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The Agency Day 2

Execute - 8 vote needed

  • Alu

    Votes: 0 0.0%
  • Ben

    Votes: 0 0.0%
  • Benzine

    Votes: 0 0.0%
  • Christina

    Votes: 0 0.0%
  • dimmerwit

    Votes: 0 0.0%
  • Fool's Requiem

    Votes: 0 0.0%
  • Jawneh

    Votes: 0 0.0%
  • Jon

    Votes: 0 0.0%
  • Kat

    Votes: 0 0.0%
  • Quagmire

    Votes: 0 0.0%
  • Smacktard

    Votes: 0 0.0%
  • TD

    Votes: 0 0.0%
  • Tommy

    Votes: 0 0.0%

  • Total voters
    18
  • Poll closed .
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Thoughts on the Oxford comma?
Star Wars Disney Plus GIF by Disney+
 

TD

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@TD or @Jon answer the man
Uh.

Here's my notes again.

Alu (Detective), Benzine and Zell are not on the same team; Jon and shortkut are the same team
Ben (Priest), Fool's (not mob), Vash Good
dimmerwit (Informant), Jawneh is Good, Kat is Good
Smacktard (Priest), Zell Bad, Vash Good

- Jawneh claims to have sent a gun to Kat
 
Uh.

Here's my notes again.

Alu (Detective), Benzine and Zell are not on the same team; Jon and shortkut are the same team
Ben (Priest), Fool's (not mob), Vash Good
dimmerwit (Informant), Jawneh is Good, Kat is Good
Smacktard (Priest), Zell Bad, Vash Good

- Jawneh claims to have sent a gun to Kat
And canadaguy super dead
 
I haven't been able to read the thread because I've got to go to cricket and all that, but I'd just like to say again that the partners should reveal themselves.

Yes, you might want to leave yourself as a target to find a singular killer, that's fine and will help us net a kill - whenever that might happen, if it happens.

But, if you role claim now, we get the info. Many things will likely happen, but the two main things in my mind are that either two other people are going to claim partners, or no one will challenge you. Either way, we've either started really limiting the places the mob can hide, OR we've pulled up TWO potential bad guys - because both would have to be bad guys, mob specifically, to pull that off. So, I don't think they will.

We've had many people make seer type claims, revealing people as being on a team or being as good. If you are one of these mentioned people, that could help to give leans on the more legitimate seer claims. If you're not any of the claimed people, I think it still helps with some implied info - sure, more info needed, but we'll get that very soon overnight.

And, they aren't going to kill you. Less hiding spaces for mob, immortality for you... Easier seer reads...

I'm not really phased though, I think the town is comfortably ahead. Just wanna make sure I'm trying to win though.

Wish me luck for cricket, I'm tired and we're playing against some cunts.
 

shortkut

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I haven't been able to read the thread because I've got to go to cricket and all that, but I'd just like to say again that the partners should reveal themselves.

Yes, you might want to leave yourself as a target to find a singular killer, that's fine and will help us net a kill - whenever that might happen, if it happens.

But, if you role claim now, we get the info. Many things will likely happen, but the two main things in my mind are that either two other people are going to claim partners, or no one will challenge you. Either way, we've either started really limiting the places the mob can hide, OR we've pulled up TWO potential bad guys - because both would have to be bad guys, mob specifically, to pull that off. So, I don't think they will.

We've had many people make seer type claims, revealing people as being on a team or being as good. If you are one of these mentioned people, that could help to give leans on the more legitimate seer claims. If you're not any of the claimed people, I think it still helps with some implied info - sure, more info needed, but we'll get that very soon overnight.

And, they aren't going to kill you. Less hiding spaces for mob, immortality for you... Easier seer reads...

I'm not really phased though, I think the town is comfortably ahead. Just wanna make sure I'm trying to win though.

Wish me luck for cricket, I'm tired and we're playing against some cunts.
It’s likely either Kat and Jawneh or Kat and Christina
 
"At night, can install a booby trap at a players house. Explosives won't be ready until the next night. Can choose to move the trap during the night, but again, explosives won't be ready until the next night. Booby trap will persist if the Explosives expert dies."
Definitely wanted a beast hunter type power with the delayed choice. Makes sense the trap would remain until after the player dies.

Since it's not the player themselves providing protection, but their trap, correct, would be immune to hitman
 

Jon

Diplomatic Immunity
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literally, this entire game is about local allowing the beast hunter trap to persist after death

Definitely wanted a beast hunter type power with the delayed choice. Makes sense the trap would remain until after the player dies.

Since it's not the player themselves providing protection, but their trap, correct, would be immune to hitman

Ok, so, i get it and all...

but the trap is in a players house... so, does it just go off? Is it triggered? When it persists, is it someone visiting that person that triggers the trap? If the house is booby trapped, does the occupant die?

IT FEELS SO AMBIGUOUS!
 
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