Super Tempo was more inconsistent. There were a lot of highs, but a lot of lows, too. There was WAY more text and reading in a mascot platforming game than I was expecting. The game also had way more variety than Tryrush Deppy. There was a shmup-controlled music quiz entirely in Japanese that was definitely... unique. Very frustrating for a non-Japanese speaker, but I eventually got through. There are a few other sections that are a real pain, too. In one section, if you choose the wrong elevator from a choice of three, you're sent back to the beginning of the stage and you have to spend about 10 minutes getting back to where you came from. Some annoying stuff like that. Bosses were really easy, though, and the last boss tube-style shmup was pretty fun and unique. Nice art style though, and some laughs: a waterfall you can't climb at the start of the game turns out to be an enemy urinating. Weird Japanese humor, but I'm here for it.