I do, I do I do-oooooo! But Nac doesn't love orange soda though.You should probably have grander designs for your dudes by now!

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Everyone stop what you're doing! It's happening! GW's own Alu is having a baby!! Come and congratulate him here: Need some help identifying this picture.
We're so happy for you, Alu!I do, I do I do-oooooo! But Nac doesn't love orange soda though.You should probably have grander designs for your dudes by now!
I just want to clarify that Moonsprout is def a bard. A really shitty bard, but a bard nonethelessConsidering I'm going to give Smacktard a respec to redo Moonsprout how he wants anyway... I had a thought...
Moonsprout doesn't really... Bard. He's not been that into the performance of it all, so much as the beauty of nature and tripping off of whatever he can find.
As far as I'm feeling, Moonsprout wants to be a druid. He's hung around Short Order enough to pick up some tricks and appreciation of nature, and now the spirits have reached out to him. This is also reinforced by my feeling that Moonsprout wouldn't give a fuck about colleges and would think they're part of the establishment.
So at least for now, Moonsprout is a Bard 2 / Druid 1.
FYI there is literally a mushroom druid.I just want to clarify that Moonsprout is def a bard. A really shitty bard, but a bard nonethelessI'll try to find some time to respec... Can you just give me a QRD of what to respec?
A few posts back I summarized the bard colleges. You'd need to pick one of those if you're just sticking bard.I just want to clarify that Moonsprout is def a bard. A really shitty bard, but a bard nonethelessI'll try to find some time to respec... Can you just give me a QRD of what to respec?
Mote of potential specifically, it just boosts your Bardic Inspiration.I'm not sure I understand the mote of potential thing? What's its benefit?
College of creation makes sense for Moonsprout. The idea of him trying to make rocks and trees learn to sing is very Moonsprouty.
There's another school that sounds a bit like it fits him. College of Lore, after the Attenborough stuff, although the part that most caught my eye was the part where the people in this college often sing sarcastic songs about authority figures. Moonsprout is very anti-authority.
Take Moonbeam.I've only picked out one new spell so far, but it seems I've lost a cantrip (though I gained two permanent spells). I need one more spell and then to see if I want to subclass or go straight druid (leaning toward straight druid since his goal is to become a normal druid again)
Yeah, they'd all share the same bonus action requirement, so they don't really work to overlap.I had always intended to go Battle Smith at rank 3... but early on, I went more with the ranged because it was hitting better and I didn't have the AC or avoidance to really stand toe to toe in melee. I STILL think I'm gonna go Battle Smith but Artillerist seems to be more in line with the ranged stuff my character has been doing. But the idea of having a mech wolf pet that is a great defender for ANYONE melee...
That's a tough choice for me...
Plus, they both get Shield, which feels OP as fuck. I'm torn. But if I go Battle Smith, I need to create a martial sword of some kind to really rake in the damage.
@Ben - I think I know the answer to this, but I'll ask anyway. Ur'kokk becomes essentially useless to a Battle Smith, right? Actually to either. Because I have to use a bonus action to make Ur'kokk, the guardian OR the cannon do anything, having a guardian AND homunculus they can't both attack in a turn, right?
Not really an off tank. The guardian would make any attack against ANY of the melee fighters (Zesty, Aims and Nac all would be up close) be at a disadvantage.Yeah, they'd all share the same bonus action requirement, so they don't really work to overlap.
Honestly the turrets sound more useful. You can do damage, up close, at range, and "heal" with it. That seems a bit more useful than... An off tank? Do you really need that?
I mean, I get both, I believe. Shield is the lure, honestly. it feels super powerful. It's a reaction, triggers on an attack and gives +5 AC until my next turn. It's really useful. Neither Heroism nor Thunderweave are spells I'd expect to use, honestly.OK, so more debuffing... Fair, I guess.
Though Moonsprout also has Heroism so there's overlap there. You could take Thunderwave for lulz.
I don't think it's supposed to GIVE you tools in your inventory. It makes them in a place. So you're like, making a workbench, and it'll go away when you are done.I don't like putting 4 posts in a row here, but I wanted to summarize my changes for @Ben and anyone else that cares to know.
The only thing I'm unsure of, is I have The Right Tool for the Right Job, which says I can use my Thief's Tools to create another set of tools that last till I use the spell again. I'd like to create Tinker's Tools, but I can't see how to do it on D&DB. So, for now, I've just added a set of Tinker's Tools to my inventory.
- I chose Battle Smith and created Boltzmann, my Steel Defender. He's going to take on the shape of... what else but a metal Wolf. I'll let Ben get creative with his imagery.
- For my level up cantrip change, I've dropped Poison Spray and added Green-Flame Blade. Add a little AOE damage if I'm going to go melee.
- For my level up Infusion change, I've dropped Mind Sharpener and added Enhanced Weapon.
- I've dismissed Ur'kokk (RIP), so that I can enchant a melee weapon. Until I've found/bought a sword, I've put this on my dagger.
Oh, totally misread that then. I'll delete from my inventory in a few then. I'll have to use it before a long rest I suppose then. Until I buy tinker's tools anyway. I only saw "it goes away when you cast the spell again" so I assumed permanent. But that makes sense what you're saying. That they would be permanent in that spot until cast again.I don't think it's supposed to GIVE you tools in your inventory. It makes them in a place. So you're like, making a workbench, and it'll go away when you are done.
You can. It comes from infernal legacy.Another question @Ben - I just noticed I have Hellish Rebuke which seems to be a second level reaction spell. I am NOT able to cast this as yet, because I haven't got any level 2 spell slots, is that correct?
EDIT - For this, I've discovered Hellish Rebuke is a powerful tiefling 3rd level ability. It's once per long rest and is castable to it's own separate spell slot irrespective of the 3 I have per long rest. It's also silly powerful dealing essentially a reaction damage on something that attacks me to the tune of 2d10 damage when it fails a DEX saving throw, or half that if successful.
I love the options. And the abilities they have are right up my alley. I wish I was more creative for inventions. Thank goodness Ben is.Man, artificers sound complicated lol. And here I am with one button to rage and then right-click to attack-move.
Ez.
Though I've been trying to craft something fun for Aims in terms of a second class, but other than more single minded melee nonsense from fighter I got nothing I like. But I also haven't hit the books yet. I'm perfectly fine with how things are now until lvl5. Maybe even do 6. Gotta do some more reading.
((I do keep remembering that I needed to do the google thing...))I love the options. And the abilities they have are right up my alley. I wish I was more creative for inventions. Thank goodness Ben is.
((I do keep remembering that I needed to do the google thing...))
Google goggles.![]()
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Same thing, amirite?!![]()
To be fair, I've purposely avoided picking spells with material components. I've ignored them myself because the materials I haven't seen yet. The exception being the poison spell that needs the rotten food (that I still have, but I've never cast that spell).Man... I really gotta make a decision on the spell components, though... I've kinda just let you guys get away with not following the material components to the letter, but I imagine those are there in part to make really strong spells harder to cast. I don't know that I should just forego materials entirely. Seems for a lot of it you'd have to go out of your way to find the stuff needed, though.
Cool.I have a bit of downtime so I'm trying to respect for LVL 3... I removed vicious mockery and replaced it with Friendship as a spell... I also should have access to Cutting Words from College of Lore, but I'm not able to add it as a known spell.
I was also thinking for characterization/backstory, my "College of Lore" was really only a "College" of Lore, and more of a free-spirit nudist hippy commune that lived in harmony with nature.
More on the "or something" part. I got a good idea how this thing manifests itself.A half-orc barbarian who's suddenly part werewolf or something.
You should let me know, at least in DM. That way I can get ahead on the dozens of attempts it takes to get a cool AI result.More on the "or something" part. I got a good idea how this thing manifests itself.
I think the only spell of mine I cast with a component so far is ice knife, and that just needs water. We've been basically surrounded by water, and I assume we tend to have water with our rations.Man... I really gotta make a decision on the spell components, though... I've kinda just let you guys get away with not following the material components to the letter, but I imagine those are there in part to make really strong spells harder to cast. I don't know that I should just forego materials entirely. Seems for a lot of it you'd have to go out of your way to find the stuff needed, though.
Not gonna get a complaint from me. I love what you've done with it. Steampunk fits Zesty's style well, and I kind of thought of the steel defender as a robocop in dog form, so this is awesome to me! I mean, you had to know I was going to go wolf with the look.Hey @Jon. I went a little more steampunky with it, but one of the early versions of Boltzmann that I got came out looking more or less like Robocop.