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The day will start tomorrow at 9AM ET (25ish hours from now).
Dictionary: https://gwforums.com/threads/zell-wolf-role-dictionary-and-hall-of-fame.427/
Here's the list of players:
Alu
Benzine
dimmerwit
Fool's Requiem
Jawneh
Kat
Local Hero
rktaker
shortkut
Smacktard
Tommy Boy
VashTheStampede
And here are the roles:
Village team:
3x Random Strong Villager
5x Random Regular Villager
Note: There will be NO MORE than one person who has a "speak with the dead" role. There will also be no more than one person with a "lock players up at night" role. There may be none of either, but there won't be multiple.
Wolf team:
3x Random Wolf
The random werewolf can be any of the numbered wolves (except regular werewolf) listed in the dictionary.
Solo team:
1x Random Killer
Wildcard Role:
Fool/Headhunter/Werewolf Fan/Cupid
If the Werewolf Fan is selected, one random wolf will become the Sorcerer.
Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.
You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.
Votes will be conducted via poll. The poll will close exactly at the deadline. You have unlimited changes until that point. If this sucks we'll go back, even if it's mid-game (not mid-day).
There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2 - 1. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.
Skips require a skip vote from every player. They'll be posted in the forum as usual. Once you vote to skip, you cannot unskip.
Night events will go in the following priority order regardless of when the PMs are sent to me:
Wolf Nightmare activates
Beast Hunter picks up trap (if moved)
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Warden weapon used
Wolf seer check
Blind Wolf check
Illusionist disguise
Flagger redirect
Doctor protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check
Detective check
Aura Seer check
Voodoo wolf / Librarian mute
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer attack
Wolf berserk mode activates
Wolves kill
Spirit Seer/Sheriff check
Beast Hunter places trap
Cupid selection
In the event that two of the same role perform the exact same action, they will both be credited.
Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The ritualist will have access to this forum at night. If you are revived by the ritualist, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.
It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.
Winning Conditions:
Village: Kill all wolves and the solo killer.
Wolves: Kill the solo killer. Once the wolves make up half the total players, the wolves win, regardless of the roles remaining.
Solo Killer: Kill all other players.
Wildcard Role: Satisfy your winning condition. Your winning condition trumps any other that may occur at the same time. (For example, if you lynch the fool and it creates a situation where there are 3 wolves left and 3 villagers, the Fool wins only).
Dictionary: https://gwforums.com/threads/zell-wolf-role-dictionary-and-hall-of-fame.427/
Here's the list of players:
Alu
Benzine
dimmerwit
Fool's Requiem
Jawneh
Kat
Local Hero
rktaker
shortkut
Smacktard
Tommy Boy
VashTheStampede
And here are the roles:
Village team:
3x Random Strong Villager
5x Random Regular Villager
Note: There will be NO MORE than one person who has a "speak with the dead" role. There will also be no more than one person with a "lock players up at night" role. There may be none of either, but there won't be multiple.
Wolf team:
3x Random Wolf
The random werewolf can be any of the numbered wolves (except regular werewolf) listed in the dictionary.
Solo team:
1x Random Killer
Wildcard Role:
Fool/Headhunter/Werewolf Fan/Cupid
If the Werewolf Fan is selected, one random wolf will become the Sorcerer.
Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.
You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.
Votes will be conducted via poll. The poll will close exactly at the deadline. You have unlimited changes until that point. If this sucks we'll go back, even if it's mid-game (not mid-day).
There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2 - 1. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.
Skips require a skip vote from every player. They'll be posted in the forum as usual. Once you vote to skip, you cannot unskip.
Night events will go in the following priority order regardless of when the PMs are sent to me:
Wolf Nightmare activates
Beast Hunter picks up trap (if moved)
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Warden weapon used
Wolf seer check
Blind Wolf check
Illusionist disguise
Flagger redirect
Doctor protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check
Detective check
Aura Seer check
Voodoo wolf / Librarian mute
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer attack
Wolf berserk mode activates
Wolves kill
Spirit Seer/Sheriff check
Beast Hunter places trap
Cupid selection
In the event that two of the same role perform the exact same action, they will both be credited.
Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The ritualist will have access to this forum at night. If you are revived by the ritualist, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.
It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.
Winning Conditions:
Village: Kill all wolves and the solo killer.
Wolves: Kill the solo killer. Once the wolves make up half the total players, the wolves win, regardless of the roles remaining.
Solo Killer: Kill all other players.
Wildcard Role: Satisfy your winning condition. Your winning condition trumps any other that may occur at the same time. (For example, if you lynch the fool and it creates a situation where there are 3 wolves left and 3 villagers, the Fool wins only).