All the quote replies, woo being far behind.
Here, with Kelly pulling a Leeroy Jenkins thing from the get, it made it really hard to stay hidden. and I know that's the point... but man, to say the wolves weren't disadvantaged from THAT would be a lit. The rest was random roles and the unlucky snag of Cole on night 0.
I'm going to mention this a lot... but, I was pro-town. I lied to Kelly's face multiple times. I knew he knew I was lying, and I pressed harder. He escalated. I threw his ass in prison where he could have died.
You don't
have to get pressed into doing what you don't want, you just need a pre-planned role and some semblance of an idea of how you're going to claw out of whatever hole they throw you into. ...Having an actual role do help though, obviously.
So now I'm even more confused at the innocent people that said Kelly's initial plan was bad for the town.
More info only helps the town. That's how the town wins.
As others said, it was the method rather than the strategy. Kelly went full authoritarian with it; if my role was an active killer, I quite possibly would have taken him out directly as a matter of principle.
Aside from which: I'm
always going to lie about my role in some way, shape or form. Trying to press me on it isn't going to change that, it's just more likely to get that person killed off.
I have no recollection of this game. Was this when I called him a dumdum like 10 times?
Yes, yes it was. Cole is a wolf, etc., etc. That game.
It was the way he was forcing the issue. In my opinion, it directly lead to the double berserker kill
Well, it definitely convinced the wolves that going for it was a good idea. The fact is, as per earlier in this thread, TD and Kelly were marked for imprisonment almost half a day before the end of the phase - and well before any public discussion of wanting to be jailed with anyone else.
We had to guess multiple protections. And his revive is permanent. Even had we got him, the revive supersedes his death. That was kinda what screwed us. The fact it doens't fizzle on his death.
This is, I think, only the second time the Ritualist has appeared. I was the first Ritualist, and had my resurrection spell on Alu - who was a wolf - for a decent part of the game.
Just need to 1) have someone convincing out there and 2) actually figure out who the Ritualist is so you can kill them in a timely manner.
Cole says the only way the game can be balanced is if there is a Fool and if there is a villager role that shows evil. Why? Every game there's been a Fool, they have been killed Day / Night 1 because they haven't been able to hide it.
Nobody has played Fool correctly yet, is the problem. They're always actively trying to get lynched out of the gate - that's doing it wrong.
But yes, minimally, with the roles that are in the dictionary, I don't believe it will ever be possible to win as the wolves in a strictly town-vs-wolf format. With the
singular exception of blitz formations; if the assortment of jobs doesn't support that (and many to date haven't), then they lose.
This is risky, but if you felt like you HAD to mislynch on Day 2 you could have pushed hard on Smacktard. Have Jon claim that he was the Warden (since day 1 he said he was a guaranteed role) and that Kelly was lying about being jailed. Say you jailed Cole and Jawneh or something. That would give all three of you reason to immediately vote Smacktard.
Just to latch on to this, and continue from the above (and prior comments in this thread): Because I lied - because I always lie

- my public claims put me as Tough Guy/Witch/Marksman. The wolves
needed to pick up on this and capitalize.
Per the blitz strategy, tomorrow doesn't matter. Only today. Immediately call Kelly out when he lists me as Warden out of the blue and TD as Tough Guy - why does he know this? How could he possibly know this? Yadda yadda. I think that was a lowkey missed play.
Bonus points because I hadn't received the jailhouse transcript and therefore couldn't technically have convinced Benzine I was really the Warden, directly.
Zell, the fact that the wolves have never won a game of yours should be proof that your format isn't working as intended, but you still refuse to make any substantial changes or hear any substantial criticism, all you reply with is "here's what everyone did wrong!"
I do genuinely believe the last(?) game, with the Illusionist and Blind Wolf, was the right balance. There absolutely has to be some sort of Night 0 or early game obfuscating of someone's role - Confusion Wolf, Illusionist, Trickster Wolf, whatever -
and there has to be at least three, but probably ideally all four, factions present.
The town is indeed lacking in murderous impulse, but the extra threat of the Fool does go a certain distance.
Plus the presence of the Fool (and the Solo Killer) adds to the confusion of who all is trying to vie for those coveted 4 Random Villager slots, and that's super important. When it's just towns and wolves competing, it's at best a coin toss.
my posting style doesn't change unless I want it to change, and its gonna change no matter what role I am.
It does, but there's... something about it, specifically, that I think is your tell. Which, we all have tells.
There's no way I can immediately think of to not make this sound a touch creepy so please forgive me.
But I've watched you, studied you, dissected how you do things and tried figuring out how you operate. Both in the long, long ago and the present. I've watched you and TD go at it dozens of times, I've watch you argue with Sabat, with Voldemort, with Alu, and - yeah. The way you did it was different, and I don't think it had anything to do with being sick. Which, on that note - hopefully you're starting to feel better!
The exact way you went about your standard "Day 1 lynches are dumb" is what put me over the edge with suspecting you, though.
Do you still feel that way after this game? Do you feel that the game is balanced, or do you feel that more changes need to be made?
See above. It was hard to tell earlier in the thread, but yeah - just a straight arms race doesn't do it, I don't think. There has to be that extra wiggle room for the wolves to make mistakes, for the town to genuinely second guess itself, for a third party to waltz in and fuck up
both of their plans.
What I'm saying is we need to turn Item Boxes back on and not play on Final Destination.
I'm not the best player here, I'm just willing to try shit no one else will try.
You do have a skill that most of us don't, though. Your ability to cold read people, and create situations where you can trip them up, is something I've tried - and failed - to figure out. Same with TD. I just can't do it.
So I'm forever stuck as the support role.
there are 247 different potential seers in this game, and thats not even factoring in that there can be more than one. "This game didn't have that many!" I'm aware, but it's still an issue that y our games have run up against.
Also way too many pro-town roles do way, way, way too many things. Things I'm sure Zell himself hasn't fully considered, like what just happened with Warden.
Which can also be used as a Seer in a more direct way. On top of being a killer, a double protector, a double disruptor... A fully hidden Warden is 100% capable of completely shutting down an enemy force entirely on its own. Zero consideration for whatever else is in the arsenal.
To wit...
Personally, my by biggest suggestion on balance is an overhaul of abilities. Town definitely gets better ones. And there are more of them, so it can easily stack the deck.
Tons of roles do the same things, with many
explicitly being worse versions of others (see: Gunner vs Marksman).
Stripping them down a bit, categorizing them by type, assigning "power points" to each and instituting a cap on the number of power points that can exist in each category would be the happy medium between insisting on truly random roles and a more specific, hand-crafted game. The latter of which I still very much want to see Zell do.
Idk why you would think that. Why would wolves intentionally kill no one the first night?
Two reasons immediately come to mind, one of which I've previously mentioned:
1) Avoiding Night 0 Spirit Seer checks and starting the town off with zero information. If you have a Guardian Wolf, this is potentially even better since you don't necessarily start off a step behind on the arms race.
2) Claiming an irrefutable protector. Ostensibly only the wolves and the protector would know better. Doesn't really work as well Night 0 if you ask me, and so it's definitely more of a risk (which is sort of the point).
I was shocked that I was assumed wolf so quickly because my first few posts were nothing but GIFs (to which TD IMMEDIATELY sus'd me as a wolf and I don't know why)
He didn't have a read, he was bullying you to get a reaction that he could then get a read on.
Cole and Kelly will do it to you, too. Alu is about the only person that can consistently get away with entirely shrugging these off without moving the needle in some way.
