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Wolf trickster on steroids (and coke)Now I have to read what the illusionist does. Thanks a lot
As far as I can tell, we have two options. Start lynching, or wait for the wolves to start killing.QUESTION:
Do we have single good way of knowing wolf?
Or do town just go "idk lol Vash have wolf breath, vote Vash"?
Sheriff power weak.
Disclaim: am not say Vash = wolf
Me wolf with FR before.I went back and looked - FR never posted in here but posted in other spots. So no role hint. Seems unlike him.
Perhaps the Ritualist can tell us what FR was after tonight?
Unless he lies...
Priest was a great way and we know shortkut is not a wolf.QUESTION:
Do we have single good way of knowing wolf?
Or do town just go "idk lol Vash have wolf breath, vote Vash"?
Sheriff power weak.
Disclaim: am not say Vash = wolf
Well random lynching can also literally end the game since there's a fool around. If fool was the fool then we're good. Otherwise welp.As far as I can tell, we have two options. Start lynching, or wait for the wolves to start killing.
Either way, we'll get info. The question is, which one is more/less risky
Except we might have a Fool, unless it was FR.As far as I can tell, we have two options. Start lynching, or wait for the wolves to start killing.
It's possible - but then whatever he tells the Ritualist could be a lie.Me wolf with FR before.
When wolf, FR quiet.
Maybe lucky and FRwolf dead?
It seemed par for the courseNope. That's why dropping Holy water on day 1 in a game where we were already being set up to have a disadvantage was, to speak kindly, misguided.
this was a response to Kelly but I forgot to refresh the page to check for new responses because I am, to speak kindly, a fucking moronNope. That's why dropping Holy water on day 1 in a game where we were already being set up to have a disadvantage was, to speak kindly, misguided.
Are you perhaps, a fool?this was a response to Kelly but I forgot to refresh the page to check for new responses because I am, to speak kindly, a fucking moron
I wishAre you perhaps, a fool?
I can help 50/50Priest was a great way and we know shortkut is not a wolf.
Sheriff gives a 50% chance if they watch the right person.
Random roles: Spirit Seer, Red Lady, Beast Hunter, Tough Guy, Aura Seer (but Shaman/Alpha)
Good baseline for spirit seer if any.Priest was a great way and we know shortkut is not a wolf.
Yes but hard choose. Need Ants' preacher luck.Sheriff gives a 50% chance if they watch the right person
True but funny.Nope. That's why dropping Holy water on day 1 in a game where we were already being set up to have a disadvantage was, to speak kindly, misguided.
As long as we don't cross swords it's easierGood baseline for spirit seer if any.
Yes but hard choose. Need Ants' preacher luck.
True but funny.
True... Or wolf?... Or RK? Tough call.My current leading suspect for Fool is LH, it's not based on much though.
True... Or wolf?... Or RK? Tough call.
Too obviousI feel like if Vash or shortkut were the fool they couldn't resist the temptation of trying to get themselves killed day 1.
Is TD short for "ta da!"Current case for LH being Fool:
- Fool is Unknown aura
- LH claimed Witch, Unknown aura and random
- LH claimed would be protecting self (witch can't)
- Hinting you'll be protected at night suggest dying by lynch, which Fool wants
Like I said, it's not much but today is filled with not much.
It's pronounced tiddy thank you very much.Is TD short for "ta da!"
I don't think they can co-exist (like literally within game structure).It would be funny if the headhunter was assigned the fool
I don't think they can co-exist (like literally within game structure).
I can help 50/50
It's obviously not a guarantee, but it is a reasonable leap to make. I mean either way the idea would be to not lynch him (witch or fool).I appreciate the nod on my deductive reasoning but what do you think?
I just got around to reading this role more carefully.Illusionist
Aura: Unknown
Cannot be killed by the wolves at night. At night, can choose to disguise a player. Any disguised player will appear to be the Illusionist to all seers and will be reported as the Illusionist if they are killed. During the day, at any time, the Illusionist can decide to kill all disguised players. If the Illusionist is killed, all players will no longer be disguised. Players killed by the Illusionist still will not have their roles revealed. Aura: Unknown
Shortkut is 100% not a wolf, but could be solo roleAnyone have anything to help us narrow down the baddies and fool?
I'm reading through again to check for story inconsistencies.Anyone have anything to help us narrow down the baddies and fool?
Speaking of inconsistencies, is your claim of the guaranteed nature or random nature?I'm reading through again to check for story inconsistencies.
Lock it in, Boss HogSpeaking of inconsistencies, is your claim of the guaranteed nature or random nature?
Iiiiiiinteresting...Lock it in, Boss Hog
And if they're killed early they won't be able to change who it is. So if they set it on a no-no baddie and then die, that person will be guaranteed to come back.So I spent some time in the dictionary. There's a lot of pressure on the Ritualist. Apparently they can revive a WOLF?
Ritualist
Aura: Unknown
Can speak with the dead at night. At anytime, including the first night, can cast a spell on any player who is alive. The Ritualist at any time can change who is spelled. If the spelled player dies, the spelled player will be resurrected at the end of the next phase. If they were a werewolf, they will be revived as a regular werewolf with no powers. The spell will remain after the Ritualist is killed. Only one player may be revived per game.
I guess don't set a person to be revived until you're sure?And it would appear there is no way to stop the revival happening?
And if they're killed early they won't be able to change who it is. So if they set it on a no-no baddie and then die, that person will be guaranteed to come back.
(@Zell 17 can the ritualist revive the fool or illusionist?)