• Celebrating One Year of Revival!

    Come and join us in celebrating one year of GW's revival as GWF, share in some statistics and help us push towards the next twenty years! CLICK HERE

    We're also looking for suggestions for another community event we can put together that we can all enjoy! Come and give us some suggestions HERE
  • Our second year of the NFL Pick 'Em is open to join now. You can join directly here and get involved in the weekly threads over in the Picks forum.
  • If you are reading this message, congratulations! You are on the new server! You made it!!

Welcome to ValhallAnts! (Acolytes 1 dead thread)

A PineSol Scent

puppy haver
Sucks
10K Post Club
Moderator
GW Elder
Messages
11,762
I think it's an awkward mechanic to have someone "win" but still have the game go on and have them still taking part tbh
Dude is still a villager but has a side quest.

Does the vampire fly away never to be seen if they're the last acolyte? That would be a fun way to end the game. Vampire hunter doesn't win but still lives.
 
I think it's an awkward mechanic to have someone "win" but still have the game go on and have them still taking part tbh
I'm starting to get that sense now too.
Dude is still a villager but has a side quest.

Does the vampire fly away never to be seen if they're the last acolyte? That would be a fun way to end the game. Vampire hunter doesn't win but still lives.
That could be a fun way to look at it. I do like the idea of a game-ending-lynch role being on the bad guy team, though.
 

Christina

Vampire
Queen of the Dead
Executive
GWF Sponsor
GW Elder
Messages
3,189
Yeah I'm thinking more and more that this needs to be reworked. Maybe the VH just gets their gold for finding the Vampire but is part of the Town, either that or I go back to the idea that they exit the game with their W.
I like the idea of just having to live till the end. Got to be able to ride off into the sunset. This makes for lack of complete trust on both sides since they are supposed to be a selfish solo.
 
Their only goal is to get their counterpart killed. If they succeed they abandon the town/acolytes and the rest of the game is played without them.

Otherwise they play with their halfway aligned teams until they succeed or fail.

Game within a game.
I like that. Sort of like a cupid pairing, but they work AGAINST each other and don't know who each other are.

Actually, not like cupid at all.
 
I think that's neat. The Vampire HAS to feed every night. Who they feed on has a curse (but maybe not an injury?). If they find the Vampire Hunter, they keep feeding until he's dead, then run away from the game. Vampire wins, Vampire Hunter loses.

If the Vampire Hunter checks and finds the Vampire, he kills it and leaves the game. He wins, Vampire loses. If the game ends with both of them still alive, or one of them dies by some other means, they both lose.
 

shortkut

idea man
Cuterator
10K Post Club
Executive
Moderator
GW Elder
Messages
15,095
Maybe just keep things as they were, but VH leaves when he finds the Vampire and the Vampire is required to feed every night and also leaves if they find the VH. Whoever finds the other first Wins between the pair of them but they both leave, and if the Vampire is lynched then nobody wins.
Vampire shouldn’t be able to feed on a holy person either
 

A PineSol Scent

puppy haver
Sucks
10K Post Club
Moderator
GW Elder
Messages
11,762
Maybe just keep things as they were, but VH leaves when he finds the Vampire and the Vampire is required to feed every night and also leaves if they find the VH. Whoever finds the other first Wins between the pair of them but they both leave, and if the Vampire is lynched then nobody wins.
What's the plan for of the vampire hunter or vampire gets killed by other means? Say vampire gets avenged to death or the VH is lynched or the target of the acolytes? Does the other just leave in shame?
 

shortkut

idea man
Cuterator
10K Post Club
Executive
Moderator
GW Elder
Messages
15,095
Vampire gets avenged

Vampire hunter:
Bobby Bones Idk GIF by National Geographic Channel
 
Vampire shouldn’t be able to feed on a holy person either
Brilliant! Love it.
What's the plan for of the vampire hunter or vampire gets killed by other means? Say vampire gets avenged to death or the VH is lynched or the target of the acolytes? Does the other just leave in shame?
That works. They'd be removed from the game same as a death but would make more sense narrative-wise.
 

Christina

Vampire
Queen of the Dead
Executive
GWF Sponsor
GW Elder
Messages
3,189
I think that's neat. The Vampire HAS to feed every night. Who they feed on has a curse (but maybe not an injury?). If they find the Vampire Hunter, they keep feeding until he's dead, then run away from the game. Vampire wins, Vampire Hunter loses.

If the Vampire Hunter checks and finds the Vampire, he kills it and leaves the game. He wins, Vampire loses. If the game ends with both of them still alive, or one of them dies by some other means, they both lose.
I kind of like this but moving the Vampire from Acolyte to solo killer. That way you are having the 2 solo rolls playing a game in the middle of the other game, with collateral damage going on. Both sides kind of wanting them to fuck off.
 

shortkut

idea man
Cuterator
10K Post Club
Executive
Moderator
GW Elder
Messages
15,095
I kind of like this but moving the Vampire from Acolyte to solo killer. That way you are having the 2 solo rolls playing a game in the middle of the other game, with collateral damage going on. Both sides kind of wanting them to fuck off.
Or everyone has their own win condition. All the evils can talk together, but in the end they will turn on each other because they’re evil.

Also the town all have their own win conditions but they don’t work together because good is stupid
 

shortkut

idea man
Cuterator
10K Post Club
Executive
Moderator
GW Elder
Messages
15,095
Or everyone has their own win condition. All the evils can talk together, but in the end they will turn on each other because they’re evil.

Also the town all have their own win conditions but they don’t work together because good is stupid
My personal win condition, regardless of my role, is quest until I die
 

A PineSol Scent

puppy haver
Sucks
10K Post Club
Moderator
GW Elder
Messages
11,762
Also it looks like you specifically said things like the loud voice potion do not work to cancel silence. But again, it doesn't say which silence the arrow is activating (or if it does all silence abilities).

So does dimmerwit get to vote? if someone else on the acolyte team uses the potion, does that only put them up to 3 votes still?
 

shortkut

idea man
Cuterator
10K Post Club
Executive
Moderator
GW Elder
Messages
15,095
Also it looks like you specifically said things like the loud voice potion do not work to cancel silence. But again, it doesn't say which silence the arrow is activating (or if it does all silence abilities).

So does dimmerwit get to vote? if someone else on the acolyte team uses the potion, does that only put them up to 3 votes still?
It would be funny if he couldn’t vote and the acolytes screwed up
 
Question about the arrow: it says the ability works like silence, but there are two version of silence. Does the arrow prevent the player from voting or just from using their magical abilities? Do potions count as magical abilities?

Also it looks like you specifically said things like the loud voice potion do not work to cancel silence. But again, it doesn't say which silence the arrow is activating (or if it does all silence abilities).

So does dimmerwit get to vote? if someone else on the acolyte team uses the potion, does that only put them up to 3 votes still?
Basically, "Silence" with a capital S is a condition where that player can't use abilities that are classified as Magic. I wrote it that way to say that the arrows work on Magic and non-Magic abilities alike, so it does more than just cast a Silence spell on them. I should probably look for a clearer way to word it if there's confusion.

I think the Monk/Warlock thing might add to the confusion (basically Librarian/VooDoo), so when I reword things for the next game I might call what those two rolls do as "Banish".
 
One reason that probably led to the acolytes most likely winning this game is because they have almost no gold left, while the remaining villagers and solo all have somewhere between 20 to 40 gold each. The town is hoarding their gold and not using it, while the acolytes are making good use of the shop.

Any single one of those other players had enough gold to buy the loud voice potion before the bad guys did and still have a good bit of change left over. Bad guys pooled their money together late in the day phase and snatched it up instead.
 

Ben

Blind Guardian
Executive
Moderator
GWF Sponsor
Administrator
Badministrator
GW Elder
Messages
7,040
One reason that probably led to the acolytes most likely winning this game is because they have almost no gold left, while the remaining villagers and solo all have somewhere between 20 to 40 gold each. The town is hoarding their gold and not using it, while the acolytes are making good use of the shop.

Any single one of those other players had enough gold to buy the loud voice potion before the bad guys did and still have a good bit of change left over. Bad guys pooled their money together late in the day phase and snatched it up instead.
I only had 3 gold left, and honestly I was hoping the Orphan would visit me so I could give that away. But because I spent my money, I put a target on my back and got mugged.

I think we need to be able to buy items in private during the day. You could just post that the store was updated but not make people post in the thread to purchase.

Unless we already could and I just fucked myself over doing it that way.
 
I only had 3 gold left, and honestly I was hoping the Orphan would visit me so I could give that away. But because I spent my money, I put a target on my back and got mugged.

I think we need to be able to buy items in private during the day. You could just post that the store was updated but not make people post in the thread to purchase.

Unless we already could and I just fucked myself over doing it that way.
Very true. The combination of several very bad rolls in a row plus a big and very public purchase screwed you over, before those things you were doing exceedingly well.
 
I could do purchases privately, although that means the bad guys have an easier time pooling their money again as well. I guess we could make shop purchases private, but trading between players public?
There would be some underhanded ways of getting around that using the shop by two people agreeing to privately sell an item there and the other immediately buys it, but there is a loss of gold in the exchange because the shop would only pay the seller half price. Of course I also don't like the idea of players talking in private chat that I'm not aware of. Maybe I could say that they would have to open up a message that includes me, I would need to be in the loop to update their gold and inventories anyway.
 
And yes the "hoarding" thing definitely doesn't apply to Ben. He made good use of the shop and was smart about it.

In hindsight, I probably should have retracted my statement in the game and stuck to my original rule about no nighttime trading, because I either forgot or hadn't considered that you already died for that rule, and that wasn't fair. I'm sorry.
 
  • Respect
Reactions: Ben
Back
Top Bottom