Campaign Stormwreck Isle; The Forgotten Clifftop Observatory (1-4)

Part 4 - The Forgotten Clifftop Observatory
DM Screen | Initiative | Map


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MAP:

THE STORY SO FAR:


THE QUEST:
  • Investigate the abandoned Clifftop Observatory.
  • Find out what happened to Aidron.





THE LOCATION:

THE PARTY:
Aims'Orreh
Level 3 Beast Path Barbarian​
Nac
Level 3 Drunken Master Monk​
Moonsprout
Level 3 Lore 'College' Bard​
Short
Level 3 Arctic Circle Druid​
Zesty
Level 3 Battle Smith Artificer​
aimsorreh.pngnac.pngmoonsprout.pngshort.pngzesty.png

ITEM GLOSSARY:
ImageNameValue (per) copper.pngsilver.pnggold.pngWeight (per)Description
file-pVmgHgYEB9YKYx2GtAASY75F.png
Wind Spore Mushrooms
30 gold.png0.06 lbsA rare fungus with a unique magical property. When a creature squeezes a wind spore mushroom's cap, it releases a small cloud of spores. For 1 hour, the creature doesn't need to breathe, as the spores provide it with oxygen.
file-moYw6GogFv7wpuA90IyNwKTo.png
Obsidian Chunk
10 gold.png1 lbAn uncut opaque black gemstone.
file-D8FV3REG53vwt44CZPF5gFDU.png
Heart Cap Mushrooms
30 gold.png0.2 lbsThese mushrooms bear an unsettling resemblance to human hearts.
file-qdHIQqxCkWhZME6ymOpQj50s.png
Potion of Healing
50 gold.png0.5 lbsThis potion's red liquid glimmers when agitated. You regain 2d4+2 hit points when you drink this potion.
file-Wvp782vE4qJWR2QTy1tcpOXR.pngA Fine LuteThe guy at Guitar Center told me this was the best one.
file-qUiTfpHVb3SLLXv10Ep2Xyya.pngBoots of ElvenkindWhile you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
file-EF5LK9mU1tyc9CrzMQNFhGQq.pngSpell Scroll of CommandThis scroll can be used to cast the spell Command once, without requirement for components or a spell slot, as long as this spell is on your class spell list.
file-LVnezJxtbEHmlCxy9bTYz2rS.pngBeany-BjörnThis is a harness sized to carry a halfling, or a child, but what's the difference?


THE STORY CONTINUES...
 
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OP
D&D Character

Dungeon Master

Stoned Guardian
((**Gives an artificer a way to manipulate space/time**

**Artificer manipulates space/time**

**Is surprised the artificer manipulated space/time**

:link))
((
Surprised Meme GIF
))
 
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Moonsprout Beandirt

Connoisseur of fine video games
Feeling particularly alone -- even in the company of Owlybeary -- Moonsprout listens attentively to the rain thudding outside, relishing its melancholy, rhythmic beating. He strokes Owlybeary almost meditatively, thinking no thoughts, but letting the mood of the storm envelope him. From the plodding rain, a consistent beat seems to arise, as the rains lash harder and then soften in a rhythmic pattern. Moonsprout removes his mother of pearl lute from his backpack almost instinctively, and begins strumming a melancholy song. The following song arrives effortlessly:


In a garden of dreams where the sun always shines
A butterfly danced with colors divine
The butterfly flutters gentle and light
Spreading joy and peace with its carefree flight

But lurking in the shadows,
eyes ablaze with fiery might,
a dragon snarls and thirsts
for the thrill of violent fight

The butterfly, to the dragon, sang its song of peace and grace
But the dragon was unfazed, and reveled in the chaos it embraced
With a song of hope, the butterfly continued to try and sway
But again the dragon roared, "Violence is my only way!"

Will soft words soothe the brutal dragon's heart
Or will violence tear their worlds apart?
The meadow whispers in bittersweet suspense
as the dragon roars, again, in complete defiance

Though the day may come where one the other depart
In this delicate balance, for now, they play their part
The butterfly and dragon, forever intertwined,
in a dance of peace and violence, combined.

 

Zesty Zapcrackle

Shitposting Development Manager
((Love it, Kelly!))

As day breaks, Zesty arises from his broken slumber. He stands and looks again mournfully at the state Myla is in. Her brothers' bodies still lay, covered outside, waiting for strength from their sister to be buried. In need of some holy water, Zesty decides a quick trip to the temple would be useful. After all, whether the others join him for the trek back to the observatory in a short while, the new spell the Artificer learned last night would require the holy water to work.

Boltz, stay here and protect Myla. I'm heading to the temple for a moment to find some holy water, if any exists.

The mechanical steel defender nods its head in understanding and lowly puts out another "Roger, Roger" as it stands alert.

Zesty begins the short trek up the mountainside to the temple. He's taking in the horrors done by Sparkrender's allies and a pit forms in his chest. Disappointed it's coming to this, he wishes he could talk sense into the dragon, but he knows that time is long past.

After arriving at the temple, Zesty steps inside. This place, by all accounts, seems fairly unscathed. He begins his search for holy water.
 
OP
D&D Character

Dungeon Master

Stoned Guardian
Quoted Image
@Jawneh - As you rend chunks from the ethereal assailants, you begin to sense a presence building in the electrical energy crackling through the air. Your every move through this ghostly battle feels charged, the air thick with the scent of ozone. As you bite through the last whirlwind-borne ghost, a bolt of lightning strikes so powerfully that an eruption of dirt bursts from the impact point, the soil immediately turning to crystallized glass from the intense heat.

The battleaxe you grip, Junaar Kriid, grows immensely hot in your hands, and the dragon wing blades begin to unfurl slightly as a glow creeps through the black metal. The energy it gathers seems almost alive, pulsating with a fierce rhythm that matches the storm's fury.

With another deafening crack, the lightning splits the sky into two large wings, revealing the dormant energy of Sylthorion, the blue dragon. Its form, made entirely of lightning, opens a vast maw and lunges down from the sky towards you. You feel the paralyzing bite of its electrical teeth touch your flesh, and a shock of immense power courses through your body.

file-r0lgFDeQDkmdnSqPEHlb7TaY.png

Overwhelmed by the force, you black out, your last sight the blinding light of the dragon's attack.

Moments later, you come to, lying on the ground amid the storm. The rain continues to pour, each drop hissing as it contacts the still-sizzling blade of Junaar Kriid. Slowly, you rise to your feet, the weight of the axe now different, as if it's been forever changed by the dragon's electrical essence. You lift the awakened weapon above your head, feeling its power surge through you, a wild and untamable force that demands to be wielded.

The storm seems to respond to your presence, the winds swirling around you as if recognizing a newfound force among them. You look around, the clearing now a landscape of shattered trees and glassy soil, a testament to the battle's ferocity. With Junaar Kriid in hand, you are ready to face whatever comes next, be it friend or foe, with a weapon not just borne of battle, but also of the storm itself and the mythical power it carried.


Quoted Image
@Smacktard - As you finish your song, the rain outside seems to sigh in resonance with your verse. The melancholy melody of your lute combines with the natural rhythm of the storm, wrapping you in a cloak of reflective solitude. Owlybeary, your accidental companion in this secluded spot, hoots softly from behind, adding a comforting, if somewhat somber, note to the ensemble. The music of the rain and the chords from your lute lull you into a deep sleep, your last thoughts fading into the soothing embrace of nature's lullaby.

You awaken abruptly as a loud crash of thunder reverberates through the air, echoing off the harp-like shield propped nearby like the beat of war drums. Startled but unharmed, you scramble to your feet, picking up the shield. It trills ever so faintly as you move it through the air, a lingering testament to its enchanted nature.

Looking around, you find the nest empty; Owlybeary has departed while you slept, likely drawn back into the wild by instincts or necessities unknown. Alone once more, you step out into the rain and instinctively raise the shield above your head. To your surprise and relief, the rain glances off its surface, creating an impromptu umbrella that shields you from the downpour.

Standing there, with the rain pattering against the magical shield and the echoes of your lute song still dancing in your mind, you contemplate your next move. You could follow the path Aims took, plunging deeper into the forest in search of action and answers, or you could return to Dragon's Rest, perhaps to regroup and reassess. The choice weighs heavily on you, as each step away from the nest feels like a step further into uncertainty.

file-pYf7dVKz8M6ljAhdOFLP9kKj.png Search

With the shield hoisted like a banner against the storm, you make your decision, setting off with a determined stride. The forest awaits, with its hidden paths and unseen dangers, but armed with your music and your newfound protection, you feel ready to face whatever challenges lie ahead.

Quoted Image
@Jon - You arrive at the temple only to find the open-air structure empty. Of course, Runara had left to search for the kobolds, as had Moonsprout and Aims. You contemplate searching for them, but you quickly turn your mind back to your immediate need for holy water.

You search around the temple area, hoping to find bottles that Runara may have stored and blessed, but you find nothing. The place, though serene, offers no immediate solutions to your quest. As you're about to give up and turn away from the temple, a peculiar sight catches your eye.

At the foot of the statue of Bahamut, water is pooling in a puddle. The rain has been steady, but this puddle seems unaffected by the runoff, as if it's being fed from a source beneath the statue itself. Something calls to you through the storm, a faint but persistent pull that you can't ignore. In the candle-absent darkness of the temple, the puddle begins to glow ever so faintly.

Drawn by this mystical sight, you step closer. The soft, radiant light emanating from the water seems almost divine, an ethereal beacon in the gloomy shadows of the temple. Tentatively, you extend your hand towards the glowing water, feeling a surge of energy that suggests this is no ordinary puddle—it may just be the holy water you need, blessed not by a cleric, but by the divine presence of Bahamut himself.


((@A Loccal Hoo & @Nae'blis - *waves hands magically* . Due to Zesty's chronofuckering, whatever the time requirements on your attunement, they're resolved as of present.

It's nighttime, around 10pm, and dark out.))
 
OP
D&D Character

Dungeon Master

Stoned Guardian
((I forgot to/didn't bother posting this last night as I was on my phone and didn't want to track down the image I'd already saved to my desktop, but anyway...

This is what Junaar Kriid should have changed to;
file-yjKyJkWGDTfsuMiuYV9XLQOL.png
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))
 

Zesty Zapcrackle

Shitposting Development Manager
((Zesty "Chronofucker" Zapcrackle at your service.))

Zesty retrieves his ink bottle that he had initially lent Short Order for their glow in the dark swim back on the Compass Rose. He empties out the ink, as he feels this is unneeded at this point in his journey. A quick rinse out after using a non glowing, non magical rain puddle nearby leaves the glass bottle clean. Zesty uses this to fill it with water from the base of the statue of Bahamut.

Thank you, Bahamut.

As he corks the bottle, he knows this will last him a while as the new Bless spell he learned requires but a sprinkle for its material use; A spell Zesty knows is about to come in handy for the party. Zesty feels the fuckery of time has occurred enough, and he returns to Myla's side, to where Boltzmann, standing ever vigilant, greets his master with a nestle. In a few short hours, Zesty is going after Sparkrender. His plan simple? Rend him something other than a Spark.
 

Aims'Orreh Mwuh'Bwadd

Full-time time waster
Aims is in awe of his brand new magical ax. It's... it's magnificent!

Finding the first unburned and destroyed tree around him, he starts hitting and slashing it to test the beauty. Pure joy surfaces as the new weapon goes through it cleanly, leaving slightly scorched marks on it thanks the power of the spirit sparky dragon's electricity.

... he might've stayed there for far too long doing that. Simple things keep the simple minded amused.

Finally, after thoroughly testing the ax out, he looks around again and ponders where he should go. Try to find Tarak and the kobolts? He does still need to murderate the asshole kobolts as well. He hasn't seen Runara send any signals either. Hmmm... It's quite hard to tell where the original path was going from the carnage left by him, the spectral beings, and other assorted lightning. He circles around the now even clearer, though now more burned and glassy, and does find a path that he believes was the one he took to get there. Figuring it's the best thing to do other than randomly going some other way, he starts walking up the path to... wherever it goes.
 
OP
D&D Character

Dungeon Master

Stoned Guardian
Quoted Image
@Jawneh - As you barrel through the forest, leaves and branches whipping past in a green blur, your heart pounds in rhythm with the deep, resonant throb of your newly attuned axe. The weapon, with its dragon-wing-like blades unfurled, feels like an extension of your own fierce determination. Suddenly, a brilliant V of lightning splits the sky, a natural compass pointing you westward. Following its electric call, you burst through the last of the undergrowth to find yourself on the rugged western coastline, the stormy sea before you mirroring the storm in your spirit.


Quoted Image
@Smacktard - You make your way out from the snug comfort of an owlbear's nest, with the magical shield held overhead—providing decent enough shelter from the elements. The tune you played to attune the shield still dances in your ears, a lyrical tale of butterflies and dragons, symbols of transformation and might. Guided by the same jagged V of lightning that Aims saw, you too head toward the salty spray of the western coast, where destiny seems to beckon with a wild, untamed call.


Quoted Image
@Jon - Back at Dragon's Rest, after a thoughtful visit to the temple of Bahamut, you make your way down to the sleeping quarters etched into the cliff face. The air is thick with the remnants of magic and smoke. Myla is awake, her eyes shadowed with loss, and beside her, your loyal construct, Boltzmann, hums quietly—a soft mechanical purr in the somber quiet. It's a moment of poignant reunion, underscored by Myla's request for a favor wrapped in the finality of death—burying her brothers.


Quoted Image
@A Loccal Hoo - After your own reflective pause in Myla's workshop, where the scorpion ring has woven its magic into your very being, you head next door to the sleeping quarters. There's a quiet comfort in knowing the mechanisms of life and death are as intertwined as the ring's tether had been in the cell ceiling. You enter as Myla, with a weight in her voice, asks for help in laying her brothers to rest. It's a grave task, indeed, but one that feels as necessary as the turning of the seasons.


Quoted Image
@Nae'blis - Having spent a quiet moment at the grave of Brastos on the northern cliffs, you return with a deeper connection to your mystical blindfold. The panoramic vista of the sea, felt rather than seen through your enhanced senses, fills you with a silent resolve. The air up here, crisp and laden with the salt of the sea, seems to clear not just your lungs but also your purpose. Ready now, you turn back towards the monastery, your steps sure and silent.


Quoted Image
Near the entrance to Seagrow Cave, Runara, in her true draconic form, commands the elements themselves and another V-shaped bolt of lightning solidifies the sand into glass beneath her fierce gaze. As the dust settles, she scans the treeline for any sign of movement. Spotting Aims and Moonsprout emerging, a crackle of electricity flares across her scales, a visual echo of her anticipation. With a graceful transformation back to her human form, she prepares for the adventurers arrival.

Towards the rear of the entrance, Tarak stands over the body of one of Sparkrender's kobolds, a look of deep regret on his face—necessity, not malice, guiding his hand. Deeper inside the darkness of the cave, the dim glow of fungi illuminates the hulking form of Sinensa, who silently puffs spores around Tarak. The human nods his head and the movement of his eyebrows conveys dialog, but his mouth does not move--the myconid rapport spores creating a telepathic bond like that you experienced earlier.

Further back past the entrance, in the dark mushroom farm, the Dragon's Rest kobolds sit with several Myconid sporelings, playing some form of game with pebbles.

1715148955621.png


((I finally worked out how to get you guys back together [kinda] and have some idea for how I'm resolving some of the later plot hooks, so hopefully I'm past the DM's-block I've been having. With everything else going on and me going off my ADHD meds, making myself pay attention for long enough to do anything productive is challenging. 🙃))
 

Zesty Zapcrackle

Shitposting Development Manager
The somber mood now that Myla has awakened lays heavy in the room. With no hesitation, Zesty agrees to aid Myla in burying her brothers. While he will not speak for his companions, Zesty feels it's the least he can do for the young kobold.
 
OP
D&D Character

Dungeon Master

Stoned Guardian
Quoted Image
As the moon rises high and the rain clouds dissipate, the air is thick with the scent of salt and sorrow. You and your companions gather around Myla, whose eyes glisten with unshed tears. With a somber nod, she gestures to the lifeless bodies of Mek and Minn, the aftermath of a brutal conflict etched into their still forms.

You gently lift the kobold brothesr, their small frames feeling unnaturally heavy with the weight of death. Myla walks beside you, her grief a palpable presence. Boltzmann follows silently, its mechanical joints barely making a sound as it trudges along the rocky path.

The journey to the clifftop is quiet, each step marked by the crunch of gravel underfoot and the distant cry of seabirds. The path winds upwards, the rugged terrain a stark reminder of the harshness of life on Stormwreck Isle. As you climb, the ocean stretches out beneath you, a vast expanse of churning waves and untamed power.

At the clifftop, the wind whips around you, carrying with it the scent of the sea and a hint of rain. You find a suitable spot, a place where the earth is soft enough to dig yet firm enough to provide a lasting resting place. With a sigh, you set to work.

9B1BF648B184767AC3F5C67DBD8F9526B69996DAB48856FC817EADECA7ADE824.jpg
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OP
D&D Character

Dungeon Master

Stoned Guardian
Again, it's the least we could do. Anythin' else ye might be needin' assistance with? Except makin' sure Sparkrender does nae hurt anyone else..
Quoted Image
"Just end this. Stop Sparkrender, even if means continuing cycle of violence island cursed with. He can't succeed... Me fear if asshat Sparkrender absorb big dragon souls, might absorb Mek and Minn souls, too... Please, stop him."

F1ABAB1B0D707BF8C0B7CED332E1D39819F4625ECBFC3AA925326019DBAC87CE.jpg

With this, Myla turns and slowly begins walking back down the path towards Dragon's Rest.
 

Zesty Zapcrackle

Shitposting Development Manager
((I'm assuming Short Order came with us.))

The tears from Myla renew the stoicism in Zesty. He turns to his two companions standing near him after burying Mek and Minn with Myla.

With day about to break, I fully intend on keeping my promise of killing Sparkrender. I do not know where Aims' and Moonsprout are, though I know they went after Sparkrender's other kobolds. I am taking Boltmann and beginning the trek back to the observatory. Should you both care to join, I intend to make sure Sparkrender never completes that ritual at all.

Zesty turns and begins his own trek down the hill. His intentions clear: get to the observatory. Kill Sparkrender.
 

Nac McWeeble

Incense & Iron
Nac nods to Zesty.

I willnae rest, whilst Sparkrender still draws breath... fer the sake of everyone here at Dragon's Rest.

He clenches his fists and looks out over the roiling seas, before following after the artificer and his construct.
 
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Aims'Orreh Mwuh'Bwadd

Full-time time waster
Oh no... I'll be getting a headache again later today. Sigh... These spores aren't for me.

Choosing the less mind numbing option for the orc, Aims walks over to Runara to find out what is new.

It appears the human and kobolts are safe here. It was wise of him to come to the myconids for safety. Even the worst of creatures would think twice before venturing into their habitat with foul agendas. Did you happen to find anything else while flying miss Runara?
 
OP
D&D Character

Dungeon Master

Stoned Guardian
Moonsprout scans the area for anything interesting

((First roll is perception, second survival... Or just go with whatever makes the most sense if you only allow one roll))
((Just taking the perception one))
Quoted Image
@Smacktard -
6E113537566A8F2C0AE4EA6E010D09B431E70F249D848ECAECDA966883EBF5CA.jpg

Looking around the area, you note that the sole evil kobold here lay twisted in agony, it's face locked in a grimace. A thick white foam clings to the corner of the creature's mouth and it's eyes stare locked towards the cave ceiling. A half-eaten leg of some wild game lay beside the corpse.

Beyond the corpse, Tarak and the leader of the Myconid colony are having some kind of mental debate, though you have not yet been exposed to the rapport spores to be linked to the hive.


Oh no... I'll be getting a headache again later today. Sigh... These spores aren't for me.

Choosing the less mind numbing option for the orc, Aims walks over to Runara to find out what is new.

It appears the human and kobolts are safe here. It was wise of him to come to the myconids for safety. Even the worst of creatures would think twice before venturing into their habitat with foul agendas. Did you happen to find anything else while flying miss Runara?
Quoted Image
@Jawneh -
D99366DC5D87CC31AA0C53FF1A0ED98C777EFD152D48F6B7796278B5C31D5149.jpg

As you approach Runara, she turns from looking back into the cave and nods at you.

"I had hoped you'd find your way here, following the lightning," Runara says in a quiet voice, "Luck is on our side, as Tarak reports all the kobold safely inside the cave and that only one the one pursuer kept up with them. As we see, he didn't make it into the cave."

Runara looks back towards Tarak and Sinensa, then continues, "Tarak is friends with the myconid, so getting them to grant sanctuary was easy enough. Any others, they may have put up more of an argument. But Sinensa is feeling better after whatever had ailed their colony. I imagine they'd like to thank your group for your earlier services." Runara's vision keeps drifting back and forth between the spore sovereign and the corpse, "Sinensa wants to inter the body in their mushroom farm, ensuring the most is made of the nutrients. Tarak has had a hard time accepting that, and feels he owes the victim a proper burial."

The elder turns back to face you, an expression of determination settling on her face. "I do not know where Sparkrender would hole up outside of the observatory", she states, "but there are countless caves along the shoreline. If he escaped into the waves, he could find refuge in any one of them."

"Given what you've all shared with me, I think the location of the observatory holds a special purpose in this ritual. If he's to make any attempt to continuing through with the ritual, it'll likely have to be there," Runara hypothesizes aloud.


((I'm assuming Short Order came with us.))

The tears from Myla renew the stoicism in Zesty. He turns to his two companions standing near him after burying Mek and Minn with Myla.

With day about to break, I fully intend on keeping my promise of killing Sparkrender. I do not know where Aims' and Moonsprout are, though I know they went after Sparkrender's other kobolds. I am taking Boltmann and beginning the trek back to the observatory. Should you both care to join, I intend to make sure Sparkrender never completes that ritual at all.

Zesty turns and begins his own trek down the hill. His intentions clear: get to the observatory. Kill Sparkrender.
Quoted Image
@Jon -
You vow your vengeance will be delivered without remorse, for devils never cry.

010577B4F9EFB09561EB511BB12E3A86A243E821DAAA22619DA3A6E3F7751DD7.jpg


Quoted Image
@Nae'blis -
As you pat the soil down over Mek and Minn's graves, you softly chant an old Finnish hymn;

Even though
The storm calmed down
The bitter end
Is just a matter of time

Shall we dare the dragon?
Merciless he's poisoning our hearts
Our hearts


7ABA96642E5CE40A345320C5B29DE52F4A3CC0FE9BC131F58F45781A5CC293C1.jpg


Quoted Image
@At Jon's Request -
You heard someone say "finish him", so you're onboard.

BE6B2D39C55C7A1EDF6C6F3FB4733B502CF6173C657CF3A82DFA8923EC739564.jpg
 

Moonsprout Beandirt

Connoisseur of fine video games
Moonsprout saunters over to Tarak.

Hey, Tarak, this might not be the best time, but I sent you a message, and, like, an important message, kinda, and you didn't even acknowledge it. That was a bit rude of you. Kind of a dick move. Just thought I'd let you know.
 
OP
D&D Character

Dungeon Master

Stoned Guardian
Moonsprout saunters over to Tarak.

Hey, Tarak, this might not be the best time, but I sent you a message, and, like, an important message, kinda, and you didn't even acknowledge it. That was a bit rude of you. Kind of a dick move. Just thought I'd let you know.
Quoted Image
Tarak
1BED97773FEB2131FE7D2C66850D535039E05B62700570DFFC8121864062930D.jpeg
As you approach Tarak to speak with him, you notice the scintillating cloud filling the entrance of the cave, albeit too late. Millions of airborne spores dance on the air currents, disturbed by your moving, and in a moment the rapport spores have been sucked into your lungs. You're again connected to the T-Mycobile network.

The instant you can feel the thoughts of others stampeding into your brain, a flash of burdening grief hits you along with an intrusive mental image of the dead kobold, staring infinitely forward towards infinity. The rush of foreign invasive emotions hits you like a truck, and you yourself feel the pressing self-judgement and internal replaying of events.

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The weary man stands He doesn't bother speaking, he just looks at you with a mix of exasperation and confusion. "What? I... I received no message from you, or anyone else, to my knowledge. Wish that I had--some warning of the imminent attack would have been lovely. Was it a message of great import?" Finally broken from the spiral of his own thoughts, Tarak looks up at the two of you new arrivals. He tries to peer past Aims looking hopeful... Though in the face of dawning realization, he thinks, "I don't see Varnoth with you... I feared the worst when she ordered us on. There were so many kobolds... Even a mountain can become submerged beneath enough blood..."

1000006580.jpg
Tarak sighs deeply, though the thoughts that you hear do not stop. A tear runs down his cheek. "If you think it's safe, I'll head East again and retrieve her body. She'll be deserving a special send-off, so... Best find her before the owlbears do." He gives a wry smile, but you can hear him think to himself how he's having to force it.

He turns back to Sinensa and with a pleading thought, asks "Please, spore Sovereign... I'll concede to let you inter the corpse in your gardens, where he can make your flora bloom. Just... don't reanimate the poor wretch, I beg of you. He already fell due to someone else's influence over him, he need it not in the afterlife too."

With that, Tarak moves to begin walking across the beach to the Eastern dunes and the hills beyond.



((He ain't gone yet, though.))
 
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OP
D&D Character

Dungeon Master

Stoned Guardian
((So... we killing Sparkrender or what? :p))
((I've been a ghost around here the past week, and while I wasn't wrong about having checked back in and made the last post, it's still probably on me to just shove you guys back into that conflict. I think I gave too much room for you all to meander back together yourselves.

I'm also working on setting up another tool to manage all of this, including stuff that you can utilize too. At the very least, I'm trying to find a better map solution for moving characters around, etc. than what D&DBeyond offers.

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