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Multi Watcha playing?

Rachel

No Problem Here
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Nintendo has a sale right now for co-op games. We bought two, a brain academy one and another one that has 51 board games/card games/billiard room games. We love both a lot as a family and they are both well made. We'll probably load up one when the grandparents come over.
 
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Based on limited viewing, it looks surprisingly polished, as if they realized they could just take what worked from previous entires and automatically included it in the game from the start instead of having to spend multiple years fixing it.

That said, I don't think I want to invest in multi-player only games anymore. I already have hundreds of games that I need to play, some that will suck up a lot of time. Many MP games require a significant time investment to play well enough to feel like you're having fun. One of the things I like about fighting games is that I DON'T need to invest time into actually getting good enough to bear humans. You can just play the AI.

Battlefield doesn't support bots and the mods used for old games aren't all that great.
I mostly agree, but I usually make space for one or two multiplayer games. I don't know if I'll buy it, but I've enjoyed what I've played a lot. I don't think this game in particular will demand too much time.
 

Fool's Requiem

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Wolf Players
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Tears of the Kingdom update.

I like weapon fusing. I can't wait to be comfortable fusing better parts to the weapon. And first I thought it was a "hur hur, let's fuse two sticks together to make one big stick." It is nice that when it breaks, it only breaks one of them, kinda extending the longevity of a weapon. I don't know when I noticed that I could fuse items in my inventory to my weapon, but once I did, I understood the system and the reason why EVERY weapon except for bows is decayed.

I like how you can also attach items to arrows. I don't like how you have to do it for every single arrow, though.

Disappointed that attaching shit to shields is akin to just supergluing the item to the shield. They don't do anything special, like how weapons are transformed when you fuse them with amber...

I like how Chuchu jelly ACTUALLY has a purpose now. Instantly realizing I can just toss the blue/water jelly on the sludge to clean it off things felt good. Not knowing how I was supposed to figure it out besides "hmm, I what what happens if I do this?" does not inspire confidence. Would have helped to noticed the poor Zora guy lying right behind me covered in sludge when I approached the tower. He would have mentioned needing water...

I DO NOT like how they kinda push you towards going to Rito Village. In BOTW, they gently guide you to Kakariko Village and then Hataro Village before sending you off to handle the Divine Beasts in whatever order you choose. Sure, the Zora domain was the easiest because it's right there and doesn't require any specific status changes to make it there (though having some kind of shock protection would certainly help).

In TotK, you pretty much want to go in the Rito Village direction. Half of Lookout Point is talking about Rito Village and the fact that you should be prepared. You'll meet Impa on the way. She helps you learn about what the crop circles are supposed to be. It's how you get started on the newspaper quest that helps get you access to Great Fairies. Its also MUCH easier.

I chose to go towards Zora, Kakariko Village and then Hataro. Getting to Zora was cake, I used the towers to basically bypass mass amounts of space. But knowing I was kinda weak with only 4 hearts and a sliver of extra stamina and finding myself running out od arrows AND bows, I stopped fighting enemies. It was fine until I got to the Zora mini-boss that pops up after you figure out the very cleaver fish in the side puzzle. I got instantly destroyed on the first attempt. Second attempt I figured it out, but I realized I needed to farm more before I attempted to handle whatever was in the sky creating the sludge. So I went to Kakariko fiddled around there for a bit, fell into a massive hole where the original Great Fairy was trying to chase a dragon part, wandered around for a couple hours, resurface, tried to go to Hataro. The gate is guarded by NUMEROUS foes I was NOT equipped to fight. Sure... I could have just climbed the wall and whatnot, but I realized that the game does not want me to be there that early, even if you need to get to Hataro to upgrade the Purah Pad. Rito was cake. The enemies leading to it, and the final boss, all easy. It takes a little bit to get up there, but it was not hard. Nor was the boss, though if I had been low on arrows, I would have been fucked, which is probably not a good thing.

It seems to me that Geurdo is supposed to be last. Goron, second, and Zora third. Soon as I got back to Lookout after finishing the Rito section there's a Goron and a Hylian waiting at the entrance to the Emergency Shelter who briefly mention it and the restaurant that is opening up, as well as it being easier for Hylians to travel to Death Mountain, making it suuuuper clear where the game kinda wants you to go. Gerudo being last seems obvious as Ganon is clearly one of them.

The Depths are pretty empty. The uniqueness dies down once you realize there isn't much and that anytime you fight an enemy, you have to avoid taking damage as much as possible because the damage received from them can't be revealed until you go to the surface, eat food that specifically cures the curse or whatever, or you hit up a lighttree. There are no Koroks, no shrines. The Yiga clan is there though. They're as easy to dispatch as they were in BotW. Yiga Clan has to be this series' joke enemies. Thanks for the naners, guys.

Sky area is more interesting. Enemies are repetitive, though.

I died a lot more dumb deaths in this early stage than I did in BotW. In BOTW, I died because I didn't expect enemies to be capable of OHKing me. It TotK, I keep trying to do shit that I was doing in BotW because of the amount of hearts and stamina I had at the end. Hinox's are easy, though. First one I fought I made it through no damage taken.
 
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