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Everyone stop what you're doing! It's happening! GW's own Alu is having a baby!! Come and congratulate him here: Need some help identifying this picture.
We're so happy for you, Alu!@Ben not just you I noted it in the error thread goingView attachment 5413
@Lee The one thing I think I've noticed is that the alert window went back to being whack. I don't know if this was related to my turning off push notifications for Firefox as those two happened simultaneously, but previously it had the little dot for the Read/Unread and didn't try to blind me on new unread ones...
Things look good to me at the moment@Ben not just you I noted it in the error thread going
Our code ninja fixed itThings look good to me at the moment
That sounds better than a code monkeyOur code ninja fixed it![]()
That sounds better than a code monkey
If you've got a semi-decent PC you could look into Stable Diffusion on github. It can take a bit of Python fuckery to get working, but it's by far the most unrestricted one I've used.Ben over here making me wish DALL-E was free![]()
I just read something where it might be your ability score minus 10 divided by 2 (and then presumably rounded up).Noob question alert:
"Gorgug rolls a d20. He rolls an 11. Gorgug has a STR rating of 14, therefore he has a Strength modifier of +2. His STR Check result is 13, and that's what he tells the DM he rolled."
Where did the +2 come from? The 13? I'm very confused by the numbers here.
Yeah, modifiers is something I'm still planning on plugging into the thread. But Alu and Christina are accurate with their takes.Noob question alert:
"Gorgug rolls a d20. He rolls an 11. Gorgug has a STR rating of 14, therefore he has a Strength modifier of +2. His STR Check result is 13, and that's what he tells the DM he rolled."
Where did the +2 come from? The 13? I'm very confused by the numbers here.
Bards mainly want Charisma. Then Constitution and/or Dexterity.That helps - thank you!
My WIS is only 6.
Is that terrible for a Tortle Bard or do I not need WIS?
In Dungeons & Dragons (D&D), stat modifiers are derived from ability scores, which are fundamental to a character's capabilities. These scores typically range from 3 to 18 and are assigned to six main abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The stat modifier is a number that represents how much an ability score affects game play.
### Calculation of Stat Modifiers:
1. **Formula**: The standard formula to calculate a stat modifier is to subtract 10 from the ability score, and then divide the result by 2, rounding down.
2. **Examples**: - If a character has a Strength score of 15, the modifier would be ((15-10)/2) = 2.5, which rounds down to +2. - For a score of 8, the modifier is ((8-10)/2) = -1.
### Usage of Stat Modifiers: -
**Skill Checks**: When a character attempts an action like climbing a wall or recalling a piece of lore, they make a skill check using the appropriate ability modifier. For example, a Dexterity check might be required for stealth. -
**Attack Rolls and Damage**: In combat, modifiers affect attack rolls (chance to hit) and sometimes damage rolls. For instance, a character's Strength modifier would be added to an attack roll with a melee weapon. -
**Saving Throws**: These are rolls made to resist or reduce the effects of spells, traps, poisons, etc. Each saving throw uses an ability modifier relevant to the effect being resisted. -
**Other Calculations**: Modifiers can also influence various other aspects of the game, like initiative rolls (Dexterity modifier) or the number of spells a character can prepare (Intelligence or Wisdom modifier for wizards and clerics, respectively).
In summary, stat modifiers are crucial in translating a character's raw potential (ability scores) into practical effects in the game, influencing everything from social interactions to combat outcomes.
In game cliques.What are the advantages/disadvantages associated with knowing or not knowing a language?
Lol if you want to learn to speak Giant as well as Common be my guestIn game cliques.
Let's speak the same language.
I'm guessing but also #TeamTubby
Tortle Dude is a suspiciously quick learner of brand new languages.Lol if you want to learn to speak Giant as well as Common be my guest
Tortle Dude is a suspiciously quick learner of brand new languages.
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Live look at me trying to go for a night on the town with Tortle Dude
Can help with persuasion if you start speaking to a gnome in gnomish. Helps keep you from killing yourself if you're in a dwarven tomb and see a sign in dwarvish saying "this lever will blow you up, do not pull".What are the advantages/disadvantages associated with knowing or not knowing a language?
This is why you send the ranger/rogue ahead of the group. They'll likely have higher perception and spot things sooner. Or so they die first to the poison dart trap.Oh no there's traps?
Travel with Tortle Dude at your own risk.
Is there room for two in your shell?Oh no there's traps?
Travel with Tortle Dude at your own risk.
Only if you remove your legs.Is there room for two in your shell?
Tuberius of Wadawurrung at your serviceThis is why you send the ranger/rogue ahead of the group. They'll likely have higher perception and spot things sooner. Or so they die first to the poison dart trap.
Depends if you moonlight as cupid.Is there room for two in your shell?