• Our second year of the NFL Pick 'Em is open to join now. You can join directly here and get involved in the weekly threads over in the Picks forum.
  • If you are reading this message, congratulations! You are on the new server! You made it!!

Zell Wolf GWF Zell Wolf Version XI Day 6

Who should the villagers lynch? (3 votes required)


  • Total voters
    14
  • Poll closed .

shortkut

idea man
Cuterator
10K Post Club
Moderator
Executive
GW Elder
Wolf Players
Messages
18,507
I'm not sure what the bigger surprise was, that Tommy actually picked us or that we both actually survived so long.
The latter. I would never pick the two of you because I’d expect at least one of you to die within the first 2 day/night phases
 

Tubby23

CFO of Shitposting, Head of Data & Insights
Executive
GW Elder
Messages
5,584
@shortkut
Ps. I'm sorry I murdered you in jail after saying goodnight. I regret not saying "Love You Lamb Chop" before doing so.
Bull Bullshit GIF by Travis
 
  • Haha
Reactions: TD

Raine

Chief Liquid Officer, Shitposting Dept.
GW Elder
Messages
3,975
At least part of the problem is that, because things are turbulent, people are hesitant to point out specific incidents. This is counterintuitive, obviously, because then it's at best a guessing game and at worst a game of telephone. But it's understandable because, well, we largely ain't out here trying to start beef with friends or getting some parts of the community to dogpile others. Y'know?

I know many of us, myself included, have reached out to others (or been reached out to) in the past to try and smooth over potential or perceived transgressions. Which is great! But not everyone does that, and certainly not with every other player, so... it's basically permanently a work-in-progress. Which means friction is inevitable.

I mean it's inevitable anyway, like don't get it twisted here - bad days happen, mood swings are motherfuckers, the whole nine yards - but it's maybe more beneficial if the pause button is hit every now and again, things are fully laid out, and an acknowledgement or understanding happens then and there. Like we say that what happens in the games shouldn't affect perception - of the person, of one game versus the next, whatever - but that's... that's naive. It does. It has to. That's literally the game.

If Raine tells you, and shows to you, that time and again she is willing to lie about (game) stuff? Both as a means of playing the game and as a means of lowkey tutoring others on how to play... if you ignore the fact that "Raine lies about Wolf," it's tantamount to ignoring "Leopards Will Eat My Face." Right? I'm not saying you jump from "Raine lies about Wolf" to "Raine is a dirty little commie liar," but it is understandable that perceptions - positive and negative - change. There's no real getting around that, unless you either have so many equal qualities that they manage to cancel out... or are, um, err... you know. Kind of not really engaging with the game/community at all? 👀

So the most obvious drawback to these perceptions changing, and being more reinforced over time, is that it does predictable things to the game (population). We have (always had) very clear and obvious people that simply can't play the game unless they have constant protection or are themselves the nogoodniks. "If Cole is alive past Night 1, he's a wolf" - "TD's alive on Day 3, definitely a wolf" - "Vash is #3 on the bandwagon, he's a wolf" - "canadaguy didn't die Night 0?" - "shortkut's still alive, clearly Ants is still on hiatus." Shit like that. It's... bad, in many ways. But also, it's kind of just what we enjoy? Like these are the things that ultimately define the, lore, or whatever, of the wolf community.

And this, I think, leads to two inevitable problems further along the chain.

Problem 1: Perceptions backfiring. My examples here will be Dean, and... me. Obviously me, I'm not going to drag you goobers after typing the above. But really even the one for Dean is still me - my perception of what he's experiencing. Since, uh, I am not Dean. Clearly.

Dean the Survivor: With introspection, "Survivalist" is the word I would use to describe The Wolf Player Known as Dean. Because that's more at the heart of what The Wolf Player Known as Dean does, right? He signs up because he wants to play the game, and he knows what his role is, so he wants to ensure that he survives so his team wins. Whatever it takes, The Wolf Player Known as Dean will survive. But... surviving has costs. If The Wolf Player Known as Dean considers himself to be a survivalist, but The Wolf Player Known as Raine calls him Selfish, then a dissonance occurs. The Person Named Dean pauses, thinks, wonders... does The Person Named Raine also think he's selfish? Or just The Wolf Player Known as Raine? Is he being selfish by playing the game to his win condition - surviving - and do more people than The Person Named Raine also share this patently absurd belief? Surely not, and yet...

Raine the Liar: The Wolf Player Known as Raine likes to tinker, to spin intricate webs and lay foolish traps. The Wolf Player Known as Raine does this by lying and creating games inside of games, daring other players to split focus and attack. Between games, The Person Named Raine encourages her friends to lie more in the wolf games - to make them more fun for herself, to give The Wolf Player Known as Raine more silk to spin. One day, a trespasser appears before The Person Named Raine. His name is Impulsive, and he's a vile creature. All see this plainly, for he does not hide what he is. And yet... The Person Named Raine hears words. Words from people within her community. These words are not wrong, but they are... different. Askew, perhaps? Off. "They do not understand. Can not understand." The Wolf Player Known as Raine continues on, spinning her webs, having her fun. But more trouble comes, and among the chaos... "lies." The word isn't used, but the thought rings true. "Liar." Self-doubt, anxiety, panic - hurt - these are not new words. But they have spilled, and they must be safely stowed away once more...

This is what I think. By nature of the game, or rather the nature of our community, we constantly intermingle. Shitposting, discussion of trauma, serious talk, the game and game balance and statistics - there's no real separating it. If you took the time to neatly arrange and mark everything, you'd lose a lot of what makes it "work." So even if you understand, intrinsically, that there is a "game version" and a "real version" of everyone... actually picking out which is which, in any given post or thread or scenario, is challenging. Would still be challenging with labels and color-coded messages and more space than you could shake a stick at. If you're then tasked with remembering which version of which person said which thing however many hundreds/thousands of posts ago (perhaps in entirely different games), which you may or may not have even truly seen, and appropriately cite that every time you want to post... uhh, yeah. That's not going to work.

First and foremost, we need to take care of ourselves. If something is nagging us, or tilting us, or whatever, we just have to all agree: It's fine to not post. It's fine to miss night/day actions. It's fine to "let your team down," to "not play your best," to simply say "I fucked up" and be allowed to move on. It is not okay to browbeat people having a rough go, to say they shouldn't play, to say they're stupid or suck (except Alu I guess, you're kinda undermining me here 👀), to make them feel like they don't belong.

Second, we have to stop assuming that we're right. These games have pretty wide windows for a reason, and I'm sure the hosts are at least amenable to doing slight extensions to nip problems. What I mean is, even if you're 99.99% certain something is a wolf tactic, pause for a moment. Think if there are any possibilities that what you're seeing (or doing) might have an alternate interpretation, and then... ask anyway? Just because you think someone is trying to pull a fast one doesn't mean that they are, and in the grand scheme of things the likelihood that any given game of wolf is someone's #1 priority is astoundingly low. Yes, some lines were crossed here. Other lines have been crossed elsewhere. Most or all of them could have been mitigated if a greater attention to detail was paid to the The Person Named [INSERT] instead of The Wolf Player Known as [INSERT].

Which does bring us to...

Problem 2: Community vs Wolf - Baggage, and what it means to win. There's... no getting around this one. By means of apology in advance take this gif. There are layers of nuance to it, enjoy it as you will.

EytrIO.gif


Ultimately, there are two ways to approach the wolf games. The primary way, I think, leads to the above - and especially Problem 1 - wherein for a reputation to exist, people need to know (of) you. There must then be familiar faces, meaning people enjoy one another's company to some extent that leads to them continuing to hang out and play together. Are ya... are ya doin' maffs? Are ya winnin' the maffs, son? Yeah I'm talking about a community. It's not just a word, it's a description of a group of people that actively do things together. In order for us to have a wolf community, then, we have to have a fairly wide selection of people - all with differing backgrounds, nationalities, cultures and sensitives. I mean we don't have to have a diverse group, I guess, technically, but we do. You get the idea.

So with a diverse group of people, friction is inevitable. But friction within a community that's well-maintained should not lead to a forest fire, if you will. The... bark, and the foliage, are all well moisturized. There's no old, decaying trees and other types of kindling to easily ignite and rapidly spread. When a small fire starts, it can be quickly tended to - if it can even take hold - and the larger system, possibly even the site of the spark, can be saved. Mended. Our community, then, is regretfully not healthy. Because we have had fires, and have lost people in myriad ways, and though well-meaning change has been slow and in some regards short-lived.

Part of this, of course, are the aforementioned differences in backgrounds and expectations. Another facet is that each of us live lives with stressors, with traumas, with expectations and pressures that may not be predictable. Many people on GWF are or have family who are neurodivergent, several members are openly sensitive to emotional triggers, a handful of us are transgender or gender nonconforming, many have shared stories of struggling with anxiety, depression, suicidal ideation, others have been open about family dealing with severe physical or mental illness. While baggage is a crude oversimplification, it is an accurate assessment - we're all carrying things that we may or may not be perfectly capable of handling hour to hour, and again: Phases are long. That's a lot of time for the real world to come knocking.

While it's good that we've seemingly agreed now that emotional manipulation is... a grey area at best, let us not pretend that a starkly different picture was painted just a couple of weeks ago. This is not to dredge up the buried horse, but rather to highlight that change in stance has occurred. In part because we care about one another beyond the scope of "we play wolf on nostalgic forum software sometimes." The inverse, then, is a problem that is ongoing - and far too frequent.

Because the other way of viewing it is that the wolf games are "here," and the community is "over there." To come at it from the angle that we play wolf games and, if we choose, we can interact with the community after our Wolf Player Known as [INSERT] alter ego is killed off, or between games. And that... is something I cannot get behind. At all. I refuse the very notion that these games exist as anything other than "The GWF Community is Playing Wolf," and pending exact mood my reaction may vary somewhat between confrontational to outright hostile. Because to do less would be to spit in the face of Cole, of TD, of Dean, of Vash, of the rest of the Wolf Community, of the larger GWF and GameWinners collectives. So while I'm hopeful this does not actually need to be said, when a comment like this is dropped:

Am I expected to do prior reading on other threads?
...the answer is, like, yeah? Yes. YES! FUCKING ABSOLUTELY.

To like, not say everyone needs to be constantly aware of everything all the time. The wolf games take a lot of time, there are a lot of threads in a lot of subforums, it's a lot to keep track of. But! But but but. Ignorance is not a good excuse for hurting people's feelings, especially if there's any reasonable expectation that the majority of the community knows. Like people weren't just upset that the lives of family members were sworn on, people were deeply upset that a recently-confirmed autistic child was used as a prop by her father and our friend. People weren't upset by an ill-advised momma joke, they were deeply upset that a friend's mother wasn't doing well and that was dropped at the absolute worst time. Like people weren't upset that a comment/joke regarding a married couple didn't land, they went nuclear because good friends were besmirched and personal lines were crossed. And that time a completely AWOL wolf managed to win? Well, that only mattered because the person accosted by a boulder in ball form was okay and on the mend.

Like, you guys follow what I'm saying right? These things could be bad on their own. Objectively, if you did them to complete strangers on the Wolfsville App they would be unsavory. But the fact that people here care about each other makes it worse! ...Or better. It really depends on which angle you're viewing this from, you understand. If Dean and Vash and TD weren't friends, this doesn't blow up so hard and so fast and last so long. There are genuine, decades-old feelings and relationships and memories at work and on the line here. And that's important. And it should have been more important before some things occurred, too, but - we ain't perfect. Shit's gonna get through. It is, again, inevitable. But it's how it's approached, how it's addressed, how it's resolved that matters. And the fact that so much is on the line is why it's as good as it is bad - because those do still matter. It's why, like Cole is saying, he doesn't want to keep playing. Because he can't justify risking it.

So what does winning have to do with... any of that? Everything, really. If you're playing within a community then winning doesn't matter; there will always be another game. It's only when the community shatters and no more games are played that the scorecard is final - and at that point, it doesn't mean anything.

1400 words wasn't enough, have 2400 instead.

Thanks for reading the script for my sappy straight-to-DVD Hallmark Movie and/or Ted Talk. Or TL;DR'ing it IDGAF. :tease
 

shortkut

idea man
Cuterator
10K Post Club
Moderator
Executive
GW Elder
Wolf Players
Messages
18,507
At least part of the problem is that, because things are turbulent, people are hesitant to point out specific incidents. This is counterintuitive, obviously, because then it's at best a guessing game and at worst a game of telephone. But it's understandable because, well, we largely ain't out here trying to start beef with friends or getting some parts of the community to dogpile others. Y'know?

I know many of us, myself included, have reached out to others (or been reached out to) in the past to try and smooth over potential or perceived transgressions. Which is great! But not everyone does that, and certainly not with every other player, so... it's basically permanently a work-in-progress. Which means friction is inevitable.

I mean it's inevitable anyway, like don't get it twisted here - bad days happen, mood swings are motherfuckers, the whole nine yards - but it's maybe more beneficial if the pause button is hit every now and again, things are fully laid out, and an acknowledgement or understanding happens then and there. Like we say that what happens in the games shouldn't affect perception - of the person, of one game versus the next, whatever - but that's... that's naive. It does. It has to. That's literally the game.

If Raine tells you, and shows to you, that time and again she is willing to lie about (game) stuff? Both as a means of playing the game and as a means of lowkey tutoring others on how to play... if you ignore the fact that "Raine lies about Wolf," it's tantamount to ignoring "Leopards Will Eat My Face." Right? I'm not saying you jump from "Raine lies about Wolf" to "Raine is a dirty little commie liar," but it is understandable that perceptions - positive and negative - change. There's no real getting around that, unless you either have so many equal qualities that they manage to cancel out... or are, um, err... you know. Kind of not really engaging with the game/community at all? 👀

So the most obvious drawback to these perceptions changing, and being more reinforced over time, is that it does predictable things to the game (population). We have (always had) very clear and obvious people that simply can't play the game unless they have constant protection or are themselves the nogoodniks. "If Cole is alive past Night 1, he's a wolf" - "TD's alive on Day 3, definitely a wolf" - "Vash is #3 on the bandwagon, he's a wolf" - "canadaguy didn't die Night 0?" - "shortkut's still alive, clearly Ants is still on hiatus." Shit like that. It's... bad, in many ways. But also, it's kind of just what we enjoy? Like these are the things that ultimately define the, lore, or whatever, of the wolf community.

And this, I think, leads to two inevitable problems further along the chain.

Problem 1: Perceptions backfiring. My examples here will be Dean, and... me. Obviously me, I'm not going to drag you goobers after typing the above. But really even the one for Dean is still me - my perception of what he's experiencing. Since, uh, I am not Dean. Clearly.

Dean the Survivor: With introspection, "Survivalist" is the word I would use to describe The Wolf Player Known as Dean. Because that's more at the heart of what The Wolf Player Known as Dean does, right? He signs up because he wants to play the game, and he knows what his role is, so he wants to ensure that he survives so his team wins. Whatever it takes, The Wolf Player Known as Dean will survive. But... surviving has costs. If The Wolf Player Known as Dean considers himself to be a survivalist, but The Wolf Player Known as Raine calls him Selfish, then a dissonance occurs. The Person Named Dean pauses, thinks, wonders... does The Person Named Raine also think he's selfish? Or just The Wolf Player Known as Raine? Is he being selfish by playing the game to his win condition - surviving - and do more people than The Person Named Raine also share this patently absurd belief? Surely not, and yet...

Raine the Liar: The Wolf Player Known as Raine likes to tinker, to spin intricate webs and lay foolish traps. The Wolf Player Known as Raine does this by lying and creating games inside of games, daring other players to split focus and attack. Between games, The Person Named Raine encourages her friends to lie more in the wolf games - to make them more fun for herself, to give The Wolf Player Known as Raine more silk to spin. One day, a trespasser appears before The Person Named Raine. His name is Impulsive, and he's a vile creature. All see this plainly, for he does not hide what he is. And yet... The Person Named Raine hears words. Words from people within her community. These words are not wrong, but they are... different. Askew, perhaps? Off. "They do not understand. Can not understand." The Wolf Player Known as Raine continues on, spinning her webs, having her fun. But more trouble comes, and among the chaos... "lies." The word isn't used, but the thought rings true. "Liar." Self-doubt, anxiety, panic - hurt - these are not new words. But they have spilled, and they must be safely stowed away once more...

This is what I think. By nature of the game, or rather the nature of our community, we constantly intermingle. Shitposting, discussion of trauma, serious talk, the game and game balance and statistics - there's no real separating it. If you took the time to neatly arrange and mark everything, you'd lose a lot of what makes it "work." So even if you understand, intrinsically, that there is a "game version" and a "real version" of everyone... actually picking out which is which, in any given post or thread or scenario, is challenging. Would still be challenging with labels and color-coded messages and more space than you could shake a stick at. If you're then tasked with remembering which version of which person said which thing however many hundreds/thousands of posts ago (perhaps in entirely different games), which you may or may not have even truly seen, and appropriately cite that every time you want to post... uhh, yeah. That's not going to work.

First and foremost, we need to take care of ourselves. If something is nagging us, or tilting us, or whatever, we just have to all agree: It's fine to not post. It's fine to miss night/day actions. It's fine to "let your team down," to "not play your best," to simply say "I fucked up" and be allowed to move on. It is not okay to browbeat people having a rough go, to say they shouldn't play, to say they're stupid or suck (except Alu I guess, you're kinda undermining me here 👀), to make them feel like they don't belong.

Second, we have to stop assuming that we're right. These games have pretty wide windows for a reason, and I'm sure the hosts are at least amenable to doing slight extensions to nip problems. What I mean is, even if you're 99.99% certain something is a wolf tactic, pause for a moment. Think if there are any possibilities that what you're seeing (or doing) might have an alternate interpretation, and then... ask anyway? Just because you think someone is trying to pull a fast one doesn't mean that they are, and in the grand scheme of things the likelihood that any given game of wolf is someone's #1 priority is astoundingly low. Yes, some lines were crossed here. Other lines have been crossed elsewhere. Most or all of them could have been mitigated if a greater attention to detail was paid to the The Person Named [INSERT] instead of The Wolf Player Known as [INSERT].

Which does bring us to...

Problem 2: Community vs Wolf - Baggage, and what it means to win. There's... no getting around this one. By means of apology in advance take this gif. There are layers of nuance to it, enjoy it as you will.

EytrIO.gif


Ultimately, there are two ways to approach the wolf games. The primary way, I think, leads to the above - and especially Problem 1 - wherein for a reputation to exist, people need to know (of) you. There must then be familiar faces, meaning people enjoy one another's company to some extent that leads to them continuing to hang out and play together. Are ya... are ya doin' maffs? Are ya winnin' the maffs, son? Yeah I'm talking about a community. It's not just a word, it's a description of a group of people that actively do things together. In order for us to have a wolf community, then, we have to have a fairly wide selection of people - all with differing backgrounds, nationalities, cultures and sensitives. I mean we don't have to have a diverse group, I guess, technically, but we do. You get the idea.

So with a diverse group of people, friction is inevitable. But friction within a community that's well-maintained should not lead to a forest fire, if you will. The... bark, and the foliage, are all well moisturized. There's no old, decaying trees and other types of kindling to easily ignite and rapidly spread. When a small fire starts, it can be quickly tended to - if it can even take hold - and the larger system, possibly even the site of the spark, can be saved. Mended. Our community, then, is regretfully not healthy. Because we have had fires, and have lost people in myriad ways, and though well-meaning change has been slow and in some regards short-lived.

Part of this, of course, are the aforementioned differences in backgrounds and expectations. Another facet is that each of us live lives with stressors, with traumas, with expectations and pressures that may not be predictable. Many people on GWF are or have family who are neurodivergent, several members are openly sensitive to emotional triggers, a handful of us are transgender or gender nonconforming, many have shared stories of struggling with anxiety, depression, suicidal ideation, others have been open about family dealing with severe physical or mental illness. While baggage is a crude oversimplification, it is an accurate assessment - we're all carrying things that we may or may not be perfectly capable of handling hour to hour, and again: Phases are long. That's a lot of time for the real world to come knocking.

While it's good that we've seemingly agreed now that emotional manipulation is... a grey area at best, let us not pretend that a starkly different picture was painted just a couple of weeks ago. This is not to dredge up the buried horse, but rather to highlight that change in stance has occurred. In part because we care about one another beyond the scope of "we play wolf on nostalgic forum software sometimes." The inverse, then, is a problem that is ongoing - and far too frequent.

Because the other way of viewing it is that the wolf games are "here," and the community is "over there." To come at it from the angle that we play wolf games and, if we choose, we can interact with the community after our Wolf Player Known as [INSERT] alter ego is killed off, or between games. And that... is something I cannot get behind. At all. I refuse the very notion that these games exist as anything other than "The GWF Community is Playing Wolf," and pending exact mood my reaction may vary somewhat between confrontational to outright hostile. Because to do less would be to spit in the face of Cole, of TD, of Dean, of Vash, of the rest of the Wolf Community, of the larger GWF and GameWinners collectives. So while I'm hopeful this does not actually need to be said, when a comment like this is dropped:


...the answer is, like, yeah? Yes. YES! FUCKING ABSOLUTELY.

To like, not say everyone needs to be constantly aware of everything all the time. The wolf games take a lot of time, there are a lot of threads in a lot of subforums, it's a lot to keep track of. But! But but but. Ignorance is not a good excuse for hurting people's feelings, especially if there's any reasonable expectation that the majority of the community knows. Like people weren't just upset that the lives of family members were sworn on, people were deeply upset that a recently-confirmed autistic child was used as a prop by her father and our friend. People weren't upset by an ill-advised momma joke, they were deeply upset that a friend's mother wasn't doing well and that was dropped at the absolute worst time. Like people weren't upset that a comment/joke regarding a married couple didn't land, they went nuclear because good friends were besmirched and personal lines were crossed. And that time a completely AWOL wolf managed to win? Well, that only mattered because the person accosted by a boulder in ball form was okay and on the mend.

Like, you guys follow what I'm saying right? These things could be bad on their own. Objectively, if you did them to complete strangers on the Wolfsville App they would be unsavory. But the fact that people here care about each other makes it worse! ...Or better. It really depends on which angle you're viewing this from, you understand. If Dean and Vash and TD weren't friends, this doesn't blow up so hard and so fast and last so long. There are genuine, decades-old feelings and relationships and memories at work and on the line here. And that's important. And it should have been more important before some things occurred, too, but - we ain't perfect. Shit's gonna get through. It is, again, inevitable. But it's how it's approached, how it's addressed, how it's resolved that matters. And the fact that so much is on the line is why it's as good as it is bad - because those do still matter. It's why, like Cole is saying, he doesn't want to keep playing. Because he can't justify risking it.

So what does winning have to do with... any of that? Everything, really. If you're playing within a community then winning doesn't matter; there will always be another game. It's only when the community shatters and no more games are played that the scorecard is final - and at that point, it doesn't mean anything.

1400 words wasn't enough, have 2400 instead.

Thanks for reading the script for my sappy straight-to-DVD Hallmark Movie and/or Ted Talk. Or TL;DR'ing it IDGAF. :tease
That’s way too many words and I’m not reading it

How about, like @Mark said, we just try not to upset other people. @TD and @VashTheStampede have talked about their triggers, so let’s not do that. Trying to to nail down the exact reason something happened is virtually impossible, so having a specific fix is not going to happen.

We are all [technically] adults, so we should all be able to realize that sometimes shit happens and there could be no malicious intent. When that happens, we should all be mature enough to be able to move forward without a fix in place and trust our friends enough to not deliberately bring up our triggers in a way that is designed to hurt us.
 

A Vaguely Ambiguous Username

puppy haver
Sucks
10K Post Club
Moderator
GW Elder
Wolf Players
Messages
13,890
That’s way too many words and I’m not reading it

How about, like @Mark said, we just try not to upset other people. @TD and @VashTheStampede have talked about their triggers, so let’s not do that. Trying to to nail down the exact reason something happened is virtually impossible, so having a specific fix is not going to happen.

We are all [technically] adults, so we should all be able to realize that sometimes shit happens and there could be no malicious intent. When that happens, we should all be mature enough to be able to move forward without a fix in place and trust our friends enough to not deliberately bring up our triggers in a way that is designed to hurt us.
I read all those words so to bring up a decades long conflict:

C > K
 

Raine

Chief Liquid Officer, Shitposting Dept.
GW Elder
Messages
3,975
That’s way too many words and I’m not reading it
I thought you just didn't read wolf posts?! It's spreading! :thinking

shortkut said:
How about, like @Mark said, we just try not to upset other people. @TD and @VashTheStampede have talked about their triggers, so let’s not do that. Trying to to nail down the exact reason something happened is virtually impossible, so having a specific fix is not going to happen.
Mmhm. Like I said in the smaller post (that you also didn't read, I know I know :bawl ... :tease), it's not something you fix - it's something you work on.

I'm too much of a dumdum to speak in proper kut-er-ese, but a holistic approach would be my suggestion. Playing whack-a-mole with each individual trigger is a fool's errand; changing how we approach one another and how we manage conflict is more practical.
 
  • Like
Reactions: TD

Mark

Useful Idiot
Administrator
GW Elder
Messages
9,928
That’s way too many words and I’m not reading it

How about, like @Mark said, we just try not to upset other people. @TD and @VashTheStampede have talked about their triggers, so let’s not do that. Trying to to nail down the exact reason something happened is virtually impossible, so having a specific fix is not going to happen.

We are all [technically] adults, so we should all be able to realize that sometimes shit happens and there could be no malicious intent. When that happens, we should all be mature enough to be able to move forward without a fix in place and trust our friends enough to not deliberately bring up our triggers in a way that is designed to hurt us.

Ultimately, what it boils down to is none of us want to have to come into a wolf thread and shut it down because people are going back and forth. It’s one thing for a CE thread to get locked discussing a sensitive topic, it’s another for a GAME to get to a point that a staff member has to intervene for the sake of stopping an all-out shit show. On the same token, none of us want to come to a place intended to be a respite from the rest of the world and deal with the same bullshit you’d deal with at your job, your family reunion, or your high school reunion. This whole thing could be completely avoided in the simplest of manners.

If I offend you or hurt your feelings, address me about it. If I don’t give a fuck, then I’m a dick and should be dealt with. If I give a fuck and make an effort to not trip those triggers again, don’t hold it against me if I don’t get it right 100% of the time. The effort is more important than the success rate. So long as everyone is TRYING not to fuck people up, whether it’s emotionally, mentally, or whatever, we’ll be in a much better place. Accountability is going to go a long way resolving this, because it isn’t any one individual’s fault that this happened. As @Raine pointed out in a million words… there are far too many moving parts to achieve any semblance of perfection.
 

shortkut

idea man
Cuterator
10K Post Club
Moderator
Executive
GW Elder
Wolf Players
Messages
18,507
Ultimately, what it boils down to is none of us want to have to come into a wolf thread and shut it down because people are going back and forth. It’s one thing for a CE thread to get locked discussing a sensitive topic, it’s another for a GAME to get to a point that a staff member has to intervene for the sake of stopping an all-out shit show. On the same token, none of us want to come to a place intended to be a respite from the rest of the world and deal with the same bullshit you’d deal with at your job, your family reunion, or your high school reunion. This whole thing could be completely avoided in the simplest of manners.

If I offend you or hurt your feelings, address me about it. If I don’t give a fuck, then I’m a dick and should be dealt with. If I give a fuck and make an effort to not trip those triggers again, don’t hold it against me if I don’t get it right 100% of the time. The effort is more important than the success rate. So long as everyone is TRYING not to fuck people up, whether it’s emotionally, mentally, or whatever, we’ll be in a much better place. Accountability is going to go a long way resolving this, because it isn’t any one individual’s fault that this happened. As @Raine pointed out in a million words… there are far too many moving parts to achieve any semblance of perfection.
This is a much better quantity of words
 
Back
Top Bottom