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Campaign Stormwreck Isle; Curse of Compass Rose (1-3)

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Part 3 - Curse of the Compass Rose
View attachment 357_Promontory.mp3

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MAP:

THE STORY SO FAR:

THE QUEST:
  • The party seeks the wreck of the Compass Rose, a ship that went down decades ago and may be linked to the undead incursion.




THE LOCATION:

THE PARTY:
aimsorreh.png1000004899.jpg
moonsprout.png1000004901.jpg
short.png1000004905.jpg
nac.png1000004903.jpg
zesty.png1000004907.jpg

ITEM GLOSSARY:
ImageNameValue (per) copper.pngsilver.pnggold.pngWeight (per)Description
file-pVmgHgYEB9YKYx2GtAASY75F.png
Wind Spore Mushrooms
30 gold.png0.06 lbsA rare fungus with a unique magical property. When a creature squeezes a wind spore mushroom's cap, it releases a small cloud of spores. For 1 hour, the creature doesn't need to breathe, as the spores provide it with oxygen.
file-moYw6GogFv7wpuA90IyNwKTo.png
Obsidian Chunk
10 gold.png1 lbAn uncut opaque black gemstone.
file-D8FV3REG53vwt44CZPF5gFDU.png
Heart Cap Mushrooms
30 gold.png0.2 lbsThese mushrooms bear an unsettling resemblance to human hearts.
file-qdHIQqxCkWhZME6ymOpQj50s.png
Potion of Healing
50 gold.png0.5 lbsThis potion's red liquid glimmers when agitated. You regain 2d4+2 hit points when you drink this potion.
file-Wvp782vE4qJWR2QTy1tcpOXR.pngA Fine Lute
file-qUiTfpHVb3SLLXv10Ep2Xyya.pngBoots of ElvenkindWhile you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
file-EF5LK9mU1tyc9CrzMQNFhGQq.pngSpell Scroll of Command


THE STORY CONTINUES:
Having departed from Dragon's Rest for the second time, your band of adventurers slowly make their way down the mountain paths towards the shore where you first landed. The journey is uneventful and peaceful, a welcome contrast to the carnage the party has faced since arriving on the island. Songbirds flutter across the path ahead of you as they dart back and forth between bushes, hunting the insects they harbor. Your walk down to the water does not take more than a half hour however, so the ramble through nature is fleeting.

Returning to the beach where you had fought the zombies, the party find the scene just as you left it. The battered corpses of the drowned sailors lay immobile where they were slain, the putrid grey flesh not appealing to any scavengers and having been left untouched. Your group moves cautiously past the bodies, one by one each battling the anxiety that the monsters will spring up again and attack.


The five of you convene on the short wooden dock. There is an old fishing net dangling over the edge and trailing in the water, where it appears to be tangled within a clump of seaweed. Several short lengths of aging rope are knotted here and there around the thick posts, some having been cut free in haste rather than untied. A rowboat not dissimilar to the one you arrived in is tethered to the dock, and you see a pair of oars laying across the seats. The boat appears big enough for 4 medium sized passengers.

North of your position, you can see a long spur of sharp rocks jutting from the ocean waves, extending several miles out.​

INITIATIVE:
https://improvedinitiative.app/p/e88bk48y
 
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OP
D&D Character

Dungeon Master

ლ(ಠ益ಠლ)
Aims rows over to the front portion of the wreckage that's still dry so that they can hop off the small boat. He'll also be making sure to grab some rope from his bag to strap the boat somewhere so that it doesn't just wash away.

aimsorreh-png.9914

Aims'Orreh Mwuh'Bwadd
@Jawneh
|You row row row the boat to the front of the bigger daddy boat with the big ouchie. You find part of the broken railing to tether the rowboat to and do so.

You have not stepped onto the ship yet.

1709578888333.png|


zesty-png.9795

Zesty Zapcrackle
@Jon
|Now closer, having already been looking around before realizing Aims had rowed the 150 feet to the front of the ship, you get some better glimpse of the bow. Nothing remains here except a few points to tie off anchors which are long-gone.

Only the top level of the bow is above water, with a tall mast still holding a mostly-white sail with a large skull in a hat painted on it. From this angle you can only see some part of the name painted on the very front of the ship, which reads;

"S.S. Goi..."|

 
Since everyone left him hanging, Aims focuses his attention to the boat. He sees a set of steps going below deck and walks on over to check if he can walk on inside without being submerged under water.

Im off to have fun here. Maybe there something still not completely waterlogged in here.
 
OP
D&D Character

Dungeon Master

ლ(ಠ益ಠლ)
Since everyone left him hanging, Aims focuses his attention to the boat. He sees a set of steps going below deck and walks on over to check if he can walk on inside without being submerged under water.

Im off to have fun here. Maybe there something still not completely waterlogged in here.

aimsorreh-png.9914

Aims'Orreh Mwuh'Bwadd
@Jawneh
| You walk across the deck, which aside from the giant split in the center of the ship appears to be in fairly good condition. You approach the set of wooden stairs leading downwards, but quickly find the waves lapping at the first few steps. There ceiling of the space below, the underside of the deck, is only a few inches above the water's surface.

1709610592014.png|


nac-png.9794

Nac McWeeble
@Nae'blis
| You step off the boat and glance around. You immediately notice huge scars on the rocky outcrop before you, perhaps from an innate dwarven knowledge of the earth, perhaps from the fact they're several feet long. It's quite clear that the ship hit these specific rocks and wrecked. |

 
Aims looks below the deck slightly nervously. Ain't no way he's venturing there to find anything.

Well, my adventure ended quickly. All of this looks to be very much under water. Maybe someone else wants to go under there and look around. Just got to jump up for some air once in a while.
 

Zesty Zapcrackle

Diplomatic Immunity
((If we're insistent on investigating this, we have some wind spores left. I'm not sure we want to put time into it though. Let me know if you guys want to. I'm good to move on though.))
 

Moonsprout Beandirt

Connoisseur of fine video games
Aims looks below the deck slightly nervously. Ain't no way he's venturing there to find anything.

Well, my adventure ended quickly. All of this looks to be very much under water. Maybe someone else wants to go under there and look around. Just got to jump up for some air once in a while.
Looks like there's no takers. A'right, let's onward to point B! Looks like a cozy cove. Good place to set up camp and maybe get some food of the non-abyssal variety.
 
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D&D Character

Dungeon Master

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dungeonmaster-png.9846

Dungeon Master
(Ben)
|map_3down.png

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This wrecks is easily as large as the last on you visited, seeming to have run bow-first into the huge basalt tower. The ship has buckled in the center, with only the end of the bow and stern protruding from the waterline. There are a number of crates and barrels scattered around in the water and on the small sandbank nearby.

From here, you cannot make out any distinguishing features of the ship, although it does not appear more than a few decades old.|

 
OP
D&D Character

Dungeon Master

ლ(ಠ益ಠლ)
View attachment 11004
((YO WHATS THAT BLUE STUFF))
Moonsprout leaps out of the boat and swims to the shore to get a better look at the blue stuff.

moonsprout-png.9938

Moonsprout Beandirt
@Smacktard
|You leap out of the vessel, eager to get to the sandbank and explore.

The issue you face is that you're still about 40-50 feet from the sandbank, so you plummet into the ocean and disappear below the surface for a moment, before emerging and spluttering.

1709648035467.png

You are now swimming. |

 

Zesty Zapcrackle

Diplomatic Immunity
As Aims' rows the boat to shore (hallelujah), Zesty checks the sun to get an estimate of the time of day.

((@Ben - I don't know if this is something we can discern in game or if you can tell us. Just let me know :) ))

He also looks cautiously around the little island, curious if this island is subjected to disappearing at high tide, or if it would survive a night, should the team park here before resuming their search for the Crimson Rose.
 
Waves at Moonsprout as we go by

There doesn't look like much is here on the sand, but we should be sure to look in through some of those crates. Maybe Aims can take out some frustration on that wood over there.

After arriving on the barge Short Order begins to look around through the crates and sand in general
 
OP
D&D Character

Dungeon Master

ლ(ಠ益ಠლ)

dungeonmaster-png.9846

Dungeon Master
(Ben)
|1709658402003.png

You alight on the small island, finding the sand soft and loose beneath your feet.

file-4kwcTJflKEGUzCPrnluaNAIG.png
((Image not to scale/accurate.)) |


moonsprout-png.9938

Moonsprout Beandirt
@Smacktard
| The colorful patches turn out to be starfish, laying clustered around small pieces of debris providing them shelter. There are also a few jellyfish stranded on the sand, drying slowly in the sun.|


zesty-png.9795

Zesty Zapcrackle
@Jon
| You discern that the presence of these small marine creatures on the sandbar probably means that the tides do bring the water up over this sandbar, depositing the starfish and probably washing the crates around, too.|


aimsorreh-png.9914

Aims'Orreh Mwuh'Bwadd
@Jawneh
| Most of the crates already appear to be broken in some way, so it takes barely any effort to crack them open like coconuts.

You find only ruined waterlogged material goods within the crates; rolls of molding and faded fabric, a mess of broken bottles that once held liquor of some description, a barrel of nails. Nothing appears particularly valuable. |


short-png.9793

Short Order
@A Pineap-Alu-zer
| Your search for anything interesting in the barrels is equally disappointing, and failing to find a distraction brings back the intrusive thoughts of murdering your friends. All is normal. |


nac-png.9794

Nac McWeeble
@Nae'blis
| You kick through a crate. For a moment you think you've found a crate that contains a foot, but realize it's your own foot. |

 
Aims looks over to see Moonsprout waving the broken mast between his legs, instead of Mai'Cokk, his beloved fungi friend who was taken too soon. As far as Aims knew, the little one never even got to spew its spores once. Just the thought of it makes Aims sad. Now moping, he hears Short and starts towards the boat.

Well, I guess... Maybe there's something on the boat. Sigh... Everyone aboard...
 
Aims scratches his head as he is a tad confused.

You don't want to check out that boat here? I guess the sand bar is cool too, but I thought the boat itself tends to have the treasures? I was just going to boat over instead of flopping over in the water.
 
OP
D&D Character

Dungeon Master

ლ(ಠ益ಠლ)

dungeonmaster-png.9846

Dungeon Master
@Ben
| Aims and Nac alight on the bigger ship after float over to the wreckage, with Zesty staying in the rowboat.

The deck is clear of any form of debris, it looking like the tide probably comes up to cover most of the ship too and washed anything that was on board over into the water. The cracks in between the fading wooden beams are crammed with algae and gives the floor a slippery quality that makes it hard to find good footing.

The majority of this ship is also underwater, with a few feet of space between the ocean and the ceiling inside, with slightly more air-space on the very ends where the bow and stern are highest. Wandering around the deck, you cannot find any point to see clearly inside the ship, so the lower decks are a mystery.

1709689744487.png|

 
Aims looks around at the deck again. He's not impressed by the amount of water under the deck.

Tell you what dwarf. You go under there to see if theres anything worthwhile around. At best, if you find a chest or something heavy, I'll come lug it out. Otherwise, I ain't going inside this one wieither.
 
OP
D&D Character

Dungeon Master

ლ(ಠ益ಠლ)
Sure, I'll have a look.

Nac goes towards the middle of the wreckage to see if he can find a way to swim below decks.

nac-png.9794

Nac McWeeble
@Nae'blis
|You walk until your bare monk-calloused feet touch the water at the top of a set of submerged steps. You realize that you are on the upper deck of the ship, with the main deck being about 2 feet under water. You believe you can see a space under the piece of ship to the North, and assume you could swim back under the deck of the half you're on currently.

1709704125400.png|

((Where do you want to go?))
 
OP
D&D Character

Dungeon Master

ლ(ಠ益ಠლ)
Nac jumps into the water and swims to the northern part.

((If the need arises maybe I'll come and pick up a wind spore @Jon, thanks for the reminder!))


nac-png.9794

Nac McWeeble
@Nae'blis
|You walk down the steps and across the flooded deck, reaching the point where the boards splinter and terminate. The water below is a clear blue, but deep enough you cannot see the bottom while at the surface.

You hold your nose and jump in, doggy-paddling to the North part of the ship.

1709738507136.png|


((Are you going to try to go underwater and see if you can get into the ship, or are you checking the top-side out-of-water bit?

Also if you do go diving, your swimming movement speed is 1/2 your regular walking speed. You can also hold your breath for 1+CON mod, so you can hold your breath or 4 minutes.))
 
While Nac is busy checking out the bow portion of the ship, Aims walks around on the stern to see if there's anything eye catching there.
He's most interested in checking out the helm for anything special as well as the grated area to see below the deck from above.
 
OP
D&D Character

Dungeon Master

ლ(ಠ益ಠლ)
Nac climbs onto the sticking-out-of-water bit first to see if he can find a way down first

nac-png.9794

Nac McWeeble
@Nae'blis
|You get up on deck and look around. This end of the ship actually isn't as submerged as you first thought, and a larger portion of the lower deck is above water. There even appears to be a set of steps leading down to a mostly above-water looking area. You also think you could probably shimmy down where the masts are.

1709751548656.png|


While Nac is busy checking out the bow portion of the ship, Aims walks around on the stern to see if there's anything eye catching there.
He's most interested in checking out the helm for anything special as well as the grated area to see below the deck from above.

aimsorreh-png.9914

Aims'Orreh Mwuh'Bwadd
@Jawneh
|You pass the ships wheel, which still sits on it's pivot atop the helm, and you look around for anything interesting.

You find some shade to rest in, but otherwise nothing of note. The lower decks here are definitely filled with water, as you can see it lapping out of a grate on the rear part of the helm. The captains quarters and other cabins below you would certainly be submerged here.

There is nothing else to here for you to loot or to identify the ship itself.

1709751628703.png|

 
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