is justified)
Steamworld Heist 2 (YES)
Maybe Visions of Mana

Dunno how this is gonna happen.
 
Just finished Ghost of tsushima and I recommend it. Once I got used to the UI it became much more fun. The story is good and the whole setting and narrative is well done.

I did everything in the game, final play time was 43 hours.

I'm now playing NCAA college football. It's fun but defense is so hard.
 
Just finished Ghost of tsushima and I recommend it. Once I got used to the UI it became much more fun. The story is good and the whole setting and narrative is well done.
Dang, I am patiently counting down the days for when my brother moves into my apartment and can share his steam library with me. This is the first thing I'm playing.
 

VashTheStampede

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I absolutely love Ghost of Tsushima and start a playthrough like once a year.

But I've never finished it because I get burned out every time I'm about to go to the last area.

In most games lately I've been able to convince myself that I don't have to find every little thing in every corner of the map, but for some reason I cannot turn that part of my brain off with that game.

-----

Last couple days I've been spending some time with Dungeons of Hinterberg and I am very much enjoying it.

Cozy little dungeon crawler with puzzles, some light hack-and-slash and relationship building elements.

The setting is especially amusing as you're taking a sabbatical from your 9-to-5 office gig to venture to a magical vacation spot in the Alps where they've created a tourist industry around these magical dungeons that have mysteriously appeared.

It's cute.
 
I finished Jedi: Survivor and AC Mirage.

Jedi was really good. I liked pretty much everything about it. The PC port is not the best, although I didn't seem to have the same magnitude of issues that others have reported. Even so, I could just chill in the cantina.

Mirage was OK. I liked Baghdad and the return to having some proper stealth missions, but some of the other design choices are aggravating. I'm more excited for Shadows though.
 

VashTheStampede

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Anyone else who played Ghost of Tsushima: did you play with English or Japanese VO?

English here

I finished Jedi: Survivor and AC Mirage.

Jedi was really good. I liked pretty much everything about it. The PC port is not the best, although I didn't seem to have the same magnitude of issues that others have reported. Even so, I could just chill in the cantina.

I absolutely loved Jedi Survivor, my #2 game of last year (behind only Spider-Man 2, and it was close).

It had one of the best single levels I have ever played, and the cantina songs got me into some Mongolian folk metal.

I really need the 3rd in the trilogy ASAP.
 
Anyone else who played Ghost of Tsushima: did you play with English or Japanese VO?

English. It's very well done.

But I've never finished it because I get burned out every time I'm about to go to the last area.

Fair. I struggled to get into the final zone because the scenery is so different. Plus I just wanted to go for the final push. It seemed to lag for a minute, but luckily it ended on a high note.
 
Jedi was really good. I liked pretty much everything about it. The PC port is not the best, although I didn't seem to have the same magnitude of issues that others have reported. Even so, I could just chill in the cantina.

I really liked how it played. I still think Fallen Order was better because it had a tight narrative and the ending, while not surprising, was awwwwwesome.

Survivor was more fun, though.
 
I really liked how it played. I still think Fallen Order was better because it had a tight narrative and the ending, while not surprising, was awwwwwesome.
Yeah, I'd agree about the narrative and the ending.

Like I said before, I think Star Wars: Outlaws has some high standards to match, and based on the last gameplay trailer I'm not so sure they'll hit them.
 
Give the Japanese a try sometime. Normally I would have played English too, but I gave Japanese a shot and it's amazing. Ive seen some clips of the English version and now it feels so wrong. The Kurosawa mode is really amazing too if you've never tried it, but there are some missions that require color unfortunately
I am torn on which I should go with. I equally want both. :wallbash
 
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i am a bit of a gacha slut. im currently playing zenless zone zero and ive been playing genshin impact for years. i dont pay for either and i protect my wallet. genshin i am pretty much just doing daily stuff and with zzz im still getting caught up as its still pretty new.

in terms of single player games that arent live action, im on my 3rd playthrough of persona 5 royal.
 

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been playing the first descendant it's kind of like a mix of Warframe and Destiny. it's not a great game but I'm having fun with it still, I had been looking to get into warframe but since the game has been going for 11 years I felt it was hard to get into so getting into something that's like it that just came out seemed better to me
 
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