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Zell Wolf Zell Wolf Version 18 Day 3

Who should the villagers lynch? (5 votes required)

  • Alu

    Votes: 0 0.0%
  • dimmerwit

    Votes: 0 0.0%
  • Fool’s Requiem

    Votes: 0 0.0%
  • Jon

    Votes: 0 0.0%
  • Local Hero

    Votes: 0 0.0%
  • rktaker

    Votes: 0 0.0%
  • Smacktard

    Votes: 0 0.0%
  • Tommy Boy

    Votes: 0 0.0%

  • Total voters
    13
  • Poll closed .
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A Punched Face

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Town:
  1. Strong 1: Dead Body - Jailer
  2. Strong 2: Kat - Bully
  3. Strong 3: rk - Medium
  4. Tommy - Witch
  5. Alu - Flower Child
  6. Kelly - Avenger
  7. Benzine - Loudmouth
  8. Jawneh - Librarian
  9. ???
  10. ???

Here's the fully confirmed list in the game so far. It seems at least somewhat reasonable that CG was a bodyguard, though technically speaking he also could have been disguised, the wolves could have not killed/grabbed the fan, and he covered for it with "Protection"

But if we go with the "cg is what he says he is" route, then it would leave:

  • Fools
  • Jon
  • Dimmerwit
  • Local
For 3 wolf spots, with kut being the alpha.

If cg was instead a wolf pretending to be a protector to cover for the fact that they found the fan, it would still leave 3 of them as wolves.

Jon is claiming to be able to protect himself, so don't bother giving him protection @Tommy Boy (or anyone else claiming protector status).


@Fool's Requiem I'm guessing you're claiming farmer?
@Jon is claiming BH
@dimmerwit is claiming ??
@Local Hero is claiming ??
 
  • They're Not Wrong
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shortkut

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Town:
  1. Strong 1: Dead Body - Jailer
  2. Strong 2: Kat - Bully
  3. Strong 3: rk - Medium
  4. Tommy - Witch
  5. Alu - Flower Child
  6. Kelly - Avenger
  7. Benzine - Loudmouth
  8. Jawneh - Librarian
  9. ???
  10. ???

Here's the fully confirmed list in the game so far. It seems at least somewhat reasonable that CG was a bodyguard, though technically speaking he also could have been disguised, the wolves could have not killed/grabbed the fan, and he covered for it with "Protection"

But if we go with the "cg is what he says he is" route, then it would leave:

  • Fools
  • Jon
  • Dimmerwit
  • Local
For 3 wolf spots, with kut being the alpha.

If cg was instead a wolf pretending to be a protector to cover for the fact that they found the fan, it would still leave 3 of them as wolves.

Jon is claiming to be able to protect himself, so don't bother giving him protection @Tommy Boy (or anyone else claiming protector status).


@Fool's Requiem I'm guessing you're claiming farmer?
@Jon is claiming BH
@dimmerwit is claiming ??
@Local Hero is claiming ??
I’m the mafia don
 

A Punched Face

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I hadn't claimed anything yet. I'm a fellow flower child waiting for my time to shine
aiming flower power GIF
 

A Punched Face

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@Kat who you gonna rock, if you haven't already? Don't make it one of these people:

  • Strong 1: Dead Body - Jailer
  • Strong 2: Kat - Bully
  • Strong 3: rk - Medium
  • Tommy - Witch
  • Alu - Flower Child
  • Kelly - Avenger
  • Benzine - Loudmouth
  • Jawneh - Librarian
Also obviously don't make it shortkut, unless Local is actually the wolf version of the Flower Child and will prevent the lynch later today (but you have no way of knowing that in advance)
 

Jon

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Local has claimed Flower Child. You both can't be townies.
That comes down to what it usually does in these games: what does everyone believe?

Everyone is going to claim something. Not everyone is being truthful. That's LITERALLY how the game is played.

At this point, it's whatever Kat believes to be true. If she thinks I'm a wolf, she's more than welcome to stone me. If she thinks you're a wolf, she's more than welcome to stone you. It's truly what she believes, not what you or I believe.
 

A Punched Face

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Let's figure out what roles the wolves could have, shall we?

1. Wolf Avenger: possible
2. Werewolf: lol no
3. Shaman: possible, would be entirely useless this game
4. Berserk: technically yes, but would have expected them to use it to take out kat once she was revealed
5. Nightmare: if yes, they haven't used it (and should have used it against Tommy already)
6. Voodoo: probably not
7. Guardian: possible
8. Trickster: possible

9. Confusion: possible but not likely at this point
10. Shadow: possible but not likely at this point
11. Alpha: confirmed
12. Blind: possible
13. Seer: possible

Sorcerer and Fan: is this possible?


Best case would involve blind/seer/shaman. Worst case would involve another alpha, an avenger, and potentially Guardian. Trickster is "meh" at this point.


1. Wolf Avenger
Aura: Evil
Will take another player with them to the grave when they die. The player must be selected by sending a PM prior to death. The player can be changed at any time.

2. Werewolf
Aura: Evil
A normal werewolf. No unusual powers.

3. Shaman Wolf
Aura: Evil
Can select a player to enchant for the night. That player will show as the wolf shaman to all seer roles. This ability has unlimited uses, but cannot be used if the shaman wolf is the only wolf alive. The player to shaman will be selected via PM.

4. Berserk Werewolf

Aura: Evil
Once per game, can activate berserk status. The wolves' normal nightly kill will be guaranteed to die. Anyone attempting to protect that player is also guaranteed to die regardless of role or role attributes. The berserk can be activated anytime for the current or next night phase by sending a PM. The berserk ends immediately if the berserk werewolf is killed, including if killed by the solo player immediately prior to use.

5. Nightmare Wolf
Aura: Evil
Can cause one player to fall asleep during the night, thus being unable to use any abilities. Up to two uses per game. During the day, must notify by PM the player to fall asleep for the subsequent night. If the medium is nightmared, they will lose access to the dead forum for one night/day cycle. Nightmared players can still vote to skip.

6. Voodoo Wolf
Aura: Evil
At night, can select a player to mute for the subsequent day. The muted player will be thread-banned for the entire next day. The Voodoo Wolf cannot mute the same player for consecutive days. The Voodoo Wolf has unlimited use of this power. If the Voodoo Wolf is killed at night, their target will still be muted the next day.

7. Guardian Wolf
Aura: Evil
Can prevent a player from being lynched during the day. One use. Nobody will know why the player could not by lynched. Analogous to the Flower child. Power used during the day. Uses their power by PMing the name of the person they wish to protect.

8. Wolf Trickster
Aura: Evil
Can select a non-wolf player. Can change the player selected at anytime via PM. If the selected player dies via any means other than werewolf kill, that player will appear to be the wolf trickster and the wolf trickster will take on the aura and team status of the player killed.

9. Confusion Wolf
Aura: Evil
Twice per game, can activate confusion status at night. Anybody killed that night will not have their roles revealed. The wolves will be told the roles of those killed. The wolves still cannot see the roles of those killed by the corruptor.

10. Shadow Wolf
Aura: Evil
Can cast a shadow one time over the town's votes during the day. Must be used with adequate time remaining in the day, at least 12 hours. Usable via PM. Voting for the day's lynch will become private, and wolves votes will be doubled. If the shadow wolf is on the wolf team, the wolves will not be able to communicate with each other privately during the day the night after the shadow wolf ability has been used. If the Alpha Wolf is in the group, the Alpha Wolf may send private, one-way messages to the team during this period by PMing me.

11. Alpha Wolf
Aura: Unknown
Natural leader of the wolves. Has two votes at night, and automatically wins ties. Does not possess Evil aura. Requires two attacks to be killed. These attacks could be two lynching attempts, two marksman shots, a gunshot and a witch's potion, etc. The village will be notified if the Alpha Wolf has been attacked, but not the manner in which they were attacked, who attacked them, or who was attacked.

12. Blind Wolf
Aura: Evil
Each night can check up to two non-wolf players and gather information about their role. They will be told that their target is one of the following: Regular Villager, Strong Villager, Solo Role (Non-violent), Solo Role (Killer). Selection is made via PM at night. Cannot vote with the other wolves unless the Blind Wolf resigns their ability. Once the ability is resigned it can never return. The Blind Wolf can check, resign, and vote in the same night.

13. Wolf Seer
Aura: Evil
Once per night can select a non-wolf player and see their exact role. Selection is made via PM at night. Cannot vote with the other wolves unless the Wolf Seer resigns their ability to See. Once the ability is resigned it can never return. The Wolf Seer can check, resign, and vote in the same night.

Sorcerer
Aura: Good
The Sorcerer belongs to the wolf team because they are evil, but they are not a wolf. Each night the Sorcerer can select a player and see their exact role. Selection is made via PM at night. Will be part of wolf chat but they cannot post or communicate in it. Using their magical powers, the Sorcerer disguises themselves as an Aura seer. Cannot kill anything at night. Twice per game, during the day, the Sorcerer can reveal a players role that was checked to all wolves. Does not belong to the village team, so the Marksman would kill them. Appears as a villager to the Detective and other seer roles. At any time the Sorcerer can resign their powers and become a normal evil werewolf with no powers. The Sorcerer will then be able to communicate with the wolves and join in on kills. If all of the wolves are dead, the Sorcerer will be automatically resigned as soon as the last wolf dies.

Werewolf Fan
Aura: Good
Is a normal townie. Really wants to be a werewolf. The Marksman cannot kill this player nor can they be killed by the Warden's weapon. Cannot kill at night. The Detective can see that they belong to the werewolf team, but they have good Aura. Werewolves do not know their identity, and they do not know the identity of the werewolves. If they are attacked by the werewolves then they become a regular werewolf with no powers. At any time, the Werewolf Fan can choose to have their role revealed to a player of their choosing. The chosen player will be told the identity of the Werewolf Fan at the beginning of the next night.
 

shortkut

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Let's figure out what roles the wolves could have, shall we?

1. Wolf Avenger: possible
2. Werewolf: lol no
3. Shaman: possible, would be entirely useless this game
4. Berserk: technically yes, but would have expected them to use it to take out kat once she was revealed
5. Nightmare: if yes, they haven't used it (and should have used it against Tommy already)
6. Voodoo: probably not
7. Guardian: possible
8. Trickster: possible

9. Confusion: possible but not likely at this point
10. Shadow: possible but not likely at this point
11. Alpha: confirmed
12. Blind: possible
13. Seer: possible

Sorcerer and Fan: is this possible?


Best case would involve blind/seer/shaman. Worst case would involve another alpha, an avenger, and potentially Guardian. Trickster is "meh" at this point.


1. Wolf Avenger
Aura: Evil
Will take another player with them to the grave when they die. The player must be selected by sending a PM prior to death. The player can be changed at any time.

2. Werewolf
Aura: Evil
A normal werewolf. No unusual powers.

3. Shaman Wolf
Aura: Evil
Can select a player to enchant for the night. That player will show as the wolf shaman to all seer roles. This ability has unlimited uses, but cannot be used if the shaman wolf is the only wolf alive. The player to shaman will be selected via PM.

4. Berserk Werewolf

Aura: Evil
Once per game, can activate berserk status. The wolves' normal nightly kill will be guaranteed to die. Anyone attempting to protect that player is also guaranteed to die regardless of role or role attributes. The berserk can be activated anytime for the current or next night phase by sending a PM. The berserk ends immediately if the berserk werewolf is killed, including if killed by the solo player immediately prior to use.

5. Nightmare Wolf
Aura: Evil
Can cause one player to fall asleep during the night, thus being unable to use any abilities. Up to two uses per game. During the day, must notify by PM the player to fall asleep for the subsequent night. If the medium is nightmared, they will lose access to the dead forum for one night/day cycle. Nightmared players can still vote to skip.

6. Voodoo Wolf
Aura: Evil
At night, can select a player to mute for the subsequent day. The muted player will be thread-banned for the entire next day. The Voodoo Wolf cannot mute the same player for consecutive days. The Voodoo Wolf has unlimited use of this power. If the Voodoo Wolf is killed at night, their target will still be muted the next day.

7. Guardian Wolf
Aura: Evil
Can prevent a player from being lynched during the day. One use. Nobody will know why the player could not by lynched. Analogous to the Flower child. Power used during the day. Uses their power by PMing the name of the person they wish to protect.

8. Wolf Trickster
Aura: Evil
Can select a non-wolf player. Can change the player selected at anytime via PM. If the selected player dies via any means other than werewolf kill, that player will appear to be the wolf trickster and the wolf trickster will take on the aura and team status of the player killed.

9. Confusion Wolf
Aura: Evil
Twice per game, can activate confusion status at night. Anybody killed that night will not have their roles revealed. The wolves will be told the roles of those killed. The wolves still cannot see the roles of those killed by the corruptor.

10. Shadow Wolf
Aura: Evil
Can cast a shadow one time over the town's votes during the day. Must be used with adequate time remaining in the day, at least 12 hours. Usable via PM. Voting for the day's lynch will become private, and wolves votes will be doubled. If the shadow wolf is on the wolf team, the wolves will not be able to communicate with each other privately during the day the night after the shadow wolf ability has been used. If the Alpha Wolf is in the group, the Alpha Wolf may send private, one-way messages to the team during this period by PMing me.

11. Alpha Wolf
Aura: Unknown
Natural leader of the wolves. Has two votes at night, and automatically wins ties. Does not possess Evil aura. Requires two attacks to be killed. These attacks could be two lynching attempts, two marksman shots, a gunshot and a witch's potion, etc. The village will be notified if the Alpha Wolf has been attacked, but not the manner in which they were attacked, who attacked them, or who was attacked.

12. Blind Wolf
Aura: Evil
Each night can check up to two non-wolf players and gather information about their role. They will be told that their target is one of the following: Regular Villager, Strong Villager, Solo Role (Non-violent), Solo Role (Killer). Selection is made via PM at night. Cannot vote with the other wolves unless the Blind Wolf resigns their ability. Once the ability is resigned it can never return. The Blind Wolf can check, resign, and vote in the same night.

13. Wolf Seer
Aura: Evil
Once per night can select a non-wolf player and see their exact role. Selection is made via PM at night. Cannot vote with the other wolves unless the Wolf Seer resigns their ability to See. Once the ability is resigned it can never return. The Wolf Seer can check, resign, and vote in the same night.

Sorcerer
Aura: Good
The Sorcerer belongs to the wolf team because they are evil, but they are not a wolf. Each night the Sorcerer can select a player and see their exact role. Selection is made via PM at night. Will be part of wolf chat but they cannot post or communicate in it. Using their magical powers, the Sorcerer disguises themselves as an Aura seer. Cannot kill anything at night. Twice per game, during the day, the Sorcerer can reveal a players role that was checked to all wolves. Does not belong to the village team, so the Marksman would kill them. Appears as a villager to the Detective and other seer roles. At any time the Sorcerer can resign their powers and become a normal evil werewolf with no powers. The Sorcerer will then be able to communicate with the wolves and join in on kills. If all of the wolves are dead, the Sorcerer will be automatically resigned as soon as the last wolf dies.

Werewolf Fan
Aura: Good
Is a normal townie. Really wants to be a werewolf. The Marksman cannot kill this player nor can they be killed by the Warden's weapon. Cannot kill at night. The Detective can see that they belong to the werewolf team, but they have good Aura. Werewolves do not know their identity, and they do not know the identity of the werewolves. If they are attacked by the werewolves then they become a regular werewolf with no powers. At any time, the Werewolf Fan can choose to have their role revealed to a player of their choosing. The chosen player will be told the identity of the Werewolf Fan at the beginning of the next night.
:words

If I read all of that, I would know what my role actually does
 

shortkut

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sure let's go with that. let's guarantee the Alpha Wolf lynching.

If I'm the Guaridan, then I can't stop it and kut goes bye bye.

If I'm not (and the wolves know I'm not), the wolves have to keep up appearances long enough, and therefore they can't use Guardian on kut, ensuring kut still gets lynched.
That presumes I’m not the guardian wolf myself and the doctor didn’t protect me
 

A Punched Face

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sure let's go with that. let's guarantee the Alpha Wolf lynching.

If I'm the Guaridan, then I can't stop it and kut goes bye bye.

If I'm not (and the wolves know I'm not), the wolves have to keep up appearances long enough, and therefore they can't use Guardian on kut, ensuring kut still gets lynched.
If you get stoned and kut is lynched it neither confirms nor denies you being a wolf. If a guardian comes in, same story.

If you're a wolf you could be any of the roles for a wolf. If you're not a wolf, you wouldn't stop it anyway.
 
If you get stoned and kut is lynched it neither confirms nor denies you being a wolf. If a guardian comes in, same story.

If you're a wolf you could be any of the roles for a wolf. If you're not a wolf, you wouldn't stop it anyway.
I don't need to be confirmed wolf or townie.

I need kut to get lynched and then nighttime stuff to happen
 

A Punched Face

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Your post confused me, TBH. Brain capacity is low.

If Kat throws a rock at me, it's a wasted rock. You have no reason to believe me, I have no possible way to convince you to believe me.

My hunches have been off all game.
You said the wolves would need to play along as if you were guardian. My post is saying "nuh uh"
 
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