TD
ES COO Shitposting Dept. of GWF
This is what appears under my bonus actions, Healing Word appears there - so that could be used?Your action and bonus action can come in any order.
Whether or not you can heal as a bonus action depends on the way you're trying to heal. Bardic Inspiration is a bonus action.
What kind of rolls (if any) do you do for bonus actions?
VashTheStampede
Dumdum McGee
So, it varies depending on the bonus action.
If you use Bardic Inspiration, then whoever is inspired can choose to use it on a roll when they wish (within 10 in-game minutes). They would add 1d6 to whichever roll they choose.
For Healing Word, you would roll 1d4 and add your spellcasting modifier (in your case, CHA, so +4) and that's how much HP the target regains.
If you use Bardic Inspiration, then whoever is inspired can choose to use it on a roll when they wish (within 10 in-game minutes). They would add 1d6 to whichever roll they choose.
For Healing Word, you would roll 1d4 and add your spellcasting modifier (in your case, CHA, so +4) and that's how much HP the target regains.
TD
ES COO Shitposting Dept. of GWF
VashTheStampede
Dumdum McGee
Bards get Bardic Inspiration charges equal to their spellcasting modifier. Your CHA modifier is 4, so you get 4 charges, which recharge on a long rest. As you get more powerful, you'll be able to recharge them on a short rest.
We don't use MP or Mana in D&D, we use "Spell Slots".
If you pull up your character on Beyond, on the right hand side of the character sheet you can select "Spells". This will show you what spells you have available.
Anything that is a Cantrip can be used as many times as you want, as these are spells that you are so talented at that it doesn't cost you anything to cast them.
At this point you have 2 1st Level spell slots. That means you can cast 1st level spells twice between long rests. This can be the same spell twice, or a combination of 2 different spells.
You gain more spell slots and higher level spells as you get stronger.
We don't use MP or Mana in D&D, we use "Spell Slots".
If you pull up your character on Beyond, on the right hand side of the character sheet you can select "Spells". This will show you what spells you have available.
Anything that is a Cantrip can be used as many times as you want, as these are spells that you are so talented at that it doesn't cost you anything to cast them.
At this point you have 2 1st Level spell slots. That means you can cast 1st level spells twice between long rests. This can be the same spell twice, or a combination of 2 different spells.
You gain more spell slots and higher level spells as you get stronger.
TD
ES COO Shitposting Dept. of GWF
VashTheStampede
Dumdum McGee
Looks like you've got a good grasp of the magic system.
You rest to feel better. Just like real life.
A "short rest" is like taking a break for like an hour. Basically you're hanging out, taking a breather. Maybe some light reading, eating, drinking, tending to wounds. You can roll hit dice to regain some HP. You have 1 Hit Die per level, and the type of die is based on your class. As a Level 1 Bard, you currently have 1d8 hit dice. On a short rest you can roll 1d8 + CON to regain HP.
On Beyond this is handled by clicking the Short Rest button above your character sheet.
A "long rest" is basically like ending your day. A long rest lasts like 8 hours, 6 of which must be spent sleeping. During a Long Rest you regain all lost HP and half of your Hit Dice. Typically you also regain all your spent spell slots (Warlocks get theirs back on a short rest IIRC).
You rest to feel better. Just like real life.
A "short rest" is like taking a break for like an hour. Basically you're hanging out, taking a breather. Maybe some light reading, eating, drinking, tending to wounds. You can roll hit dice to regain some HP. You have 1 Hit Die per level, and the type of die is based on your class. As a Level 1 Bard, you currently have 1d8 hit dice. On a short rest you can roll 1d8 + CON to regain HP.
On Beyond this is handled by clicking the Short Rest button above your character sheet.
A "long rest" is basically like ending your day. A long rest lasts like 8 hours, 6 of which must be spent sleeping. During a Long Rest you regain all lost HP and half of your Hit Dice. Typically you also regain all your spent spell slots (Warlocks get theirs back on a short rest IIRC).
TD
ES COO Shitposting Dept. of GWF
They go wherever your legs move themDo feet go diagonal or only horizontal and vertical?
VashTheStampede
Dumdum McGee
All directions.Do feet go diagonal or only horizontal and vertical?
Beyond has a fancy ruler tool I can use to check distance so I don't have to count boxes. I loves it.
TD
ES COO Shitposting Dept. of GWF
Judging from Ben’s thread it can be eitherExcellent.
And does movement come before action/bonus action, after, or can it be both?
VashTheStampede
Dumdum McGee
Post in thread 'Adventurer's Academy' https://gwforums.com/threads/adventurers-academy.1399/post-86775Excellent.
And does movement come before action/bonus action, after, or can it be both?
See the section that begins with the bold Outkast song title
TD
ES COO Shitposting Dept. of GWF
TD
ES COO Shitposting Dept. of GWF
Are hit rolls required on these? Confused by how some HIT/DC has a stat req and others are blank.Thank you. Just to confirm my understanding..
View attachment 7367
This would mean Mage Hand and Vicious Mockery can be used as many times as I want, but I only get two uses to choose between Detect Magic, Faerie Fire, Healing Word, and Heroism?
...and what are long rests?
Sorry for all the questions.
I'm going to pull my spell list because I have 1 of each.
Sacred Flame is a Dex save of 13. Meaning the enemy rolls and if they get a 13 or better they make the save. Sometimes even if they make a save, you will still do some damage of effect. You'll have to read each spell to see. With sacred flame I get nothing.
Guiding Bolt on the other hand is a spell attack. My spell attack modifier is 5 which is why mine shows +5. I roll a D20 add 5 and if that beats the AC of what Im attacking it hits and I roll the damage of of 4 d6.
Looking at your list, TD, you just have saving throws. So you would say I cast sacred flame. I have a spell save of dex 13. Vash rolls the mosters d20 to see if it saves. If it doesn't, you get to roll damage and/or it gets the effect.
Sacred Flame is a Dex save of 13. Meaning the enemy rolls and if they get a 13 or better they make the save. Sometimes even if they make a save, you will still do some damage of effect. You'll have to read each spell to see. With sacred flame I get nothing.
Guiding Bolt on the other hand is a spell attack. My spell attack modifier is 5 which is why mine shows +5. I roll a D20 add 5 and if that beats the AC of what Im attacking it hits and I roll the damage of of 4 d6.
Looking at your list, TD, you just have saving throws. So you would say I cast sacred flame. I have a spell save of dex 13. Vash rolls the mosters d20 to see if it saves. If it doesn't, you get to roll damage and/or it gets the effect.
TD
ES COO Shitposting Dept. of GWF
So hypothetically if on my next turn I were to use Vicious Mockery on a Goblin, I'd announce it first, Vash rolls for wis 14, and tells me if I roll again for damage/effect.. would that be the correct way to do it?Looking at your list, TD, you just have saving throws. So you would say I cast sacred flame. I have a spell save of dex 13. Vash rolls the mosters d20 to see if it saves. If it doesn't, you get to roll damage and/or it gets the effect.
And Bardic Inspiration has no dice, so I just say I use it?
I would think you announce you want to use vicious mockery and roll for damage. If the goblin rolls above a 14, vash will reduce or ignore the damage dealt to the goblin appropriatelySo hypothetically if on my next turn I were to use Vicious Mockery on a Goblin, I'd announce it first, Vash rolls for wis 14, and tells me if I roll again for damage/effect.. would that be the correct way to do it?
And Bardic Inspiration has no dice, so I just say I use it?
VashTheStampede
Dumdum McGee
in "normal" D&D you would declare Vicious Mockery, I'd make my save attempt roll then let you know if it hits, then you'd roll damage.I would think you announce you want to use vicious mockery and roll for damage. If the goblin rolls above a 14, vash will reduce or ignore the damage dealt to the goblin appropriately
In this format, your order of events would be more efficient
VashTheStampede
Dumdum McGee
yepAnd Bardic Inspiration has no dice, so I just say I use it?
Preferably with some flavor to explain how you've inspired them (through your bardic actions). But you don't have to if you don't want.
TD
ES COO Shitposting Dept. of GWF
So question about flavour..yep
Preferably with some flavor to explain how you've inspired them (through your bardic actions). But you don't have to if you don't want.
I read in the combat thing that actions are like six seconds but I was planning on adding flavour like you suggested.
I assume this just means no massive rants but a quip of dialogue or.. a brief song may be okay? (Like 4 lines)
Especially with Tortle Danger being related to himOn a different note, am I the only one that thinks Tortle is the family name and Dude is his given name?
TD
ES COO Shitposting Dept. of GWF
TD
ES COO Shitposting Dept. of GWF
You just want me to be the first one with a character death.
I'M SORRY RPGs BRING OUT THE WORST IN MEEE
Tortle Danger canYou just want me to be the first one with a character death.
avenge the death of Tortle Dude
Tortle DankTortle Dude?
More like Tank Dude.
VashTheStampede
Dumdum McGee
TD
ES COO Shitposting Dept. of GWF
VashTheStampede
Dumdum McGee
Longsword is a "versatile" weapon, meaning you can wield it with either one-hand or both hands. With both hands its 1d10, with one hand its 1d8.Why does the sword have a d8 and d10 (greyed out)? What should I use if I use it?
View attachment 7508
Using it one-handed allows for a shield or other weapon to be wielded in the other.
@VashTheStampede when I roll to hit, should I be adding my +3 dex modifier or +5?I did +3 when I rolled for my crossbow last turn, but now I see DnDB gives it a +5
VashTheStampede
Dumdum McGee
So since my strength modifier is only +1, I should use the +3 and +2 from my proficiency to have a +5 on all my attacks from now on?With a "finesse" weapon like a short sword you get to choose whether to use your STR or your DEX modifier. +3 from DEX and then +2 from your Proficiency modifier, which is the part that I ALWAYS forget to add, is where you're getting +5 to hit.
I'm rusty.
VashTheStampede
Dumdum McGee
Pretty much.So since my strength modifier is only +1, I should use the +3 and +2 from my proficiency to have a +5 on all my attacks from now on?
Good rule of thumb is to follow what the Beyond character sheet says, because it does a lot of the math for you.
TD
ES COO Shitposting Dept. of GWF
And just like that, it's becoming canon.On a different note, am I the only one that thinks Tortle is the family name and Dude is his given name?
VashTheStampede
Dumdum McGee
SameI'm really enjoying your writing.
Mine tooDragmire is my favorite.
VashTheStampede
Dumdum McGee
VashTheStampede
Dumdum McGee
This is why they invented speech-to-text technology.I have imbibed this evening and am not in any state to write so no plot movement until the morrow
So that drunken DMs can wake up the following morning and wonder what the hell they were on about and why the party is somewhere in the bowels of Narnia.
TD
ES COO Shitposting Dept. of GWF
@Christina can proofread for you. If she’s drunk too, then the story would only get betterI have imbibed this evening and am not in any state to write so no plot movement until the morrow
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