• Celebrating One Year of Revival!

    Come and join us in celebrating one year of GW's revival as GWF, share in some statistics and help us push towards the next twenty years! CLICK HERE

    We're also looking for suggestions for another community event we can put together that we can all enjoy! Come and give us some suggestions HERE
  • Our second year of the NFL Pick 'Em is open to join now. You can join directly here and get involved in the weekly threads over in the Picks forum.
  • If you are reading this message, congratulations! You are on the new server! You made it!!

Recent acquisitions

I wasn't even anticipating hitting up game stores, but I found one driving through the Ozarks.

1000008655.jpg

I FINALLY found Solaris. Found Rad Racer 2 (which I hadn't added to wish list yet), and got it for free as a part of the promotion they had going on. DKC2 was right at the market price.

The last one, the Dreamcast game, Tokyo Xtreme Racer, was an oddity in the store. They had two copies of the game. One was in a locked case for around 25-30 bucks, which is the market price of a CIB. This one was 11 bucks, and it was taped on the open edit to avoid entry. The manual alone is ~11 bucks on the market. I considered asking what was wrong with it, but chose against it and risked it.

It's a complete copy. The disc isn't even in bad shape. The disc box is not a Dreamcast game case but it has the back cover art, and the manual is definitely legit (it has the Crave Entertainment registration card. I happen to already have the game and was looking to make it a complete copy. I do not see a difference in the discs. The fact that is has the manual with registration card leads me to believe that it's legit. I don't know how the game slipped through the cracks, it was just hanging out on top of a bunch of Genesis games. Fuck it, I have a complete copy of the game and I can just trade in the other one which is just the disc and see if I can get 11 for it. The disc alone is ~18, so I feel like the local stores will be fine with it as they'll likely sell it for 20 anyway.

Also, that store was great. It had a fantastic selection of games for just about every major console that was popular. Even a solid Atari Lynx selection, and two Wonderswans. They had a Black Game Boy Pocket, but they were selling it for 70, and market rate is below 50. This store had the largest Gamecube and Wii U selections I've seen in any store in recent memory. They also had two side rooms for people to play tabletop and card games. Hell, the front counter is all cards from some game (maybe Magic, I didn't check). Also had one of those claw machines with need related goodies. And for some reason, all of the employees were female, which I actually think is a smart marketing strat. I didn't see/hear and weirdness coming from other customers, just LOTS of nerd talk. This place was great. I wish it wasn't an hour away. The game selection is worth visiting alone.
 
THIS is Solaris, BTW. Beware, some flashing lights and pretty colors.



That is an Atari 2600 game. A 1986 released game on a console released in 1977. Not the 5200 or 7800, a 2600. Not a fan game, either. Official release, made by ONE guy. As soon as I saw the gameplay, I knew I had to find a copy.

According to Wikipedia, it was initially being programmed for release when The Last Starfighter came out in 84, but it got scrapped. But then, Atari, needing to promote a new updated 2600, tasked the dev to finish the game. Atari did the right thing. Many consider Solaris to be one of the best games released on the system and definitely one thar has the best graphics.
 
Last edited:
I think that's the first Atari game I've ever seen that I think "damn I really want to play that"
If you got the Atari 50 collection, it's in there apparently. The game was less than 10 bucks and since I already had a 2600, I feel like getting what is considered to be one of the best games on the system to be a no trainer. I now have Pitfall 2, River Raid, and Solaris. I just wish H.E.R.O. wasn't 100 bucks alone loose. The emulated version in the Activision Classics for the PS1 is garbo. I don't know if it was common for people to drop bombs accidentally and then immediately die because they didn't realize it until too late, but it happened far too often when I tried it on the PS1.

Cosmic Ark is supposedly pretty good and it's stupid cheap, too.

I also got Yars Revenge a month ago along with Demon Attack and Enduro. I'm getting pretty close to where I can say I have all the games I could ever want to play for the 2600. Keeping to a library of under 20 is very likely.
 
Having played Solaris now, I can definitely say it's a good game. I think youre supposed to clear the areas on the map and then move on to others. I think I went into the wrong section for my skill level and got immediately destroyed.

Need something other than crappy RF to get the most out of the graphics. Supposedly the 2600 Jr is easy to mod, so I might end up doing that.

Love that I can use a Genesis controller on the 2600. The 2600 joysticks are not good for lefties.
 

Smacktard

Connoisseur of fine video games
GWF Sponsor
GW Elder
Messages
5,201
I'm going pretty heavy with the collecting now, but I have a problem. I have most of my games shipped to my parents' home, and when I go home once a year, I unbox the shipments and put them in plastic tubs for some day when I can eventually organize and display them. The approach I've been taking lately is focus on the more expensive ones:
1. They rise in price more quickly than the cheaper ones
2. Focusing on the expensive ones means less space is taken up in the meanwhile

Still, my parents are trying to downsize and it's getting annoying for them when they get another shipment once every couple of months. I talked to them about buying storage space and leaving my stuff there, but they backed down on that. I think I might pay for yearly storage anyway, but it doesn't solve the issue of them getting annoyed by shipments. Not quite sure how I could solve that. I could have stuff shipped to Saudi. And I sometimes do, but that could be quite cumbersome to bring back home every year. I have to lug a whole fuggin arcade board and most of my Japan pick-ups + a bunch of big-ass Saturn games home this year.
 
I'm not really into getting expensive titles, unless I really want them. I shelled out 90 bucks for a complete copy of Fatal Fury: Mark of the Wolves with the intention of selling the loose copy I have. Most of the expensive titles I would want, I already have, save for Atari Jaguar titles and select Saturn games. Most of the other expensive stuff that I'd like are "I'd like to haves but spending that kind of money is financially irresponsible" type things. Things I should just get Everdrives for.
 
Oh My God GIF by South Park
 

Smacktard

Connoisseur of fine video games
GWF Sponsor
GW Elder
Messages
5,201
I bought a few Saturn games, and I'm going to have them shipped to me in Saudi in a month or so when the weather starts to cool down. Looking forward to trying some of the better-rated titles for the system. I'll probably play DragonForce first.

I also thought of buying some repro games -- the JP-only games with English translations, like this:

I wasn't really a fan of physical repros, but the quality of these looks pretty great, and there's no official way to play the English versions, after all
 
I wasn't really a fan of physical repros,
I recently ordered a repro of Little Samson for the NES. I have to wait another week for it.

I have ZERO issue with physical repros of games. ESPECIALLY if they're not available by any other means (like Little Samson) and are excessively expensive on the secondary market. As long as the seller isn't trying to trick you into paying a lot of money thinking it's legit, I have no issues.

Repros are supposedly a contentious topic among collectors, but if people expect me to pay thousands of dollars for an NES game to "maintain the integrity" or some shit, they can fuck off.
 

Smacktard

Connoisseur of fine video games
GWF Sponsor
GW Elder
Messages
5,201
I recently ordered a repro of Little Samson for the NES. I have to wait another week for it.

I have ZERO issue with physical repros of games. ESPECIALLY if they're not available by any other means (like Little Samson) and are excessively expensive on the secondary market. As long as the seller isn't trying to trick you into paying a lot of money thinking it's legit, I have no issues.

Repros are supposedly a contentious topic among collectors, but if people expect me to pay thousands of dollars for an NES game to "maintain the integrity" or some shit, they can fuck off.
I think my issue with repros is.. if I'm getting a repro, why don't I just play the ROM or something since they're not "authentic"? But my thinking kind of changed with Dragon Force II and Silhouette Mirage. The idea of having a box with nice art and translated text is pretty cool.
 
I think my issue with repros is.. if I'm getting a repro, why don't I just play the ROM or something since they're not "authentic"? But my thinking kind of changed with Dragon Force II and Silhouette Mirage. The idea of having a box with nice art and translated text is pretty cool.
I want to play on original hardware, not my computer. I would love to have a repro of Panzer Dragoon Saga if it ever got made.
 

Smacktard

Connoisseur of fine video games
GWF Sponsor
GW Elder
Messages
5,201
I want to play on original hardware, not my computer. I would love to have a repro of Panzer Dragoon Saga if it ever got made.
oh hey it's me, ur magic wish-granting genie:

I'm think I'll probably pick up DragonForce 2, Silhouette Mirage, and Policenauts. I think any other Japan-only game I might want to play is approachable enough without needing a translation.
 
View attachment 18691

Dreamcast Arcade Stick - Built by Agetec and officially licensed by Sega. The stick feels really good.
So, I finally got around to putting the arcade stick through it's paces by playing around on Marvel vs Capcom 2 (also pictured). The stick works pretty well. The issue is that the buttons are borderline trash. Not because the seller screwed me over, but because they were poorly made. The start button gets stuck for no reason. The face buttons miss inputs all the time. I'm sure they work find in most normal arcade game type scenarios, but in a fast paced game like MvC2, it is not good.

Unfortunately, upgrading the buttons is not as simple as hot swapping the buttons like some more modern controllers. The holes are juuuuuust too small and it requires using a Dremel to file away at the edges to increase the size by a couple millimeters. There's also rewiring required. Pretty much work I'm not interested in doing now.
 
Today's pick up at today's con:
1000008862.jpg
Top down, left to right.

- Brawler 64 Wireless
- Ape Escape
- Spyro 1 Collector's Edition
- Die Hard Trilogy
- Dynasty Warriors
- PS1 memory card holder (memory cards didn't come with)
- Silent Scope
- PSO V2
- Feet of Fury
- Mario Kart DS (I am surprised I didn't have this)
- Capcom vs SNK 2 EO
- Donkey Kong Jungle Beat
- Viva Pinata
- Mega Man Anniversary Collection
- Metal Gear Solid Twin Snakes
- Motorstorm Apocalypse

Feet of Fury and the Brawler 64 controller was bought at a local store, not the con.

PSO V2 was 2 bucks! 2! Price Charting has loose copies for 16. I assume he just wanted to get rid of the games. They were in a small binder. Feet of Fury is a post discontinued release. Price Charting has it about 20 complete, I bought it for 5.

Everything except for Mario Kart was bought below market rate. All of them were at least in decent shape.

Not related to video games, but I think I'm going to make it a habit of getting Western Asian cuisine for lunch during construction. First one was Indian. Recent two were Persian (same Persian place both times).
 
Last edited:
Nice pickups! Let me know your thoughts on MGS:TS when you play it.
might be a while

I've been trying to reorganize my stuff and put things in protective tubs, and having to take them up and down the stairs each time I want to pay games on a system has become a hassle and leaving everything in my living room gets messy quick. Reaaaaallllllly need to set up one of my basement rooms with an entertainment system already, but everything is a total mess down there.
 
New hauls. Some from a week and a half ago, and the other today.

- Tony Hawk 2 (Dreamcast) (CIB) - Already had a disc, wanted complete copy.
- Monaco Grand Prix (DC) - There was inconsistent reception to this F1 game. One reviewer said the game was nearly unplayable due to unreasonable difficulty curb, but other reviewers didn't seem to have as much of an issue. Having played it, I can agree with the first reviewer that it is unreasonably hard. That said, he only played on Arcade which forces a checkpoint system like classic arcade racing games and that makes it difficult to learn if you use that mode with no experience.
- Snoopy vs the Red Baron (PS2) - I found out about this game on a recent Austin Eruption video featuring lesser known about licensed games. Game is like a kids version of Crimson Skies: High Road to Revenge. You collect root beer to regain health. How can one not love that? Still looking for that Kill la Kill game also mentioned in the video.
- Cel Damage (GC) - I'm going to give this game a THIRD attempt. I love cel shaded games because of how colorful they are, but Cel Damage's AI is unfairly difficult, so I couldn't initially get into it.
- Sega Rally 2 (DC) - I need to play more, but the game feels a bit too loose. The Saturn game felt better.
- Tomb Raider Legend (GC) - This is one of the more random multiplatform games on the Gamecube. I already have Legend on the 360 and PC, but Legend is one of those random GC games that I felt belonged in my library of games and it was only 20 bucks complete. This port was released 7 months after the initial release on PC, Xbox, Xbox 360, and PS2. It was also released a whole 5 days before the Wii launched. I shit you not. The Gamecube was on it's way out and Eidos still released a Tomb Raider game on the console. There are 6 critic reviews on Metacritic with an average score of 78/100, suggesting a solid port. Since I was willing to buy Rainbow Six 3 for the Gamecube, so I get to add this to my random collection of GC games. I found that X-Men Legends also released on the GC, so I might get that in the future.
- King of Fighters 95 (GB) - When searching for quality fighting games on the Gameboy to join Raging Fighter, I found Fatal Fury 2 (JP) and Battle Toshinden eariler this year. I was also looking for the KoF game that appeared on the console, and I finally found one. The label is faded, but I don't care.
- Cool Spot (SNES) - I found the Genesis version a few months ago, now I have both and can compare them myself.
- Sonic + All Stars Racing Transformed (Bonus Edition) (Wii U) - I don't know if there's a better Sonic All Stars racing game, but I see the Wii U version of Transformed all the time. The Bonus version provides more tracks and Metal Sonic. It was 11 bucks, so I caved.
- Tatsunoko vs Capcom (Wii) - One of the more random Capcom vs games that will likely NEVER get rereleased due to licensing. It also only released on the Wii (not including arcades).
- Tekken Tag Tournament 2 (Wii U) - I don't really like Tekken because it's mostly just hand-to-hand combat with a heavy focus on combos with no flashy moves (like Virtua Fighter), but I do like Tag team type fighting games, and the Wii U version is considered the most feature rich version of Tag Tourney 2. I'm willing to give it a shot.
- Pokken Tournament (Wii U) - Pokemon fighting game. Got it free because the store was doing a buy two get one free for Switch/Wii U/Wii games and this was one of the two free games I got.
- Bayonetta Origins: Cereza and the Lost Demon (Switch) - I worry that the Bayonetta games will end up becoming expensive. The games feature gameplay that I can definitely get down with, but because I haven't been that into getting into the Bayonetta games, I've been holding off on buying this an Bayonetta 3 for the Switch in the hopes they got cheaper. I think they're in a decent price range right now. Still haven't found used copies of 3, but found Origins today. Based on the box art, it doesn't look like it plays exactly like the Bayonetta games and it has a different art style, but I'm still giving it a try.
- SNK Heroines: Tag Team Frenzy (Switch) - Fighting game featuring most if not all of the female SNK characters in a tag team format. 21 bucks brand new, LFG!
- Fear Effect (PS1) - This is supposed to be a pretty solid game. Game 4 discs... because of the cutscenes. Store had 2, but it was overpriced and didn't have the manual which apparently goes for 20+ bucks on the market, so that was a big no from me.
- Bleemcast: MGS (DC) - I don't have MGS for the PS1 yet, though. This will remain [mostly] sealed.
- Looney Tunes Space Race (DC) - The store had two copies. One for 35, the other for 50. I got the 35 one because it was still CIB and in solid condition. I saw footage of the game and it looked surprisingly pretty for a licensed racing game.
- Lost Kingdoms (GC) - 20 bucks, no manual, box is not in good shape, disc has one of those full disc labels from a rental store. But hey, got a copy of Lost Kingdoms and the important part of the disc is in good shape. Store had the second game as well, but they were selling it for 150 bucks. No thanks.... for now.

While on vacation, I found a store that had a really good selection of Dreamcast games, and that's where I got the first 6 games in this post. Also had a selection of Jaguar CD and two Jaguar games, one was Cybermorph, the other was the Bruce Lee game, neither CIB. The store I found the rest of the games at had a copy of Sega Ages. Also found out that there's a game called Pac-in-Time, which is a supposedly decent Pac-Man sidescrolling platformer that predates the Pac-Man World games. The store had the Gameboy version but there's an SNES version that I must now be on the look out for.

Also, bought an officially licensed Dreamcast hoodie from Sega's website. Must represent at next con.

Also also, I swear, I've got something for the Jaguar thread. Just need time to play all the roms.
 

Smacktard

Connoisseur of fine video games
GWF Sponsor
GW Elder
Messages
5,201
Nice pick-ups. I still ought to grab Pokken for the Switch. Tatsunoko is nice, and really fun. It gives some love to Okami, which I appreciated.

Cereza is a good game. It can be a bit cutesy at times, but the combat is intriguing and the visuals are beautiful. It's pretty easy compared to Bayonetta, and I felt like it never took full advantage of its combat system though.

Nice pick-up for Lost Kingdoms. I'm gonna grab my copies of 1 and 2 at Xmas and play through them.
 
I forgot to mention that I also recently bought a black Game Boy Pocket. I had one when I was a kid and traded it in forever ago when I got the GBA and GBA SP. This was a 100% nostalgia purchase... plus, the original GB screen sucks balls. The GB Pocket screen is actually pretty good, even if it has no light or color. System itself is in decent shape. It's got scratches on the screen, but it's superficial stuff that doesn't get in the way of gameplay. It game with free batteries, amazingly. It was relatively cheap, considering the condition of the system. I paid 45 for it. Most systems of this quality seemed to be selling for 60+ on ebay and elsewhere, so I was really happy with this buy. I completely forgot how good the d-pad is, even for fighting games.

Cereza is a good game. It can be a bit cutesy at times, but the combat is intriguing and the visuals are beautiful. It's pretty easy compared to Bayonetta, and I felt like it never took full advantage of its combat system though.
I played a bit of the game. Lots of story in this game. I'm conflicted on the Cereza's voice acting. Comes off as a bit whiny. I thought it was funny that the first time the game lets me do something and it asks if I want to make it easier by making it automatic instead of having to time a button press. I like the artstyle.

I also, touched a bit of SNK Heroines. They really simplified the combat system. There's a dedicated button for specials and super moves. The only way a fighting game was made easier for me to pull of special moves was in Capcom vs SNK 2 EO for the Xbox/PS2/Gamecube. The EO stands for Easy Operation, the easy operation is having the option to use the right thumbstick to use special moves and supers. This game is actually easier (to use specials) than Super Gem Fighters and that game is super easy to pull off specials and supers, too.

KoF 95 for the GB is pretty solid. They use the mini version of the characters, like Fatal Fury 2 and the NeoGeo Pocket fighting games did, instead of trying to fit normal sized characters on the screen like GB ports of SF2 and MK which were both kinda shit. There are also 15 characters in the roster. Which is massive for a fighting game on any Gameboy system.
 
I picked up a couple games at the monthly con here. A number are doubles of games I already had but now I have them complete. One is to be a gift.

I also grabbed Wave Race 64 because I recently realized I didn't actually have it. I have the GC one and the GB one, but not the N64 one for some reason. I changed that today. Also snagged Bomberman 64, so I think that just leaves the really expensive N64 Bomberman game to find.

Finally, I picked up a complete copy of Zero Tolerance for the Genesis. I played this a bit today. This an FPS that was exclusive to the Genesis. Not a port, it was made for the Genesis.

I mean this with no hyperbole, when it comes to 16-bit consoles and the GBA, Zero Tolerance is FUNCTIONALLY the best FPS I've played. The only reason I knew to look out for this game was because I watched YT videos list this game as a solid FPS title for the 16-bit consoles, and having played a bit of it, I'm actually surprised how well designed it is.

I think the framerate is around 15-20 FPS. It sounds low, but for a Genesis game of this kind, it's playable. It's also stable. It's not a super fast paced game, and playing fast will get you killed, so you don't really need a faster framerate to have a good experience. There's also a pretty solid draw distance. Yes, it's not super far but considering the detail of the levels and the system it's on, it's honestly surprising how far the draw distance is.

Dead enemies remain on the ground. When you kill an enmey near a wall, some of their blood can be seen on the wall behind them. If you shoot a wall, you will damage the wall (visually, not actually). These are pretty nice details that you just don't see in games from this era.

In order to achieve the framerate, graphical detail, and draw distance, the view screen is pretty small. It's pretty close to the view screen size of Stunt Racer 3D on the SNES or the 32x port of Doom. Unlike those games, they actually make solid usage of the screen real estate provided by the small view screen. At the top is your inventory. A large portion of the bottom third of the screen is the mini map. The map is live and you can use it to let you know where enemies are (if they've made themselves known). The map is basically a radar. The also have an enemy counter and your HP level, as well as the character you're currently controlling.

The graphics are surprisingly solid, but the control scheme and controls are just as surprisingly solid. This game doesn't make use of the 6 button controller, it only uses 3 buttons. The D-Pad moves your player. Forward, backwards and turn. B shoots your gun (or throws punches). C changes your weapon. There aren't many to scroll through, so not being able to go to previous weapon isn't a big deal. A is the alternate movement. Holding A plus left or right, you strafe. A+down you lower your stance. A+Up has your character jump (or stand up from a crouch). Crouching is not a complete toggle, your character will stand back up after a few seconds, but you don't have to hold it to keep staying crouched. You can move and turn while crouched, just more slowly. Something I liked about the SNES is that you could assign the L and R buttons to strafing, but considering the limitations of the Genesis 3-button controller, I think their choices here work really well. There is no action button. Doors are automatic. Ammo and health are automatically picked up. Your only objective in the game is to just kill all the enemies, so you don't NEED an action button. Start pauses the game, and pulls up the FULL map of the level you're on and shows your location on the map. It is a COMPLETE map, not "well, only the stuff you've explored". No, you get the full map, makes the levels much easier to explore.

Response to your button pushes are responsive. There is no noticable delay between you pressing B and shooting. You can basically shoot as fast as you want, and you'll need to because you'll sometimes be bombarded with a bunch of enemies at once. So far, I've only gotten to use the Pistol and Shotgun. Both have the same firerate, but shotgun has a wide spread and shorter range, but the pistol is more accurate and can shoot a little further. There are more weapons, like a flame thrower, but I didn't play far enough to get to that point. Enemies seem to die in one hit so far, so that is a huge help in making the game feel responsive. FPS games from this era would often require multiple hits from weapons to kill enemies, and on lower power systems like the Genesis and SNES, it can sometimes be difficult to tell if you're hitting them until they die. Enemies dying in one shot removes that annoyance. Another nice touch this game has is that you appear to move more slowly when you are at low health (50 or less from what I can tell). I don't like how sometimes the game takes control away from you when you get hit by enemy attacks. I found my character occasionally being pushed around and sometimes falling to the ground. I guess it's a nice way to tell you that you've been dealt a bunch of damage, but it can be annoying.

I'm leaving audio for last. This is where the game is the weakest. The positive, there is spoken dialog. It it clear. It doesn't sound like your typical Genesis speech where it sounds like total shit (Virtua Fighter 2 or Street Fighter 2 for example). However, it's only when you pick up items, and it is heavily repeated. Every time you pick up ammo, a character says "_____ picked up". Music is the same tune repeated every 15-30 seconds. It is consistent throughout, save for the time you enter an elevator, where you get a classic elevator music tune that is also super short. I only played in two levels, and both had the same music tone. There are supposed to be 40 levels, so would certainly hope they change the music in later levels. Weapon audio is fine. Enemies make some weird noise every time they enter your bubble. Doors make noises when they open as well. There is no reverb, nothing that stands out. Just basic sound effects that do the job. Probably didn't have much room left to add more advanced audio.

When you die, you don't get to respawn and restart the level. You choose another character and spawn in with all of the enemies you've killed and all the items you've picked up. I don't think you can go to where you died and pick up their stuff, but that would be pretty cool if you could. Once all of the characters die, the game is over. There is no saving system, but it has a password system. I dislike password systems but at least you're not forced to play the whole game in one sitting.

This game got a re-release on the PS4 and Switch, which includes content from the cancelled Sega CD sequel. Limited Run games also supposedly release a Genesis copy of the "collection". I might check out the Switch version at some point to see how it plays. Honestly, though, I find it more impressive on the Genesis than however modern port plays.

This game gets added to my list of games that I feel are technically impressive for the era and system it was released on and worth playing for that reason alone.
 
I only learned of that game recently. It looks really good and is so interesting. For all the praise that the shitty console Doom ports get, I found it weird that this game is so underrated and unknown. I'll probably pick it up at some point, too.
The SNES Doom port gets attention because of how technically impressive it was for the time. That wasnt just simple sprite scaling or mode 7 trickery. They literally squeezed nearly the entirty of Doom onto an SNES game and it ran... it didn't run well, and things far away looked awful, but it was playable. The other ports don't really get talked about all that much.

I think ZT is technically impressive in it's own right as it's running on older tech, and isn't getting help from a special chip (SNES Doom used the FX chip), all while running at more playable framerates and having to limit the controls to 3 action buttons.
 
Back
Top Bottom