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Don’t you mean the stonecutters?Until we unlock the Freemasons.
Can we unlock a scenario where one
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Don’t you mean the stonecutters?Until we unlock the Freemasons.
I almost said that but I know at least 2 people have talked about doing a Simpsons themed gameDon’t you mean the stonecutters?
My only concern with that is that its a ton of info for the mob. But there's definitely some space for a traitor-type rule somewhere.Can we unlock a scenario where onestonecutteris mafia to infiltrate and try to steer them wrong?
That could be a random mafia role to avoid the mafia getting too many advantagesMy only concern with that is that its a ton of info for the mob. But there's definitely some space for a traitor-type rule somewhere.
Should be 3 strikes and then they become mafiaThe Vigilante should not have unlimited kills
That could be a random mafia role to avoid the mafia getting too many advantages
These have been addressed already, thankfully.Easy ones:
- Talking outside the game needs to be disallowed
- There should be at least some kind of protection role that isn't a cop
- The Vigilante should not have unlimited kills.
There is definitely something here and I think I know how to implement it.Question… is there a “wildcard” role that could go either way? I’ve seen the whole crooked cop/solo killer thing, but that seems more like a individual win scenario than what I’m asking about.
Night 1 the wildcard has access to everyone and everything.
Night 2 the wildcard has to make a decision that locks them out of viewing other member’s threads, but they can still post their own in any sub-forum or the main forum.
Night 3 the wildcard has to make another decision alienating them from one side entirely, or making a strike against the other, effectively excommunicating them from one side or being equally restricted by both.
Night 4 the wildcard has to fully commit to one side or the other, revealing themselves as the wildcard and possibly whatever information they were able to ascertain.
Night 5 allows the wildcard to perform actions with the side they aligned with, potentially tipping the scales.
…and so on depending on how long it lasts.
So, is that a role already? Or a thing y’all like the sound of?
There is definitely something here and I think I know how to implement it.
We gonna go all The Departed on this shit.
Each time you get someone on your desired team (state which team you're targeting) you get an extra kill the subsequent night.@VashTheStampede how about we also add a role like vigilante but they get as many kills each night as they want?
And also give that to me every game
Maybe. Maybe not. Maybe fuck yourself.DUDE. You picked up exactly where the idea came from.
Each time you get someone on your desired team (state which team you're targeting) you get an extra kill the subsequent night.
canadaguy has unlocked the Nuke
When desired, player can deploy the nuke.canadaguy has unlocked the Nuke
…should a mushroom cloud be a badge?
I really like this idea. If things start going south they keep killing to join the winning team.Should be 3 strikes and then they become mafia
I mean mine was fairly early, but I didn't have the heart in it to counter claim. I had my suspicions that Cole being arrested wasn't just a coincidence, and he confirmed that. Even if I put up a fight, enough people had been in contact with him that it wouldn't have made any difference, and I felt that was the case going into the day.I was pretty happy with how it went in the actual game threads. Will be interested to see how it goes with an early mobster trial and them possibly using the opportunity to false role claim when no one can directly refute them.
SorryI was pretty happy with how it went in the actual game threads
I did. but then you killed all my towniesHe made me take an oath about our future friendships
While that's definitely the play, I don't think it'd work at all. They also have the numbers where they could just vote guilty on Tubby and arrest Zell as a back up.Tubby should try to claim zell is mafia not JS. Zell was the one who had the plan to jail mafia and use a lack of kill as evidence. stubby needs to try to spin the claim that Zell chose not to kill, to make tubby look guilty. Executing a townie during the day or via a hit overnight is the same for him
Hey shortkut didn't up and give me the mafia listI did. but then you killed all my townies
Imagine those numbers if I hadn't killed everyoneWhile that's definitely the play, I don't think it'd work at all. They also have the numbers where they could just vote guilty on Tubby and arrest Zell as a back up.
Imagine those numbers if I hadn't killed everyone
If you didn’t kill me twice, maybe I would haveHey shortkut didn't up and give me the mafia list
If you didn’t kill me twice, maybe I would have
Denied on both counts.Two ways I can think to prevent this
1. Stop being evil
2. Tell the GMs to stop giving me the ability to kill you
I don't know which of us should be more offended by thatshortkut is Cole-lite
I don't know which of us should be more offended by that
I don't know which of us should be more offended by that
Worked for meI was just trying to make the game more fun guys