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Me reading the post: oh this is some good shitFeel free to call me a nerd btw
Why the oh noMe reading the post: oh this is some good shit
Me hitting next page and seeing this follow-up: oh no![]()
Cause the implication is that i am also to be called nerd for digging that postWhy the oh no
They say explaining a joke doesn't make it funnier, but for some reason I found this funnier than what you impliedCause the implication is that i am also to be called nerd for digging that post
so, I checked the Famicom footage (it never got an actual NES release), the game CHUGS when more than 2 enemies are on screen.Aight, I'm gonna drop some NES palette and sprite limitation lore:
One thing that's kind of unique about the NES palettes and sprites is that each sprite typically only has 4 colors (2 of which are usually black and transparent). There are workarounds involving layering sprites so that more than 3 colors can show at once (like Mega Man's eyes being their own sprite that sits on top of Mega Man's face sprite).
Tiles also have only 4 colors, and usually (not always) forego transparency as an option. There can also only be, I think, 7 different palettes on screen at once (maybe less? I don't remember the exact number). The rope ladder on the left consists of two different tiles and palettes: black, brown, light brown, dark blue; and black, brown, light brown, and light blue. You can tell because the rope of the ladder is flush with the horizon, making it easy to change from one tile set to the other without any visual weirdness.
It's not entirely strange to have two different palettes like this that are almost identical, but what's weird is that the rope ladder on the right doesn't respect the above form. It isn't flush with the horizon. So, it looks like 5 colors are displaying at once: light blue, dark blue, brown, light brown, and black. That means it's probably a sprite, with transparency instead of the two blues (so, black, brown, light brown, transparent). It's also bigger than the standard 8x8 size of a NES sprite, so it's probably made up of two horizontal sprites.
And finally, the NES can only render so many sprites on one horizontal "line" of the screen at once. If there's too many, they start flickering.
All of this tells me that that part of the game probably doesn't see much, if any, action. There would probably be too many sprites on screen if there were more than one enemy, and the flickering would probably get pretty intense.
...I still have no idea what the game is.
Captain Crunch Origins
The answer is in these two posts.Long John Silver: The curse of the Chinese Rectangle
The answer is in these two posts.
Long Captain: silver crunch origins of rectangular curseThe answer is in these two posts.
Um actually that's Toxie aka the Toxic AvengerToxic crusader
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But the game I’m guessing is the toxic cruasadersUm actually that's Toxie aka the Toxic Avenger
The GROUP was the Toxic Crusaders
The new Toxic Avenger remake is the cover story in the new issue of Fangoria.
Thank you for your time
haha u nerdUm actually that's Toxie aka the Toxic Avenger
The GROUP was the Toxic Crusaders
The new Toxic Avenger remake is the cover story in the new issue of Fangoria.
Thank you for your time
Yeah thats what Fool's saidWhatever the fucking TV Murder Mayhem Super Radio Extravaganza.
Yeah, but I didn't use the abbreviated name. Took too long to type it.Yeah thats what Fool's said
I thought either you or Vash would get itSmash TV?
The Ooze!
I thought either you or Vash would get it
NES version is kinda trash IMO because of the two button controls but I really dig the SNES and Arcade versionsI would have gotten it too if I were quicker! Such a fun game
Yeah when I pick it up, I'll def pick up the SNES version. IIRC, the NES version isn't even finished?NES version is kinda trash IMO because of the two button controls but I really dig the SNES and Arcade versions
Ye. I was gonna do that too, but then I remembered this gem of a game.I want to try finding more random screenshots of well known games.