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Everyone stop what you're doing! It's happening! GW's own Alu is having a baby!! Come and congratulate him here: Need some help identifying this picture.
We're so happy for you, Alu!{{I'm glad to hear that! Rules aside, I'm just trying to make this fun for you guys.Ben: first of all, you're crushing it. The writing is awesome, hilarious, engaging. I love it. I was also planning for my backstory to be that I'd snuck on the boat.
I don't mind being transparent on this for understandings sake.Just one thing I don't understand -- Jawneh rolled high, shouldn't his action be allowed to be completed? Or did my critical fail just taint every subsequent action?
{{Please tell me it involves the captain and all of his crew getting into the little rowboat and leaving us with the huge shipFucking lol with those two nat-20s right after, though. I'll get to resolving those ASAP, and already know how Kelly's will go
{{Personally, I would love to cast poison on the captain as we disappear kinda like Homer with the middle fingers while going down the sandbox.Gang + Ben: Would it be worth trying to persuade the captain that we were promised passage if we performed a song/play/entertainment or whatever? Also, should these sort of questions for the group be addressed as character dialogue, or take place in curly braces, outside of character?}}
{{I thought we agreed we could line up some actions by a few people posting in a row as long as they don't contradict? Or am I imagining that?}}{{I can't contribute anything new until Kelly's latest action is resolved, but my character doesn't really have anything to add. I definitely don't want to die before the campaign, lol. But I'm also chaotic, so I'd love to get a zinger in before we go. Maybe I'll try to convince the crew that the captain was cowering worse that a prostitute facing down Mr. 18 Inches and see if they mutiny against him when we're gone.}}
{{We could. I'm just saying I'd like to see how your result plays out before I make a decision on what to say/do. I do NOT want to get into a situation where you've defused the situation only to have me anger someone again. I may do nothing. Again, I'm chaotic, so I want to stir shit up, but I don't want to kill us.}}{{I thought we agreed we could line up some actions by a few people posting in a row as long as they don't contradict? Or am I imagining that?}}
{{This is kind of why I said I wanna see how Kelly's move plays out. I'd love to take SOME action against the captain because he was a pussy during the encounter, so for him to come back at us when we were the solution, feels disingenuous. So I'd love to show him up in front of him crew. Why I was saying I wouldn't mind making a speech to the crew to just point out the captain was a wiener. Maybe the captain was the one that shit himself!{{Now, I don't know what kinds of levels and stats the sailors have, but at least Nac and Aims could just shove one of them each overboard while one of the others goes and checks if there's any ropes or ladders around on the sides of the boat so that they can't get back up. Might even be one of those cases where we just get rid of the captain and the sailors simmer down. Buuuut.... They might also be our way back to coast so.... err.... Maybe not piss him off too much just in case.Who knows what long term plans Ben has.}}
Aims' jaw drops in disbelief as he clear made a great contribution to protect the objectively most valuable cargo onboard. As painful as it is, Aims isn't one for petty OR grand larceny so he is just... taking a few more moments with the keg of rotgut before relinquishing it. That is until...
Whoa... I must still be drunk. I had no idea my hairy sack had grown this large.You definitely see the Druid trying to suck on your crotch.
Moonsprout springs up, and in large, exaggerated motions, dusts himself off. A sly grin creeps across his face. Suffering discipline from authority figures is apparently, for him, as commonplace as a morning toke. He approaches and peers at the rowboat that the crew has let loose into the oceanhas begun preparing. His grin morphs into a look of awe, and with outstretched arms he issues a loud "Woah!".
Mays'll give this a shot, he thinks. Worst case, we have to row to shore.
You're just going to give us this beauty of wooden rowboat? Gnarly. I'd think it would be less costly to just let us sit quietly on the boat since we're so close to shore anyway, but hey, you're the captain! Thanks for the boat!
{{plz don't be a 1 again}}
Edit: consistency
![]() | "Sup, bro? I'm Johnas. Suuuuper cool of you to show up when you did and getting the captain off my back. You dropped this in my duffel bag. Wanna share? Oh, and split this between your bros." |
{{casts cure wounds on Moonsprout's ego
}}
{{It will count as actual an combat encounter if you're attacking. You could also choose to just leave since they're so slow. Unless you're getting jumped by something that you don't notice through a passive perception check, it'd be the player's choice to initiate combat.{{I'm taking as you haven't asked us to roll for initiative that it's fair game to do whatever until we need to.}}
Aims' eyes widen and he begins to grin widely! Prey! EASY prey!
Yeeees, finally some exercise! I'm way too sober and way too stiff from the boat ride! Time to return these rotten meatsacks back to to Hells! Ha haa! THE FIRST ONE IS MINE!
Aims grabs his javelin from the side of his backpack, walks just within 30ft from the first zombie and launches the javelin at it.
{{Oh, hey, passable! @Ben - Do we need to EQUIP things before hand or how does that work, per se? Like, I have a crossbow and a dagger. I'd probably use my crossbow while they are still at a distance and switch to dagger once they close in (since my only offensive spell is poison that I doubt works on zombies.Everyone roll a d20 + your dex modifier.
{{I'm going to use this 19+2 roll that I saw first... Since when you rolled it on DnDBeyond, it reset the 21 I'd manually entered with this horrible roll. Lucky you can't really crit-fail an initiative check.{{Do I get to keep my hit roll for whenever it's my go?}}
Let me at them already!
{{Oh, hey, passable! @Ben - Do we need to EQUIP things before hand or how does that work, per se? Like, I have a crossbow and a dagger. I'd probably use my crossbow while they are still at a distance and switch to dagger once they close in (since my only offensive spell is poison that I doubt works on zombies.
Also, also - If I wanted to run a perception check on my surroundings, can I do that before we attack or do I need to wait now?}}
- Drawing or Sheathing a Weapon: You can draw or sheathe a weapon as part of your movement or as part of your action on your turn. For example, if you're moving towards an enemy, you can draw your sword as you approach.
- Swapping Weapons: If you want to switch to a different weapon, you would normally need to sheathe your current weapon (as part of your move or action) and then draw the new weapon (as part of your move or action on your next turn). This is because you can only interact with one object for free on your turn. Drawing a second weapon on the same turn would require you to use your action, or you might need to drop your current weapon to draw a new one as a free action.
- Using Items: Using an item like a potion usually requires an action, unless a feature or magic item says otherwise. This means drinking a potion or applying an oil in combat would typically take your action for that turn.
- Special Cases: Certain class features, feats, or magical items can change these rules. For example, the "Dual Wielder" feat allows you to draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
- Dropping Items: Dropping an item you're holding doesn't use your free interaction. So, you could drop a weapon and then draw a new one as part of the same move or action. However, the dropped item is left behind unless you spend an action to pick it up again.
- Donning and Doffing Armor: Changing armor is a more time-consuming process and usually can't be done in the middle of combat. Donning (putting on) and doffing (taking off) armor each take several minutes.
{{Just make sure that's what you've got selected as Active on your character sheet for now. If you're changing in the middle of combat you'll need to green-up your action, but we'll just skip the everyone having to say it for the sake of getting it moving.{{Ok, so, for the sake of being thorough, this occurs while being on the boat.}}
Zesty equips his crossbow, crossbow bolts (or quiver) and his studded leather armor.
{{So, I shouldn't go to DnDB and roll things there for funsies to see that if doing things correctly here?}}I'm going to use this 19+2 roll that I saw first... Since when you rolled it on DnDBeyond, it reset the 21 I'd manually entered with this horrible roll. Lucky you can't really crit-fail an initiative check.
{{I think I did those right. But how do I prep the spells? I have 4, but only 2 slots. how do I tell D&D Beyond that I have a certain two equipped? Cantrips, alternatively, don't need to be prepped, right?}}{{Just make sure that's what you've got selected as Active on your character sheet for now. If you're changing in the middle of combat you'll need to green-up your action, but we'll just skip the everyone having to say it for the sake of getting it moving.
View attachment 6694}}
{{I don't think you need to specifically pick which spells you've prepped on the site, just when you click "Cast" on one of them it marks on of the spell slots used. So you can only use 2 spells before a long rest, etc. Cantrips are "At Will" so don't have spell slots.{{I think I did those right. But how do I prep the spells? I have 4, but only 2 slots. how do I tell D&D Beyond that I have a certain two equipped? Cantrips, alternatively, don't need to be prepped, right?}}
{{Ok, good, so then I should be all prepped for the dead heads}}{{I don't think you need to specifically pick which spells you've prepped on the site, just when you click "Cast" on one of them it marks on of the spell slots used. So you can only use 2 spells before a long rest, etc. Cantrips are "At Will" so don't have spell slots.
View attachment 6696}}
{{All of those things are linked together, so yes during an active campaign/encounter, your rolling something is probably going to be auto-counted and fed into whatever you're doing.}}{{So, I shouldn't go to DnDB and roll things there for funsies to see that if doing things correctly here?}}
{{In future campaigns, I wonder how much easier it would be to have rolls in D&D Beyond to have the paper trail more efficiently? Rolling here is fine if that's what you prefer, but I think having it all specified out in the app may be more convenient. Your call though, you're the GM.}}{{All of those things are linked together, so yes during an active campaign/encounter, your rolling something is probably going to be auto-counted and fed into whatever you're doing.}}
{{Alrighty, I shall refrain from spamming rolls.{{All of those things are linked together, so yes during an active campaign/encounter, your rolling something is probably going to be auto-counted and fed into whatever you're doing.}}
{{I had planned on doing it this way, with everything rolled on that site, but on starting it seemed like trying to keep stuff on-forum was preferred. But you're not wrong, using the site rolls would make stuff more efficient.{{In future campaigns, I wonder how much easier it would be to have rolls in D&D Beyond to have the paper trail more efficiently? Rolling here is fine if that's what you prefer, but I think having it all specified out in the app may be more convenient. Your call though, you're the GM.}}
{{I personally say, do what's easiest for YOU, especially in this campaign. Then we can try something new in the next campaign. Whereas D&D Beyond has a bunch of stuff from the dummy campaign, maybe we don't reinvent the wheel in the middle of this game unless it's truly easier for YOU.}}{{I had planned on doing it this way, with everything rolled on that site, but on starting it seemed like trying to keep stuff on-forum was preferred. But you're not wrong, using the site rolls would make stuff more efficient.
I'd be willing to give the dndbeyond rolling a try if it's an amicable decision. }}
{{I personally say, do what's easiest for YOU, especially in this campaign. Then we can try something new in the next campaign. Whereas D&D Beyond has a bunch of stuff from the dummy campaign, maybe we don't reinvent the wheel in the middle of this game unless it's truly easier for YOU.}}
{{I personally prefer to keep everything here as I find it easier to keep track of our rolls-to-actions, but I also have some familiarity with what I'm doing. DnDB is definitely a lot easier to start off with for everyone else as it counts everything for you and you can just click things. But it's really up to you Ben. We will be referring to there for our stats and everything and then come here to roll. Maybe that's a bit better for learning and internalizing what we're rolling for and with since it's a tad more manual? I don't know. I can do either way though. }}I'd be willing to give the dndbeyond rolling a try if it's an amicable decision. }}
{{Did you download the app or are you trying to run it from browser?}}Also, DnDBeyond character sheet just straight up doesn't work on my phone for some reason so I can't start equipping stuff at the moment.}}
{{I'll try from the app when I'm free today}}{{Did you download the app or are you trying to run it from browser?}}
For real.{{Dang, combat and combat prep is complicated. This is going to take some getting used to.
{{So, I wouldn't say you're excluded from combat in any way. But you don't have to fight, per se.One question though -- what if one of the group members is a non-combattant? Do they still roll for initiative?
{{This is kind of what I was thinking. For now I'm hoping to forage and find some useful ingredients. My character doesn't view shambling zombies as a serious threat right now, but might take them more seriously depending on what happens with the party.}}I'd think you'll want to try to focus on this during battles, to keep in line with how you want to play the character.
- Healing and Support: Providing healing and buffs to allies.
- De-escalation: Using skills like persuasion or diplomacy to calm enemies or negotiate.
- Control and Disruption: Employing non-lethal spells or abilities to incapacitate or hinder opponents without causing serious harm.
{{Ok, well, I'll take an action to use a perception check. Time it however you'd like. If it's precombat, great, if not, i'll use it as par of my first turn.}}Yes, you can still do those things like perception or knowledge checks during battle. Most of the time I'd say it'll count as you're action for that turn, but some things that are very quick to notice might count as a reaction, or free action.
{{I'm down for streamlining it.And again, if you guys would like me to streamline this, then I could auto-roll the initiative for the party to remove this step. Depends how roll hungry you all are.}}
{{On my character sheet I see this under attack:{{Is d6 always for damage when attacking? How do we know which d to roll?}}
{{Depends on your weapon / spell / how you're attacking. My javelin has 1d6 +3 as the damage. Meleeing or throwing that thing uses the same dice for damage. My ax would be 1d12 +3 and unarmed would be flat 4 damage. Just look at the thing you want to use in DnDB and it should tell you all the things. Healing works similarly, but you just roll for the amount of healing according to what dice to use.{{Is d6 always for damage when attacking? How do we know which d to roll?}}
{{For hitting, you are correct. For damage, you roll 1d8 and add +2. That +2 is most likely from your dex for a ranged weapon. That is why I get +3 for my damage from my str.}}{{On my character sheet I see this under attack:
So I would assume I roll a d8 when I roll for damage. I assume I roll a d20 for hit and get a +4 modifier.}}
{{The first one is your "normal" range and the larger number is "maximum" range. Anything within the normal range you roll to hit normally. Anything beyond that up to the max you are at disadvantage. How that works, is that you roll twice to hit and you pick the worse roll for your hit. In comparison, if you were to hit with advantage instead, you'd roll twice and big the better one.
{{ @Jawneh was right, but just to summarize it again;
- Normal Range: The first number represents the normal range of the weapon. When you make an attack with a ranged weapon within this distance (in feet), you roll your attack normally. This means you don't suffer any penalties for distance to the target. For example, if a crossbow has a normal range of 80 feet, any target within 80 feet can be attacked without penalty.
- Long Range: The second number indicates the long range of the weapon. This is the maximum distance (in feet) that the weapon can shoot. When you make an attack with a ranged weapon and the target is farther away than the normal range but within the long range, you can still attempt to hit your target, but you do so with disadvantage. This means you roll two d20s for the attack and take the lower result, representing the decreased accuracy over longer distances. Continuing with the previous example, if the crossbow's long range is 320 feet, you can target enemies between 81 and 320 feet, but with disadvantage on the attack roll.