Let's figure out what roles the wolves could have, shall we?
1. Wolf Avenger: possible
2. Werewolf: lol no
3. Shaman: possible, would be entirely useless this game
4. Berserk: technically yes, but would have expected them to use it to take out kat once she was revealed
5. Nightmare: if yes, they haven't used it (and should have used it against Tommy already)
6. Voodoo: probably not
7. Guardian: possible
8. Trickster: possible
9. Confusion: possible but not likely at this point
10. Shadow: possible but not likely at this point
11. Alpha: confirmed
12. Blind: possible
13. Seer: possible
Sorcerer and Fan: is this possible?
Best case would involve blind/seer/shaman. Worst case would involve another alpha, an avenger, and potentially Guardian. Trickster is "meh" at this point.
1. Wolf Avenger
Aura: Evil
Will take another player with them to the grave when they die. The player must be selected by sending a PM prior to death. The player can be changed at any time.
2. Werewolf
Aura: Evil
A normal werewolf. No unusual powers.
3. Shaman Wolf
Aura: Evil
Can select a player to enchant for the night. That player will show as the wolf shaman to all seer roles. This ability has unlimited uses, but cannot be used if the shaman wolf is the only wolf alive. The player to shaman will be selected via PM.
4. Berserk Werewolf
Aura: Evil
Once per game, can activate berserk status. The wolves' normal nightly kill will be guaranteed to die. Anyone attempting to protect that player is also guaranteed to die regardless of role or role attributes. The berserk can be activated anytime for the current or next night phase by sending a PM. The berserk ends immediately if the berserk werewolf is killed, including if killed by the solo player immediately prior to use.
5. Nightmare Wolf
Aura: Evil
Can cause one player to fall asleep during the night, thus being unable to use any abilities. Up to two uses per game. During the day, must notify by PM the player to fall asleep for the subsequent night. If the medium is nightmared, they will lose access to the dead forum for one night/day cycle. Nightmared players can still vote to skip.
6. Voodoo Wolf
Aura: Evil
At night, can select a player to mute for the subsequent day. The muted player will be thread-banned for the entire next day. The Voodoo Wolf cannot mute the same player for consecutive days. The Voodoo Wolf has unlimited use of this power. If the Voodoo Wolf is killed at night, their target will still be muted the next day.
7. Guardian Wolf
Aura: Evil
Can prevent a player from being lynched during the day. One use. Nobody will know why the player could not by lynched. Analogous to the Flower child. Power used during the day. Uses their power by PMing the name of the person they wish to protect.
8. Wolf Trickster
Aura: Evil
Can select a non-wolf player. Can change the player selected at anytime via PM. If the selected player dies via any means other than werewolf kill, that player will appear to be the wolf trickster and the wolf trickster will take on the aura and team status of the player killed.
9. Confusion Wolf
Aura: Evil
Twice per game, can activate confusion status at night. Anybody killed that night will not have their roles revealed. The wolves will be told the roles of those killed. The wolves still cannot see the roles of those killed by the corruptor.
10. Shadow Wolf
Aura: Evil
Can cast a shadow one time over the town's votes during the day. Must be used with adequate time remaining in the day, at least 12 hours. Usable via PM. Voting for the day's lynch will become private, and wolves votes will be doubled. If the shadow wolf is on the wolf team, the wolves will not be able to communicate with each other privately during the day the night after the shadow wolf ability has been used. If the Alpha Wolf is in the group, the Alpha Wolf may send private, one-way messages to the team during this period by PMing me.
11. Alpha Wolf
Aura: Unknown
Natural leader of the wolves. Has two votes at night, and automatically wins ties. Does not possess Evil aura. Requires two attacks to be killed. These attacks could be two lynching attempts, two marksman shots, a gunshot and a witch's potion, etc. The village will be notified if the Alpha Wolf has been attacked, but not the manner in which they were attacked, who attacked them, or who was attacked.
12. Blind Wolf
Aura: Evil
Each night can check up to two non-wolf players and gather information about their role. They will be told that their target is one of the following: Regular Villager, Strong Villager, Solo Role (Non-violent), Solo Role (Killer). Selection is made via PM at night. Cannot vote with the other wolves unless the Blind Wolf resigns their ability. Once the ability is resigned it can never return. The Blind Wolf can check, resign, and vote in the same night.
13. Wolf Seer
Aura: Evil
Once per night can select a non-wolf player and see their exact role. Selection is made via PM at night. Cannot vote with the other wolves unless the Wolf Seer resigns their ability to See. Once the ability is resigned it can never return. The Wolf Seer can check, resign, and vote in the same night.
Sorcerer
Aura: Good
The Sorcerer belongs to the wolf team because they are evil, but they are not a wolf. Each night the Sorcerer can select a player and see their exact role. Selection is made via PM at night. Will be part of wolf chat but they cannot post or communicate in it. Using their magical powers, the Sorcerer disguises themselves as an Aura seer. Cannot kill anything at night. Twice per game, during the day, the Sorcerer can reveal a players role that was checked to all wolves. Does not belong to the village team, so the Marksman would kill them. Appears as a villager to the Detective and other seer roles. At any time the Sorcerer can resign their powers and become a normal evil werewolf with no powers. The Sorcerer will then be able to communicate with the wolves and join in on kills. If all of the wolves are dead, the Sorcerer will be automatically resigned as soon as the last wolf dies.
Werewolf Fan
Aura: Good
Is a normal townie. Really wants to be a werewolf. The Marksman cannot kill this player nor can they be killed by the Warden's weapon. Cannot kill at night. The Detective can see that they belong to the werewolf team, but they have good Aura. Werewolves do not know their identity, and they do not know the identity of the werewolves. If they are attacked by the werewolves then they become a regular werewolf with no powers. At any time, the Werewolf Fan can choose to have their role revealed to a player of their choosing. The chosen player will be told the identity of the Werewolf Fan at the beginning of the next night.