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Discussion Tavern: The Wary Wolf

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OP
D&D Character

Dungeon Master

Blind Guardian
I'll have to turn into one of those to murder some things at some point.

How do the stats work while in those forms?
To summarize,
  1. Eligibility and Forms: Druids can only Wild Shape into animals they have seen before. The types of animals and their maximum CR (Challenge Rating) depend on the Druid's level. Some Druid circles provide additional options.
  2. Stats and Abilities: When transformed, the Druid adopts the animal's game statistics (like Strength, Dexterity, etc.), but keeps their own Intelligence, Wisdom, and Charisma. They also retain their skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has a lower proficiency in a certain skill, the Druid uses their own.
  3. Hit Points (HP): The Druid takes on the HP of the animal form. If this HP drops to 0, the Druid reverts to their normal form and any excess damage carries over to their normal HP total.
  4. Duration and Frequency: The duration of Wild Shape depends on the Druid's level, and they can transform a certain number of times between rests (usually twice).
  5. Equipment: Equipment the Druid is wearing or carrying either transforms to become part of the new form or is dropped. The Druid decides what happens. Equipment that merges has no effect until the Druid leaves the form.
  6. Spellcasting: Druids can't cast spells in animal form until they reach a higher level in certain Druid circles (e.g., Circle of the Moon). However, maintaining concentration on a spell is possible.
  7. Actions and Abilities: The Druid can perform actions only those that the new form is physically capable of. This includes any special senses or movement types (like flying or swimming) but does not include the ability to speak or perform any action that requires hands if the new form doesn’t have them.
  8. Reverting Back: Druids can revert to their normal form as a bonus action. They automatically revert if they fall unconscious, drop to 0 hit points, or die.
  9. Special Circles: Some Druid circles, like the Circle of the Moon, enhance Wild Shape, allowing transformation into more powerful animals and at a younger level.

I honestly didn't check the CR on an owlbear first to see if you could change into that, but you were tripping anyway. None of it was real.

So you might not be but do turn into that yet. I'll check.
 
OP
D&D Character

Dungeon Master

Blind Guardian
So I could do something like turn into a seagull? Is it reasonable to assume I've seen some common animals? Or is it only ones we've specifically run into in the threads?
Seagull would definitely be doable.

So, it has to be an animal you've seen before in your life. I would reasonably assume that, having lived in the forest, you've seen all the normal stuff like squirrels, deer, frogs, fish, birds, insects, etc. Might even venture you've seen a wolf or two, if you can give a decent roleplay backstory to when you saw one. House cats, dogs and things, too.

But wolves are around the top of what you'll be able to turn into right now, so think that and smaller. Boar also fall into the same CR rating.

So I'd say the main thing is sticking below the 1/4 CR, otherwise what you can turn into right now depends on how well you can sell that you've seen something before with roleplay.
 

Zesty Zapcrackle

Diplomatic Immunity
@Ben - I was just reading something about subclasses and came across this part on cantrips:

Cantrips (0-Level Spells)

At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table.

When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list.

The italics part is what I'm curious about. I wanted to swap out a cantrip at one point and I remember you saying that I couldn't. Only spells? Was I able to replace one when I leveled up, because I would like to retroactively do that if you'll allow it.
 
OP
D&D Character

Dungeon Master

Blind Guardian
@Ben - I was just reading something about subclasses and came across this part on cantrips:

Cantrips (0-Level Spells)

At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table.

When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list.

The italics part is what I'm curious about. I wanted to swap out a cantrip at one point and I remember you saying that I couldn't. Only spells? Was I able to replace one when I leveled up, because I would like to retroactively do that if you'll allow it.
Most classes can't change them, but artificers were one of it few of I recall. You could switch one out, that's fine with me.
 
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Reactions: Jon
ECHO!

ECHO
Echo
echo
echo
echo....


There's a cave here! I wonder if there's something to murder in there. Say aye if you wanna go in!

AYE!

Lets go!


And he gon.
Missed opportunity to shout
jesus dont GIF
 
OP
D&D Character

Dungeon Master

Blind Guardian
I want to try to get back to you guys not just throwing rolls with every single post, or at least not multiple rolls at once. I can't recall what I may have said on the matter before, but at present I'm feeling it's cramming a little too much into one "turn" and probably hampering the role-play potential.

Inversely, I'll also try to give you more relevant information as to what you'd gather with just passive observation skills and make it more obvious when something will be difficult and require a skill-check. It's not really my intention for you to be playing Columbo or scavenging every single area for flora you can toke, but I get that's probably part of the characters.
 

Zesty Zapcrackle

Diplomatic Immunity
Also, I feel completely useless most of the time. We're either exploring a cave and everyone rolls checks before I do, or we get into a fight that Aims' demolishes the creature before I get to move...

So I feel as if my entire purpose is to try and get the group to get to the next encounter.
 

Zesty Zapcrackle

Diplomatic Immunity
Well, I have a few more in my inventory if we end up needing them for the underwater X. I, for one, wouldn't be opposed to see a tripping balls Moonsprout underwater swimming from zombie mushroom whale shark creatures :link
 

Zesty Zapcrackle

Diplomatic Immunity
I’m okay if you delete my post. Not trying to actively spoil anything
Meh, nah, I saw that too. I just know we're looking for a ship. So cave spelunking isn't high on my list of to-do's at the moment. We're on milestone leveling, so we need to find the rose and go back to Dragon's Rest to level up. So getting into unneeded and possibly dangerous fights for no reason isn't something I'm necessarily keen on.
 

Zesty Zapcrackle

Diplomatic Immunity
Although tbf it's kind of hard to tell what some things are based on the map. I feel like if it's visible on the map, our characters ought to be able to perceive it in front of them
Actually, this is a question for @Ben

When we see things like that on the map, should we engage the thoughts? It's technically out of LOS for all of us, but should we assume things like that on the map are worth investigating? Or assume they are just part of the design on the map?

I ask because we have a tendency to turn small things like that into 3-4 days (I'm being hyperbolic) worth of investigating nothing and really slamming the brakes on progression. I would think the goal is to essentially be perpetual motion, for the most part
 
OP
D&D Character

Dungeon Master

Blind Guardian
Although tbf it's kind of hard to tell what some things are based on the map. I feel like if it's visible on the map, our characters ought to be able to perceive it in front of them
This is fair. It's primarily an issue because the D&D Beyond map tool only lets me use tokens for their defined things. I can't homebrew a token to then hide/reveal based on what you actually see. If I therefore want extra in there that's not part of the base map I'm using, I have to add it in to the map directly, but then to hide/reveal it I'd need to be uploading and switching between multiple maps on their tool.

There's absolutely been some hidden stuff you (the group) walked right past on this adventure, 'cause your passive perception hasn't been high enough. 🤫

This one instance kind of bit me in the ass, because Nac can see all the way to the back of the cave wall with his darkvision, but rolled dumb on his perception check so wouldn't have noticed anything that wasn't obvious in the room. I should have just left that corner out of line of sight until you went further in, or edited that out in while I did the lighting. But fuck ups happen.

I would in general agree that if I am going to be using the maps heavily, which I only fell into doing because the cave seemed like it'd be tricky to navigate and/or should be tricky to navigate, and I thought you'd need more frequent updates. I'll just try to be better at sticking to "what's on the map is what you collectively see." and edit anything I don't want shown out before I post it.
 

Zesty Zapcrackle

Diplomatic Immunity
This is fair. It's primarily an issue because the D&D Beyond map tool only lets me use tokens for their defined things. I can't homebrew a token to then hide/reveal based on what you actually see. If I therefore want extra in there that's not part of the base map I'm using, I have to add it in to the map directly, but then to hide/reveal it I'd need to be uploading and switching between multiple maps on their tool.

There's absolutely been some hidden stuff you (the group) walked right past on this adventure, 'cause your passive perception hasn't been high enough. 🤫

This one instance kind of bit me in the ass, because Nac can see all the way to the back of the cave wall with his darkvision, but rolled dumb on his perception check so wouldn't have noticed anything that wasn't obvious in the room. I should have just left that corner out of line of sight until you went further in, or edited that out in while I did the lighting. But fuck ups happen.

I would in general agree that if I am going to be using the maps heavily, which I only fell into doing because the cave seemed like it'd be tricky to navigate and/or should be tricky to navigate, and I thought you'd need more frequent updates. I'll just try to be better at sticking to "what's on the map is what you collectively see." and edit anything I don't want shown out before I post it.
See, this was something I was afraid of. In the beginning, we were all rolling nonstop and most were useless and slowing us down. So, now we've sort of gone a total 180 and we're NOT rolling for anything and we're going to miss possibly important information or fun things you planned out. Knowing this moving forward is helpful because I know to check into things that stand out to me, but I feel bad because I was the one pushing to move on.
 
See, this was something I was afraid of. In the beginning, we were all rolling nonstop and most were useless and slowing us down. So, now we've sort of gone a total 180 and we're NOT rolling for anything and we're going to miss possibly important information or fun things you planned out. Knowing this moving forward is helpful because I know to check into things that stand out to me, but I feel bad because I was the one pushing to move on.
Maybe moonsprout runs headfirst into the wall next to the thing I didn’t circle and finds it naturally
 
OP
D&D Character

Dungeon Master

Blind Guardian
Actually, this is a question for @Ben

When we see things like that on the map, should we engage the thoughts? It's technically out of LOS for all of us, but should we assume things like that on the map are worth investigating? Or assume they are just part of the design on the map?

I ask because we have a tendency to turn small things like that into 3-4 days (I'm being hyperbolic) worth of investigating nothing and really slamming the brakes on progression. I would think the goal is to essentially be perpetual motion, for the most part
I didn't see your question before responding to Kelly's, but same thing basically.

I'm using a map pack I purchased that's got high-res versions of these areas, plus a few extra I downloaded from reddit, etc. They've all got base features like the mushrooms and shit that are just there for flavor. But I've stuck some of my own stuff on top of the maps too. That boulder that put Aims on his ass wasn't there until you guys ran into that corner, I zoomed in and realized on the map it was actually a small drop off to a pool, so I quickly dropped in a rock from Google and reuploaded the map then dropped all the tokens back where they were...

The issue is, I have more ability to edit things down and only show you what you should see on the map here and not on the map tool... It's a pain to re-upload the maps and redo the markers... But I don't necessarily want to use the forums alone.

I could leave the maps on the tool blank without any flavor, and if there's something interesting you wouldn't naturally see I will photoshop it in before posting the image here...? And try to be better about keeping the fog of war in your party's line of sight, not just what you've seen of the map so far? I kind of tried to do this for some parts, but just neglected to think about that corner.

But ultimately, maybe I wanted you fucks to go to that corner anyway and I'm not at all mad @shortkut pointed it out again. It's my fault for trying to stop delaying my update and not giving as much juicy description as I should have to get you to go in further. I didn't expect you all to just bail at the entrance.
 
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