VashTheStampede
Dumdum McGee
VashTheStampede
Dumdum McGee
((I'm operating under the assumption that you meant Gust))I use guest on Ruffian, hoping he gets pushed into Goon
Ruffian succeeds on Strength saving throw
Determined to intervene but keen on avoiding further escalation, the Goliath sorcerer decides to employ a subtler approach. With a deep breath, he channels his innate magical energy, focusing on the element of air. Raising his hands, he mutters an incantation designed to produce a strong blast of wind.
As the final words of the spell leave his lips, a sudden, forceful gust of wind emanates from his outstretched hands, directed straight at the ruffian. The wind is powerful but non-lethal, intended to shove the gang member off of the cleric and possibly into his own companion.
The ruffian, caught off guard by this unexpected burst of wind, staggers backward, his movements thrown into disarray. His hair and clothes whip wildly around him as he struggles to regain his balance and composure. The gust, while effective in momentarily halting his actions, is not strong enough to move him away from the beleaguered Cleric. But it DOES catch his attention and his head swivels to look back at the rest of her party...
((I know you'll be writing a post but I'll take that thumbs up to be in response to my first q))
Zine moves to stands abreast with Nootie, placing his left hand encouragingly, as if saying "Goan son".
Zine unleashes an eldritch blast at the ruffian.
((If you want to include your modifiers, that does help, but I have each of your sheets pulled up so I can check too. Whatever works for y'all.))
...just in time to see Ben Zine step away from the table and lock eyes with him. The warlock's entrance to the fray adds an ominous air to the already charged atmosphere. Seeing the potential for the situation to escalate further, the warlock decides to take decisive action.
With a fluid motion, the Warlock extends a hand towards the ruffian, and an arcane symbol glows briefly on their palm. They utter a word of power, a sound that seems to resonate with the very fabric of reality. The air around the Ben Zine's hand crackles with eldritch energy, gathering into a concentrated orb of shimmering, malevolent light.
Suddenly, the Warlock releases the energy in a blast of raw magical force. The eldritch blast streaks across the room like a bolt of lightning. Its eerie light casts long, dancing shadows across the walls of the Yawning Portal as it speeds towards its target.
The bolt catches the ruffian directly in the chest, aiming for his heart. The force of the blast not only sends pain screaming through every nerve ending in the tough's body, but immediately halts any advance he may have been planning.
(( @The Flame is next ))
Nootie stands there conflicted for a moment as one by one the friendly patrons he was sitting with each begin unleashing their own brands of attack against these strangers. Being unwilling to fight, but knowing his tablemates seem to have mostly good intentions, he calls out to the nearest Ruffian from across the tavern.
"Hey pal, y'all got anything better to do than beat women when people are trying to enjoy their meals? And four on one? Kind of a pussy move if ya ask me!
Nootie casts Vicious Mockery on the Ruffian
"Hey pal, y'all got anything better to do than beat women when people are trying to enjoy their meals? And four on one? Kind of a pussy move if ya ask me!
Nootie casts Vicious Mockery on the Ruffian
VashTheStampede
Dumdum McGee
As the Penguin-like Bard utters the magical mockery, it seems as if the words themselves twist and turn through the air, finding their way to the ruffian. The effect is immediate. The hoodlum, already physically battered, now winces as if struck by an invisible force. His face contorts, not from physical pain, but from the sting of the bard's magically enhanced words.
The ruffian's confidence, already shaken by the previous attacks, crumbles under the weight of the Bard's vicious mockery. He seems smaller somehow, his will to fight visibly diminishing. The other patrons of the Yawning Portal, witnessing this unusual display of magical prowess, can't help but react—some with laughter at the Bard's cutting words, others with a newfound respect for the power of a Bard's magic.
(( @Christina ))
The ruffian's confidence, already shaken by the previous attacks, crumbles under the weight of the Bard's vicious mockery. He seems smaller somehow, his will to fight visibly diminishing. The other patrons of the Yawning Portal, witnessing this unusual display of magical prowess, can't help but react—some with laughter at the Bard's cutting words, others with a newfound respect for the power of a Bard's magic.
(( @Christina ))
Cookie shakes her head trying to regain some wits after the blow. That had hit harder than that cast iron pot that feel off a shelf and dropped on her that one time. Surrounded and not thinking she could with stand another hit like that she pulls from her recent knowledge and goes with what worked before.
Cookie casts Inflict Wounds on the Goon in front of her.
Cookie casts Inflict Wounds on the Goon in front of her.
VashTheStampede
Dumdum McGee
The cleric utters the sacred incantation, her voice steady and imbued with the power of her deity.
With a swift gesture, she reaches out towards the approaching goon, unleashing the spell. A surge of dark, necrotic energy flows from her mallet, and strikes the goon with unrelenting force. The goon's attempt to advance is abruptly halted as the full brunt of the spell takes effect. He collapses to the ground, lifeless, the potency of the Inflict Wounds spell leaving no chance for survival.
In the wake of this second use of the spell, the atmosphere in the tavern shifts. The remaining troublemakers, recognizing the lethal capability of the halfling cleric and her allies, begin to reconsider their actions. The cleric, her duty to protect the innocent and uphold the values of Oghma fulfilled, remains vigilant.
The gang members decide the only way they may see tomorrow is to drop the cleric and run.
Hoodlum Turn
The ruffian swings at Cookie in a mix of rage and humiliation due to the aspersions cast by the Cleric's avian companion. His blow seems sure to fell the halfling, but just the slightest moment of hesitation from the man allows Cookie to get her shield up in time to catch the killing blow.
His hooligan pal, witnessing the ruffian's failure, attempts to capitalize on the moment and strikes at the cleric. However, Cookie is prepared. She deftly sidesteps the attack, her small stature and agility allowing her to evade the gang member's aggressive but predictable move.
(( @Local Hero ))

With a swift gesture, she reaches out towards the approaching goon, unleashing the spell. A surge of dark, necrotic energy flows from her mallet, and strikes the goon with unrelenting force. The goon's attempt to advance is abruptly halted as the full brunt of the spell takes effect. He collapses to the ground, lifeless, the potency of the Inflict Wounds spell leaving no chance for survival.
In the wake of this second use of the spell, the atmosphere in the tavern shifts. The remaining troublemakers, recognizing the lethal capability of the halfling cleric and her allies, begin to reconsider their actions. The cleric, her duty to protect the innocent and uphold the values of Oghma fulfilled, remains vigilant.
The gang members decide the only way they may see tomorrow is to drop the cleric and run.
Hoodlum Turn
The ruffian swings at Cookie in a mix of rage and humiliation due to the aspersions cast by the Cleric's avian companion. His blow seems sure to fell the halfling, but just the slightest moment of hesitation from the man allows Cookie to get her shield up in time to catch the killing blow.
His hooligan pal, witnessing the ruffian's failure, attempts to capitalize on the moment and strikes at the cleric. However, Cookie is prepared. She deftly sidesteps the attack, her small stature and agility allowing her to evade the gang member's aggressive but predictable move.
(( @Local Hero ))

VashTheStampede
Dumdum McGee
VashTheStampede
Dumdum McGee
The Sorcerer discreetly casts the spell, his deep voice uttering the arcane words needed to weave the illusion. He projects the voice of the ruffian's running buddy, imploring him to retreat and escape the increasingly perilous and fraught situation:
"Yo, we gotta GO!"
The ruffian, hearing what he believes to be his friend's voice, is immediately distracted. His focus shifts from the cleric to the source of the sound. Confusion and uncertainty flash across his face as he tries to make sense of the situation. The voice of his supposed comrade, urging retreat, tugs at his resolve, sowing doubt in his mind.
((He wasn't fully fooled, but his disadvantage has been extended another round.
@Benzine is up))
"Yo, we gotta GO!"
The ruffian, hearing what he believes to be his friend's voice, is immediately distracted. His focus shifts from the cleric to the source of the sound. Confusion and uncertainty flash across his face as he tries to make sense of the situation. The voice of his supposed comrade, urging retreat, tugs at his resolve, sowing doubt in his mind.
((He wasn't fully fooled, but his disadvantage has been extended another round.
@Benzine is up))
VashTheStampede
Dumdum McGee
With a sharp gesture, the Warlock releases the eldritch blast. The bolt of energy streaks across the room, a brilliant and terrifying display of raw power. It illuminates the tavern with its otherworldly glow, casting eerie shadows on the walls and faces of the onlookers.
However, as the blast nears its target, the ruffian, still disoriented by the sorcerer's illusion, stumbles backward inadvertently. This sudden movement causes the blast to narrowly miss him, the energy passing by so close that it ruffles his clothes and sends a shiver down his spine. The blast loses direction altogether after missing its target, and thankfully skirts above the heads of the nearby onlookers, before smashing into the far wall, dissipating upon impact.
(( @The Flame is next ))
However, as the blast nears its target, the ruffian, still disoriented by the sorcerer's illusion, stumbles backward inadvertently. This sudden movement causes the blast to narrowly miss him, the energy passing by so close that it ruffles his clothes and sends a shiver down his spine. The blast loses direction altogether after missing its target, and thankfully skirts above the heads of the nearby onlookers, before smashing into the far wall, dissipating upon impact.
(( @The Flame is next ))
The Flame suddenly remembers the existence of his class's signature ability, having only been looking at his Spells tab this whole time.
Nootie continues shouting from the sidelines.
"Yer doin' good, Cookie, these guys kinda suck." He locks eyes with the Hooligan. "Especially that guy"
Nootie casts another Vicious Mockery onto the Hooligan this time,
and uses his bonus action to give Cookie bardic inspiration (1d6)
Nootie continues shouting from the sidelines.
"Yer doin' good, Cookie, these guys kinda suck." He locks eyes with the Hooligan. "Especially that guy"
Nootie casts another Vicious Mockery onto the Hooligan this time,
and uses his bonus action to give Cookie bardic inspiration (1d6)
VashTheStampede
Dumdum McGee
((I have added Cookie's inspiration to her sheet))
With a theatrical flair characteristic of bards, the Aarakocra delivers the insult. His words, sharp and biting, are more than mere spoken language; they carry with them a magical potency, imbued with the power to wound the spirit. The insult is tailored to the hooligan, playing on his current state of disarray and the recent failures of his attacks.
As Nootie utters the magical mockery, the words seem to take on a life of their own, swirling around the hooligan in an unseen, taunting dance. The hooligan, hearing the insult, feels its impact not just in his ears but deep within his psyche. The spell's effect is immediate – his face contorts in a mix of anger, embarrassment, and confusion, visibly shaken by the bard's verbal assault.
End of Round
Shouts of alarm suddenly ring out as a hulking creature climbs up out of the shaft in the middle of the taproom — a monster with warty green skin, a tangled nest of wiry black hair, a long, carrot-shaped nose, and bloodshot eyes. As it bares its yellow teeth and howls, you can see that a half-dozen bat-like creatures are attached to its body, with three more circling above it like flies. Everyone in the tavern reacts in fear except for the barkeep, Durnan, who shouts, "Troll!" The barkeeper then produces a greatsword, vaults over the bar, and joins the fray.
The remaining two gang members see this as the perfect time to get the hell out of here, and attempt to dash for the door.

Initiative Order
~~~~~~~~~~
Cookie
Gang Members
Lok
Zine
Nootie
Durnan
Stirges
Troll
(( @Christina do you wish to make an opportunity attack on one of the gang members, or let them depart? ))
With a theatrical flair characteristic of bards, the Aarakocra delivers the insult. His words, sharp and biting, are more than mere spoken language; they carry with them a magical potency, imbued with the power to wound the spirit. The insult is tailored to the hooligan, playing on his current state of disarray and the recent failures of his attacks.
As Nootie utters the magical mockery, the words seem to take on a life of their own, swirling around the hooligan in an unseen, taunting dance. The hooligan, hearing the insult, feels its impact not just in his ears but deep within his psyche. The spell's effect is immediate – his face contorts in a mix of anger, embarrassment, and confusion, visibly shaken by the bard's verbal assault.
End of Round
Shouts of alarm suddenly ring out as a hulking creature climbs up out of the shaft in the middle of the taproom — a monster with warty green skin, a tangled nest of wiry black hair, a long, carrot-shaped nose, and bloodshot eyes. As it bares its yellow teeth and howls, you can see that a half-dozen bat-like creatures are attached to its body, with three more circling above it like flies. Everyone in the tavern reacts in fear except for the barkeep, Durnan, who shouts, "Troll!" The barkeeper then produces a greatsword, vaults over the bar, and joins the fray.
The remaining two gang members see this as the perfect time to get the hell out of here, and attempt to dash for the door.

Initiative Order
~~~~~~~~~~
Cookie
Gang Members
Lok
Zine
Nootie
Durnan
Stirges
Troll
(( @Christina do you wish to make an opportunity attack on one of the gang members, or let them depart? ))
((They may go. I've killed enough of their friends and I pitty them))
On hearing the commotion behind her, Cookie spends on her heels. She notices the other 2 ne'er do wells fleeing whatever the loud noise is, but she doesn't care and lets them go. It was only ever her intent to stop them from their violence and it seems, what she is now realizing is a troll, did what she could not.
Her first thought is to run herself. She took quite a big hit already and is feel rather drained. She does not feel she has the strength at this time to channel whatever knowledge that Oghma had granted her, in her time of need. Still she pushes aside the thought of running. This tavern had shown her hospitality and in return it was her duty to defend such a place as this that brings so many together. And with that togetherness sharing of so much knowledge.
She pulls up her crossbow and takes am at the troll. Feeling rather inspired by her avian friend Nootie's encouraging words to her.
On hearing the commotion behind her, Cookie spends on her heels. She notices the other 2 ne'er do wells fleeing whatever the loud noise is, but she doesn't care and lets them go. It was only ever her intent to stop them from their violence and it seems, what she is now realizing is a troll, did what she could not.
Her first thought is to run herself. She took quite a big hit already and is feel rather drained. She does not feel she has the strength at this time to channel whatever knowledge that Oghma had granted her, in her time of need. Still she pushes aside the thought of running. This tavern had shown her hospitality and in return it was her duty to defend such a place as this that brings so many together. And with that togetherness sharing of so much knowledge.
She pulls up her crossbow and takes am at the troll. Feeling rather inspired by her avian friend Nootie's encouraging words to her.
VashTheStampede
Dumdum McGee
(( You can make a Nature check on your turn and see if you know((What's a stirge?))

VashTheStampede
Dumdum McGee
Cookie releases the bolt, and it whizzes through the air, striking the troll. The impact of the bolt causes the troll to roar in anger, its attention now fixed on the cleric. While the bolt alone isn't enough to significantly harm the troll, it serves its purpose in distracting the creature and potentially hindering its initial assault.
The stirges that were attached to the troll, now fully engorged with troll blood, detach from the 9 foot tall monster and fly back down into the eponymous portal to digest their meal. The remaining three stirges flit around the troll's head, looking for their own meat bags to feed off of.
(( @Local Hero is next ))
The stirges that were attached to the troll, now fully engorged with troll blood, detach from the 9 foot tall monster and fly back down into the eponymous portal to digest their meal. The remaining three stirges flit around the troll's head, looking for their own meat bags to feed off of.
(( @Local Hero is next ))
VashTheStampede
Dumdum McGee
(( Earth Tremor has a range of 10 feet, so you'd have to get closer to the troll to cast that. You are currently almost exactly 50 feet away, and can move up to 30 feet with one move action.Lok must slow troll
Casts Earth Tremor at troll
((Let me know if you need more dice, I have no clue))
In the future I'll try to use grids on all my maps to make spacing easier to ascertain, was trying something different this time but I'm not liking it as much.))
((So I can move 30 feet closer with one move action but that's it? I'd have to wait until next round to cast a spell?))(( Earth Tremor has a range of 10 feet, so you'd have to get closer to the troll to cast that. You are currently almost exactly 50 feet away, and can move up to 30 feet with one move action.
In the future I'll try to use grids on all my maps to make spacing easier to ascertain, was trying something different this time but I'm not liking it as much.))
VashTheStampede
Dumdum McGee
((With your current spells, looks like it. You can "Dash" which doubles your movement, but that takes your action. The only spell you have that can reach the Troll this turn is Gust, but the Troll is too big for Gust.))((So I can move 30 feet closer with one move action but that's it? I'd have to wait until next round to cast a spell?))
VashTheStampede
Dumdum McGee
Lok sees that the stirges look like a cross between a large bat and an oversized mosquito. Judging from how they acted with the troll, and their long proboscis, you assume they are blood-suckers.((Alright, let's get my perception on))
Lok tries to discern what these stirges are and what threat they pose.
VashTheStampede
Dumdum McGee
(( @Local Hero that check was more of a bonus-bonus action so you still can do things on your turn ))
((I don't know how anything works. Thanks.))(( @Local Hero that check was more of a bonus-bonus action so you still can do things on your turn ))
Lok gets closer to the action by taking however many steps he can before getting tired of walking.
VashTheStampede
Dumdum McGee
((I don't know how anything works. Thanks.))
((It's all good, man. It can be a lot at first but you'll start to pick things up after an encounter or three or five. I have practically infinite patience when it comes to this stuff.))
Zine keeps roughly where he is with a line to the troll, casting hex (what is the best option for me to pick? i'mma just say constitution) as a bonus action, and then eldritch blast on the troll both
will it be okay to have a free action of speaking telepathetically to all over fight participant some happy tune i'm humming in my head?
(hopefully these rolls are right)
will it be okay to have a free action of speaking telepathetically to all over fight participant some happy tune i'm humming in my head?
(hopefully these rolls are right)
Last edited:
VashTheStampede
Dumdum McGee
((In my mind you're humming Final Fantasy battle music in everyone's heads))will it be okay to have a free action of speaking telepathetically to all over fight participant some happy tune i'm humming in my head?
((DEX might be a good shout because both Cookie and Lok have spells that require DEX checks?))casting hex (what is the best option for me to pick? i'mma just say constitution)
Ben Zine first focuses on casting Hex, a spell that curses the target and hampers its abilities. Muttering an incantation, the Warlock points at the troll, and a dark, swirling energy envelops it. This energy, barely visible to the naked eye, latches onto the troll, marking it with a curse that not only weakens the creature but also enhances the Warlock's subsequent attacks against it.
With the Hex successfully cast, the troll lets out a growl of discomfort, its movements momentarily hindered by the warlock's magic. Zine, seizing the opportunity provided by the spell, quickly prepares to launch an Eldritch Blast.
Channelling the eldritch energy, the Warlock raises a hand towards the hexed troll. The air crackles with arcane power as a seething orb of energy forms in his palm. With a thrust of his hand, the Warlock releases the spell, sending it hurtling towards the troll with unerring accuracy.
The blast of energy strikes the troll with a forceful impact, amplified by the Hex. The troll recoils from the hit, its flesh searing under the potent magic. The combination of the Hex and the Eldritch Blast proves effective, as the troll staggers, its regenerative abilities temporarily slowed by the warlock's curse.
(( @The Flame ))
VashTheStampede
Dumdum McGee
VashTheStampede
Dumdum McGee
((Not exactly. They're technically obstacles. If you want to go all action hero and vault them or what have you, it'll likely be an Acrobatics or Athletics check.))((Does the tables count as rough terrain?))
((I was more wondering if it would slow a troll down))((Not exactly. They're technically obstacles. If you want to go all action hero and vault them or what have you, it'll likely be an Acrobatics or Athletics check.))
((quickly, respec into a throwzerker. vash if i make a throwzerker will i find a homing weapon soon enough? haha))((I was more wondering if it would slow a troll down))
VashTheStampede
Dumdum McGee
"Aw what in the..." Nootie freezes for a moment at the sight of this monster, but upon seeing the others spring into action, his hand goes to his crossbow.
He cautiously moves 30 feet toward the troll
, weaving between chairs until he gets up closer to Lok Ahl

Somewhere around here-ish.
His hand stays at his hip along the way, preparing himself to fire at the creature, but instead he finds himself absent-mindedly strumming the lute strapped to his chest to calm himself as he stares down the troll. A haunting tune begins to fill the air as he casts Bane on the troll and the two nearest Stirges .

Somewhere around here-ish.
His hand stays at his hip along the way, preparing himself to fire at the creature, but instead he finds himself absent-mindedly strumming the lute strapped to his chest to calm himself as he stares down the troll. A haunting tune begins to fill the air as he casts Bane on the troll and the two nearest Stirges .
VashTheStampede
Dumdum McGee
With a flourish and a melodious incantation that contrasts sharply with the grim nature of the spell, the Bard casts Bane on the stirges and the Troll. The spell manifests as a subtle, shimmering aura that envelops the targeted creatures, marking them with a curse (which one could refer to as a hex, technically) intended to hinder their ability to feed and maneuver.
The two hexed stirges (hexed by the spell Bane, you see), now cursed (or "hexed"), find their movements sluggish and their natural instincts clouded. The curse, while not lethal, makes them significantly less effective in their assault, providing an opportunity for the tavern's defenders to dispatch them with greater ease.
Unfortunately, trolls are notoriously resilient creatures, known for their magical resistance and formidable regenerative abilities.
The spell, when directed at the troll, seems to falter upon contact. The troll's innate resistance to magic allows it to shrug off the effects of the Hex, leaving it unaffected by the curse. The troll, seemingly enraged by the continuous onslaught of magical attacks, renews its assault with a ferocious determination, undeterred by the adventurers' efforts to weaken it.
~~~~~
Durnan's Turn
The barkeeper, gleaming greatsword in hand, calls to the adventurers:
"Slay the stirges! Then grab a lamp and douse this fiend with oil! We shall set him aflame!"
With that, Durnan charges directly at the troll, sword held high...and when he gets within range, he leaps and slashes downward with the blade, aiming to cleave the beast in two.
Durnan uses Grimvault!
The weapon, named for its ability to "vault" its wielder to victory even in the grimmest of battles, cuts through the air, releasing a surge of magical energy as it connects with the creature. The impact is more than just physical; Grimvault's enchantments unleash a torrent of arcane force upon the troll, dealing massive damage.
The troll, caught off guard by the ferocity and magical nature of the attack, roars in pain. The wound inflicted by Grimvault is severe, and unlike any injury the troll has sustained thus far.
~~~~~
Stirges Turn
Two of the stirges collapse onto Durnan, hoping to snag a quick meal as he's distracted by the massive Troll.
The first stirge attaches itself to Durnan's arm, its proboscis piercing his skin with surprising speed and precision. Almost immediately, it begins to drain his blood, its body visibly swelling as it ingests the life-sustaining fluid. The second stirge finds purchase on Durnan's shoulder, similarly embedding its proboscis and starting its own gruesome feast.
The pain and shock of the sudden attack momentarily distract Durnan, his attention diverted from the troll to the immediate threat clinging to his body. The stirges' Blood Drain not only causes physical harm but also saps Durnan's strength, the loss of blood threatening to weaken him during this critical moment of the battle.
Durnan takes 4 piercing damage!
The remaining stirge sees a much larger, juicier target: Lok Ahl, the Sorcerer. The stirge darts towards him with a swift, determined flight. Before the Goliath can react, the creature attaches itself to his arm, its needle-like proboscis piercing his skin with surprising ease.
The sorcerer feels the sting of the proboscis as it begins to draw blood, a sensation that is more disconcerting than debilitating. Aware of the minor but persistent threat, the sorcerer grimaces, the minor pain a distraction from the concentration required to cast spells.
Lok Ahl takes 1 piercing damage!
~~~~~
Troll Turn
The troll, momentarily staggered by the concerted attacks and the significant wound inflicted by Durnan's enchanted weapon, Grimvault, pauses in its assault. The adventurers watch in dismay and frustration as the flesh around its injuries knits together, the gashes and burns healing at an unnatural pace. The troll's regeneration is not just a physical recuperation; it serves as a psychological blow to the combatants, a stark reminder of the uphill battle they face in subduing such a creature.
With a roar that echoes through the tavern, the troll lunges at Durnan with a ferocity borne of both rage and desperation. Its massive claws, sharp and deadly, swipe through the air with terrifying speed. Durnan, battle-hardened and quick on his feet, attempts to dodge the incoming assault, but the troll's reach and the sheer swiftness of the attack give him little room to maneuver.
The troll's claws rake across the legendary barkeeper's armor, tearing through the material with alarming ease. The force of the slash sends Durnan staggering back, a grimace of pain etched on his face as he feels the claws cut into him.
Durnan takes 13 slashing damage!
(( @Christina is next ))
The two hexed stirges (hexed by the spell Bane, you see), now cursed (or "hexed"), find their movements sluggish and their natural instincts clouded. The curse, while not lethal, makes them significantly less effective in their assault, providing an opportunity for the tavern's defenders to dispatch them with greater ease.
Unfortunately, trolls are notoriously resilient creatures, known for their magical resistance and formidable regenerative abilities.
The spell, when directed at the troll, seems to falter upon contact. The troll's innate resistance to magic allows it to shrug off the effects of the Hex, leaving it unaffected by the curse. The troll, seemingly enraged by the continuous onslaught of magical attacks, renews its assault with a ferocious determination, undeterred by the adventurers' efforts to weaken it.
~~~~~
Durnan's Turn
The barkeeper, gleaming greatsword in hand, calls to the adventurers:
"Slay the stirges! Then grab a lamp and douse this fiend with oil! We shall set him aflame!"
With that, Durnan charges directly at the troll, sword held high...and when he gets within range, he leaps and slashes downward with the blade, aiming to cleave the beast in two.
Durnan uses Grimvault!
The weapon, named for its ability to "vault" its wielder to victory even in the grimmest of battles, cuts through the air, releasing a surge of magical energy as it connects with the creature. The impact is more than just physical; Grimvault's enchantments unleash a torrent of arcane force upon the troll, dealing massive damage.
The troll, caught off guard by the ferocity and magical nature of the attack, roars in pain. The wound inflicted by Grimvault is severe, and unlike any injury the troll has sustained thus far.
~~~~~
Stirges Turn
Two of the stirges collapse onto Durnan, hoping to snag a quick meal as he's distracted by the massive Troll.
The first stirge attaches itself to Durnan's arm, its proboscis piercing his skin with surprising speed and precision. Almost immediately, it begins to drain his blood, its body visibly swelling as it ingests the life-sustaining fluid. The second stirge finds purchase on Durnan's shoulder, similarly embedding its proboscis and starting its own gruesome feast.
The pain and shock of the sudden attack momentarily distract Durnan, his attention diverted from the troll to the immediate threat clinging to his body. The stirges' Blood Drain not only causes physical harm but also saps Durnan's strength, the loss of blood threatening to weaken him during this critical moment of the battle.
Durnan takes 4 piercing damage!
The remaining stirge sees a much larger, juicier target: Lok Ahl, the Sorcerer. The stirge darts towards him with a swift, determined flight. Before the Goliath can react, the creature attaches itself to his arm, its needle-like proboscis piercing his skin with surprising ease.
The sorcerer feels the sting of the proboscis as it begins to draw blood, a sensation that is more disconcerting than debilitating. Aware of the minor but persistent threat, the sorcerer grimaces, the minor pain a distraction from the concentration required to cast spells.
Lok Ahl takes 1 piercing damage!
~~~~~
Troll Turn
The troll, momentarily staggered by the concerted attacks and the significant wound inflicted by Durnan's enchanted weapon, Grimvault, pauses in its assault. The adventurers watch in dismay and frustration as the flesh around its injuries knits together, the gashes and burns healing at an unnatural pace. The troll's regeneration is not just a physical recuperation; it serves as a psychological blow to the combatants, a stark reminder of the uphill battle they face in subduing such a creature.
With a roar that echoes through the tavern, the troll lunges at Durnan with a ferocity borne of both rage and desperation. Its massive claws, sharp and deadly, swipe through the air with terrifying speed. Durnan, battle-hardened and quick on his feet, attempts to dodge the incoming assault, but the troll's reach and the sheer swiftness of the attack give him little room to maneuver.
The troll's claws rake across the legendary barkeeper's armor, tearing through the material with alarming ease. The force of the slash sends Durnan staggering back, a grimace of pain etched on his face as he feels the claws cut into him.
Durnan takes 13 slashing damage!
(( @Christina is next ))
Last edited:
VashTheStampede
Dumdum McGee
((@VashTheStampede Not sure if it was just a typo because I don't remember what Hex does, but I was casting Bane, not Hex.))