I think it's an awkward mechanic to have someone "win" but still have the game go on and have them still taking part tbhVampire being witch-hunted ends the game. Vampire Hunter catching the Vampire does not.
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I think it's an awkward mechanic to have someone "win" but still have the game go on and have them still taking part tbhVampire being witch-hunted ends the game. Vampire Hunter catching the Vampire does not.
Dude is still a villager but has a side quest.I think it's an awkward mechanic to have someone "win" but still have the game go on and have them still taking part tbh
I'm starting to get that sense now too.I think it's an awkward mechanic to have someone "win" but still have the game go on and have them still taking part tbh
That could be a fun way to look at it. I do like the idea of a game-ending-lynch role being on the bad guy team, though.Dude is still a villager but has a side quest.
Does the vampire fly away never to be seen if they're the last acolyte? That would be a fun way to end the game. Vampire hunter doesn't win but still lives.
Can he though? I skimmed through the items and didn't notice any that can raise the deadIf Local cam die and come back, maybe he needs a purgatory place as there has been information shared here by GM.
I like the idea of just having to live till the end. Got to be able to ride off into the sunset. This makes for lack of complete trust on both sides since they are supposed to be a selfish solo.Yeah I'm thinking more and more that this needs to be reworked. Maybe the VH just gets their gold for finding the Vampire but is part of the Town, either that or I go back to the idea that they exit the game with their W.
I like that. Sort of like a cupid pairing, but they work AGAINST each other and don't know who each other are.Their only goal is to get their counterpart killed. If they succeed they abandon the town/acolytes and the rest of the game is played without them.
Otherwise they play with their halfway aligned teams until they succeed or fail.
Game within a game.
Vampire shouldn’t be able to feed on a holy person eitherMaybe just keep things as they were, but VH leaves when he finds the Vampire and the Vampire is required to feed every night and also leaves if they find the VH. Whoever finds the other first Wins between the pair of them but they both leave, and if the Vampire is lynched then nobody wins.
What's the plan for of the vampire hunter or vampire gets killed by other means? Say vampire gets avenged to death or the VH is lynched or the target of the acolytes? Does the other just leave in shame?Maybe just keep things as they were, but VH leaves when he finds the Vampire and the Vampire is required to feed every night and also leaves if they find the VH. Whoever finds the other first Wins between the pair of them but they both leave, and if the Vampire is lynched then nobody wins.
Brilliant! Love it.Vampire shouldn’t be able to feed on a holy person either
That works. They'd be removed from the game same as a death but would make more sense narrative-wise.What's the plan for of the vampire hunter or vampire gets killed by other means? Say vampire gets avenged to death or the VH is lynched or the target of the acolytes? Does the other just leave in shame?
I kind of like this but moving the Vampire from Acolyte to solo killer. That way you are having the 2 solo rolls playing a game in the middle of the other game, with collateral damage going on. Both sides kind of wanting them to fuck off.I think that's neat. The Vampire HAS to feed every night. Who they feed on has a curse (but maybe not an injury?). If they find the Vampire Hunter, they keep feeding until he's dead, then run away from the game. Vampire wins, Vampire Hunter loses.
If the Vampire Hunter checks and finds the Vampire, he kills it and leaves the game. He wins, Vampire loses. If the game ends with both of them still alive, or one of them dies by some other means, they both lose.
Or everyone has their own win condition. All the evils can talk together, but in the end they will turn on each other because they’re evil.I kind of like this but moving the Vampire from Acolyte to solo killer. That way you are having the 2 solo rolls playing a game in the middle of the other game, with collateral damage going on. Both sides kind of wanting them to fuck off.
My personal win condition, regardless of my role, is quest until I dieOr everyone has their own win condition. All the evils can talk together, but in the end they will turn on each other because they’re evil.
Also the town all have their own win conditions but they don’t work together because good is stupid
This is shortkut's game to be rolled out in early '25Or everyone has their own win condition. All the evils can talk together, but in the end they will turn on each other because they’re evil.
Also the town all have their own win conditions but they don’t work together because good is stupid
It would be funny if he couldn’t vote and the acolytes screwed upAlso it looks like you specifically said things like the loud voice potion do not work to cancel silence. But again, it doesn't say which silence the arrow is activating (or if it does all silence abilities).
So does dimmerwit get to vote? if someone else on the acolyte team uses the potion, does that only put them up to 3 votes still?
Question about the arrow: it says the ability works like silence, but there are two version of silence. Does the arrow prevent the player from voting or just from using their magical abilities? Do potions count as magical abilities?
Basically, "Silence" with a capital S is a condition where that player can't use abilities that are classified as Magic. I wrote it that way to say that the arrows work on Magic and non-Magic abilities alike, so it does more than just cast a Silence spell on them. I should probably look for a clearer way to word it if there's confusion.Also it looks like you specifically said things like the loud voice potion do not work to cancel silence. But again, it doesn't say which silence the arrow is activating (or if it does all silence abilities).
So does dimmerwit get to vote? if someone else on the acolyte team uses the potion, does that only put them up to 3 votes still?
Or the whole 4 town members dying in a single night phase thing.They also caught on the importance of not losing too many votes due to questing by the second day. The rest of the town didn't catch on until day three when it was too late.
We need an "I told you so" reactionThey also caught on the importance of not losing too many votes due to questing by the second day. The rest of the town didn't catch on until day three when it was too late.
Yeah, I think I said ages ago that you will get your moment to say that and it would be well deserved lol.We need an "I told you so" reaction
Isn't that also just the end of the game?@Mark unless something drastic happens in the next few minutes local hero will be joining us at the end of the hour
@Mark unless something drastic happens in the next few minutes local hero will be joining us at the end of the hour
Actually dimmerwit just reminded me that they won and the game is over. So Access for everybody!Alright. I'm around, I'll just wait for confirmation.
Actually dimmerwit just reminded me that they won and the game is over. So Access for everybody!
Yeah, I called it already so go ahead and thank you!As in now? Or when you call it? I gotta be certain, I ain’t trying to be that guy to fuck a game up.
I only had 3 gold left, and honestly I was hoping the Orphan would visit me so I could give that away. But because I spent my money, I put a target on my back and got mugged.One reason that probably led to the acolytes most likely winning this game is because they have almost no gold left, while the remaining villagers and solo all have somewhere between 20 to 40 gold each. The town is hoarding their gold and not using it, while the acolytes are making good use of the shop.
Any single one of those other players had enough gold to buy the loud voice potion before the bad guys did and still have a good bit of change left over. Bad guys pooled their money together late in the day phase and snatched it up instead.
Very true. The combination of several very bad rolls in a row plus a big and very public purchase screwed you over, before those things you were doing exceedingly well.I only had 3 gold left, and honestly I was hoping the Orphan would visit me so I could give that away. But because I spent my money, I put a target on my back and got mugged.
I think we need to be able to buy items in private during the day. You could just post that the store was updated but not make people post in the thread to purchase.
Unless we already could and I just fucked myself over doing it that way.