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Mobile Marvel Snap

Cole


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Sweet. I'm curious now. Thanks.

Is there anything to know before downloading?
Any redemption or referral code?
Anything I should read before playing?
Any big "DON'T DO IT" traps early on?
just start building themed decks as early as you can. an on reveal or ongoing. you probably know that as a card game player, I did not. so for a while I was just running decks of mismashed cards. it wasn't until several weeks that I knew I had to make decks with a theme.

it probably sounds obvious to you guys, but I had no idea.
 
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canadaguy

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Turns out I must've tried this at some point but didn't remember. Tried to link to Google, asked if I wanted to override, and I loaded one that I'm level 13?

That's super low I'm guessing.
Yeah 13 is like just past the initial tutorial maybe.

I'm at 5754 for comparison
 
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So I tried Conquest - won my first match 3 to 1 with what felt like the most basic cards ever compared to my opponent.

Kind of feels like Conquest is out of my reach for now.. is it?
If you want to get resources, you should play at least some conquest. You get points for each level you beat, and can sell those points specifically in a conquest related store.

You should mostly focus on the ladder otherwise.

For the first 800 levels, just don't spend your gold or anything really, just credits. Just focus on is the game fun. More important factors start after around those levels.
 
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canadaguy

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Sounds good to me. Thanks for the tip!
You can get 450 credits per day from your dailies and 1350 if total from the weekly bonuses (complete 5-10-15-20-25 dailies). I think that works out to 4500 a week (and this is all available without spending any money)

100 credits is equivalent to 2 levels, so that's 90 collection levels per week. You'll get new cards climbing these levels (very rapidly at first and then the card rate slows)
 
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@TD I'm the newest player here. I've been playing for just short of two months now, so let me throw out some information you might find helpful. This is a combination of advice I was given on here, things I've learned since and things that I've done.

1) Your basic game modes are just playing normal matches and conquest. When you play normal matches you win or lose a certain number of cubes depending on the outcome, and your season rank goes up and down accordingly from 0 to 100, with each rank being divided into eight cubes. You will have realised this already. There are rewards every ten ranks, and the aim each season is to get to Infinite rank, which is rank 100. Don't feel any pressure to actually get to rank 100. It doesn't mean anything either way. Like most things in the game, the rewards are cosmetic, but you do get a good amount of credits and gold as rewards at the higher ranks. I was told I don't have to play conquest, and you don't, but I have been playing a decent amount. I'll explain why below.

2) The matchup algorithm isn't fully known and takes several things into account, but one of them is your collector level. So you should mostly only be playing against players at a similar stage. Those players who do spend money (and there are a fair few at lower levels) will have cards you can't have, but the advantage is not significant and can still comfortably beat those players in the right matchup. The one exception is that when you reach rank 100 in season, or when you get to the infinity level in conquest, you're playing against everyone in the game, and early on you will be outmatched. That's why I've been playing quite a bit of conquest; I've gotten to infinite rank in each of my first two seasons, and mostly played conquest after that because I've just been outmatched in terms of decks. Conquest is really good for trying new decks because there's no real penalty for losing and you do get rewards from it, so I think it's worth doing. It is also fun. Playing over several rounds brings new aspects of strategy because you'll get to know your opponent's deck.

3) This is important. In terms of collecting cards, you start in pool one, then move to pool two, and then to pool three and above. Pool one is levels 18 to 214. Pool two is levels 215 to 474. By the end of each of those pools you will be guaranteed to have pulled every card in those pools. Why is that important? Because it gives you certainty as to the decks you can make, and also a good amount of certainty in terms of the decks you'll be facing. It'll make it easier for you to get to know the deck types, and to judge when you're going to win or lose, and that is absolutely vital to this game. Marvel Snap Zone is a brilliant resource. Use that to look up the strongest pool one decks, and as you gain those cards put those decks together and play with them. Get to know them all, but concentrate on your favourite. For me it was the On Reveal deck in pool one. Once you get to level 214, I'd suggest stopping and just staying there for a bit. I stayed there until I got to Infinite rank in my first season. I knew my deck well, I knew the cards others could have, and that allowed me to push to Infinite. Then when I moved to pool two I could slowly integrate those cards into pool one decks and got to know the pool two cards. I then stopped at level 474 as well and did the same thing. Getting to know those basic decks and the cards in those two pools is important, so don't rush into levelling up if you want to spend some time with them. It worked for me.

4) From pool three onwards you pull cards at a slower rate, and the pool of cards is bigger. Some other mechanics come into play in terms of obtaining cards at that stage, including buying cards from the token store, getting a free pool three card every season, and spotlight keys. Don't worry about any of that for now. Just don't spend any tokens or gold at this point. They're a very valuable resource but can be used to get cards later on that you specifically need. I haven't spent any of them yet, so you don't even need to think about it.

5) Gameplay. You'll get used to the type of decks (On Reveal, Ongoing, Move, Destroy, Discard; there are a handful of others that don't come into play until later) as you play. But the main thing is to learn when to snap (i.e. when you're going to win) and when to retreat (i.e. when you're going to lose). It's by far the most important mechanic in the game. You'll get a feel for it as you get more experienced, but as you learn the pool one and pool two cards and get to the end of those pools, you will figure out when you can't physically lose because your opponent can't have the right cards. But retreating is not losing. You cannot come close to winning every match, and retreating mitigates the cubes you lose when you're not going to win. It's really important, because when both players snap there's 8 cubes in play, whereas an early retreat loses you only 1 or 2. So you might only win one out of four matchups, but if you win one on a double snap and retreat early on the other three, you've gained 5 cubes. As I say, you won't get a feel for this right away. But particularly if you've played other similar games, you'll learn this game quickly and should get a feel for it quicker than I did.

I think that's it for now off the top of my head. I'll put more down when I think of it. But you don't need to play every day by any stretch, and even if you do, it's a handful of matches at most that take a few minutes each to complete missions and keep them ticking over. There's not a significant time demand at all, and there's plenty here to have fun with without spending. Enjoy! And do ask your stupid questions. It's the only way to learn.
 

shortkut

idea man
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13,682
@TD I'm the newest player here. I've been playing for just short of two months now, so let me throw out some information you might find helpful. This is a combination of advice I was given on here, things I've learned since and things that I've done.

1) Your basic game modes are just playing normal matches and conquest. When you play normal matches you win or lose a certain number of cubes depending on the outcome, and your season rank goes up and down accordingly from 0 to 100, with each rank being divided into eight cubes. You will have realised this already. There are rewards every ten ranks, and the aim each season is to get to Infinite rank, which is rank 100. Don't feel any pressure to actually get to rank 100. It doesn't mean anything either way. Like most things in the game, the rewards are cosmetic, but you do get a good amount of credits and gold as rewards at the higher ranks. I was told I don't have to play conquest, and you don't, but I have been playing a decent amount. I'll explain why below.

2) The matchup algorithm isn't fully known and takes several things into account, but one of them is your collector level. So you should mostly only be playing against players at a similar stage. Those players who do spend money (and there are a fair few at lower levels) will have cards you can't have, but the advantage is not significant and can still comfortably beat those players in the right matchup. The one exception is that when you reach rank 100 in season, or when you get to the infinity level in conquest, you're playing against everyone in the game, and early on you will be outmatched. That's why I've been playing quite a bit of conquest; I've gotten to infinite rank in each of my first two seasons, and mostly played conquest after that because I've just been outmatched in terms of decks. Conquest is really good for trying new decks because there's no real penalty for losing and you do get rewards from it, so I think it's worth doing. It is also fun. Playing over several rounds brings new aspects of strategy because you'll get to know your opponent's deck.

3) This is important. In terms of collecting cards, you start in pool one, then move to pool two, and then to pool three and above. Pool one is levels 18 to 214. Pool two is levels 215 to 474. By the end of each of those pools you will be guaranteed to have pulled every card in those pools. Why is that important? Because it gives you certainty as to the decks you can make, and also a good amount of certainty in terms of the decks you'll be facing. It'll make it easier for you to get to know the deck types, and to judge when you're going to win or lose, and that is absolutely vital to this game. Marvel Snap Zone is a brilliant resource. Use that to look up the strongest pool one decks, and as you gain those cards put those decks together and play with them. Get to know them all, but concentrate on your favourite. For me it was the On Reveal deck in pool one. Once you get to level 214, I'd suggest stopping and just staying there for a bit. I stayed there until I got to Infinite rank in my first season. I knew my deck well, I knew the cards others could have, and that allowed me to push to Infinite. Then when I moved to pool two I could slowly integrate those cards into pool one decks and got to know the pool two cards. I then stopped at level 474 as well and did the same thing. Getting to know those basic decks and the cards in those two pools is important, so don't rush into levelling up if you want to spend some time with them. It worked for me.

4) From pool three onwards you pull cards at a slower rate, and the pool of cards is bigger. Some other mechanics come into play in terms of obtaining cards at that stage, including buying cards from the token store, getting a free pool three card every season, and spotlight keys. Don't worry about any of that for now. Just don't spend any tokens or gold at this point. They're a very valuable resource but can be used to get cards later on that you specifically need. I haven't spent any of them yet, so you don't even need to think about it.

5) Gameplay. You'll get used to the type of decks (On Reveal, Ongoing, Move, Destroy, Discard; there are a handful of others that don't come into play until later) as you play. But the main thing is to learn when to snap (i.e. when you're going to win) and when to retreat (i.e. when you're going to lose). It's by far the most important mechanic in the game. You'll get a feel for it as you get more experienced, but as you learn the pool one and pool two cards and get to the end of those pools, you will figure out when you can't physically lose because your opponent can't have the right cards. But retreating is not losing. You cannot come close to winning every match, and retreating mitigates the cubes you lose when you're not going to win. It's really important, because when both players snap there's 8 cubes in play, whereas an early retreat loses you only 1 or 2. So you might only win one out of four matchups, but if you win one on a double snap and retreat early on the other three, you've gained 5 cubes. As I say, you won't get a feel for this right away. But particularly if you've played other similar games, you'll learn this game quickly and should get a feel for it quicker than I did.

I think that's it for now off the top of my head. I'll put more down when I think of it. But you don't need to play every day by any stretch, and even if you do, it's a handful of matches at most that take a few minutes each to complete missions and keep them ticking over. There's not a significant time demand at all, and there's plenty here to have fun with without spending. Enjoy! And do ask your stupid questions. It's the only way to learn.
I wish I read this when I started playing, lol
 

canadaguy

Poop Head
Moderator
GW Elder
Messages
4,258
This match was full of fun

1000009033.png
First they tried to shang chi the blade and then when that didn't work lock jaw pulled the valk who also failed.

And then they reality stoned the bar with no name and then got fucked by the negative zone
 

canadaguy

Poop Head
Moderator
GW Elder
Messages
4,258
Onslaught:
Helping Saints And Sinners GIF by Bounce
 
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