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Finally: Were people over the top in going after Dean? Absolutely.To post one more time:
@Dean I’d think less/worse of you for just up and leaving than staying. We’re a community/friends/family. Sometimes we all fight, but because we care about each other we try to move on from it, together.
- Did some people feel what you did was shitty? Yes,
- Are we playing another wolf game right now? Also yes.
- Did TD, the one who was most vocal about your actions leave? Yes.
- Did he come back and become excited to watch another wolf game? Also double yes.
- Should you stay and come back? Yes
only if he comes backFinally: Were people over the top in going after Dean? Absolutely.
Pretty sure most of us consider it a work in progress, not resolvedHere's what I didn't say but honestly now it just needs to be said.
As a community, you cannot have a double standard.
You cannot play a certain way and act surprised if people get hurt.
You cannot act surprised that the people who got hurt are upset that they got hurt, or that others become upset that people they consider friends got hurt.
You cannot have the same people who were out here being against "swearing on the life of a child" and then applauding a move that faked an anxiety attack.
You know why? It's dismissive. It's selfish. It's inconsiderate of the emotions of others.
While you may have taken issue with one play, another may not feel the same. When we are out here fighting about who was right and who was wrong - it dismisses everyone who has legitimate emotions or feelings on the matter. Everyone.
As someone who consistently struggles with anxiety, you can probably guess which one got me.
My point is this. Overall as a community, there is a lack of accountability for your actions and a lack of empathy for those who have feelings about actions when it comes to this game.
Game after game, there's drama, there's apologies, there's excuses, there's this and there's that. Yet everyone keeps going in the same cycle and somehow people think the issue is resolved.
There is always more perspective. There is always something more.
Some people will put up a giant billboard that they're done. Others will simply just walk away.
And even so, what I said above is something that I still feel is going unaddressed and not enough attention is being put on it.Pretty sure most of us consider it a work in progress, not resolved
I probably fall into this category. At least, this is where I see myself landing. I don't think that after everyone gave their feedback and hugged it out and made up that everything was fully resolved, but I think I may have inadvertently alluded to that with my previous posts. I'll be clear: I think that it is going to be a work in progress to see what fits for all of us. Nothing is magically going to be fixed and repaired overnight, and we all obviously know that. Personally, I think that staying and playing and working through things will lead to a preferable end result (eventually). I don't think leaving or abstaining from discussion produces the same results. But it is what it is, and I respect the decision of anyone to stay or go. Bottom line, I have no control over how others are perceiving what is going on, and I can only be respectful by at least trying to imagine myself in someone else's position.There are people out there who have considered this resolved. People like you are aware enough to realize, it's not.
I hate that he is made to feel like it is all his fault. He may have been straw that broke the camel’s back, but it is an asinine for others to blame him for it all, especially considering the fact he didn’t even play most games.I can understand why Dean would want to leave, and I don't see any of the recent posts bringing him back.
I also disagree that this is "resolved". The core issue Dean brought up affecting his departure is not resolved, and furthermore seems to be being ignored. And FWIW, I don't think it has as much to do with the Wolf game itself as people are suggesting.
I'm sorry to lose Dean, and I'm sorry for Dean, but I can understand why he wouldn't want to return when he feels like he's not being heard, and when he's continually being told that he is wholly responsible for the Wolf aftermath.
The elephant in the room is that Dean is being bullied. And rather than address that issue or attempt to mediate it, this bullying is being ignored -- perhaps for fear of losing another member.
I must be missing a bunch of posts somewhere because I have no clue what this is referencing.The elephant in the room is that Dean is being bullied. And rather than address that issue or attempt to mediate it, this bullying is being ignored -- perhaps for fear of losing another member.
Also for the public record outside of conversations I've had with him, I have no hard feelings towards Dean and still very much like the guy. I really hate that he feels like he needs to leave and hope he reconsiders, and have told him as much privately.
He was under the impression that what he was doing was fine and then it ended up not actually being. And then he was very publicly described as being a selfish player because the moves he was making were giving him better odds (at least in his mind, and in the way Zell had it played out) at his run condition as opposed to letting the couple win out, because nether of them saw a path to a wolf victory.I must be missing a bunch of posts somewhere because I have no clue what this is referencing.
if anything, my sabotaging the first couple win was more selfish than this because this gave Dean a chance at winning. What I did was petty, you screw with my winning then I’ll screw with yours. I still feel bad that I hurt Vash and Christina by doing it, but without the benefit of hindsight, I would do it again because I was acting in game. Had I known there were any real world feelings hurt, I wouldn’t have because it’s just a game to meHe was under the impression that what he was doing was fine and then it ended up not actually being. And then he was very publicly described as being a selfish player because the moves he was making were giving him better odds (at least in his mind, and in the way Zell had it played out) at his run condition as opposed to letting the couple win out, because nether of them saw a path to a wolf victory.
I can tell you that having only read the summaries here and the dead thread, reading what TD and Raine had posted came across as them not seeing any possibility of a wolf win and they they thought Dean was just making moves to make them lose. Even after Zell wrote up how it could have played out, they disagreed. Raine thought there was an avenger that wasn't there and that it would have resulted in them all losing.
Dean made moves that he regrets, and probably should. But selfish? He was playing to his win condition that he honestly had a path to get to. Just because other people didn't see it doesn't mean it wasn't there.
If people are okay with calling him selfish for playing to his win condition then I can tell you that's a big reason why there's a lot of animosity after some of these games. The other shit in there? Yeah, he has and should have apologized. But the way he was voting at the end shouldn't offend anyone. That it was a different plan than people who wanted to win and have him lose should not offend anyone.
I'm not sure if you missed people that part about being upset over how he was voting or if it's just all mixing together. But it was definitely there.
I'm not saying one way or the other is how Dean took it, just that's what I believe it was referring to.I totally get the disagreement on all that stuff. It was the bullying charge that surprised me. I didn't see it that way at all, but I suppose if I squint real hard and turn my head just so, I can see that perspective.
This may or may not be directed at me, but I'm interpreting it as such.But the way he was voting at the end shouldn't offend anyone. That it was a different plan than people who wanted to win and have him lose should not offend anyone.
This may or may not be directed at me, but I'm interpreting it as such.
If this is the conclusion that has been drawn as the catalyst, it highlights the problem. People here aren't heard. They aren't listened to.
Emotions are continually dismissed, even in a post game. Almost every post game I'm out here reminding people that the game is over so be careful what you say. Even the game I was The Fool, I had to come out and say it.
In reading the post game discussion, I perceived a minimum of six, yes, SIX people who had their emotions dismissed and then the conclusion is to carry on their merry way.
Some are still out here trying to blame, point the finger, and even regurgigate their own perspective which is counter to what that person has said.
We need to stop acting like there's a villain here. It's not Dean, it's not me, it's not Vash, Raine, or whoever else is trying to be pointed at as the villain of this game.
This is a collective community problem and if people have a problem with me still trying to talk about this, then don't discuss it with me.
But to run around pretending everything is okay and this shit isn't in shambles is not the way to go.
Tubby has the right idea - trying to come to an actual solution to avoid this ongoing problem from continuing to happen.
The end of my last message here is the important bit. I was trying to explain where the potential bullying comment came from. It's a very persistent problem here.Basically this could come from a lot of things being read in ways they weren't intended.
But with a vague "Dean was bullied" comment out there and leaving it as a guessing game is not the way to handle this.
Because my perspective?
I was being bullied myself while multiple people dragged my name from the mud, making judgments of my character while I'm not here, speculating what happened, saying I'm shitty, a hypocrite, and all the other shit I read, and being pretty much fucking wrong about who I am. Then - I have a few of my friends here trying to be like hey maybe there's a TD side to this and it blows up into a fight.
There's more to this community than wolf. I'm here because of GWF but I'll never play another game again. I'm fine with that, but the fact that it crossed my mind to leave here OVERALL because of a game, the fact we've lost members, the fact that Dean is so guilt ridden and feels like everyone is attacking him so he leaves the entire board.
The fact we've had a game be the reason that so many people have felt the need to outright leave the community whether temporary or permanently is just flat out not okay.
I almost flat out left again after reading what I came back to but again, there's a lot more to this shit than "Don't play wolf".
If I have the opportunity to chime in for an issue that is completely unresolved to try to protect the emotions and feelings of the people here so we don't lose more members here I'm going to do it.
Obviously it is Tommy the Cupid and Zell the Cupid bringerWe need to stop acting like there's a villain here. It's not Dean, it's not me, it's not Vash, Raine, or whoever else is trying to be pointed at as the villain of this game
I wanted to extra like this part of the post. The only thing that is allowed is pinging @ Cole… wait I think I fucked that upAgreed. It’s etiquette. You realize what bothers who, and you don’t do it. It’s pretty simple.
I'm not sure what the bigger surprise was, that Tommy actually picked us or that we both actually survived so long.Obviously it is Tommy the Cupid and Zell the Cupid bringer
The latter. I would never pick the two of you because I’d expect at least one of you to die within the first 2 day/night phasesI'm not sure what the bigger surprise was, that Tommy actually picked us or that we both actually survived so long.
Yeah we were pretty much expecting that at least one of us would die. It blew my mind that Tommy picked us because he thought we would pull it off and it wasn't that option that was like "funny pairing that will lose".The latter. I would never pick the two of you because I’d expect at least one of you to die within the first 2 day/night phases
...the answer is, like, yeah? Yes. YES! FUCKING ABSOLUTELY.Am I expected to do prior reading on other threads?
That’s way too many words and I’m not reading itAt least part of the problem is that, because things are turbulent, people are hesitant to point out specific incidents. This is counterintuitive, obviously, because then it's at best a guessing game and at worst a game of telephone. But it's understandable because, well, we largely ain't out here trying to start beef with friends or getting some parts of the community to dogpile others. Y'know?
I know many of us, myself included, have reached out to others (or been reached out to) in the past to try and smooth over potential or perceived transgressions. Which is great! But not everyone does that, and certainly not with every other player, so... it's basically permanently a work-in-progress. Which means friction is inevitable.
I mean it's inevitable anyway, like don't get it twisted here - bad days happen, mood swings are motherfuckers, the whole nine yards - but it's maybe more beneficial if the pause button is hit every now and again, things are fully laid out, and an acknowledgement or understanding happens then and there. Like we say that what happens in the games shouldn't affect perception - of the person, of one game versus the next, whatever - but that's... that's naive. It does. It has to. That's literally the game.
If Raine tells you, and shows to you, that time and again she is willing to lie about (game) stuff? Both as a means of playing the game and as a means of lowkey tutoring others on how to play... if you ignore the fact that "Raine lies about Wolf," it's tantamount to ignoring "Leopards Will Eat My Face." Right? I'm not saying you jump from "Raine lies about Wolf" to "Raine is a dirty little commie liar," but it is understandable that perceptions - positive and negative - change. There's no real getting around that, unless you either have so many equal qualities that they manage to cancel out... or are, um, err... you know. Kind of not really engaging with the game/community at all?
So the most obvious drawback to these perceptions changing, and being more reinforced over time, is that it does predictable things to the game (population). We have (always had) very clear and obvious people that simply can't play the game unless they have constant protection or are themselves the nogoodniks. "If Cole is alive past Night 1, he's a wolf" - "TD's alive on Day 3, definitely a wolf" - "Vash is #3 on the bandwagon, he's a wolf" - "canadaguy didn't die Night 0?" - "shortkut's still alive, clearly Ants is still on hiatus." Shit like that. It's... bad, in many ways. But also, it's kind of just what we enjoy? Like these are the things that ultimately define the, lore, or whatever, of the wolf community.
And this, I think, leads to two inevitable problems further along the chain.
Problem 1: Perceptions backfiring. My examples here will be Dean, and... me. Obviously me, I'm not going to drag you goobers after typing the above. But really even the one for Dean is still me - my perception of what he's experiencing. Since, uh, I am not Dean. Clearly.
Dean the Survivor: With introspection, "Survivalist" is the word I would use to describe The Wolf Player Known as Dean. Because that's more at the heart of what The Wolf Player Known as Dean does, right? He signs up because he wants to play the game, and he knows what his role is, so he wants to ensure that he survives so his team wins. Whatever it takes, The Wolf Player Known as Dean will survive. But... surviving has costs. If The Wolf Player Known as Dean considers himself to be a survivalist, but The Wolf Player Known as Raine calls him Selfish, then a dissonance occurs. The Person Named Dean pauses, thinks, wonders... does The Person Named Raine also think he's selfish? Or just The Wolf Player Known as Raine? Is he being selfish by playing the game to his win condition - surviving - and do more people than The Person Named Raine also share this patently absurd belief? Surely not, and yet...
Raine the Liar: The Wolf Player Known as Raine likes to tinker, to spin intricate webs and lay foolish traps. The Wolf Player Known as Raine does this by lying and creating games inside of games, daring other players to split focus and attack. Between games, The Person Named Raine encourages her friends to lie more in the wolf games - to make them more fun for herself, to give The Wolf Player Known as Raine more silk to spin. One day, a trespasser appears before The Person Named Raine. His name is Impulsive, and he's a vile creature. All see this plainly, for he does not hide what he is. And yet... The Person Named Raine hears words. Words from people within her community. These words are not wrong, but they are... different. Askew, perhaps? Off. "They do not understand. Can not understand." The Wolf Player Known as Raine continues on, spinning her webs, having her fun. But more trouble comes, and among the chaos... "lies." The word isn't used, but the thought rings true. "Liar." Self-doubt, anxiety, panic - hurt - these are not new words. But they have spilled, and they must be safely stowed away once more...
This is what I think. By nature of the game, or rather the nature of our community, we constantly intermingle. Shitposting, discussion of trauma, serious talk, the game and game balance and statistics - there's no real separating it. If you took the time to neatly arrange and mark everything, you'd lose a lot of what makes it "work." So even if you understand, intrinsically, that there is a "game version" and a "real version" of everyone... actually picking out which is which, in any given post or thread or scenario, is challenging. Would still be challenging with labels and color-coded messages and more space than you could shake a stick at. If you're then tasked with remembering which version of which person said which thing however many hundreds/thousands of posts ago (perhaps in entirely different games), which you may or may not have even truly seen, and appropriately cite that every time you want to post... uhh, yeah. That's not going to work.
First and foremost, we need to take care of ourselves. If something is nagging us, or tilting us, or whatever, we just have to all agree: It's fine to not post. It's fine to miss night/day actions. It's fine to "let your team down," to "not play your best," to simply say "I fucked up" and be allowed to move on. It is not okay to browbeat people having a rough go, to say they shouldn't play, to say they're stupid or suck (except Alu I guess, you're kinda undermining me here ), to make them feel like they don't belong.
Second, we have to stop assuming that we're right. These games have pretty wide windows for a reason, and I'm sure the hosts are at least amenable to doing slight extensions to nip problems. What I mean is, even if you're 99.99% certain something is a wolf tactic, pause for a moment. Think if there are any possibilities that what you're seeing (or doing) might have an alternate interpretation, and then... ask anyway? Just because you think someone is trying to pull a fast one doesn't mean that they are, and in the grand scheme of things the likelihood that any given game of wolf is someone's #1 priority is astoundingly low. Yes, some lines were crossed here. Other lines have been crossed elsewhere. Most or all of them could have been mitigated if a greater attention to detail was paid to the The Person Named [INSERT] instead of The Wolf Player Known as [INSERT].
Which does bring us to...
Problem 2: Community vs Wolf - Baggage, and what it means to win. There's... no getting around this one. By means of apology in advance take this gif. There are layers of nuance to it, enjoy it as you will.
Ultimately, there are two ways to approach the wolf games. The primary way, I think, leads to the above - and especially Problem 1 - wherein for a reputation to exist, people need to know (of) you. There must then be familiar faces, meaning people enjoy one another's company to some extent that leads to them continuing to hang out and play together. Are ya... are ya doin' maffs? Are ya winnin' the maffs, son? Yeah I'm talking about a community. It's not just a word, it's a description of a group of people that actively do things together. In order for us to have a wolf community, then, we have to have a fairly wide selection of people - all with differing backgrounds, nationalities, cultures and sensitives. I mean we don't have to have a diverse group, I guess, technically, but we do. You get the idea.
So with a diverse group of people, friction is inevitable. But friction within a community that's well-maintained should not lead to a forest fire, if you will. The... bark, and the foliage, are all well moisturized. There's no old, decaying trees and other types of kindling to easily ignite and rapidly spread. When a small fire starts, it can be quickly tended to - if it can even take hold - and the larger system, possibly even the site of the spark, can be saved. Mended. Our community, then, is regretfully not healthy. Because we have had fires, and have lost people in myriad ways, and though well-meaning change has been slow and in some regards short-lived.
Part of this, of course, are the aforementioned differences in backgrounds and expectations. Another facet is that each of us live lives with stressors, with traumas, with expectations and pressures that may not be predictable. Many people on GWF are or have family who are neurodivergent, several members are openly sensitive to emotional triggers, a handful of us are transgender or gender nonconforming, many have shared stories of struggling with anxiety, depression, suicidal ideation, others have been open about family dealing with severe physical or mental illness. While baggage is a crude oversimplification, it is an accurate assessment - we're all carrying things that we may or may not be perfectly capable of handling hour to hour, and again: Phases are long. That's a lot of time for the real world to come knocking.
While it's good that we've seemingly agreed now that emotional manipulation is... a grey area at best, let us not pretend that a starkly different picture was painted just a couple of weeks ago. This is not to dredge up the buried horse, but rather to highlight that change in stance has occurred. In part because we care about one another beyond the scope of "we play wolf on nostalgic forum software sometimes." The inverse, then, is a problem that is ongoing - and far too frequent.
Because the other way of viewing it is that the wolf games are "here," and the community is "over there." To come at it from the angle that we play wolf games and, if we choose, we can interact with the community after our Wolf Player Known as [INSERT] alter ego is killed off, or between games. And that... is something I cannot get behind. At all. I refuse the very notion that these games exist as anything other than "The GWF Community is Playing Wolf," and pending exact mood my reaction may vary somewhat between confrontational to outright hostile. Because to do less would be to spit in the face of Cole, of TD, of Dean, of Vash, of the rest of the Wolf Community, of the larger GWF and GameWinners collectives. So while I'm hopeful this does not actually need to be said, when a comment like this is dropped:
...the answer is, like, yeah? Yes. YES! FUCKING ABSOLUTELY.
To like, not say everyone needs to be constantly aware of everything all the time. The wolf games take a lot of time, there are a lot of threads in a lot of subforums, it's a lot to keep track of. But! But but but. Ignorance is not a good excuse for hurting people's feelings, especially if there's any reasonable expectation that the majority of the community knows. Like people weren't just upset that the lives of family members were sworn on, people were deeply upset that a recently-confirmed autistic child was used as a prop by her father and our friend. People weren't upset by an ill-advised momma joke, they were deeply upset that a friend's mother wasn't doing well and that was dropped at the absolute worst time. Like people weren't upset that a comment/joke regarding a married couple didn't land, they went nuclear because good friends were besmirched and personal lines were crossed. And that time a completely AWOL wolf managed to win? Well, that only mattered because the person accosted by a boulder in ball form was okay and on the mend.
Like, you guys follow what I'm saying right? These things could be bad on their own. Objectively, if you did them to complete strangers on the Wolfsville App they would be unsavory. But the fact that people here care about each other makes it worse! ...Or better. It really depends on which angle you're viewing this from, you understand. If Dean and Vash and TD weren't friends, this doesn't blow up so hard and so fast and last so long. There are genuine, decades-old feelings and relationships and memories at work and on the line here. And that's important. And it should have been more important before some things occurred, too, but - we ain't perfect. Shit's gonna get through. It is, again, inevitable. But it's how it's approached, how it's addressed, how it's resolved that matters. And the fact that so much is on the line is why it's as good as it is bad - because those do still matter. It's why, like Cole is saying, he doesn't want to keep playing. Because he can't justify risking it.
So what does winning have to do with... any of that? Everything, really. If you're playing within a community then winning doesn't matter; there will always be another game. It's only when the community shatters and no more games are played that the scorecard is final - and at that point, it doesn't mean anything.
1400 words wasn't enough, have 2400 instead.
Thanks for reading the script for my sappy straight-to-DVD Hallmark Movie and/or Ted Talk. Or TL;DR'ing it IDGAF.
I read all those words so to bring up a decades long conflict:That’s way too many words and I’m not reading it
How about, like @Mark said, we just try not to upset other people. @TD and @VashTheStampede have talked about their triggers, so let’s not do that. Trying to to nail down the exact reason something happened is virtually impossible, so having a specific fix is not going to happen.
We are all [technically] adults, so we should all be able to realize that sometimes shit happens and there could be no malicious intent. When that happens, we should all be mature enough to be able to move forward without a fix in place and trust our friends enough to not deliberately bring up our triggers in a way that is designed to hurt us.
I thought you just didn't read wolf posts?! It's spreading!That’s way too many words and I’m not reading it
Mmhm. Like I said in the smaller post (that you also didn't read, I know I know ... ), it's not something you fix - it's something you work on.shortkut said:How about, like @Mark said, we just try not to upset other people. @TD and @VashTheStampede have talked about their triggers, so let’s not do that. Trying to to nail down the exact reason something happened is virtually impossible, so having a specific fix is not going to happen.
Kut has now read the post through the paper of osmosis based on reading your post.Kut it's pretty funny that you didn't read all that because I did and I think you two pretty much agree on things
Getting confused halfway through a Raine post?I got confused half way through the post but I think what I suggested and what I think Raine's gist was are aligned
That’s way too many words and I’m not reading it
How about, like @Mark said, we just try not to upset other people. @TD and @VashTheStampede have talked about their triggers, so let’s not do that. Trying to to nail down the exact reason something happened is virtually impossible, so having a specific fix is not going to happen.
We are all [technically] adults, so we should all be able to realize that sometimes shit happens and there could be no malicious intent. When that happens, we should all be mature enough to be able to move forward without a fix in place and trust our friends enough to not deliberately bring up our triggers in a way that is designed to hurt us.