Next game to gonna be pushed towards the town a little bit. This isn’t the same game we were running the first couple times, evils have been running away with them lately. Not that this wasn’t winnable, but I mean:
Day 1: town votes an evil
Day 2; town votes an evil, killing role hits an evil
Day 3: town votes an evil, only remaining killing role hits another evil.
Hard to play much better than that! And we’re still gonna lose. If you remember the original setup of the game, the idea is that it’s hard for evils to win because you don’t want one person’s mistakes to be able to submarine a village. I think in order for that to remain the case it needs to be rebalanced