So I went through the old games and looked at every single town vote where no player had been EXPLICITLY checked evil by a seer. Results:
FQ1
Day 1 - 3/14 Townie (Warp)
Day 2- 3/12 Townie (shortkut)
Day 3 - 3/10 Townie (Jawneh)
Day 4 - 3/8 Townie (The Flame)
Zell4
Day 3 - 3/9 Townie (Tubby23)
Day 5 - 1/3 Evil (Raposa)
FQ2
Day 2 - 3/18 Townie (Jawneh)
Day 5 - 1/8 Townie (Fool's Requiem)
Vash
Day 1 - 4/14 Townie (TD)
The fraction is how many evils were left / total town, aka the chance we would have of getting an evil if we had just chosen randomly. So out of 9 of these votes so far we’ve found ONE evil based on our “gut feeling”. If we had just gone by random number draw we should average more than double that.
The verdict: We’re fucking awful at this. IMO, the reason for that is the players that we find “the most suspicious” are the ones that are stirring shit up, but that’s not how the evils have played in any game so far. The townspeople are the ones lacking information and thus are pushing each other trying to figure things out. The evils don’t want to be caught pushing a townie, but the townies feel like they have to push EVERYONE because they don’t have any information.
That being said, I think we need to revisit our assumptions on what makes someone suspicious. Pushing people and asking questions isn’t it. Trying to blend in is. There is some truth to “the third person to vote to lynch someone” is evil. So who are the people out here pushing people? shortkut. Me. Cole. TD was.
The people blending? Fire Queen and Benzine are, but it’s also consistent with their typical strategy. canadaguy isn’t pushing as much as he usually does. Jawneh to me reads “blending in” more than anyone else in this game besides Joseph Snapple, but it’s his first game.