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Zell-wannabe Wolf - Day 5

Who to lynch? (4 required)

  • Benzine

    Votes: 0 0.0%
  • Christina

    Votes: 0 0.0%
  • Quagmire

    Votes: 0 0.0%
  • shortkut

    Votes: 0 0.0%
  • Zell 17

    Votes: 0 0.0%

  • Total voters
    13
  • Poll closed .
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Kat

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Dictionary: https://gwforums.com/threads/zell-wolf-role-dictionary-and-hall-of-fame.427/

Here's the list of players:

@a dip goblin
@Ben
@Benzine
@canadaguy
@Christina
@dimmerwit
@Fool's Requiem
@Jawneh
@Jon
@Local Hero
@Quagmire
@shortkut
@Tommy Boy
@VashTheStampede
@Zell 17

And here are the roles:

Village team:
3x Random Strong Villagers
7x Random Regular Villagers

Note: There will be NO MORE than one person who has a "speak with the dead" role. There will also be no more than one person with a "lock players up at night" role. There may be none of either, but there won't be multiple.

Wolf team:
4x Random Wolves

The werewolves can be any of the numbered wolves (except regular werewolf) listed in the dictionary.

Solo team:
1x Random Killer

Wildcard Role:
1x Random Fool/Headhunter/Werewolf Fan/Cupid

If the Werewolf Fan is selected, one wolf will become the Sorcerer.

Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.

You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.

Votes will be conducted via poll. The poll will close exactly at the deadline. You have unlimited changes until that point. If this sucks we'll go back, even if it's mid-game (not mid-day).

There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2 - 1. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.

Skips require a skip vote from every player. They'll be posted in the forum as usual. Once you vote to skip, you cannot unskip.

Night events will go in the following priority order regardless of when the PMs are sent to me:

Wolf Nightmare activates
Beast Hunter picks up trap (if moved)
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Warden weapon used
Wolf seer/Sorcerer check
Wolf seer/Sorcerer choice to resign
Blind Wolf check
Illusionist disguise
Flagger redirect
Doctor protect
Jailer/Warden protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check + gets results
Detective check + gets results
Aura Seer checks + gets results
Spirit Seer check
Sheriff check
Voodoo wolf / Librarian mute
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer attack
Wolf berserk mode activates
Wolves kill
Spirit Seer gets results
Sheriff gets results
Beast Hunter places trap
Cupid selection

In the event that two of the same role perform the exact same action, they will both be credited.

Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The player may have access to this forum at night. If you are revived, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.

It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.

Winning Conditions:

Village: Kill all wolves and the solo killer.

Wolves: Kill the solo killer. Once the wolves make up half the total players, the wolves win, regardless of the roles remaining.

Solo Killer: Kill all other players.

Wildcard Role: Satisfy your winning condition. Your winning condition trumps any other that may occur at the same time. (For example, if you lynch the fool and it creates a situation where there are 3 wolves left and 3 villagers, the Fool wins only).
 

shortkut

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A wolf needs to die today to prevent them from winning. Arsonist, you need to hope you have the wolves doused or you lose as soon as the wolves number 50% of the town.

You need to side with the town today, so you might as well announce who you are so we can make sure not to lynch you. The wolves cannot kill you at night
 
Messages
5,477
if the arsonist had doused two wolves, then the arsonist has definitely lost as well because then there's nothing stopping the town instantly lynching the arsonist. and if the arsonist gets tagged by you, they definitely do not win.

the arsonists only path is via friendship and fun and chaos. the fun loving wolves have gone out of their way to help their pal dimmerwit
 
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5,477
I wasn’t even online when the vote to kill Jon happened
so you agree regina george GIF
 
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