It’s far more flexible than it looks. Storm, Supergiant, Absorbing Man, Doom is the highlight reel play (because Absorbing Man copies Doom at the end of the game). But I was amazed at how little I had to retreat because I found myself having a route to being competitive against most decks and with most location setups. With Nebula, Medusa, Jessica and Iron Lad you can nearly always put power on the board early, and then can adapt to what you need later, and Zabu means you can play those lower value useful cards like NC and Medusa later on with cheaper four cost cards.
At first I didn’t think Jessica and Vision would work because you can’t get their full effect playing after Supergiant. But they’re there for when you don’t have SG, or someone plays Magik, or you play SG on turn 3 after Zabu. But having Nightcrawler and Vision on the board not only works great with Storm, it means you’re really unpredictable on turn 6, and can completely change the shape of the board. Ditto if Iron Lad copies either of them. Some games I’d move all three of them on turn 6 before putting down Doom, Shang Chi etc. No one expects Doom when you’re already full in one lane. With Zabu and no SG in one game I moved all three of them and played Shang Chi followed by Absorbing Man to destroy two 10+ cards that my opponent assumed were safe.
But then when you do play SG, it just confuses people. It straight up handicaps certain decks, like Lady Thor, Destroy, Discard (especially if they wanted to use Modok). But it was notable how many players just didn’t play anything on turn five after SG. You get a massive advantage understanding how the reveal at the end of the game works when they don’t. It makes SG a card that is genuinely both offensive and defensive. So many games I wasn’t sure I was in a position to win, and then SG would obviously ruin their plan irrespective of what I played.
It’s a typically long answer, but I just want to get across how many ways this deck can win matches. You’ll always be put in situations where around turn 3 or earlier you realise that you just can’t win. This deck gave me noticeably fewer of those moments compared to any other deck I’ve played with. It’s what fundamentally kept me in so many games and got me to Infinite so quickly.