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GW Retro Review Megathread

Smacktard

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Inspired by @Crazy Jamie's suggestion (and by the knowledge that more than just me and FR care about retro game reviews), I decided to make this thread. I've organized the review by Company (age) > System > Reviewer > Game (alphabetical). If you can think of a better way to organize them, let me know, but I think this system is pretty good. For one, we're not likely to have much overlap in the games reviewed, and for two, each reviewer has their own style, which might be considered more important than organizing by, say, genre.

In order to be posted here, reviews don't need to be formal. They can just be a short blurb with your impressions of the game. I've noticed my reviews are kind of inconsistent, so I'm going to try to put more time and effort into them. I'll also maybe try to write some reviews for other games I've played and missed.

If I missed any of your reviews, or if you post a new review, please link them here and I'll add them to the thread. I think there's probably what can be considered reviews by people like @BigDaddy, @Ants!, @VashTheStampede, @Fire Queen and others, made in some of the console draft threads, if anyone feels like digging around for them and sharing them here.
 
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Fool's Requiem

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Yep, you or anyone who reviews something retro, which we'll consider anything 6th gen or earlier.
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let me go ahead and whip up my first one. i played an NES classic (not to be confused with the NES Classic) for the first time recently and i walked away a changed person. which one, you ask? why, none other than Action 52. i am very interested in UFO 50 so i decided why not play one of its most direct inspirations first.

for those of you not in the know, which i assume to be very few of you since this is a video gaming forum after all, Action 52 is the grandaddy of them all, where "them all" refers to those 300-in-1 shovelware CDs that opt for quantity over quality. Action 52 is a bootleg compilation of games with a troubled development history, an investor who thought it would be able to spin off an entire media franchise, and some randomly rockin' tunes.

when you boot this bad boy up for the first time, you are greeted by a Yeah! Woo! sample (as heard most famously in It Takes Two) that for sure was not legally used. one screen says LIGHTS. the next says CAMERA. and then you are greeted by one of the cheetahmen (more on them later) as the screen proudly says ACTION 52. a man tells you to Make Your Selection Now. and then you are given a list of 52 games across 3 pages to pick from. i played all of them in order and am here to report back to you.

1. Fire Breather. this the only traditional two-player game on the cart, i.e. the only one that actually allows both players to play against each other at the same time. the other games just alternate if you choose two player. my wife and i tied after eight rounds on eight different maps. it was the kind of game you would play in a dream. it wasn't good. which sets the tone!
2. Star Evil. sounds badass. is not badass. is one of several games that are piss-poor attempts to ape Xevious. as soon as the first level starts, if you don't move within the first second you immediately hit an obstacle and die.
3. Illuminator. a platformer! you're fighting vampires! it's dark! you can only turn on the lights when you shoot a vampire with a flashlight! or something!
4. G-Force Fighters. where star evil was trying to mimic xevious, here we have a horizontal space shooter and therefore one that is desperately trying to take after Gradius. it didn't work. on the main menu screen they only hav eenough room to render the title of this game as G-FORCE FGT. my wife and i had a good laugh over that. see! this game can bring you mirth! by the way Action 52's original retail price was $199 which is over $460 when adjusted for inflation
5. Ooze. the game with the worst jumping mechanics i have ever encountered. there was a contest at the time to win money if you were able to finish all the levels of ooze. it crashes after level 2. classic
6. Silver Sword. this one is trying to be legend of zelda. i think. it didn't work.
7. Critical Bypass. i gotta be honest with you folks. i was never really able to figure out what the fuck is happening in this one.
8. Jupiter Scope. so, imagine space invaders, except it's meteors, and there's no danger of them destroying the city. music is a banger though. a broken game is good twice a day
9. Alfred n the Fettuc. known as Alfredo in the main menu. i really wanted to play this one. it crashes when you try to play it. awesome.
10. Operation Full Moon. another vertical shooter except this time it's a moon buggy. god i wish there was more to say.
11. Dam Busters. one of the more...unique ones. you play as a character who looks an awful lot like winnie the pooh. and you have to go sidescroll and do something. idk. none of these games allow you to backtrack because of the way the scrolling works so this one was hard to get very far in
12. Thrusters. another scrolling space shooter. you might be noticing a theme.
13. Haunted Halls of Wentworth. apparently this had a full-ass title in the manual? anyway this is one of a couple of games in this pak where you're playing as a woman and good god is she about as titted up as i have ever seen any NES sprite be. this is where i noticed that almost every enemy not just in this game specifically but across the entire multipak has enemies that constantly hone in on the player character's present location, making the difficulty curve very stupid.
14. Chill Out. something trying to pass as a snowball fight.
15. Sharks. oh fuck! sharks! if only i had an eye laser that could disintegrate them!
16. Megalonia. scrolling space shooter #458020
17. French Baker. it's like burger time but worse and french, which i know is redundant.
18. Atmos Quake. another space shooter. this one also crashes so bad it's unfinishable!
19. Meong. kind of a. puzzle one? it's like minesweeper plus a maze. it is one of the more playable games.
20. Space Dreams. okay we have another vertical scrolling shooter but this one is inexplicably baby themed. you are a pacifier and you shoot lasers at such things as safety pins and raggedy anns and the letter A. anyway i'm using an action 52 wiki as reference for the order of these games and the article for this one has uh
1737127005120.png
i believe all of this wholeheartedly
21. Streemerz. no this isn't about twitch. you're a clown or something. balloon dogs will kill you. dogg i am not even halfway through these
22. Spread Fire. shooter.
23. Bubble Gum Rossie. the second game to feature a female protagonist. there's even a driving sequence! i did not make it that far.
24. Micro Mike. maybe it was a bad idea to review all of these individually
25. Underground. but the thing is that i am nothing if not willing to commit to the bit
26. Rocket Jockey. especially if the bit is stupid. oh wait i should be reviewing these. this one's a side-scrolling shooter. you're a cowboy on a rocket. also if you don't move within the first couple of seconds of starting you die. it's so fun that there's multiple games here where that's the case
27. Non-Human. one of my favorites of the whole bunch, in whatever sense the word "favorite" applies here. just look at this
F7eD4-3XgAASTwD

this kicks ass. i don't even need to know what's going on or be able to play it to completion. i fuck with whatever they were trying to do here
EDIT: seeing the sprite this big makes it evident that the player character is intended to be a guy in a walking mech rather than a geometric baddie with lidded eyes, which is what i thought. i have chosen to accept my reality as the truth
28. Cry Baby. you play as a baby who i guess doesn't want to go to bed. boring. bring back the sea of evil green bald elton johns
29. Slashers. finally! a beat-em-up! the funniest part is that you don't even need to fight any of the enemies. they just walk right by you after trying to hit you once
30. Crazy Shuffle. i deadass don't remember this one and the page on the wiki has no screenshot so oops
31. Fuzz Power. i hate the guy you play as in this one
32. Shooting Gallery. it's a sidescrolling shooter that doesn't scroll. you can't die or be attacked and you never run out of ammo. we are stretching the limits of what makes a "game"
33. Lollipops. platformer where you are a kid bashing pieces of candy with a lollipop. again i wish there was more to say. or maybe i don't
34. Evil Empire. oh i wonder who the evil empire is. oh wait the background is a bunch of minarets. well time to exit this game. i sure hope there arent any other weirdly racist or xenophobic games in this collection
35. Sombreros. ah jeez
36. Storm Over The Desert. hey wait that sounds a lot like
Storm_over_the_Desert.jpg

well shit
37. Mash Man. remember the guy i hated in fuzz power ? well here he's back and he stomps on guys unless he can't in which case he dies. thank god
38. They Came.... 😏
39. Lazer League. another one i don't remember at all. probably a shooter.
40. Billy Bob. platformer. indiana jones attempt i think? can you tell i'm running out of steam at this point
41. City of Doom. we're so far away from the cheetahmen
42. Bits and Pieces. platformer. you're a zombie? i have no idea
43. Beeps and Blips. well if i'm running out of steam so are they. this is shooter #5802402052
44. Manchester Beat. this one tries to be both a platformer and beat-em-up and fails at both
45. Boss. yet another one i have no memory of and no screenshot on the wiki to help me. yes i could google it but i don't feel like it i'm so close to being done
46. Dedant. you wish this was SimAnt and so do i
47. Hambo's Adventures. fuck yeah! hambo! this one is a donkey kong clone kind of and also you only have one life. good luck!
48. Time Warp Tickers.
1737128551891.png
me too man
49. Jigsaw. like alfredo this one is also broken. sad!
50. Ninja Assault. one of the more playable ones, kind of, unless you get too far in which case the sprites just completely break down lol
51. Robbie N the Robots. ok platformer shooter whatever it's time for the mother
fucking
52. CHEETAHMEN. this is probably the thing that most people are familiar with from action 52. this is the media franchise that some random investor thought would be a huge hit. clearly it wasn't. remember earlier how i said a broken game is good twice a day? and i posted a song that was actually kind of good? well of course they had to give another inexplicable banger to the cheetahmen. also saddam shows up in this one too for some reason

anyway that was stupid. hope everyone liked it!
 

Smacktard

Connoisseur of fine video games
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GW Elder
Wolf Players
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let me go ahead and whip up my first one. i played an NES classic (not to be confused with the NES Classic) for the first time recently and i walked away a changed person. which one, you ask? why, none other than Action 52. i am very interested in UFO 50 so i decided why not play one of its most direct inspirations first.

for those of you not in the know, which i assume to be very few of you since this is a video gaming forum after all, Action 52 is the grandaddy of them all, where "them all" refers to those 300-in-1 shovelware CDs that opt for quantity over quality. Action 52 is a bootleg compilation of games with a troubled development history, an investor who thought it would be able to spin off an entire media franchise, and some randomly rockin' tunes.

when you boot this bad boy up for the first time, you are greeted by a Yeah! Woo! sample (as heard most famously in It Takes Two) that for sure was not legally used. one screen says LIGHTS. the next says CAMERA. and then you are greeted by one of the cheetahmen (more on them later) as the screen proudly says ACTION 52. a man tells you to Make Your Selection Now. and then you are given a list of 52 games across 3 pages to pick from. i played all of them in order and am here to report back to you.

1. Fire Breather. this the only traditional two-player game on the cart, i.e. the only one that actually allows both players to play against each other at the same time. the other games just alternate if you choose two player. my wife and i tied after eight rounds on eight different maps. it was the kind of game you would play in a dream. it wasn't good. which sets the tone!
2. Star Evil. sounds badass. is not badass. is one of several games that are piss-poor attempts to ape Xevious. as soon as the first level starts, if you don't move within the first second you immediately hit an obstacle and die.
3. Illuminator. a platformer! you're fighting vampires! it's dark! you can only turn on the lights when you shoot a vampire with a flashlight! or something!
4. G-Force Fighters. where star evil was trying to mimic xevious, here we have a horizontal space shooter and therefore one that is desperately trying to take after Gradius. it didn't work. on the main menu screen they only hav eenough room to render the title of this game as G-FORCE FGT. my wife and i had a good laugh over that. see! this game can bring you mirth! by the way Action 52's original retail price was $199 which is over $460 when adjusted for inflation
5. Ooze. the game with the worst jumping mechanics i have ever encountered. there was a contest at the time to win money if you were able to finish all the levels of ooze. it crashes after level 2. classic
6. Silver Sword. this one is trying to be legend of zelda. i think. it didn't work.
7. Critical Bypass. i gotta be honest with you folks. i was never really able to figure out what the fuck is happening in this one.
8. Jupiter Scope. so, imagine space invaders, except it's meteors, and there's no danger of them destroying the city. music is a banger though. a broken game is good twice a day
9. Alfred n the Fettuc. known as Alfredo in the main menu. i really wanted to play this one. it crashes when you try to play it. awesome.
10. Operation Full Moon. another vertical shooter except this time it's a moon buggy. god i wish there was more to say.
11. Dam Busters. one of the more...unique ones. you play as a character who looks an awful lot like winnie the pooh. and you have to go sidescroll and do something. idk. none of these games allow you to backtrack because of the way the scrolling works so this one was hard to get very far in
12. Thrusters. another scrolling space shooter. you might be noticing a theme.
13. Haunted Halls of Wentworth. apparently this had a full-ass title in the manual? anyway this is one of a couple of games in this pak where you're playing as a woman and good god is she about as titted up as i have ever seen any NES sprite be. this is where i noticed that almost every enemy not just in this game specifically but across the entire multipak has enemies that constantly hone in on the player character's present location, making the difficulty curve very stupid.
14. Chill Out. something trying to pass as a snowball fight.
15. Sharks. oh fuck! sharks! if only i had an eye laser that could disintegrate them!
16. Megalonia. scrolling space shooter #458020
17. French Baker. it's like burger time but worse and french, which i know is redundant.
18. Atmos Quake. another space shooter. this one also crashes so bad it's unfinishable!
19. Meong. kind of a. puzzle one? it's like minesweeper plus a maze. it is one of the more playable games.
20. Space Dreams. okay we have another vertical scrolling shooter but this one is inexplicably baby themed. you are a pacifier and you shoot lasers at such things as safety pins and raggedy anns and the letter A. anyway i'm using an action 52 wiki as reference for the order of these games and the article for this one has uh
View attachment 26335
i believe all of this wholeheartedly
21. Streemerz. no this isn't about twitch. you're a clown or something. balloon dogs will kill you. dogg i am not even halfway through these
22. Spread Fire. shooter.
23. Bubble Gum Rossie. the second game to feature a female protagonist. there's even a driving sequence! i did not make it that far.
24. Micro Mike. maybe it was a bad idea to review all of these individually
25. Underground. but the thing is that i am nothing if not willing to commit to the bit
26. Rocket Jockey. especially if the bit is stupid. oh wait i should be reviewing these. this one's a side-scrolling shooter. you're a cowboy on a rocket. also if you don't move within the first couple of seconds of starting you die. it's so fun that there's multiple games here where that's the case
27. Non-Human. one of my favorites of the whole bunch, in whatever sense the word "favorite" applies here. just look at this
F7eD4-3XgAASTwD

this kicks ass. i don't even need to know what's going on or be able to play it to completion. i fuck with whatever they were trying to do here
EDIT: seeing the sprite this big makes it evident that the player character is intended to be a guy in a walking mech rather than a geometric baddie with lidded eyes, which is what i thought. i have chosen to accept my reality as the truth
28. Cry Baby. you play as a baby who i guess doesn't want to go to bed. boring. bring back the sea of evil green bald elton johns
29. Slashers. finally! a beat-em-up! the funniest part is that you don't even need to fight any of the enemies. they just walk right by you after trying to hit you once
30. Crazy Shuffle. i deadass don't remember this one and the page on the wiki has no screenshot so oops
31. Fuzz Power. i hate the guy you play as in this one
32. Shooting Gallery. it's a sidescrolling shooter that doesn't scroll. you can't die or be attacked and you never run out of ammo. we are stretching the limits of what makes a "game"
33. Lollipops. platformer where you are a kid bashing pieces of candy with a lollipop. again i wish there was more to say. or maybe i don't
34. Evil Empire. oh i wonder who the evil empire is. oh wait the background is a bunch of minarets. well time to exit this game. i sure hope there arent any other weirdly racist or xenophobic games in this collection
35. Sombreros. ah jeez
36. Storm Over The Desert. hey wait that sounds a lot like
Storm_over_the_Desert.jpg

well shit
37. Mash Man. remember the guy i hated in fuzz power ? well here he's back and he stomps on guys unless he can't in which case he dies. thank god
38. They Came.... 😏
39. Lazer League. another one i don't remember at all. probably a shooter.
40. Billy Bob. platformer. indiana jones attempt i think? can you tell i'm running out of steam at this point
41. City of Doom. we're so far away from the cheetahmen
42. Bits and Pieces. platformer. you're a zombie? i have no idea
43. Beeps and Blips. well if i'm running out of steam so are they. this is shooter #5802402052
44. Manchester Beat. this one tries to be both a platformer and beat-em-up and fails at both
45. Boss. yet another one i have no memory of and no screenshot on the wiki to help me. yes i could google it but i don't feel like it i'm so close to being done
46. Dedant. you wish this was SimAnt and so do i
47. Hambo's Adventures. fuck yeah! hambo! this one is a donkey kong clone kind of and also you only have one life. good luck!
48. Time Warp Tickers.
View attachment 26336
me too man
49. Jigsaw. like alfredo this one is also broken. sad!
50. Ninja Assault. one of the more playable ones, kind of, unless you get too far in which case the sprites just completely break down lol
51. Robbie N the Robots. ok platformer shooter whatever it's time for the mother
fucking
52. CHEETAHMEN. this is probably the thing that most people are familiar with from action 52. this is the media franchise that some random investor thought would be a huge hit. clearly it wasn't. remember earlier how i said a broken game is good twice a day? and i posted a song that was actually kind of good? well of course they had to give another inexplicable banger to the cheetahmen. also saddam shows up in this one too for some reason

anyway that was stupid. hope everyone liked it!
Hot dang! 52 reviews for the price of one! Sort of. What a bargain!

The Space Dreams controversy was hilarious. Fun read! Was there a single game you played that wasn't complete dogshit and could actually be completed and wouldn't break after a certain point?

I found an Action 52 in the wild at a flea market when I was like 19. I bought it, and my friend broke out his NES and we had a good laugh playing it. We didn't have the fortitude to play every single game, but every one we played was, of course, a piece of shit. In one platformer, the first jump is literally impossible. The obstacle is too high to possibly clear. We ran into the same problem with Alfredo, IIRC, crashing as soon as selected.
 
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The Space Dreams controversy was hilarious. Fun read! Was there a single game you played that wasn't complete dogshit and could actually be completed and wouldn't break after a certain point?
nope! even the ones that were slightly more enjoyable (relatively speaking) to play (non-human, slashers) don't have traditional endings and just bump you back to the start screen once you run out of levels to play. i think the cheetahmen does have a traditional ending but as much as i love the music i didn't feel like going any further than one level lol
 

Smacktard

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Gotcha Force (Gamecube)
Gotcha Force is a robot (borg) battler. It's a 3rd person over-the-shoukder action game that's kind of like a mix between Pokemon and Custom Robo. It's hard to find a relatable comparison since mech games are pretty niche, but I imagine it's sort of like Armored Core for kids.

This game was panned by critics when it was first released, and it's hard not to see why: the gameplay is repetitive, the story mode drags on, the story itself is minimal and poorly delivered, the voice acting is atrocious, the difficulty is all over the place, the music and battle arenas can get repetitive, and, especially at the beginning of the game, it can be a grind to unlock new borgs--and especially borgs worth using.

There is a "world map" so to speak, but it's no more than a glorified menu where you select your next battle. Plot and character developments and are delivered via short speech bubbles before and after certain key battles.

And yet, despite all its flaws, it's actually a pretty good game! To be clear: the repetitive nature of it means that it's probably best played in short bursts. The lack of variety in stages and music can be annoying, but the music is pretty catchy, and the gameplay becomes surprisingly deep and complex as you unlock more borgs. You can become quite creative with your team, and every single enemy you encounter can be unlocked and made part of your team--from gigantic, slow-moving, ice-breathing dragons, to tiny little bomb bots that die if you fart in their general direction, to intercontinental ballistic missile launchers.

There are some pretty creative levels that test your team-building ability and knowledge of various borgs' strengths and weaknesses, but, in truth, these ability tests are fairly few and far between. Most of the game is spent mowing down scrub teams, and punctuated only occasionally by battles that really give you a run for your money.

This game is ALL gameplay. You don't play it for the story, for the minimal amount of awful voice acting (okay well maybe this is actually a good reason to play it), but for the nonstop, balls-to-the-wall, punching, drilling, shooting, slicing, bombing, nuking, zapping, slapping action.

I can understand why this is some people's favorite game on the cube, but too many flaws hole it back from greatness. Still an absolute blast to play, however. And if you have 3 other friends to play against in some competitive couch play, you're in for the time of your lives.

7.5/10
 

Fool's Requiem

Anyone want a popsicle?
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A Hat in Time (Switch)

Ok, I've completed the main game 100%. Haven't touched the DLC yet.

I feel it's a decent modern collectathon platformer. It's good enough for it to be the first game I've completed in years, not including Diablo 3 (which you really don't "complete"). The artstyle is solid stuff. The Hat Girl's facial reactions remind me a little of Windwaker, but it's not as in depth as Windwaker. I like some of the locals and themes. Alpine Skyline is especially eye catching, even on the switch. I loved the chapter's theme, reminds me of the City in the Sky in Twilight Princess, but not as lonely feeling, and doesn't have those weird fucking creatures. I've seen some footage of the Subcon Forest on PC, and it looks AMAZING with all the lighting effects and floating embers in a section of the map. Battle of the Birds probably has some of the best music in the game. Love the Mission Impossible type theme in the first chapter. Most of the hats are fun to use. Some get more use than others. The Sprint hat is really only useful in Subcon to get around faster, as there are a lot of "flat" sections that allow you to take advantage of it (the scooter badge is super helpful). The explosive hat lets you blow up shining boxes, but there are only ever Pons in them (in game currency) and there's rarely an instance where you need to use it (there are Pons everywhere). The Time Stop hat is only good for a single objective, and it's a race where you cheat by stopping time (because the oppenent is cheating by using a rocket). I'm sure, you could use them in boss battles, but I NEVER had a need to use that hat. The dweller's mask is used the most in the game, as they are able to incorperate it into platforming sections. They do a really good job at using the dweller's hat in inventive ways. I do think they could have used it more often, but they chose to put in sections where you ring a bell and it uses the effect of the hat in a specific area. The Ice Hat was my personally most used one... not because I used it a lot, but because it was easily the cutest one. I unlocked the varient that looks like she's wearing a cat beanie, and it instantly became my staple hat. There are some temporary hats, but they're not useful outside of the objectives they're designed for. You can unlock them for permenant usage after completing certain Death Wish challeneges. These temp hats are not just hats, but complete costume changes. One is a detective, one is a parade outfit, and the last is a mail carrier (it turns your scooter into a mail carrier bike). The detective outfit is adorable.

You have the ability to unlock colors, alternate soundtrack themes, and hat flairs, but they're locked behind a fucking gacha machine type device that uses RNG and it can only be used when you have 3 coins. The coins are found in sections of the maps and are limited in quantity. Why can I not buy these things with the pons?! Once you buy all the badges you need and all the levels you need, the pons are useless. It seems that you literally cannot unlock all of the customisables in the game because of the stupid system they use. Also, all the colors I got are shit. Default color seems to be the best, IMO.

The graphics take a hit in the Switch version. I mentioned the embers in Subcon Forest, but that's not the only thing. A major issue I found was the poor anti-aliasing. There are far too many jaggies for a game released in 2019 (the Switch version, mind you). The draw distance also seems to take a hit. I think the distance blur is much shorter on the Switch than on PC from what I've seen.
Not related to the Switch version itself, the character design and animations are very budget release. Obviously, this was a budget title that was made by a small team of people off of donations from a Kickstarter campaign, and not even a massive campaign, either. This was no Mighty No 9 thing. I mentioned Hat Girl's facial expressions being similar to Link in Windwaker, well, that's the ONLY character thay thas any facial animations, and her animations are very lightly detailed. Every other character has very limited animations and almost no facial animations. Mustache Girl seemed to have a couple, but she isn't in the game much and they still didn't animate her much. There is no lipsynicing of the dialog. Hell, character movements don't even fit the dialog. It's just basic movements. The Metro DLC supposedly has better character animation on the main antagonist of the DLC, so they definitely worked to improve on it, but it's disappointing that the animation is so lacking.

Controls are MOSTLY responsive. Running and jumping around works really well. Once you get the hang of the controls, you'll be jumping and skipping through Mafia Town super fast. I say MOSTLY, because there are two issues I had... well, three, but two are focused around a single element: The homing attack. TECHNICALLY, if you are above a foe, you can press Y (on Switch) and you'll dive onto the enemy. You'll know you can do this whenever you see the button prompt pop up on the screen. It's not a quick time event, but a timed button prompt if you want to use it. There's a problem. Sometimes, the button prompt doesn't show up at the time you think it should. Sometimes it still works, but then sometimes it doesn't. It can lead to many instances where it seems like I should have dove on an enemy but I didn't or I dove when I feel like I shouldn't have. This isn't THAT much of an issue as combat isn't that big a deal and most of the time, it's never really a major issue. It didn't make boss battles frustrating, so that's nice. The bigger issue, is when they make that homing attack an aspect of the platforming. It's only done in one section of Alpine Skyline, and it was BY FAR the most frustrating part of the game that didn't involve the tight rope sections.
Speaking of the tight rope sections, this is the other control issue I had. Ignoring how the camera can ruin depth perception causing you to completely whiff on hitting the lines, there are still issues. You can jump on the ropes/lines. The more times you jump, the higher you go. That's all fine and good, they sometimes give you an electircal spark on some of the electrical lines to give you a reason to jump. My issue is that it fights the double jump mechanic. The first jump is very short, so it's pretty easy to get off back to back jumps on the line, no issue. But when you get higher, you want to try to time the jump so the next jump is higher. My brain is conditioned to press and hold the jump button on the way down so I don't mis-time the jump. Therein lies the issue. If you hit jump after jumping on a line, you do your second jump. If you don't let go and repress the button, you land on the line looking like a fucking moron. This is DEFINITELY a skill issue, but goddamn if it wasn't frustrating, especially when you have to deal with the irritating camera, jumping betwene lines and avoiding the shocks. Also, while you can just walk onto a line. you can't walk off a line, even if it looks you should be able to. You have to jump off the line. Super dumb. Also, there was a weird section in Alphine Skyline where I step onto the line, Hat Girl did the tight rope animation and then just fucking phased through the line. Had to be a glitch, as it was the only time I had that happen. Should have been easy to patch out, but it's there.

I've mentioned the camera. It fucking sucks. It's not late 90s 3D platformer or Drake of the 99 Dragons insanity (or worse... Batman Dark Tomorrow), but the camera was still a major source of frustration in some areas. In a perfect world, the camera would constantly aim in the direction that helps you perform platforming easily. It sure tries sometimes, but man it does a shit job. The Camera assist is supposed to be that auto cam that puts the cam in the best possible spot, but it moves FAR too much when you don't need it to, and it is not gentle even when you have the camera smoothing at very slow. Then, it doesn't help you in sections where you NEED it to give you a solid angle, forcing you to turn the camera yourself, but the assist will move back to a position it thinks you need it at. I turned that shit off for almost the entire game becuase it was ACTIVELY making it harder to play. I tried turning it back on for a certain section thinking it would help me but the moment I noticed the awkward movement, I turned it right back off. I do wonder if it would have helped me during boss battles, but outside of the excessively long battle against the Conductor, I never really had much of an issue with the bosses. So, since I have to manually move the camera, there are many instances during platforming where I have to stop and adjust the camera real quick in order to give myself a better angle, it can be irritating when it's a time sensitive jump. There are also instances where the game refuses to let you move the camera. Often it's when your back it to a wall. There's also instances where I'm trying to move the camera to get a wider view and a moving object crosses in front of the camera... except it doesn't, it forces the camera into Hat Girl's face, letting me see the dithering.... annoying. Finally... there is no first person free look. EVEN SUPER MARIO 64 had that shit in 1995. WHAT THE FUCK?! I would LOVE to be able to look at observe where I may want to go. This isn't an issue if I want to go down, but if I want to go up, I can't do that. The camera does not let me look up. I don't know why they decided that looking up was prohibated. Literally the only time you can look up is if you're wearing the default hat and you have a defined objective. (Default hat's ability is to look directly at an objective. That's literally it.)

Speaking off bosses, the boss battle against the Snatcher was probably the most enjoyable boss battle I've ever had in a video game. It didn't feel cheap (like the Conductor) nor too easy. If I ever play through the game again, I don't imagine I'll fear his boss battle. An issue I've seen from people is that there weren't enough boss battles. Not every chapter has one, which I found odd. The first boss battle was utter trash, too. Not hard, just not fun. Boring.

Luckily, any frustration is mostly mitiaged by a generous checkpoint system. There are two types of checkpoints, there's one where when you "die", you restart at that point. Then there's the "you fell from a long distance" checkpoints. You lose one heart and respawn at the location. I've found that you can kinda cheese the respawn location checkpoints. I never purposedly fell (except to do a full restart on an objective because I was low in health and didn't want to spend more time trying to beat a section with only one heart), but there were some instances where the game has you backtrack and if you fall at a spot, it throws you back to a checkpoint that was designed for when you're not backtracking.

There's an issue with the full restart checkpoint, and it's the last thing I have yet to mention in this entire review: Load times. Load times are abysmal for the year this game was made in. Supposedly this isn't just a Switch issue. For WHATEVER reason, when you "die" and load a checkpoint, the entire level needs to be reloaded. All the pons you picked up previously are reset (not in you inventory, mind you, you keep that shit). Because it needs to reset the entire level, the loading time take an age and a half, even if they were literally going to drop you right where you've been spawning for falls.

If you are to get the game, wait for it to go on sale on the Nintendo eShop or Steam (or whatever M$ and Sony have on theirs), and buy the DLCs separately. Do not buy the Ultimate Edition. It doesn't go on sale and all it does is add the DLC to the main game. DLC packs are 5 a piece. Steam has all of the DLC. Consoles are missing the Queen Vanessa DLC pack for whatever reason. You can also get the PS4 release which has the first DLC on the disc and is pretty cheap, and then buy the Metro DLC for 5 bucks.

I hope that if Gears for Breakfast makes a sequel, they improve all of the nagging issues with the game listed above. They made a decent and often enjoyable platformer, but it's rough around the edges at times, and unnecessarily frustrating in sections.

Now, I'm on to Super Mario Odyssey. I saw someone refer this game to a budget Super Mario Odyssey. So, I'm hoping the gameplay found in Hat in Time gave me a crash course in Odyssey's gameplay. And since I expect Nintendo level quality from the game, it should feel MUCH more polished.

Oh, Queen Vanessa's Manor was SUUUUUPER disappointing. It was too short, not scary at all, and Vanessa was easily gimped by the simple mechanic of opening a door and going into another room. I can understand they didn't want to make it too hard for the kids, but man, there was NO challenge in that section. The lead up to the manor was FANTASTIC, though. If you time it right, the manor can come into view just as 1:55 in this track hits like it did for me. OMG, it was fucking awesome. Shame the manor was a total dud. There has been no better lead up to a scene in a game that thematically rivals that of the trip to Queen Vanessa's Manor, and for the actual manor to be a total dud is so disappointing.



It was not that bad...

Edit: I hopped on Odyssey and found that they have first person view set to the right thumbstick click. So, I went back to Hat in Time to see if I made the game harder on myself by not making 100% there was no first person view. Well, right click doesn't do first person view. It opens the sticker wheel if you have the DLC. Pretty sure it did nothing before. I pressed all the buttons to make sure, there is definitely not first person camera... R is the only button that does anything camera related and it's to put the camera behind you.
 
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Smacktard

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I'm considering making a non-retro review megathread in the Gaming General forum. Maybe I can ask a mod to move this post there.
If you are to get the game, wait for it to go on sale on the Nintendo eShop or Steam (or whatever M$ and Sony have on theirs), and buy the DLCs separately. Do not buy the Ultimate Edition. It doesn't go on sale and all it does is add the DLC to the main game. DLC packs are 5 a piece. Steam has all of the DLC. Consoles are missing the Queen Vanessa DLC pack for whatever reason. You can also get the PS4 release which has the first DLC on the disc and is pretty cheap, and then buy the Metro DLC for 5 bucks.
After reading your review, I'm still holding out hope that the game gets a definitive physical release somewhere, with all DLC included. It's probably a fool's errand at this point. Maybe I'll eventually purchase it on Steam. But it doesn't sound like you had any Switch-specific issues with it, apart from a few jaggies. Thanks for the thorough review!
 
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