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Zell Wolf GWF Wolf Version VII Night 1 / Day 1

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TD

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I went back and looked - FR never posted in here but posted in other spots. So no role hint. Seems unlike him.

Perhaps the Ritualist can tell us what FR was after tonight?

Unless he lies...
 
QUESTION:
Do we have single good way of knowing wolf?
Or do town just go "idk lol Vash have wolf breath, vote Vash"?

Sheriff power weak.
Disclaim: am not say Vash = wolf
As far as I can tell, we have two options. Start lynching, or wait for the wolves to start killing.

Either way, we'll get info. The question is, which one is more/less risky
 

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QUESTION:
Do we have single good way of knowing wolf?
Or do town just go "idk lol Vash have wolf breath, vote Vash"?

Sheriff power weak.
Disclaim: am not say Vash = wolf
Priest was a great way and we know shortkut is not a wolf.

Sheriff gives a 50% chance if they watch the right person.

Random roles: Spirit Seer, Red Lady, Beast Hunter, Tough Guy, Aura Seer (but Shaman/Alpha)
 

A Punched Face

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As far as I can tell, we have two options. Start lynching, or wait for the wolves to start killing.

Either way, we'll get info. The question is, which one is more/less risky
Well random lynching can also literally end the game since there's a fool around. If fool was the fool then we're good. Otherwise welp.
 

VashTheStampede

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Nope. That's why dropping Holy water on day 1 in a game where we were already being set up to have a disadvantage was, to speak kindly, misguided.
this was a response to Kelly but I forgot to refresh the page to check for new responses because I am, to speak kindly, a fucking moron
 

VashTheStampede

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True but funny.
Agree To Disagree Ryan Gosling GIF by The Academy Awards
 

TD

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Current case for LH being Fool:
- Fool is Unknown aura
- LH claimed Witch, Unknown aura and random
- LH claimed would be protecting self (witch can't)
- Hinting you'll be protected at night suggest dying by lynch, which Fool wants

Like I said, it's not much but today is filled with not much.
 

A Punched Face

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Current case for LH being Fool:
- Fool is Unknown aura
- LH claimed Witch, Unknown aura and random
- LH claimed would be protecting self (witch can't)
- Hinting you'll be protected at night suggest dying by lynch, which Fool wants

Like I said, it's not much but today is filled with not much.
Is TD short for "ta da!"
 
Votes to lynch (6 required):

Benzine
- 1 (shortkut)
Dean - 1 (Local Hero)
No vote - 11 (Altoona Pizza, Ben, Benzine ,Dean, Jawneh, Raine, Smacktard, TD, Tommy Boy, Tubby23, VashTheStampede)

Votes to skip (12 required):

No vote
- 13 (Altoona Pizza, Ben, Benzine , Dean, Jawneh, Local Hero, Raine, shortkut, Smacktard, TD, Tommy Boy, Tubby23, VashTheStampede
 

TD

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So it looks like everyone has posted - so I don't know if we'll be getting any groundbreaking seer reads like last time and with a potential Fool out there, speculating is dangerous.
 
Illusionist
Aura: Unknown
Cannot be killed by the wolves at night. At night, can choose to disguise a player. Any disguised player will appear to be the Illusionist to all seers and will be reported as the Illusionist if they are killed. During the day, at any time, the Illusionist can decide to kill all disguised players. If the Illusionist is killed, all players will no longer be disguised. Players killed by the Illusionist still will not have their roles revealed. Aura: Unknown
I just got around to reading this role more carefully.

So basically, just so I'm understanding, the illusionist targeted Fool randomly and, during this day phase, decided to kill him.

I wonder if instantly killing is a smarter way to play that going for a day or two and killing everyone at once
 

Tubby23

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I'm
Anyone have anything to help us narrow down the baddies and fool?
I'm reading through again to check for story inconsistencies.

So far:
- LH's witch thing was interesting but not a nail in the coffin
- Dean said he didn't like role claiming but then did, I feel that's more because that's what we all do now

More work to do
 

TD

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So I spent some time in the dictionary. There's a lot of pressure on the Ritualist. Apparently they can revive a WOLF?

Ritualist
Aura: Unknown
Can speak with the dead at night. At anytime, including the first night, can cast a spell on any player who is alive. The Ritualist at any time can change who is spelled. If the spelled player dies, the spelled player will be resurrected at the end of the next phase. If they were a werewolf, they will be revived as a regular werewolf with no powers. The spell will remain after the Ritualist is killed. Only one player may be revived per game.
 

A Punched Face

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So I spent some time in the dictionary. There's a lot of pressure on the Ritualist. Apparently they can revive a WOLF?

Ritualist
Aura: Unknown
Can speak with the dead at night. At anytime, including the first night, can cast a spell on any player who is alive. The Ritualist at any time can change who is spelled. If the spelled player dies, the spelled player will be resurrected at the end of the next phase. If they were a werewolf, they will be revived as a regular werewolf with no powers. The spell will remain after the Ritualist is killed. Only one player may be revived per game.
And if they're killed early they won't be able to change who it is. So if they set it on a no-no baddie and then die, that person will be guaranteed to come back.

(@Zell 17 can the ritualist revive the fool or illusionist?)
 

TD

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I assume the Ritualist can opt to not spell anyone until they're sure?

That might be the best option with 6 anti-town options total.
 
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