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Thanks for the callout Zell, I'll think about it. Just worried about not being able to really contribute no matter what side I'm on.I'm gonna be gone this whole weekend but I'm still trying. Get on in here.
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Thanks for the callout Zell, I'll think about it. Just worried about not being able to really contribute no matter what side I'm on.I'm gonna be gone this whole weekend but I'm still trying. Get on in here.
Yeah vash really fucked us over lol. What a kill shot though.I don’t agree with the attitude that there’s only one right way to do Wolf, I’m glad there is some variety. It’s okay to have a preference, though.
Some want no roles like FQ’s first game was, some want all the roles like Zell’s games. I’m interested in going back to a game with just a few roles though.
And I agree with Zell that if the wolves all have no roles but all the townies do then the wolves would get SLAUGHTERED. Even with all the wolves having roles, they’re about to be 0 out of 3 when this current game wraps up. I really liked this one though, I felt the balance was really great. Up until the five deaths last night I honestly couldn’t tell which team was going to win.
I don’t agree with the attitude that there’s only one right way to do Wolf, I’m glad there is some variety. It’s okay to have a preference, though.
Some want no roles like FQ’s first game was, some want all the roles like Zell’s games. I’m interested in going back to a game with just a few roles though.
And I agree with Zell that if the wolves all have no roles but all the townies do then the wolves would get SLAUGHTERED. Even with all the wolves having roles, they’re about to be 0 out of 3 when this current game wraps up. I really liked this one though, I felt the balance was really great. Up until the five deaths last night I honestly couldn’t tell which team was going to win.
Made me wonder how a game with no information after kills would go.I agree. This game felt more balanced, and the wolves played better and more aggressively. Using Confusion Nights 0 and 1 followed by everyone claiming seer was a great strategy.
Yeah I don’t see any reason why we can’t have multiple versions out there.I don’t agree with the attitude that there’s only one right way to do Wolf, I’m glad there is some variety. It’s okay to have a preference, though.
Some want no roles like FQ’s first game was, some want all the roles like Zell’s games. I’m interested in going back to a game with just a few roles though.
And I agree with Zell that if the wolves all have no roles but all the townies do then the wolves would get SLAUGHTERED. Even with all the wolves having roles, they’re about to be 0 out of 3 when this current game wraps up. I really liked this one though, I felt the balance was really great. Up until the five deaths last night I honestly couldn’t tell which team was going to win.
Sign me upok so i know Vol. 1 just finished but i wanted to go ahead and get this thread rolling because i know a ton of people who were interested in playing didn't get a chance to sign up for the first one. unlike the last game this one will have some more unique roles. sign-ups are going to be open for a while; i have a minor planned surgical procedure the 26th that requires an overnight hospital stay and i don't want to start Vol. 2 beforehand since it will probably run longer on account of i don't plan on capping the number of players in this one and i don't want to have to disappear for like 36 hours lol. i can't say with any certainty when Vol. 2 would start, but let's just say around the end of the month. this way people can also fully focus on Zell 17's upcoming game!
here are some of the unique townie roles we will have:
Seer: the classic. once per night, can PM me the name of any player and will discover that player's role, if any. if the seer targets someone who is also targeted by the wolves, the seer will instead learn the identity of one random wolf. if the seer targets someone who is also targeted by the Vigilante, the seer will instead learn the Vigilante's identity.
Vigilante: one of my favorite roles, the Vigilante has a supply of wolf-killin' bullets but also a heavy conscience. if the Vigilante successfully targets a wolf, the Vigilante can keep killin'. (might cap at three times, we will see). however, if the Vigilante kills an innocent, they won't be able to use their ability anymore and will basically be a regular townie for the rest of the game.
Doctor: another classic. can target one person per night to make sure they do not die. if their target is also a wolf target, the wolf target will remain alive but with scars indicating they were attacked by a wolf. so, they'll know, but no one else will. if the Doctor and the Vigilante target the same person...similar scars will let the person know they were shot. (the Vigilante will still lose their ability in this case.) the Doctor will even save a wolf, given that they'd be none the wiser. if this is confusing don't worry hopefully it doesn't happen
Polycule: i've seen this role group as, like, Masons in other games but come on this way is way funnier. depending on how many players we have this is a group of 3-5 townies who all know each other to be definitively townie. they have no real powers beyond this apart from loving each other very deeply. if they are executed or otherwise killed, their role will only be shown as Townie.
Somnambulist: a very fancy word for sleepwalker. this person cannot be targeted by anyone during any night phase, except the seer. anyone who targets them will learn their role.
Tycoon: having recently come into a great deal of wealth, the Tycoon can bribe the executioner to break a tie. if they die, tie-breakers will be settled in the same way they were settled in the previous game. added wrinkle: if the wolves kill the Tycoon, they gain access to the money and they gain the ability to break ties
Alchemist: this person ain't going down without taking someone with them. the alchemist has been imbibing poisons not lethal enough to kill a human but definitely lethal to anyone of the lupine persuasion. if the Alchemist is targeted by the wolves, one random wolf will die during the following night phase.
lastly, the wolves will be pretty straightforward although there will be one Alpha Wolf. they will be able to make one kill in addition to the regular wolf kill during any one night of their choosing. however, they're also doomed if they target the Alchemist, so be careful!
i may add more as i come up with them, and am also down for feedback! anywho please feel free to join, Vol. 1 was a hoot
Committed players (14):
- shortkut
- Fool's Requiem
- VashTheStampede
- Ryan!
- Warp
- Tommy Boy
- Cole
- Ants!
- Zell 17
- Olga
- Jawneh
- Benzine
- Alu
- Holly
After a few of zell’s games, I think a lot of us want to start with Day phase instead of nighti think 24 hours for a day and 12 hours for a night will be what i go with.
also i’m still in recovery mode but since one of zell’s games just wrapped up i think i’ll plan to start this with a night phase sunday afternoon leading into the first day phase monday morning!
I'm on vacation starting Monday morning. I'd still participate in the game, but I'm not going to be able to inflate post counts with my tomfoolery. Apologies in advance for fewer Ralph Wiggum sightings.i think 24 hours for a day and 12 hours for a night will be what i go with.
also i’m still in recovery mode but since one of zell’s games just wrapped up i think i’ll plan to start this with a night phase sunday afternoon leading into the first day phase monday morning!
I’m good with thisWould anyone be interested in 12 hour day and night? Or day isn't a big deal because of skip?
As long as there’s no penalty other than looking suspiciousI worry about only 12 hour phases because of our time zone spread.
You guys are wrong, though .After a few of zell’s games, I think a lot of us want to start with Day phase instead of night
Let's just send your RNG to the shop for fixing and not have 4 seers a game, then we're fine.You guys are wrong, though .
The real reason for night to be first is because the wolves need to be able to make plans. Much harder for the wolves to make a coherent plan when shit is already flying around in a 1k post thread.
So make no actions on night 0You guys are wrong, though .
The real reason for night to be first is because the wolves need to be able to make plans. Much harder for the wolves to make a coherent plan when shit is already flying around in a 1k post thread.
She said no limit in this game I believe.Oh there's a limit to how many people?
It’s supposed to be a game based off of information and misinformation. With no night 0 there’s no information. What’s the point of a day phase where nobody will vote because there’s a fool?So make no actions on night 0
I agree with this. Doing day phase 1st seems like a waste, it’s just a protracted argument about whether there should be any vote at all.It’s supposed to be a game based off of information and misinformation. With no night 0 there’s no information. What’s the point of a day phase where nobody will vote because there’s a fool?
You'd be surprised the number of wolves that got outed on OG GW on Day 1 with no Night 0 due to behaviour reading.I agree with this. Doing day phase 1st seems like a waste, it’s just a protracted argument about whether there should be any vote at all.
My two cents is that this is basically the problem, yeah.It’s supposed to be a game based off of information and misinformation. With no night 0 there’s no information. What’s the point of a day phase where nobody will vote because there’s a fool?
Well that’s why the medium role exists, right? They can still participate in dead chat and potentially get revived.My two cents is that this is basically the problem, yeah.
The argument for Night 0 is that that's the only way to get information, else we're functionally just shitposting.
The argument against Night 0 is that it deprives someone from being allowed to play, which does kind of suck.
A compromise solution, then, may be to not allow people to die on Night 0 - but to have a series of actions that are made public. It's... tricky, but I'm thinking if not actual Role Actions, perhaps a (very) brief questionnaire? I mean still functionally shitposting, but in a potentially constructive way?
I don't know, it's Saturday and I've been out of bed for like 20 minutes. Just a thought.
Me, Coleman, and Fool slaughtered you guys in FQ’s last game.You'd be surprised the number of wolves that got outed on OG GW on Day 1 with no Night 0 due to behaviour reading.
True, true.Well that’s why the medium role exists, right? They can still participate in dead chat and potentially get revived.
Unless the medium dies n1 of course. Then the evils have a big leg up.Well that’s why the medium role exists, right? They can still participate in dead chat and potentially get revived.
I have no idea what happened that game because I wasn't in it. lolMe, Coleman, and Fool slaughtered you guys in FQ’s last game.
No Power Roles, just vanilla townies. With Cole as one of the wolves.I have no idea what happened that game because I wasn't in it. lol
Despite Fool getting a hard time lately for being bad at the game, he had absolutely ZERO suspicion right up to the end, and that game started without a night 0. And not a single wolf was caught. How’s that for behavior reading?I have no idea what happened that game because I wasn't in it. lol
And honestly even if you spotted us a wolf or two we still probably lose.Despite Fool getting a hard time lately for being bad at the game, he had absolutely ZERO suspicion right up to the end, and that game started without a night 0. And not a single wolf was caught. How’s that for behavior reading?
a) First you have to be good at behaviour readingDespite Fool getting a hard time lately for being bad at the game, he had absolutely ZERO suspicion right up to the end, and that game started without a night 0. And not a single wolf was caught. How’s that for behavior reading?
I knew you were guilty before the game even started. Don’t give yourself too much creditMe, Coleman, and Fool slaughtered you guys in FQ’s last game.