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Guess the Video Game from the Screenshot

Jawneh

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I never got to that and only ever watched others play to it and further. I don't even remember where my FFX run ended. It's been a year at least lol.

Okay, I need to find something fun.
 

Jawneh

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Also if you click on the image it unblurs.
Interested The Office GIF
 

Fool's Requiem

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View attachment 32854
It's sat there, just waiting for a new PS3 controller to come in...
Just an FYI, the gameplay is not the reason why the game is so well renowned. The gameplay is fine, but repetitive and unoriginal. If you've played a covershooter before, you've played Spec-Ops The Line. Its the story that its praised for. Stick through it, it is worth it.
 

Smacktard

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Just an FYI, the gameplay is not the reason why the game is so well renowned. The gameplay is fine, but repetitive and unoriginal. If you've played a covershooter before, you've played Spec-Ops The Line. Its the story that its praised for. Stick through it, it is worth it.
I've heard the gameplay is meh but the story makes you shit bricks. I can't even imagine. Looking forward to it. Curse those fragile PS3 controllers.
 

Jawneh

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I could probably look it up now with a pirate themed game related to Long John Silver where you collect letters. Most likely a Sega game.

But I ain't looking shit. Someone else can though. I leave google out from this.
 

Fool's Requiem

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I have no idea what this could be. I looked up a few games that I had thought of, and none of them look like this.

Is it a good game?
I tried the arcade version... I didn't particularly like it. Master System and NES versions seem to have their own improvements that make the game better, but I believe they still start with the repetitive combat and one hit deaths.
 

Smacktard

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Aight, I'm gonna drop some NES palette and sprite limitation lore:

One thing that's kind of unique about the NES palettes and sprites is that each sprite typically only has 4 colors (2 of which are usually black and transparent). There are workarounds involving layering sprites so that more than 3 colors can show at once (like Mega Man's eyes being their own sprite that sits on top of Mega Man's face sprite).

Tiles also have only 4 colors, and usually (not always) forego transparency as an option. There can also only be, I think, 7 different palettes on screen at once (maybe less? I don't remember the exact number). The rope ladder on the left consists of two different tiles and palettes: black, brown, light brown, dark blue; and black, brown, light brown, and light blue. You can tell because the rope of the ladder is flush with the horizon, making it easy to change from one tile set to the other without any visual weirdness.

It's not entirely strange to have two different palettes like this that are almost identical, but what's weird is that the rope ladder on the right doesn't respect the above form. It isn't flush with the horizon. So, it looks like 5 colors are displaying at once: light blue, dark blue, brown, light brown, and black. That means it's probably a sprite, with transparency instead of the two blues (so, black, brown, light brown, transparent). It's also bigger than the standard 8x8 size of a NES sprite, so it's probably made up of two horizontal sprites.

And finally, the NES can only render so many sprites on one horizontal "line" of the screen at once. If there's too many, they start flickering.

All of this tells me that that part of the game probably doesn't see much, if any, action. There would probably be too many sprites on screen if there were more than one enemy, and the flickering would probably get pretty intense.

...I still have no idea what the game is.
 
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