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giving every townie a role is dumb too.Your face is dumb!
Nah, it's just about balance. If the villagers all have roles and the wolves are just wolves then they'd get slaughtered every game if the town has any clue at all.
It's a magical village!giving every townie a role is dumb too.
This. Three or four big roles are good. A Seer that can identify people. A Protector role. A Vigilante role that can take anyone out at night. Maybe some person out for themselves.giving every townie a role is dumb too.
Not always. The wolves know each other so they can vote in a block if needed or try to subtly divert suspicions from their teamYour face is dumb!
Nah, it's just about balance. If the villagers all have roles and the wolves are just wolves then they'd get slaughtered every game if the town has any clue at all.
yeah. wolves have inherent advantage. they don't need roles for balance
okay, I'm not trying to sound arrogant. but two evils are dead becsuse of a chain of events I started. Holly only outed herself because the rules were confusing and she mistakenly identified me.So for the setup we have now the town wins around 65% of the time. That's talking over hundreds of thousands of games. This town is a little less experienced with everyone having roles so I don't expect it to be THAT easy. But the town definitely has the advantage. I mean look at how the game is going so far, 2 evils are dead and the one dead villager was basically a complete suicide.
I cant really discuss further without affecting the current game. But we can afterwards.okay, I'm not trying to sound arrogant. but two evils are dead becsuse of a chain of events I started. Holly only outed herself because the rules were confusing and she mistakenly identified me.
none of that would've happened.
I think past numbers are statistically irrelevant when it depends heavily on who is playing and how familiar they are.
no wolf game, no matter the structure, is ever going to be 50/50. as Vash put it, asymmetric balance. town has the numbers, wolves have the knowledge. without roles at all, the wolves have a bit of an advantage. with a few of the right roles for the town, it gets the balance closer and I think that's the sweet spot.
giving everyone a role just makes the game unnecessarily convoluted.
it takes it from less of a skill game of deduction, to an exact science like what is happening in your games.
some members of the town SHOULD feel helpless and along for the ride.
not to mention when you're playing with a (roughly) same group of people, the balance swings drastically.
what if some one like shortkut, or you, or myself had a super powerful townie role, and the wolves kill us night 1 "just because it's shortkut", the entire game shifts heavily in their favor.
if the wolves kill me, they are guaranteed to kill a role.
"well someone could protect you because you're valuable"
and the wolves just have a super kill they can wipe me AND some one else out night 1.
statistics don't mean much if the same core of people are in every game
I have a historically high success rate in wolf games, and that's from past experiences
I’d like to think I played a role by investigating antsokay, I'm not trying to sound arrogant. but two evils are dead becsuse of a chain of events I started. Holly only outed herself because the rules were confusing and she mistakenly identified me.
none of that would've happened.
I think past numbers are statistically irrelevant when it depends heavily on who is playing and how familiar they are.
no wolf game, no matter the structure, is ever going to be 50/50. as Vash put it, asymmetric balance. town has the numbers, wolves have the knowledge. without roles at all, the wolves have a bit of an advantage. with a few of the right roles for the town, it gets the balance closer and I think that's the sweet spot.
giving everyone a role just makes the game unnecessarily convoluted.
it takes it from less of a skill game of deduction, to an exact science like what is happening in your games.
some members of the town SHOULD feel helpless and along for the ride.
not to mention when you're playing with a (roughly) same group of people, the balance swings drastically.
what if some one like shortkut, or you, or myself had a super powerful townie role, and the wolves kill us night 1 "just because it's shortkut", the entire game shifts heavily in their favor.
if the wolves kill me, they are guaranteed to kill a role.
"well someone could protect you because you're valuable"
and the wolves just have a super kill they can wipe me AND some one else out night 1.
statistics don't mean much if the same core of people are in every game
I have a historically high success rate in wolf games, and that's from past experiences
Teamwork!I also like to think I played a bit of a role giving a guaranteed protect
I think @Fool's Requiem prefers he/him pronounsI'll consider joining, but only if the current game is finished first. Every game has to have a village idiot with egg on her face.
I’d like to think I played a role by investigating ants
yeah, I'm not saying it was just me. I'm just saying zell thinking "look at how this game is going" as evidence the wolves don't have an advantage is silly.I also like to think I played a bit of a role giving a guaranteed protect
No, you’re just a jerk who doesn’t like sharing credityeah, I'm not saying it was just me. I'm just saying zell thinking "look at how this game is going" as evidence the wolves don't have an advantage is silly.
you shouldn't be so hard on yourself. I made a mistake regarding rules earlier in the thread that effectively lead to the alliance between shortkut and I.I'll consider joining, but only if the current game is finished first. Every game has to have a village idiot with egg on her face.
you shouldn't be so hard on yourself. I made a mistake regarding rules earlier in the thread that effectively lead to the alliance between shortkut and I.
you making the mistake about the solo witch looped you in.
and BY OUR POWERS COMBINED
we killed two enemies of the town.
I understand that, but same as always, any one of them could be getting played and it makes it all irrelevant.My issue (besides balance, which would push the already considerable town advantage higher) is that it would inevitably lead to one strong player essentially being able to play multiple roles by telling other players what to do. Everybody's got to do their own homework here, even if collaboration would increase the scores.
Of course, plans can still be made in public, but the downsides are obvious.
Yeah I'm kinda also in favor of the PM thing. There's no guarantee a Wolf didn't get someone to trust them and let them in to infiltrate and start taking out key roles in the game. I'm sure it's happened in some of the old Wolf games on the OG forum. You can always be being lied to. In fact it's safe to assume everyone is lying.
I disagree with this but will respect itIt allows villagers who are confirmed (say, those who have been revived or gunner/priest who has shot) to conspire without fear. They would become as strong as the strongest player in that group.
Weaker players need to be able to stand on their own and potentially make mistakes.
I think you just make your own threadSo where can we sign up to RUN a game eventually?
So where can we sign up to RUN a game eventually?
yeah I disagree with that too.It allows villagers who are confirmed (say, those who have been revived or gunner/priest who has shot) to conspire without fear. They would become as strong as the strongest player in that group.
Weaker players need to be able to stand on their own and potentially make mistakes.
so no role claiming, but outside discussion?so, couple things. first, i finally updated the first post with all of our prospective players. there are still no plans to start any earlier than July 28, so there is still plenty of time for others to join and for zell's game to wrap up.
second, here's the tradeoff. my games will always have an explicit No Role Claiming rule, of course, but i can't and don't want to police anything happening in DMs. i think we can all follow the No Screenshotting honor system. if you get played, you get played. them's the breaks.
my thing is that part of the fun of wolf games is that sometimes you can't do anything with information until after you lose a resource. Player A claiming Seer and accusing Player B of being a wolf is boring. Player A being suspicious of Player B from a very early stage and then getting killed revealing their identity as the Seer makes for a much more compelling and high-stakes game
that said i might also add some wolf unique roles to adjust for some balance. i might borrow Shaman, we'll see
Weaker players need to be able to stand on their own and potentially make mistakes.
I'm gonna bow out of this game. good luck all.
Please play? I missed sign ups for the other one and want the chance to play on the same team as you.I'm gonna bow out of this game. good luck all.
I'm in! I'll be off work during your game so it works out perfectly.
Inactivity is a clear sign you’re a wolf trying to lay low and avoid suspicion
I'm gonna be gone this whole weekend but I'm still trying. Get on in here.I'm very on the fence about this.
I want to sign up and play - but I also won't be around a lot the next 3 weekends.
Certainly not enough to keep up with 1000 posts.