I have some more questions about roles after reading them again (warning, pedantic programmer side coming out):
It says the witch's potions are consumed on use. Cole is interpreting that to mean the protection potion isn't consumed unless the person being protected is attacked. I feel like it could also be read that drinking the potion at all would qualify as "using" it. Which is it?
For all the roles that can protect others and automatically protect themselves, does that mean if they get attacked, they quit protecting the other player, or they save themselves AND the other player? If they already saved someone, do they still protect themselves? It wouldn't matter for just wolves, but with the serial killer, it could come into play. I guess more generally, what does "protects themselves" mean exactly? How can they die if they can save players and automatically protect themselves (besides lynching, I guess)? Does the wolf berserker ability count as one attack for the bodyguard or does he die from it?
Ryan, if I'm reading this correctly, the bodyguard DOES NOT get told who attacked them. That's only the tough guy. The bodyguard gets to live through an extra attack instead.
For the order of night actions mattering: do we have to wait until the night phase starts to officially declare our night actions? If not, how far in advance can we declare them? If someone tries to do an action that's impossible (like they're trying to protect someone who is already dead), what happens? (Night starts at 6 am my time and I'm not a morning person at all, rip.)
Some roles (like detective) don't specify what phase their action takes place. Should we assume always night or can some use those during the day?