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Everyone stop what you're doing! It's happening! GW's own Alu is having a baby!! Come and congratulate him here: Need some help identifying this picture.
We're so happy for you, Alu!@Ben can mechanical constructs like Boltzmann be repaired or are they just dead for good?Ah okay, that does make more sense. But at the same time Ice Knife will likely kill the mechanical pup that wolf order became friends with. It can do more damage now as well.
@Ben can mechanical constructs like Boltzmann be repaired or are they just dead for good?
I did. Not within 5 ft of any of the party at all.20 feet up you say?
Also as I just posted, I'm retconning Aims having dodged death. I'm now of the opinion that he should have gotten advantage on that DEX saving throw, so he'll take 1/2 damage from the attack instead of the full thing.
I really enjoy killing you, but I wanna do it the right way.
20 feet up you say?
The statues themselves would be 8 feet tall, on a 2 foot high base. Conveniently making math easier.My other idea for Nac's turn wouldv'e been to use Step of the Wind, to use Dash as a bonus action AND to double his jump distance for the turn. Then he would've ran and jumped up onto one of the statues and from there jumped up and punch the dragon. But it kinda failed due to not knowing how tall the statues ate, and that he can't really get a running jump from the top of the statue.. But it would have been sooo cool if it had worked!
They certainly can.Can the Kobolds speak with dragons?
I knew I was missing something.
I mean, you essentially turn my character into Dr. Strange for a meditative hour. And all I need to do is reflect on a time of great regret? Check!How plausible are the attunements sounding for you? I tried to ballpark what would be tolerable at this level, although I completely spaced on potentially having to run combat for 1 hour, or... 600 turns to keep Aims'a'ragin...
Mine works for me!How plausible are the attunements sounding for you? I tried to ballpark what would be tolerable at this level, although I completely spaced on potentially having to run combat for 1 hour, or... 600 turns to keep Aims'a'ragin...
Looks great so far!Messin' around with stuff. I built a small addon to display the stat custom-fields I put in a while ago. Nothing ground-breaking, but I wonder if I could link it to the dice-roll in any way to make it easier to roll for X.![]()
Yeah, that's where I figured it'd go. You can all split up to handle your attunements separately if you chose, or however you want to do it. Thematically I like the idea of Aims having to keep his rage up for an hour, but realizing it'd be bloody hard to get through it I don't think I'm going to actually make you do any combat during attunement. I was going to find some spirit statblock and make you fight some ghosts, but honestly you could just RP all that as well as everyone else. I guess I kinda boned Nac making his need to take meditation over two separate nights... I could be swayed to it only needing to be over 1 night. That way potentially you could all knock them out at the same time.For the attunements, other than me and potentially Nac, it's all basically rp territory. They all seem pretty great in terms of being character specific.
Would it be fair to say we all have to do a short rp write up on how we get all the attunements done, and if good enough, you deem the thing done?
Like, we go back to town, level up, chat with towns folk, make plans against Sparky, go do attunements, and next day we go do last fight?
Maybe if Sprouty sings me a Bard's song?
Or if I get as many Blind Guardian song titles into the rp as possible?![]()
As you said, we're brewing stuff now, so there could even be a slightly longer time period before we find Sparky somehow. He needs to recover too, yes? I'm pretty sure the gang is fine with you coming up with something fun in the mean time. Unless you'd prefer moving onto a new adventure. Either way, I would've been fine with a bit longer thing for my attunement as long as there was opportunity for it at some point. Like bonus objective or choosing to do your thing versus skipping a thing with others. Whatever is reasonable or just feasible.Yeah, that's where I figured it'd go. You can all split up to handle your attunements separately if you chose, or however you want to do it. Thematically I like the idea of Aims having to keep his rage up for an hour, but realizing it'd be bloody hard to get through it I don't think I'm going to actually make you do any combat during attunement. I was going to find some spirit statblock and make you fight some ghosts, but honestly you could just RP all that as well as everyone else. I guess I kinda boned Nac making his need to take meditation over two separate nights... I could be swayed to it only needing to be over 1 night. That way potentially you could all knock them out at the same time.
(I am making these real easy to begin with. Attunements seem to be lengthy 3+ step processes, in general. I wanted you guys to arguably be able to get this done and use the items now, not have to go on another quest to wash your keyboard-keys in a magical fountain or something.)
Too bad he wasn't around to see your clothes fly off and explode. That definitely would've given him some inspirationMaybe if Sprouty sings me a Bard's song?
I really just want to get the bonus part working correctly on the dice roller, so you don't need to add shit manually. There's an option, but it seems to sum the total and not show your roll separately.For the attunements, other than me and potentially Nac, it's all basically rp territory. They all seem pretty great in terms of being character specific.
Would it be fair to say we all have to do a short rp write up on how we get all the attunements done, and if good enough, you deem the thing done?
Like, we go back to town, level up, chat with towns folk, make plans against Sparky, go do attunements, and next day we go do last fight?
Looks great so far!
Where as linking dice rolls would be kind of a crazy sounding thing to do, maybe just having our skills open in a drop-down or small pop-up window or something. Attacks would be weird for anyone who changes weapons, and would eventually become quite nasty for all the spell wielding folks. And then account for all druid transformations too.
This makes sense though, because then they wouldn't be able to monetize D&DB in any way.I was just checking, out of curiosity than anything, if DnDB had an API access of some sort to latch onto. And sadly no. That could've potentially made things more convenient to leverage at least our character stat blocks.
Oh well. I mean... sure it's still possible, but not officially lol.
Oh yeah, I knew they didn't. They don't even let you log in through in iframe it's that locked down. There may be some core 5e things out there though...I was just checking, out of curiosity than anything, if DnDB had an API access of some sort to latch onto. And sadly no. That could've potentially made things more convenient to leverage at least our character stat blocks.
Oh well. I mean... sure it's still possible, but not officially lol.
Yes. It's that kind of tavern.I don't see any jiggle. I want jiggle.
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Damnit Alu. Made me provide the back up jiggle.Yes. It's that kind of tavern.
There's an option that makes the dice jiggle. Alu found that if you end up highlighting them, they fade out like some Marty McFly fuckery. I just turned it off until I can work out why.
That's besides the point!You're not really that upset about it
Well go save Myla in the main thread. I already did non murdery work.That's besides the point!
He's got to stop crying long enough to see the screen, first.Well go save Myla in the main thread. I already did non murdery work.