Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Everyone stop what you're doing! It's happening! GW's own Alu is having a baby!! Come and congratulate him here: Need some help identifying this picture.
We're so happy for you, Alu!To summarize,I'll have to turn into one of those to murder some things at some point.
How do the stats work while in those forms?
HEY! Zesty is supposed to get to be the wolf!Alternate-universe where I followed through with making Short Order turn into a wolf in the middle of town. Might have, if it didn't immediately get weird;
View attachment 9708
View attachment 9709
View attachment 9710
View attachment 9711
Could short order be the wolf hanging out with me?Nope. CR 3! You can only change into things with a CR of 1/4.
View attachment 9723
Golly, might suck if you ran into one of those...
Seagull would definitely be doable.So I could do something like turn into a seagull? Is it reasonable to assume I've seen some common animals? Or is it only ones we've specifically run into in the threads?
First one looks like an Ewok..Last set, but it wanted me to turn Short into a WoW Moonkin.
View attachment 9718
View attachment 9719
View attachment 9720
View attachment 9721
Most classes can't change them, but artificers were one of it few of I recall. You could switch one out, that's fine with me.@Ben - I was just reading something about subclasses and came across this part on cantrips:
Cantrips (0-Level Spells)
At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table.
When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list.
The italics part is what I'm curious about. I wanted to swap out a cantrip at one point and I remember you saying that I couldn't. Only spells? Was I able to replace one when I leveled up, because I would like to retroactively do that if you'll allow it.
Missed opportunity to shoutECHO!
ECHO
Echo
echo
echo
echo....
There's a cave here! I wonder if there's something to murder in there. Say aye if you wanna go in!
AYE!
Lets go!
And he gon.
We don't know if there's a whole bunch of baby dragons there yet.Missed opportunity to shout
![]()
Between Aims and Moonsprout, they are keeping my anxiety in tow. And I was SUPPOSED to be the chaotic one.Missed opportunity to shout
![]()
((Cool cool cool, so the only hostile in the entire cave system attacked me and only me. Yeah, let's jet.
Yeah.... Being in a poorly lit cramped cave that is clearly not what we're looking for has daddy Zesty uneasy. lol(())![]()
You've won my heart again
((Yeah.... Being in a poorly lit cramped cave that is clearly not what we're looking for has daddy Zesty uneasy. lol
How do I learn this powerView attachment 10082
Mushroomancy.
Actually I think the ring finger on that hand is also a mushroom...
That's what you had when we were fighting the fume drakes after you ate every mushroom you could.How do I learn this power
I've been trying to recreate that magic ever since, but I think the fungi we've encountered have evolved some sort of defense against MoonsproutsThat's what you had when we were fighting the fume drakes after you ate every mushroom you could.![]()
Funny you mention that. My eyes caught that too, but I couldn't tell if it's something MEANT to be seen, or just a weird part of the image Ben had up.
Get ur fukken perception checks out o' here.
I’m okay if you delete my post. Not trying to actively spoil anythingGet ur fukken perception checks out o' here.
Probably a little late now anyway, soI’m okay if you delete my post. Not trying to actively spoil anything
Probably a little late now anyway, so![]()
Meh, nah, I saw that too. I just know we're looking for a ship. So cave spelunking isn't high on my list of to-do's at the moment. We're on milestone leveling, so we need to find the rose and go back to Dragon's Rest to level up. So getting into unneeded and possibly dangerous fights for no reason isn't something I'm necessarily keen on.I’m okay if you delete my post. Not trying to actively spoil anything
I won't act on it.Probably a little late now anyway, so![]()
Looked like a letter to meMeh, nah, I saw that too. I just know we're looking for a ship. So cave spelunking isn't high on my list of to-do's at the moment. We're on milestone leveling, so we need to find the rose and go back to Dragon's Rest to level up. So getting into unneeded and possibly dangerous fights for no reason isn't something I'm necessarily keen on.
Actually, this is a question for @BenAlthough tbf it's kind of hard to tell what some things are based on the map. I feel like if it's visible on the map, our characters ought to be able to perceive it in front of them
That’s why I asked. I didn’t think it needed a special roll and I thought you all left the cave alreadyAlthough tbf it's kind of hard to tell what some things are based on the map. I feel like if it's visible on the map, our characters ought to be able to perceive it in front of them
We did? I was just in there and I made a suggestion. All it takes is one person to do an action that says "X hears something and checks around that corner."That’s why I asked. I didn’t think it needed a special roll and I thought you all left the cave already
This is fair. It's primarily an issue because the D&D Beyond map tool only lets me use tokens for their defined things. I can't homebrew a token to then hide/reveal based on what you actually see. If I therefore want extra in there that's not part of the base map I'm using, I have to add it in to the map directly, but then to hide/reveal it I'd need to be uploading and switching between multiple maps on their tool.Although tbf it's kind of hard to tell what some things are based on the map. I feel like if it's visible on the map, our characters ought to be able to perceive it in front of them
See, this was something I was afraid of. In the beginning, we were all rolling nonstop and most were useless and slowing us down. So, now we've sort of gone a total 180 and we're NOT rolling for anything and we're going to miss possibly important information or fun things you planned out. Knowing this moving forward is helpful because I know to check into things that stand out to me, but I feel bad because I was the one pushing to move on.This is fair. It's primarily an issue because the D&D Beyond map tool only lets me use tokens for their defined things. I can't homebrew a token to then hide/reveal based on what you actually see. If I therefore want extra in there that's not part of the base map I'm using, I have to add it in to the map directly, but then to hide/reveal it I'd need to be uploading and switching between multiple maps on their tool.
There's absolutely been some hidden stuff you (the group) walked right past on this adventure, 'cause your passive perception hasn't been high enough.
This one instance kind of bit me in the ass, because Nac can see all the way to the back of the cave wall with his darkvision, but rolled dumb on his perception check so wouldn't have noticed anything that wasn't obvious in the room. I should have just left that corner out of line of sight until you went further in, or edited that out in while I did the lighting. But fuck ups happen.
I would in general agree that if I am going to be using the maps heavily, which I only fell into doing because the cave seemed like it'd be tricky to navigate and/or should be tricky to navigate, and I thought you'd need more frequent updates. I'll just try to be better at sticking to "what's on the map is what you collectively see." and edit anything I don't want shown out before I post it.
Maybe moonsprout runs headfirst into the wall next to the thing I didn’t circle and finds it naturallySee, this was something I was afraid of. In the beginning, we were all rolling nonstop and most were useless and slowing us down. So, now we've sort of gone a total 180 and we're NOT rolling for anything and we're going to miss possibly important information or fun things you planned out. Knowing this moving forward is helpful because I know to check into things that stand out to me, but I feel bad because I was the one pushing to move on.
I didn't see your question before responding to Kelly's, but same thing basically.Actually, this is a question for @Ben
When we see things like that on the map, should we engage the thoughts? It's technically out of LOS for all of us, but should we assume things like that on the map are worth investigating? Or assume they are just part of the design on the map?
I ask because we have a tendency to turn small things like that into 3-4 days (I'm being hyperbolic) worth of investigating nothing and really slamming the brakes on progression. I would think the goal is to essentially be perpetual motion, for the most part