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VTS Mafia The Morgue (Game 1)

Acolyte Players

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We think that because of the double kill night zero and canadaguy never thought it was important to mention that the second kill was him!
I mean at this point the thought should be Vigilante, since there's no reasonable way that the good lawyer released FQ. Although that would be funny as hell.
 

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With the polycule tone in FQs game, it was so over powered, even though we didn't have abilities beyond that.

Granted it took longer to establish, we eventually formed another polycule group, but with abilities. Game breaking

#notvash'sfault
In Day 2 of that game I was like "how did a bandwagon form on me so quick!?", then I remembered the polycule.

Ah that game - where I never should've lived.
 

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Schitts Creek Yes GIF by CBC
 
Role: Night shift boning room worker: awake during night, can't be killed. sleeps during the day. if woken by being mentioned, they will kill whoever awoke them.
That actually is interesting. Maybe can only submit their "night" actions during the day, and their "day actions" during night. So whatever actions they're making is based off of a day cycle's info behind
 

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Role: Ghost, normal townie but when they die they hang around and can chat and still vote. Can only talk in scary voices while dead or starts dead next game too.
Ghosts: team of 3 who have the goal of dying. If all of them are killed before the wolves are lynched or town is killed off, they win.

Basically a team of fools.
 

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I like Zell's games but I would like to play some that aren't so heavily role based.
I felt like this until I played that last version of FQ's game. OG GW had limited role ones constantly and were great. For whatever reason, activity seems better when there's a lot of roles.
 

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Maybe I'll have items in my game which are discovered by certain events are done. Like a bell that you can ring, and you don't know what will happen, but it'll be great.
I like it.

Also, have something like:

The Boomerang: like most things Australian, it's kind of weird and most people don't know how to use it. When you throw it there's a 50% chance you hit your target, a 25% chance you hit a random player, and a 25% chance you hit yourself.

I dunno. Just gotta make fun of Australia.
 

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People are definitely more invested when they have a role. Next round of this one will likely have most if not all players have a role even if a lot of them are very situational.
Guy Who Was Shot Way Too Much in Robocop: if the vigilante shoots you they need to unload 3 days worth of bullets to finish the job. They cannot kill again until that time has passed.
 

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