Zell Wolf GWF Zell Wolf Volume XIV - Day 2

Who should the villagers lynch? (4 votes required)

  • Ben

    Votes: 0 0.0%
  • Fool's Requiem

    Votes: 0 0.0%
  • GwJumpman

    Votes: 0 0.0%
  • Lee

    Votes: 0 0.0%
  • Local Hero

    Votes: 0 0.0%
  • shortkut

    Votes: 0 0.0%

  • Total voters
    12
  • Poll closed .
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The day will start at 9AM ET.

Dictionary: https://gwforums.com/threads/zell-wolf-role-dictionary-and-hall-of-fame.427/

Here's the list of players:

@A Pen Pineapple Apple Pen
@Ben
@Benzine
@Fool's Requiem
@GwJumpman
@Jawneh
@Kat

@Lee
@Local Hero
@Raine
@shortkut
@TD
@Tommy Boy
@VashTheStampede



And here are the roles:

Village team:
3x Random Strong Villager
5x Random Regular Villager

Note: There will be NO MORE than one person who has a "speak with the dead" role. There will also be no more than one person with a "lock players up at night" role. There may be none of either, but there won't be multiple.

Wolf team:
4x Random Wolf

The random werewolf can be any of the numbered wolves (except regular werewolf) listed in the dictionary.

Solo team:
1x Random Killer

Wildcard Role:
Fool/Headhunter/Werewolf Fan/Cupid

If the Werewolf Fan is selected, one random wolf will become the Sorcerer.

Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.

You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.

Votes will be conducted via poll. The poll will close exactly at the deadline. You have unlimited changes until that point. If this sucks we'll go back, even if it's mid-game (not mid-day).

There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2 - 1. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.

Skips require a skip vote from every player. They'll be posted in the forum as usual. Once you vote to skip, you cannot unskip.

Night events will go in the following priority order regardless of when the PMs are sent to me:

Wolf Nightmare activates
Beast Hunter picks up trap (if moved)
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Warden weapon used
Wolf seer check
Blind Wolf check
Illusionist disguise
Flagger redirect
Doctor protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check
Detective check
Aura Seer check
Voodoo wolf / Librarian mute
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer attack
Wolf berserk mode activates
Wolves kill
Spirit Seer/Sheriff check
Beast Hunter places trap
Cupid selection

In the event that two of the same role perform the exact same action, they will both be credited.

Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The ritualist will have access to this forum at night. If you are revived by the ritualist, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.

It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.

Winning Conditions:

Village: Kill all wolves and the solo killer.

Wolves: Kill the solo killer. Once the wolves make up half the total players, the wolves win, regardless of the roles remaining.

Solo Killer: Kill all other players.

Wildcard Role: Satisfy your winning condition. Your winning condition trumps any other that may occur at the same time. (For example, if you lynch the fool and it creates a situation where there are 3 wolves left and 3 villagers, the Fool wins only).
 
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10,305
You'll be killing a townie. Admittedly I was wrong about Tommy in the end.

When TD came forward I instantly voted Tommy. Voted off when I was doubtful, rejoined to make 6 votes on Tommy, voted off again because I was more convinced about GWJ.
In your defense, you didn’t try to sow confusion like benzine did….

Voting benzine for the reason fool is voting local, since he and I are not allowed to agree until the end of the day
 

TD

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Justin Timberlake What GIF


Me reading the last three hours I missed and realizing how paranoid people have become of TD.

I'm not sure if I should be flattered, proud, or horrified.
 

TD

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So my facts:

Benzine, Jumpman, Local.
You three did not vote Tommy and we nearly had no lynch on a wolf as we barely hit the minimum.

Raine gets a pass as a proven townie and she was in ditz mode.

I checked shortkut and Ben, it came back blue.
 
Just because I’m energized by wolf after a break, doesn’t mean I’m reading roles. What does this mean/imply
Tommy would have shown up as a seer wolf type if he was indeed one. But a seer wolf can't kill at* night. If wolves need to ensure a kill happens, you can resign your seer ability and become regular wolf
 

TD

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Just because I’m energized by wolf after a break, doesn’t mean I’m reading roles. What does this mean/imply
If Tommy is the Sorcerer and didn't resign his powers, Jumpman is an obvious wolf. Brilliant play if so.

It would also mean there is no Cupid, Fool, or Headhunter and we're dealing with the Fan.

Or he could just be a regular wolf.
 
Sorcerer: The Sorcerer belongs to the wolf team because they are evil, but they are not a wolf. Each night the Sorcerer can select a player and see their exact role. Selection is made via PM at night. Will be part of wolf chat but they cannot post or communicate in it. Using their magical powers, the Sorcerer disguises themselves as an Aura seer. Cannot kill anything at night. Twice per game, during the day, the Sorcerer can reveal a players role that was checked to all wolves. Does not belong to the village team, so the Marksman would kill them. Appears as a villager to the Detective and other seer roles. At any time the Sorcerer can resign their powers and become a normal evil werewolf with no powers. The Sorcerer will then be able to communicate with the wolves and join in on kills. If all of the wolves are dead, the Sorcerer will be automatically resigned as soon as the last wolf dies.

Werewolf Fan: Is a normal townie. Really wants to be a werewolf. The Marksman cannot kill this player nor can they be killed by the Warden's weapon. Cannot kill at night. The Detective can see that they belong to the werewolf team, but they have good Aura. Werewolves do not know their identity, and they do not know the identity of the werewolves. If they are attacked by the werewolves then they become a regular werewolf with no powers. At any time, the Werewolf Fan can choose to have their role revealed to a player of their choosing. The chosen player will be told the identity of the Werewolf Fan at the beginning of the next night
 
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10,305
I’m thinking Tommy was the sorcerer because Lee is obviously acting like he is trying to signal someone. If Tommy found the fan, his job is done.

There is no reason for the town to lynch Lee unless there is a night with no wolf kill.

We can use him to see if anyone is trying to signal to him like this:

@Lee if I were a wolf, I would try to signal to you”. But probably less obvious
 
Curious, the vote for Benzine was already secured. I'm other words, this doesn't prove your Innocence if he's a wolf
I actually had no idea until right before I made my vote in the first place there was 4 votes on Benzine. I checked the poll right before I posted to see where everyone was at and was surprised to see everyone already voted for Benzine by now. So I just ctrl+f'd for Benzine to see what was said and I agree about the sowing confusion yesterday part
 
  • Hmm
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