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Acolytes game 2: Day 3

WITCH HUNT (minimum votes to kill: 4)

  • Alu

    Votes: 0 0.0%
  • Ben

    Votes: 0 0.0%
  • Fool's Requiem

    Votes: 0 0.0%
  • Jawneh

    Votes: 0 0.0%
  • Jon

    Votes: 0 0.0%

  • Total voters
    13
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Acolyte Players

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cat checkmate GIF
 
Hey everyone drop your shards on the floor if you got them so we can place them together. Ants said it's just about the story and doesn't actually become useful so we may as well do it. I hope we can just say "place shards in collective pile" so we don't need to out who has extras potentially from murders.
I will confirm that it is indeed just a story-driven thing that does not affect actual gameplay.
 

Jawneh

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Also lol that the 3 people being focused on the most as potential acolytes have all posted exactly once today. (until Tommy just ruined in, luckily I grabbed a screenshot)

View attachment 30899
In my defense to the quiet point, I work from 2pm to 1030pm. At work right now. I mainly got my breaks and lunch to be around if it doesn't get slow enough to get on my phone.

Plus the one post I made none commented on other than Ants for the quest so what can I do? Keep badgering the point until folks get tired or annoyed? I've done that as a wolf and the end result was that I was heavily turned upon.

But depending on what happens with my quest, yall can hunt me down if you want. Just let me know who you want my target to be.
 

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In my defense to the quiet point, I work from 2pm to 1030pm. At work right now. I mainly got my breaks and lunch to be around if it doesn't get slow enough to get on my phone.

Plus the one post I made none commented on other than Ants for the quest so what can I do? Keep badgering the point until folks get tired or annoyed? I've done that as a wolf and the end result was that I was heavily turned upon.

But depending on what happens with my quest, yall can hunt me down if you want. Just let me know who you want my target to be.
The only officially confirmed people are me and FR, so target not one of us.
 

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Knight
+3 at Haunted Dungeons, -1 at Sunken City
Can save a player at night. If the Knight or the person they are guarding are attacked by normal night-phase attacks, the Knight will be told who attacked them. If it is the Acolytes, the Knight will be given the identity and role of the lowest ranking remaining Acolyte. An Acolyte detained by the Inquisitor will not be selected. The Acolyte or Solo that attacks the Knight will also be notified of the identity of the Knight. The Knight will die at the end of the day. The Knight will be notified if their protection is successful, but the village at large will not be aside from the person who did the attacking. If the Knight saves a player from multiple attacks (both the Acolytes and solo killer), they will see multiple culprits. They use their ability by PMing the name of the person they wish to protect. Because the Knight escaped the Acolytes alive and dies of their injuries later, it counts as a normal death instead of a dark death. Unlike the other protection roles, this one does not roll a die when attacked: they are given the attackers identity and then die at the end of the day phase. Not a Magic ability.
So if Local protected me from the acolyte attack, was he provided the information on it? He didn't post it if he was.

If he wasn't...um...Ants you mind correcting that since he wouldn't be able to provide it after being killed if you didn't tell him until then?
 
So if Local protected me from the acolyte attack, was he provided the information on it? He didn't post it if he was.

If he wasn't...um...Ants you mind correcting that since he wouldn't be able to provide it after being killed if you didn't tell him until then?
Protection roles have to roll when the person they're protecting is attacked. 1-3 the defender dies, 4-5 they survive with an injury, 6 they are unharmed. Because they'd have to die the next day (basically the Tough Guy), the knights power only activates if they rolled low enough to be killed. Local rolled high enough to survive.
 

Ben

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Looks like Local would have been dead at the end of the day phase anyway as well, so the spear ended up just being a missed opportunity to take out an acolyte rather than taking out an extra villager.
This should be some proof that I'm not an Acolyte, then, since why would I waste the spear killing him if I knew he was going to die anyway? If I was, I'd have used that on someone else entirely.

I'm just dumb, not evil.
 

Jawneh

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There wasn't anything specific we have on the rest?

Ben did blow his load early and that was fine. I forgot whose name he vouched at the time.

Tommy hasn't shown anything good or bad, so that's suspect. Though if he's a thief, not much to do I suppose.

Jon seems to be the most vocal amongst us not suspect. Though I feel he's probably town as there's been quite a few details and that's a lot to try to make up and lie about.

cg has been awfully quiet actually. He even forgot to vote for me yesterday. Joke aside, he's normally fairly vocal and pushing things along.

I would probably then band cg, Ben and Tommy together.
 

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Protection roles have to roll when the person they're protecting is attacked. 1-3 the defender dies, 4-5 they survive with an injury, 6 they are unharmed. Because they'd have to die the next day (basically the Tough Guy), the knights power only activates if they rolled low enough to be killed. Local rolled high enough to survive.
Then your description is incorrect?

Unlike the other protection roles, this one does not roll a die when attacked: they are given the attackers identity and then die at the end of the day phase. Not a Magic ability.

It says the role does not roll, and they are just given the name of the attacker.
 

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This should be some proof that I'm not an Acolyte, then, since why would I waste the spear killing him if I knew he was going to die anyway? If I was, I'd have used that on someone else entirely.

I'm just dumb, not evil.
Could be petty revenge. The description says the attacker is notified of the name of the Knight as well lol.
 

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Could be petty revenge. The description says the attacker is notified of the name of the Knight as well lol.
Still seems like a waste. Surely if an Acolyte had a spear, they'd have killed Zell to get him out of the way.
 

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I'm too busy trying to constantly open new tabs on my phone figuring out what item is what
 

Fool's Requiem

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@Fool's Requiem you have a few choices on who to bring back. Try and make it a good one for usefulness and such. I don't think they'll have any money or items, but hopefully they'll still have their abilities.
I feel like kut is the best option, IMO. He can disable players for a day and night phase and he don't require the luck of a dice to succeed. I'm all ears on potential counter picks.
 
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I feel like kut is the best option, IMO. He can disable players for a day and night phase and he don't require the luck of a dice to succeed. I'm all ears on potential counter picks.
If revive happened before the monk banishment then Christina would be a good option, since she could prevent an acolyte from being able to vote, but that's not going to be possible for tomorrow.

Technically speaking, it sounds like Local might still have a protect (unless Ants goes back and uses the description as is, in which case I think his ability would be used up)

I think Kelly used up his ability

Quagmire has no more weapons to give out, but could make a shield that takes a day to get to.


You might have to go with the guy who plans to quest himself to death during the day phase since you're probably going to revive him with an injury.
 

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I feel like kut is the best option, IMO. He can disable players for a day and night phase and he don't require the luck of a dice to succeed. I'm all ears on potential counter picks.
Other option would be Christina, since she can banish someone and stop them from being able to vote during the day. That effectively reduces the acolyte's ability to out vote the town.

But kut is probably the better option to stop night-actions.
 

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If revive happened before the monk banishment then Christina would be a good option, since she could prevent an acolyte from being able to vote, but that's not going to be possible for tomorrow.

Technically speaking, it sounds like Local might still have a protect (unless Ants goes back and uses the description as is, in which case I think his ability would be used up)

I think Kelly used up his ability

Quagmire has no more weapons to give out, but could make a shield that takes a day to get to.


You might have to go with the guy who plans to quest himself to death during the day phase since you're probably going to revive him with an injury.
Oh dicks, you're right. Night priority has them coming back after Monk banish.
 
Then your description is incorrect?



It says the role does not roll, and they are just given the name of the attacker.
Good catch. That role description hasn't changed since the first game and I should have read it more closely myself, it's a lot to keep track of. Sorry for the conflicting statements, and thank you for helping me be aware of it. In that case I shouldn't have rolled for Local, he shouldn't have received an injury, the attackers should have been told it was a knight that blocked them, and Local should have been told who attacked.
 

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Theoretically if Local came out posting the name of someone I suspect as an acolyte, I might have been swayed not to brutally murder him.

What twisted timeline have you thrown us into, Ants!?
 

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I say go with it as written, since the acolytes are already at an advantage due to Ben spearing Local when he could have speared the person Local outed instead.

That would have killed an acolyte and kept another villager alive that would then be proven.


So it kind of feels like balancing it out a bit by providing the name and keeping other deaths as is.
 

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What do yall feel is the fairest way to go forward?
Maybe tell Local the lowest ranking Acolyte, then let him post once from beyond the grave. He was posting before I killed him, so theoretically he had an opportunity to voice that information.

So at least now Ben can feel better about putting an already dying man out of his misery I guess.
T'was mercy.

1747947215283.png
 

Ben

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*Ventriloquism* "Hey Local, who do you think the weakest Acolyte is?"

1747948011088.png
 
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