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Campaign Stormwreck Isle: Spores of Seagrow Cave (1-2)

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stormwreckisle.png
ship3.png

THE STORY SO FAR:

THE QUEST:
  • At the behest of Tarak, travel to Seagrow Caves to get past the guardian at the entrance, see what's wrong with the Myconid, and recover a harvest of heart cap mushrooms for him.

THE LOCATION:
map.png

THE MAP:


THE PARTY:
Aims'Orreh Mwuh'BwaddMoonsprout BeandirtShort OrderNac McWeebleZesty Zapcrackle
aims.pngmoonsprout2.pngshort.pngDALL·E 2024-01-25 22.12.44 - A side-profile view of Nac McWeeble, a Monk Hill Dwarf character ...pngDALL·E 2024-01-25 22.15.02 - A side-profile view of Zesty Zapcrackle, an Artificer Tiefling ch...png
Carrying Dick Dagger.



ITEM GLOSSARY:
file-pVmgHgYEB9YKYx2GtAASY75F.png
Wind Spore Mushrooms
30 gp each​
A rare fungus with a unique magical property. When a creature squeezes a wind spore mushroom's cap, it releases a small cloud of spores. For 1 hour, the creature doesn't need to breathe, as the spores provide it with oxygen.
file-moYw6GogFv7wpuA90IyNwKTo.png
Obsidian Chunk
10 gp each​
An uncut opaque black gemstone.
file-D8FV3REG53vwt44CZPF5gFDU.png
Heart Cap Mushrooms
30 gp each​
These mushrooms bear an unsettling resemblance to human hearts.
file-qdHIQqxCkWhZME6ymOpQj50s.png
Potion of Healing
50 gp each​
This potion's red liquid glimmers when agitated. You regain 2d4+2 hit points when you drink this potion.
 
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Moonsprout Beandirt

Connoisseur of fine video games
Moonsprout drops his torch on the ground and rushes to Aims' side.

Moonsprout uses Prestidigitation to send out a puff of wind towards the fume drakes and throw them off balance.

While beside Aims, he also croons a short tune:
Smokin'
Smokin'
We're cookin' tonight, just a keep on tokin'


Moonsprout gives Aims bardic inspiration.
 
OP
D&D Character

Dungeon Master

Blind Guardian
Moonsprout drops his torch on the ground and rushes to Aims' side.

Moonsprout uses Prestidigitation to send out a puff of wind towards the fume drakes and throw them off balance.

While beside Aims, he also croons a short tune:
Smokin'
Smokin'
We're cookin' tonight, just a keep on tokin'


Moonsprout gives Aims bardic inspiration.
((Before I play this out, I'm going to double check this is what you want to do, just 'cause you're out of range to really do anything with this spell. Prestidigitation isn't really a combat spell, and it's got a range of only 10 feet. You're more likely to puff the smoke away from around Nac and remove his cover than throw the drakes off.

1707585002587.png

Also leads me into another thought; Do you guys want me to just run with whatever you do and resolve it as it is, or should I continue double-checking if you do something that'd probably not work out like you intended? I'd think just running with whatever is going to lead to more interesting and dynamic outcomes, but where we're all still learning it might help to hold hands still.))
 

Moonsprout Beandirt

Connoisseur of fine video games
((Before I play this out, I'm going to double check this is what you want to do, just 'cause you're out of range to really do anything with this spell. Prestidigitation isn't really a combat spell, and it's got a range of only 10 feet. You're more likely to puff the smoke away from around Nac and remove his cover than throw the drakes off.

View attachment 9260

Also leads me into another thought; Do you guys want me to just run with whatever you do and resolve it as it is, or should I continue double-checking if you do something that'd probably not work out like you intended? I'd think just running with whatever is going to lead to more interesting and dynamic outcomes, but where we're all still learning it might help to hold hands still.))
((Yeah thanks for checking, I def don't want to do that. I think it's okay for you to warn us since our characters would have a better understanding of their powers, abilities, and surroundings, so clarifying things like this for us can be really helpful -- in the sense that it can make us act more in character, too))
 
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Moonsprout Beandirt

Connoisseur of fine video games
((ok correction l below))

Moonsprout drops his torch on the ground and rushes to Aims' side.

Moonsprout uses Prestidigitation to create the sound of an Orc charging into battle, to the front and left of them ((south-west?)) as far as possible.

While beside Aims, he also croons a short tune:
Smokin'
Smokin'
We're cookin' tonight, just a keep on tokin'

Moonsprout gives Aims bardic inspiration.
 
OP
D&D Character

Dungeon Master

Blind Guardian
((ok correction l below))

Moonsprout drops his torch on the ground and rushes to Aims' side.

Moonsprout uses Prestidigitation to create the sound of an Orc charging into battle, to the front and left of them ((south-west?)) as far as possible.

While beside Aims, he also croons a short tune:
Smokin'
Smokin'
We're cookin' tonight, just a keep on tokin'

Moonsprout gives Aims bardic inspiration.

moonsprout2-png.8358

Moonsprout Beandirt
@Smacktard
| You slip past Zesty to stand by Aims' side. As the ethereal drakes spiral towards you, you raise your hand and make a small motion that looks you're speaking through a sock-puppet without the sock.

A riotous bellow emanates from just ahead of Aims', sounding like an Orc in a full battle-frenzy. The drake moving towards you seems somewhat confused by the ventriloquism.

1707597697218.png

Fume Drake (B) will have disadvantage on it's next attack roll.

Your ditty, plus the orc roar, reminds Aims' of the lullabies his mother would read to him as a child. He is inspired to kick ass then probably take a nap.

Aim's has inspiration dice. |

1707597597809.png

((@A Pineap-Alu-zer is up.))
 
OP
D&D Character

Dungeon Master

Blind Guardian
((a little drunk right now so woo!))

these fuckers again? Maybe they need to take some time for themselves and cool off.

Welcome to the Frozone!


Short Order casts frostbite on Drake A

short-png.8355

Short Order
@A Pineap-Alu-zer
| Your frigid words seem to echo around the chamber, before the magical energy converges and part of Drake A's body turns a blue-white. It lists slightly to the side as it begins to swoop at your group.

You deal 2 points of damage to Fume Drake A, and it has disadvantage on it's next turn. |

1707620547697.png
((@Jawneh is up. Remember you have inspiration dice to use if you want.

I also adjusted my Google sheet to just use a conditional formatting color scale for the health, so it'll accurately gauge how hurt everything is.))
 
  • Hugs
Reactions: Jon
OP
D&D Character

Dungeon Master

Blind Guardian

aims-png.8356

Aims'Orreh Mwuh'Bwadd
@Jawneh
| You rush towards Fume Drake B, your axe held menacingly over your head and fury in your voice.

1707627527571.png

Your biceps contract, forcing the weight of the heavy blade to cleave through the air like a guillotine.

The drake twists into a small loop, arcing backwards and easily avoiding your swing.

file-ROOgSSuG5gc11UOiI4Qw5nl7.png

You miss. |


Fume Drake A, ignoring the befuddled half-orc, makes a bee-line directly for the bulk of the party, straight past where Nac is hiding between the crystals.

1707628020284.png


((It is still Fume Drake A's turn, but I'm checking on this so as not to assume what Nac does.

The Drake moving past you will invoke an attack of opportunity. You can use a reaction to hit it with one Unarmed Strike (no bonus attack), however this will reveal you and you wouldn't be hidden to get the advantage on your next actual turn. Making the attack of opportunity would likely let you deal more damage before your turn comes back around and you get to punch things again, but you may have had something else planned with the whole hiding thang.

So @Nae'blis , do you want to;
  1. Make the attack of opportunity with advantage, to hit the Drake as it passes.
  2. Not do that, and remain in stealth for your next turn, giving advantage on that.))
1707629324268.png
 
OP
D&D Character

Dungeon Master

Blind Guardian
((I'll remain hidden I think!

Edit: Do I get the advantage on the oppurtunity attack, if I do, I think I'll go for that attack inatead of hiding))
((Aight. Yes, you'd get advantage on the attack of opportunity (although doesn't look like you'd have needed it.).

I almost had you do the attack of opportunity last night, but didn't want to out you unintentionally. :paranoid

In lieu of dragging this out more and making you roll for hit/damage, I did it on D&D Beyond... Probably not a bad thing I did.

Hit roll;
1707664307687.png
1707664319314.png

Damage roll;
1707664784226.png
))


Nac leaps out of his hiding place punching the drake as it passes him

Peekaboo, ye fucker!

nac-png.8620

Nac McWeeble
@Nae'blis
| As the Drake rushes at the bulk of the group, it silently glides past where you crouch pushed in between the crystals. It is oblivious to your ale-infused stealth. The glowing amber eyes of the ethereal creature like coals within smoke, fixated on Moonsprout. Just as it passes the outcropping of refractive purple crystal, you set your feet firmly and spring forward, your clenched fist creating turbulence in the smoke as a cross-hook collides with the back of the Drake's skull.

You deal 7 points of damage to Fume Drake A, and are no longer hidden.

1707666074919.png|


Fume Drake A opens its jaws wide, baring razor sharp fangs and angling for Moonsprout's throat. The Drake reels as it takes the Nac-knuckles to its cranium, the blazing eyes going wide and rolling back slightly. The monster mouth snaps shut, but it closes without finding purchase, as the bard does a partial-limbo bend and avoids the attack.

Fume Drake A misses.

1707666220402.png
1707666239321.png



Fume Drake B pulls out of the backwards loop to avoid Aims' attack and swoops towards the barbarian, spreading its smokey wings to adjust its trajectory. It angles for the half-orcs legs, teeth glinting through the gloom. As Aims' great-axe misses and bites into the ground, the drake collides with the handle and stops dead, falling prone to the ground.

Fume Drake B critically misses, and falls prone.

1707668042527.png
1707668056767.png

1707668584359.png

1707668677977.png

((@Jon is up))
 
((Ok, in reading about prone, do I only gain advantage on the prone drake if I'm within 5 ft and I have disadvantage if beyond? Is that how it works?))
((Yes. To put it in practical terms, melee within 5ft will have advantage, but ranged attacks beyond 5ft will have disadvantage. Basically, I'll have a field day with it. Nac too if he comes over. I know I'll have a nice round against it as I can hit it with advantage and drop the inspiration die on damage. Hehehe.))
 

Zesty Zapcrackle

Diplomatic Immunity
Zesty maneuvers through the battlefield to a more central and open spot drawing his crossbow while on the move. He raises the crossbow, nocks an arrow and lets loose at the fume drake closest to Moonsprout (Drake A, the NOT prone one).

Move to the location in the following image (I should be able to get there, but I'm not sure if this will open me to an opportunity attack; if it does I'll take the possible hit) and try to hit Drake A with the crossbow.

1707676028443.png
 
OP
D&D Character

Dungeon Master

Blind Guardian
Zesty maneuvers through the battlefield to a more central and open spot drawing his crossbow while on the move. He raises the crossbow, nocks an arrow and lets loose at the fume drake closest to Moonsprout (Drake A, the NOT prone one).

Move to the location in the following image (I should be able to get there, but I'm not sure if this will open me to an opportunity attack; if it does I'll take the possible hit) and try to hit Drake A with the crossbow.

View attachment 9309

zesty-png.8354

Zesty Zapcrackle
@Jon
| You move past the Moonsprout, edging along the wall of the cave to position yourself in the center.

1707677089458.png

Your crossbow string twangs like a note and the bolt flies true, hitting Fume Drake A in the side of the chest. A plume of green smoke bursts from the wound as the shaft of wood pierces the elemental's chest cavity, and it screeches in pain.

You deal 8 points of damage to Fume Drake A. It is seriously injured. |

1707677449483.png

((@Nae'blis is up again.))
 
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Nac McWeeble

Yvan eht nioj
((Hey guys, I didn't throw my crossbow this time!))
((
excited american horror story GIF


Moonsprout and Short should be able to finish off Drake A, so I think Nac will go on a field trip to Proneville, resident: Drake B. :D:happydance ))

Nac sees Zesty's arrow strikes true, hitting the drake in the chest.

Good shot, laddie! That's how ye do it!

He shifts his attention to the drake lying prone on the ground after doinking himself into Aims' girthy shaft.

Now here's a fella who needs a kickin'!

Nac runs over to Aims and the drake, and as he runs up he kicks the drake in the head.

It's football season, lad!

After that he kicks it in the head again, for good measure
 
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Reactions: Jon
OP
D&D Character

Dungeon Master

Blind Guardian
((
excited american horror story GIF


Moonsprout and Short should be able to finish off Drake A, so I think Nac will go on a field trip to Proneville, resident: Drake B. :D:happydance ))

Nac sees Zesty's arrow strikes true, hitting the drake in the chest.

Good shot, laddie! That's how ye do it!

He shifts his attention to the drake lying prone on the ground after doinking himself into Aims' girthy shaft.

Now here's a fella who needs a kickin'!

Nac runs over to Aims and the drake, and as he runs up he kicks the drake in the head.

It's football season, lad!

After that he kicks it in the head again, for good measure

nac-png.8620

Nac McWeeble
@Nae'blis
| You spring up as you reach the drake, using the momentum of your dash across the floor to hit it in the side of the skull with your right foot, pivoting as it connects and slamming the other heel up into the monster's jaw. It lets out a grunt as it takes the heavy blows, and is starting to look injured.

file-z5yK3uILm8CRuceSeEuipstB.png |

((It decided you're now Kratos.


1707704071671.png

@Smacktard is up.))
 
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Moonsprout Beandirt

Connoisseur of fine video games
Fume Drake A opens its jaws wide, baring razor sharp fangs and angling for Moonsprout's throat. The Drake reels as it takes the Nac-knuckles to its cranium, the blazing eyes going wide and rolling back slightly. The monster mouth snaps shut, but it closes without finding purchase, as the bard does a partial-limbo bend and avoids the attack.

Fume Drake A misses.
WOAH I do NOT want to stick around and become this guy's lunch. Peace out, guys.

Moonsprout ducks behind Zesty and disappears into the fog.
 
  • Haha
Reactions: TD
OP
D&D Character

Dungeon Master

Blind Guardian
WOAH I do NOT want to stick around and become this guy's lunch. Peace out, guys.

Moonsprout ducks behind Zesty and disappears into the fog.
((Two reasons why that won't work;
  1. I only let Nac pull it off last time because I hadn't explained stealth really prior to that. And playing it off that he hid behind Aims huge ass might have set a bad precedent, as you won't be able to hide behind a creature of the same size normally.
  2. Zesty is 30 feet away from you. Might be my fault for not posting an updated placement picture with Nac's move.
I'd also say that ducking into the crystals next to you won't work given that it's right on top of you, so... You wouldn't succeed in hiding and might want to do something else.))

Now I did start thinking, maybe I shouldn't have made the maps so atmospheric... You can't really see shit on them, given all the fog I added.

I'm going to change to a clear version of it, that's just well lit and has the interesting points on it. I couldn't even tell that I had Zesty kind of standing in a rock. I'll just say, ON a rock, but I did just bump you a few feet to the side.

1707715069599.png

So, now you can ACTUALLY use the cover and stuff. We'll play it accurately, rather than just kinda winging.))
 

Moonsprout Beandirt

Connoisseur of fine video games
I only let Nac pull it off last time because I hadn't explained stealth really prior to that. And playing it off that he hid behind Aims huge ass might have set a bad precedent, as you won't be able to hide behind a creature of the same size normally.
((I have this tho:
1000020538.jpg

Isn't a tiefling much bigger than me? From what I know, even gnomes are bigger than halflings.

Okay, new attempt))

Woah, these smokey snakes remind me of the ones I used to keep in my circus act. They used to lunge at me just like that! I wonder if I can charm these guys, too.

Moonsprout takes out his birdpipes and starts playing a flighty song that sounds more noise than music.

In between riffs, he occasionally sings "Ice, ice, baby!"


Moonsprout gives bardic inspiration to Short Order

Moonsprout attempts to tame the Fume Drake writhing at his feet into docility with the sultry sounds of his birdpipes
 
OP
D&D Character

Dungeon Master

Blind Guardian
((I have this tho:
View attachment 9335

Isn't a tiefling much bigger than me? From what I know, even gnomes are bigger than halflings.

Okay, new attempt))

Woah, these smokey snakes remind me of the ones I used to keep in my circus act. They used to lunge at me just like that! I wonder if I can charm these guys, too.

Moonsprout takes out his birdpipes and starts playing a flighty song that sounds more noise than music.

In between riffs, he occasionally sings "Ice, ice, baby!"


Moonsprout gives bardic inspiration to Short Order

Moonsprout attempts to tame the Fume Drake writhing at his feet into docility with the sultry sounds of his birdpipes
((
Surprised GIF by ION


Yeah, I forgot about that trait of yours. Good call out.

Yes, you would have been able to hide behind Zesty. But, he's still 30 feet away from you at present.))


((Rolling for taming))

moonsprout2-png.8358

Moonsprout Beandirt
@Smacktard
| You play your hardest.


file-6tXDRGHR1FkjhTOqGSP5xEN0.png
file-x9GEbGNHh6tzlqM2vYNbde66.png

Your jams are sick indeed, Short Order begins near headbanging, but they're not sick enough. Your attempt to simply persuade the elemental have no effect due to it's magical origin.

Short Order has Bardic Inspiration. |

1707722178177.png

((@A Pineap-Alu-zer you up.))
 
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OP
D&D Character

Dungeon Master

Blind Guardian
((Magical beings are unaffected by music? I call shenanigans))
((If you'd rolled high enough, who knows, but taming creatures in general isn't a trivial thing. Regular creatures would require subduing it or an Animal Handling skill check, etc. These are purely magical beings formed by latent energy in the area, and are otherworldly to the point that they don't need to eat, drink or sleep, so... Taming one would require a little more than just a catchy tune.))
 

Moonsprout Beandirt

Connoisseur of fine video games
((If you'd rolled high enough, who knows, but taming creatures in general isn't a trivial thing. Regular creatures would require subduing it or an Animal Handling skill check, etc. These are purely magical beings formed by latent energy in the area, and are otherworldly to the point that they don't need to eat, drink or sleep, so... Taming one would require a little more than just a catchy tune.))
((I was kinda hoping to make it wiggle its booty a little bit or something rather than outright nab myself a mist dragon familiar, but I get what you mean now))
 
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OP
D&D Character

Dungeon Master

Blind Guardian
((can I take out my quarterstaff and use the bonus action 2 weapon fighting with it in the same turn? If not I guess I'll just give the dude Frostbite))
((You can take out your staff as part of your movement or whatever, then attack with it in the same turn, yes. But as far as I knew you already had it in your hand. Your character sheet says you've also got a light hammer equipped too, so it looks like you have the quarterstaff in your right and the hammer in your left.

You can definitely do an attack thing. You're close enough.))
 
That song was incredible! I need to go break something!

Short Order uses his quarterstaff to beat the shit out of Fume Drake A. If that weren't enough, he uses his other hand to beat the fuck out of it with his hammer

((I have quarterstaff proficiency for +2, is that on the hit or the damage roll? Also how does bardic inspiration come in here?))
 
((looks like I'll miss with the staff and hit with my bonus action on the hammer?))

((also lol that I had a critical miss and a critical hit at the same time.))
((Thats... amazing lol. Now, two things. Ben could completely ruin your turn thanks to the crit fail and you'd never even get the chance to swing your hammer. But if he's feeling generous, roll another damage die for the hammer. Crits let you do that. Just to make sure it dies.))
 
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Reactions: Ben
((Thats... amazing lol. Now, two things. Ben could completely ruin your turn thanks to the crit fail and you'd never even get the chance to swing your hammer. But if he's feeling generous, roll another damage die for the hammer. Crits let you do that. Just to make sure it dies.))
((Maybe the bardic inspiration plus my proficiency of +2 on the staff can prevent it from being a complete failure))
 
OP
D&D Character

Dungeon Master

Blind Guardian
((Bardic Inspiration dice can be used to add to a ability check, attack roll or saving throw. You can chose to use it after you've rolled your hit, if you don't think it's good enough, just that you cannot use it to add to hit after you learn the outcome.

So you could use it to make your first attack better, but, eh.

The +2 is on the hit with the Quarterstaff.))

EDIT: I don't even remember what I was responding to specifically with that last bit so... :shrug

Anyway, I would treat a critical fail and a nat 20 separately. It seems that's what is generally suggested, but... it could depend on the moment and whether I feel like making one of you die.))


short-png.8355

Short Order
@A Pineap-Alu-zer
| Like nature's breath you fly to your companion's side, quarterstaff in hand and ready to hammer some babes with the other.

file-btRdh2mRyb7hUXcVLwmdcFyB.png
1707771531696.png

You will save your mushroom loving friend even if he does smell like some of the wilder parts of nature. You spring forward, intent on bludgeoning the magical forces to your will.

The stick whiffs past the drake, it snapping towards you as the gnarled wood skitters past it. You lose your balance with the force of how you swung at it, sure you'd score the killing blow again, but you falter. The world tilts as you roll on your toes and try to regain your footing, and your left hand flies out to your side.

The hammer in your grip, probably because you were trying to ferment an apple in the back of the group, collides with the eyeball of Fume Drake A and cracks the upper part of it's eye socket, however you crack smoke. It screeches and pulls back, beginning to lose it's strength and dissipate.

Fume Drake A takes 5 points of damage. Fume Drake A is defeated.

Do you want to finish it, or me? |


((Gave up on getting any great pictures to go with this so... Ye. ))
 
OP
D&D Character

Dungeon Master

Blind Guardian
Your combined grace and inelegance combine into the most badass combo move, and as the hefty weight of your hammer collides with the drake, it crumbles beneath the brunt of the attack. Pieces of ethereal bone jut from the concave area its eyeball used to inhabit, and the drake careens into the purple crystals, dead.

You have defeated Fume Drake A.



1707789294447.png

((@Jawneh is up.))
 
Last edited:
Stupendous job druid! Nothing like getting your hands dirty instead of always slinging magicks. Though... I'd work on your ABCD's. So Accuracy, Balance, Coordination, and Dexterity. Though, I can't argue results!

Aims looks down at the pummeled and nearly dead drake, gives in a devilish grin. It's time to murder this drake. He starts to swing his ax in his hands nimbly like master rogue toying with a dagger. While skillfully switching his swings from hand to hand, above his head and even behind his back, Aims takes a good few steps back while doing it. Finally, giving the drake a final death stare, he throws the spinning ax up in the air, slowly arcing towards the poor prone drake, takes a quick step and jumps up in the air, catching the ax by the handle and brings it crashing down, to split both the drakes whole being as well as the ground beneath it.
 
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