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Multi The Elder Scrolls 4: Oblivion Remaster is real

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Put in a ton of hours so far. Day One Review:

PROS:
  • Absolutely stunning to look at. Remastered, remade -- they both encapsulate what this is. It has exceeded my expectations.
  • QoL improvements, including but not limited to: sprinting, compass destination step counts, inventory UI; without changing the core legacy experience
  • Music sounds as perfect as always, fixed the blending into combat that was ever so present in the OG
  • The textures and NPC models got a huge facelift. Good to see they improved on both look and sound while keeping the source material and even improving upon it.
  • Everything feels polished. From the fighting to the exploration. It just feels better.

CONS:
  • Some things are a little buggy looking, like some banners on forts I've seen. That's pretty much the only glitch I've seen though.
Obviously not much bad to say about this. Going to be putting a lot of time in over the next few weeks, that's for sure.
 

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For me the graphics are the real upgrade. Most of the other stuff was fixable by modding, but on the graphics side there was only so much you could do to polish the Gamebryo turd.
The biggest issue with Gamebryo was the limit on RAM and CPU cores it could use. It could be modded to increase the amount it allowed, but 4GB of RAM and 2 CPU cores was the most you could use before the game engine broke.

Meaning, even if you had the best rig, it would still run like ass, if you modded the lighting and shadows as well as all the textures and improved models.
 

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I found out I had a code in my email from like 2 years ago for 1 month of Game Pass for free.

And somehow I'm happier for this than having a very good job interview earlier today and most likely having a job in like 2 weeks again.
This is my favorite post today
 
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Yeah there's some quirks and stuff that I don't like, but this is like a portal into my past.

I don't have a timestamp for exiting the sewers on 360 because I remember at that point I didn't have the wi-fi attachment so it was unlocked offline. But my oldest achievement was joining the arena and 19 years, 16 days, 12 hours, and 21 minutes later I joined the arena again.

I was in Singapore at the time and I remember running the air-con at full blast trying to replicate what Bruma felt like. Good times 06!
 
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360 because I remember at that point I didn't have the wi-fi attachment so it was unlocked offline.

Random lore about me.

I used to work at Sears, someone bought one and returned it claiming it didn't work. After we finished the return he said his neighbor put a password on their wifi.

I hit it deep under the register with all the bags and slipped it into a bag, then bought something a few days later and used the bag with the wifi adaptor

I'm pretty sure statute of limitations is up, plus they are out of business
 
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Random lore about me.

I used to work at Sears, someone bought one and returned it claiming it didn't work. After we finished the return he said his neighbor put a password on their wifi.

I hit it deep under the register with all the bags and slipped it into a bag, then bought something a few days later and used the bag with the wifi adaptor

I'm pretty sure statute of limitations is up, plus they are out of business
I've phoned the cops. Expect the SWAT team any minute.

I remember being really jealous of people on the forums getting the console in 2005 because it didn't launch in Singapore until March 2006. That said, it was great in hindsight because stock was plentiful and the good games (like GRAW and Oblivion) didn't come out until then anyway. But oddly, the wifi adapter was hard to get. I knew a guy so got one quite easily but they were still low in stock for months.
 

Rachel

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I can't believe how different my experience with this game has been so far, I got hyped by this thread and decided to buy. I absolutely knew its age and wanted to see.

In summary (playing on PS5):

  • Character creator was a little weird. Some of the changes didn't appear to do anything to my character. Maybe it's because my character is the cat race.
  • Tutorial area went on a little too long IMO. Kept wondering when I would finally bust out of the place and stop killing rats. Plus, nothing interesting to look at or varied
  • I also thought the Emperor would die in a way more interesting way because he even hyped it up but he just collapses in some small room lmao
  • I somehow made the torch my secondary equip when I press square. I have no idea how I set this or how to change this
  • In the menu when looking at items I have no idea what the icon is next to the triangle button. I can't figure out what that does.
  • I went to the huge city area first to sell what was weighing me down in the tutorial area. It's definitely showing its age because all of the corridors look exactly the same. Like I was trying to find the inn but all of the signs are the same from afar.
  • I can't figure out if there is a way to compare armors and weapons? When looking at those items with a merchant, there is a button for "see details"--I thought this would help me see more information, INSTEAD IT SHOWS THE MODEL OF THE ITEM USELESSLY. THANKS
  • The first quest I ran into has to be one of the worst quests I could have possibly started with. It's the quest where you need to trail the merchant. IT'S SO BORING! You follow him slowly around the city and he just hangs out in the garden area for several minutes. He doesn't do anything and I thought I did something wrong. But then eventually he leaves that area and meets a guy. Then you have to follow THAT guy! Then there are several more steps after that.
  • My husband told me it's awhile before I even get to one of the oblivion gate things
So yeah, maybe I just had a rough start, and I've played games for so long so I'm used to older games but...also I am older so I have to really protect my time.
 

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Yeah there's some quirks and stuff that I don't like, but this is like a portal into my past.

I don't have a timestamp for exiting the sewers on 360 because I remember at that point I didn't have the wi-fi attachment so it was unlocked offline. But my oldest achievement was joining the arena and 19 years, 16 days, 12 hours, and 21 minutes later I joined the arena again.

I was in Singapore at the time and I remember running the air-con at full blast trying to replicate what Bruma felt like. Good times 06!
I loved this post. Idk why but it made me feel comfy.
 
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  • The first quest I ran into has to be one of the worst quests I could have possibly started with. It's the quest where you need to trail the merchant. IT'S SO BORING! You follow him slowly around the city and he just hangs out in the garden area for several minutes. He doesn't do anything and I thought I did something wrong. But then eventually he leaves that area and meets a guy. Then you have to follow THAT guy! Then there are several more steps after that.
  • My husband told me it's awhile before I even get to one of the oblivion gate things
So yeah, maybe I just had a rough start, and I've played games for so long so I'm used to older games but...also I am older so I have to really protect my time.
Yeah, that quest sucks.

There is actually an Oblivion gate open from the start which you can just find from rumours/people talking or by following the main story for a bit.
 

finlandguy

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I started on master difficulty to get some excitement out from this. I did get through past the goblin shaman before I decided to bring it down one notch. I'm not ready to suffer that much. Yet.

Then right after I'm already distracted and ventured into the bandit group inside the whatever ruins nearby. Yay!
 

Smacktard

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I started on master difficulty to get some excitement out from this. I did get through past the goblin shaman before I decided to bring it down one notch. I'm not ready to suffer that much. Yet.

Then right after I'm already distracted and ventured into the bandit group inside the whatever ruins nearby. Yay!
Those ruins were awesome, but they ruined (lolz) the rest of the ruins in the game for me. They really went all-out, balls-to-the-wall in terms of dungeon design, creativity, size, and complexity of that dungeon. Everything after feels like a smaller, less detailed version.
 
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2,795
I can't believe how different my experience with this game has been so far, I got hyped by this thread and decided to buy. I absolutely knew its age and wanted to see.

In summary (playing on PS5):

  • Character creator was a little weird. Some of the changes didn't appear to do anything to my character. Maybe it's because my character is the cat race.
  • Tutorial area went on a little too long IMO. Kept wondering when I would finally bust out of the place and stop killing rats. Plus, nothing interesting to look at or varied
  • I also thought the Emperor would die in a way more interesting way because he even hyped it up but he just collapses in some small room lmao
  • I somehow made the torch my secondary equip when I press square. I have no idea how I set this or how to change this
  • In the menu when looking at items I have no idea what the icon is next to the triangle button. I can't figure out what that does.
  • I went to the huge city area first to sell what was weighing me down in the tutorial area. It's definitely showing its age because all of the corridors look exactly the same. Like I was trying to find the inn but all of the signs are the same from afar.
  • I can't figure out if there is a way to compare armors and weapons? When looking at those items with a merchant, there is a button for "see details"--I thought this would help me see more information, INSTEAD IT SHOWS THE MODEL OF THE ITEM USELESSLY. THANKS
  • The first quest I ran into has to be one of the worst quests I could have possibly started with. It's the quest where you need to trail the merchant. IT'S SO BORING! You follow him slowly around the city and he just hangs out in the garden area for several minutes. He doesn't do anything and I thought I did something wrong. But then eventually he leaves that area and meets a guy. Then you have to follow THAT guy! Then there are several more steps after that.
  • My husband told me it's awhile before I even get to one of the oblivion gate things
So yeah, maybe I just had a rough start, and I've played games for so long so I'm used to older games but...also I am older so I have to really protect my time.
Khajit race got a lot of love in this remaster, but yeah, the options are kind of hard for the non-human races. They were worse in the past, this is the improvement somehow lol. I've seen some gorgeous looking designs on reddit though. Primarily humans. My Dunmer looks like a stupid Dr. Manhattan from the DCU lmao.

Tutorial almost prevented me from finding out how much I loved this game. When I first got it, I got stuck in the sewer and hated the game. Then I gave it another try, realized it was the sequel to Morrowind, and was hooked. The tutorial definitely sucks, it's not you. They didn't change anything about this - not meant to be exciting or a place to hang out. The intention is to get out ASAP and begin exploration once you exit. The sewer has nothing as of the beginning of the game - but you return later.

Whenever the random quirky stuff happens like the Emperor's grand exit, I have to remind myself that this game is from 2006, so there is definitely a bit of corniness in there with their actions. A lot of dated AI movements, idling, facial expressions, etc. Patrick Stewart being the emperor was probably the coolest thing to hear as a kid, though. I just had wished he survived longer than the intro.

Please heed this advice: Go to the help tab and read every single page. They revamped the entire UI so even I had to refresh myself. It is much better this way, but they still need to tweak a few things in the coming weeks. Most importantly, this help guide will explain the various small, random icons in your UI. Most likely, triangle button is your filter button that will order your stuff by the following: Alphabetically, Strength (Hitting Power), Durability, Weight, and Value. It defaults to A-Z. Since this is the pre-Skyrim game, there is no way to "favorite" or "lock" your preferred items, so be weary when bartering.

The Imperial City is the only "city" in the game, and can be rightfully confusing. The city is split into seven districts: Talos Plaza, Market, Elven Gardens, Arboretum, Temple, Waterfront, and Palace. The best way to orient yourself is by using the local map when in the city. To do so, zoom all the way in your map until it stops. The press the zoom in button one more time, and it switches to local view. This works in any interior cell, i.e. dungeons, cities, etc.

You can't sell stolen items to anybody except certain citizens that can fence hot items. Normal merchants have a low amount of gold they are willing to barter with - this is their limit, not how much gold they actually have. The best place for all variety of goods and merchants is the Market District. You can't sell certain things to certain merchants, like a staff merchant doesn't want to buy swords, but will buy other staffs and enchanted items, etc. To actually see the details, I have to use "right stick" to move over either one or two screens to see about it. From the list, you should be able to see it's base stats, like hitting power, weight, and price. If it's enchanted, it will have a light blue icon next to the name. Use your filters to sort by price, power, weight, etc to get your desired comparison. Pressing R3 and then L1 opens up your inventory to compare with the merchant.

Because the game lets you do whatever, it also lets you pick the most boring quest first lmao. Follow quests are not great in Oblivion, as the AI didn't get improved until Skyrim, so unfortunately you'll have a couple of these but not much. This shouldn't define your experience in the long run.


A lot of people who are hyperventilating over this release have serious nostalgic ammo for this game. I speak for myself and many others, but the original game out at a life-defining time for me and set the stage of video games I would prefer for the rest of my life. I have played the original over 5,000 hours over my lifetime, and despite finally getting a great computer in 2020, I could never be bothered to put all the work in to modding it myself to "revamp it". This remaster was made for fans like me, who crave the original game but just want it to look great. Someone on reddit said it best: "This is exactly how my nostalgic brain sees Oblivion through my memories". Spot on. When I tried playing in 2020 after years and years of Skyrim, it was a little hard to get into. This remaster really blew it away for me. It's exactly what I wanted. They really should have implemented every fix from the Unofficial Oblivion Patch though. The original glitches being present are both peak Bethesda hilarity but also annoying once the joke isn't funny anymore.

I started on master difficulty to get some excitement out from this. I did get through past the goblin shaman before I decided to bring it down one notch. I'm not ready to suffer that much. Yet.

Then right after I'm already distracted and ventured into the bandit group inside the whatever ruins nearby. Yay!
Difficulty is more broken in this game than the OG, which I didn't know was possible. The sheer difference between adept and expert is fucking crazy. I decided not to break my balls and just kept it on the middle difficulty. If I'm too powerful, I switch to a weapon my skills suck in to level things out.
Those ruins were awesome, but they ruined (lolz) the rest of the ruins in the game for me. They really went all-out, balls-to-the-wall in terms of dungeon design, creativity, size, and complexity of that dungeon. Everything after feels like a smaller, less detailed version.
The dungeons definitely show their age in this game. Wildly improved in Skyrim, but you can see how this was the precursor. Nothing beats getting completely lost in a Morrowind cave, though. I wish they let us turn the compass markers off in the remaster, I was really thinking that was going to be a thing. Instead they made the compass even easier lmao.
 
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A lot of people who are hyperventilating over this release have serious nostalgic ammo for this game. I speak for myself and many others, but the original game out at a life-defining time for me and set the stage of video games I would prefer for the rest of my life. I have played the original over 5,000 hours over my lifetime, and despite finally getting a great computer in 2020, I could never be bothered to put all the work in to modding it myself to "revamp it". This remaster was made for fans like me, who crave the original game but just want it to look great. Someone on reddit said it best: "This is exactly how my nostalgic brain sees Oblivion through my memories". Spot on. When I tried playing in 2020 after years and years of Skyrim, it was a little hard to get into. This remaster really blew it away for me. It's exactly what I wanted. They really should have implemented every fix from the Unofficial Oblivion Patch though. The original glitches being present are both peak Bethesda hilarity but also annoying once the joke isn't funny anymore.
I agree completely with both things here. Hopefully with the game's popularity we'll see a version of UOP for it and the game will be better for it, but that obviously doesn't help console players.

R.e. bugs, I got another one in the Breaking the Siege of Kvatch quest where the guy doesn't give you the instructions to get the signet ring. You can just do it anyway and the issue fixes itself (at least for me), but new players would be left clueless.

The latest patch also mistakenly removes various graphics options for PC, at least for the Game Pass version.
 
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R.e. bugs, I got another one in the Breaking the Siege of Kvatch quest where the guy doesn't give you the instructions to get the signet ring. You can just do it anyway and the issue fixes itself (at least for me), but new players would be left clueless.
Same one happened to me lol.

A lot of the bugs I remember are happening again. The one that pissed me off the most was Fathis Ulen of Elven Gardens District being coded to the wrong house. He gets locked in someone else's house for 22 of 24 hours in the day and his pathing gets completely obliterated. I know how to do the temp fix for this, but when I need his services and he's locked in the house, I have to spend 10 minutes doing the stuff to get him out and make sure he stays on his schedule.
The latest patch also mistakenly removes various graphics options for PC, at least for the Game Pass version.
I was ready to call off playing yesterday until the Bethesda community manager made a reddit post explaining that the options look disabled, but if they were implemented prior to the update, they are still on - just inaccessible. I didn't get any frame drops yesterday after the internet convinced me my computer would explode and my ancestors would be cursed. They said the hotfix will likely hit Monday based on MS release schedules.
 
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I was ready to call off playing yesterday until the Bethesda community manager made a reddit post explaining that the options look disabled, but if they were implemented prior to the update, they are still on - just inaccessible. I didn't get any frame drops yesterday after the internet convinced me my computer would explode and my ancestors would be cursed. They said the hotfix will likely hit Monday based on MS release schedules.
Yes. You can in fact still change them if you want directly from the .ini file. Just a shame the QA evidently wasn't there.

Also, the game's hitching problems are just silly. I know it's UE5 so it's not unexpected to have some, but even by those standards it stutters constantly. The game is very heavy on CPU for some reason, but even with my strong CPU (7800 X3D) it's rough.
 
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The dungeons definitely show their age in this game. Wildly improved in Skyrim, but you can see how this was the precursor. Nothing beats getting completely lost in a Morrowind cave, though. I wish they let us turn the compass markers off in the remaster, I was really thinking that was going to be a thing. Instead they made the compass even easier lmao.

100% agree, had to use mark & recall spell, but it felt like real exploration. I remember one quest item was like a couple rooms in on a random shelf, while a little annoying if you're trying to speed through, it definitely makes it feel more realistic
 

Smacktard

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I have played the original over 5,000 hours over my lifetime, and despite finally getting a great computer in 2020,
I love reading people nerd out about games they love.
The dungeons definitely show their age in this game. Wildly improved in Skyrim, but you can see how this was the precursor. Nothing beats getting completely lost in a Morrowind cave, though
Yeah, the dungeons in Skyrim were dope. They do get a bit repetitive at times, but a huge step up from Oblivion. Morrowind isn't quite as elaborate, in terms of traps and stuff, but I do like the sense of getting lost more, and not knowing what you would stumble on next. Finding legendary items like the Boots of the Apostle on a corpse stuck up on some random boulder high in a random room of a random dungeon was cool as shit. Man, I hope the next ES game brings back Levitation.
I remember one quest item was like a couple rooms in on a random shelf
I know exactly what you're talking about: the dwemer puzzle box in one of the first main quests hahaha. It's in a dwemer ruin that is one of the largest dungeons in the base game, just sitting on a bookshelf soon after you enter. There's no marker for it. You don't know it's size. Your only instruction is that it's somewhere in the ruin. It's dark and inconspicuous, and there's nothing that suggests you'd find the puzzle box on any bookshelf, let alone THAT specific bookshelf, and the puzzle box is small and hard to find even if you somehow know what it looks like and you know which bookshelf to look at.

It's the first major "wtf I'm lost" moment for almost everyone who plays the game. You pretty much have to Google the answer. By all definitions, it's really bad game design. But you know what? I fucking love it. I spent hours looking at online maps for Morrowind, alt+tabbing between the game and the maps as the music hiccupped and my computer lagged. I don't know why I found that more enjoyable than just following a marker. I guess it felt more investigative. Not quite as obnoxious as doing every single thing blind, but also not as hand-holdey as just following a marker. I suppose it's because you at least had the option to first give it an honest go on your own without resorting to just following a marker and/or looking up the solution.
 

Mr. Blue

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I wanna admit something: this is my first time playing Oblivion. I started with Skyrim, and I've never had time to go back and play the older ones. This has been such a fun way to experience the game, and so pretty. I'm having a blast! I just closed my first Oblivion gate. I'm loving the leveling system. I'm playing a Nord, since my only ES experience is from only a Skyrim perspective. Also happy it's on Game Pass. It's fun!
 

finlandguy

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I had played an bit more, but actually kind of got bored. Maybe it's partially thanks to the initial gotta fucking trek across the whole map to move things along, and immediately get sidetracked while in the middle of it, but... Eh. Old RPGs really move slow, don't they?

Maybe it's thanks to staying at a higher difficulty too, but even after leveling up at least half a dozen times and getting some steel weapons, I'm not feeling a bump in power. But enemies are seemingly randomly becoming bigger sponges, yet the next one might die in 1-3 hits? It's weird and I haven't noticed a pattern. One bandit might drop fast where as the next I'll have to kite around for a minute to murder it. You'd think by the time you go from like 60 to 75 stats and half way maxing a skill you'd see an improvement, but I guess not. At this point I don't remember much about how Skyrim was either, so my points of reference are gone. Maybe I just need to look up some OP build and have fun with that.

Difficulty is more broken in this game than the OG, which I didn't know was possible. The sheer difference between adept and expert is fucking crazy. I decided not to break my balls and just kept it on the middle difficulty. If I'm too powerful, I switch to a weapon my skills suck in to level things out.
I did remember at some point that master difficulty was supposed to be stupid hard where cheesing some fights in basically a necessity. It was fine at first, but I wasn't ready to spend even more time taking down cannon fodder than I was just in the tutorial. Which was a great choice as even on the previous difficulty they still die slow. But I also do not want to make it any easier than that. The game is already cheesable enough as is that I'd feel worse if I made the enemies die faster and not be as big of a threat anymore.


Maybe I'll go back to it again, maybe I wont. Maybe KCD2 is a better choice of a game to scratch a similar itch.
 

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But enemies are seemingly randomly becoming bigger sponges, yet the next one might die in 1-3 hits? It's weird and I haven't noticed a pattern
The level scaling in Oblivion is the most annoying part of the game. I can't remember exactly how it works, but when you first stumble on an area, it locks enemies in at around your current level IIRC. The way to game the system is to make your major and minor skills skills that you'd never use. That means that you can level all of your most used skills without gaining a level, which allows you to easily overpower most does and not worry about damage sponges.

Also, fuck wraiths. They were the most annoying sponges in the whole game. Monstrous HP, and you could only ever damage them with silver or magic weapons (which drain magic on hits and only recover very slowly)
 
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The level scaling in Oblivion is the most annoying part of the game. I can't remember exactly how it works, but when you first stumble on an area, it locks enemies in at around your current level IIRC. The way to game the system is to make your major and minor skills skills that you'd never use. That means that you can level all of your most used skills without gaining a level, which allows you to easily overpower most does and not worry about damage sponges.

Also, fuck wraiths. They were the most annoying sponges in the whole game. Monstrous HP, and you could only ever damage them with silver or magic weapons (which drain magic on hits and only recover very slowly)

I can remember in the original I had to change the difficulty depending on the enemy I was going against, I can remember the zombie like enemies ended up being huge damage sponges on higher difficulties so I had to turn it all the way down
 
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I know exactly what you're talking about: the dwemer puzzle box in one of the first main quests hahaha. It's in a dwemer ruin that is one of the largest dungeons in the base game, just sitting on a bookshelf soon after you enter. There's no marker for it. You don't know it's size. Your only instruction is that it's somewhere in the ruin. It's dark and inconspicuous, and there's nothing that suggests you'd find the puzzle box on any bookshelf, let alone THAT specific bookshelf, and the puzzle box is small and hard to find even if you somehow know what it looks like and you know which bookshelf to look at.

It's the first major "wtf I'm lost" moment for almost everyone who plays the game. You pretty much have to Google the answer. By all definitions, it's really bad game design. But you know what? I fucking love it. I spent hours looking at online maps for Morrowind, alt+tabbing between the game and the maps as the music hiccupped and my computer lagged. I don't know why I found that more enjoyable than just following a marker. I guess it felt more investigative. Not quite as obnoxious as doing every single thing blind, but also not as hand-holdey as just following a marker. I suppose it's because you at least had the option to first give it an honest go on your own without resorting to just following a marker and/or looking up the solution.

Yep that is the one! I dont think it is overly bad design, it makes sense and it is early enough that most players are probably searching everywhere in dungeons

Just doing quest markers is boring, it is why I liked Kingdom Come Deliverance they would give you areas to search and not just point to item
 
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Everything I hear about this series just makes me want to play it more

You really should, it feels a bit like Morrowind in that it doesnt hold your hand. It is fantastic, it has some jank and I would use mods if you do plan to play the first one. I will probably pick up the second and play it over the summer

From my review

It is immersive. The combat is tough at first, one-on-one can be dangerous until you get a hang of it, if you're outnumbered, you're fucked. Once you get the hang of it, a few perks and better equipment it becomes fun and you can hold your own. Once I hit midgame I was able to take on anyone, but still had to worry about positioning if fighting more than one foe at time. If one gets behind you, you will get hurt and you can't heal in battle. It felt so good to go from son of a black smith and having to avoid fighting to being able to hold my own and eventually destroy my opponents


You need to sleep and eat, but it is easy to find a place to sleep and the same with food. Whether you steal food from bandits, or just go into a random house, camp or inn there is a pot of food you can eat from.You can lose reputation by ignoring someone asking you a question, going too far in front of a person you're walking with or lagging too far behind (which all make sense)


When you're given a quest, they often tell you a general area to go, but you gotta figure out the rest. Some characters have a quest marker, but if you're searching for something, you might get an area to search, or you just have to figure it out. One quest I had to find a priest, I went to the one I knew, but he was busy, so I traveled to another church in a different town and found one who could help out. Another quest I needed to find someone, so I had to ask around town until I found someone who had info. Some quests have multiple ways to tackle a problem.
 
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Yes. You can in fact still change them if you want directly from the .ini file. Just a shame the QA evidently wasn't there.

Also, the game's hitching problems are just silly. I know it's UE5 so it's not unexpected to have some, but even by those standards it stutters constantly. The game is very heavy on CPU for some reason, but even with my strong CPU (7800 X3D) it's rough.
It's kind of sad that every game in recent memory for the last....10 years is unoptimized. What, BG3 was like the only game that didn't fuck people's rigs up on launch? It sucks that the expectation is jank because we already know everything is jank these days.
I wanna admit something: this is my first time playing Oblivion. I started with Skyrim, and I've never had time to go back and play the older ones. This has been such a fun way to experience the game, and so pretty. I'm having a blast! I just closed my first Oblivion gate. I'm loving the leveling system. I'm playing a Nord, since my only ES experience is from only a Skyrim perspective. Also happy it's on Game Pass. It's fun!
Dude. Hell yeah. Enjoy this experience. My brother is also a first-timer for this title, I love when he runs in my room asking me about something or explaining something he came across.
Also, fuck wraiths. They were the most annoying sponges in the whole game. Monstrous HP, and you could only ever damage them with silver or magic weapons (which drain magic on hits and only recover very slowly)
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuck wraiths. Most annoying audio too. I HATE those MFs.
Everything I hear about this series just makes me want to play it more
I think it's next for me after I run this into the ground. I also saw that Expedition 33 looked interesting.
 
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I was ready to call off playing yesterday until the Bethesda community manager made a reddit post explaining that the options look disabled, but if they were implemented prior to the update, they are still on - just inaccessible. I didn't get any frame drops yesterday after the internet convinced me my computer would explode and my ancestors would be cursed. They said the hotfix will likely hit Monday based on MS release schedules.
Also I played briefly last night and what the CM said wasn't true for me - DLSS upscaling and frame gen was definitely off.
 
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Also I played briefly last night and what the CM said wasn't true for me - DLSS upscaling and frame gen was definitely off.
I am so fucking lucky dude, I had negligable (if any) changes in my performance. I was so scared my frames would drop but I ended up playing for 10 hours with zero issues.

I will admit, I don't know what DLSS looks like on vs off (awful right? I have a card that can do it and IDK what it means). So maybe it is off for me too and I am just used to shitty-ish performance on games? I play Minecraft primarily :chuckle
 

finlandguy

The Ritualist
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Most people probably can't tell between dlss and just random weird graphical glitches. If you know, then you know. A lot of time it doesn't really detract from the game experience anyways.

The easiest way to tell generally is a shimmering effect in hairs and in anything similar with a lot of thinner details. Another thing would be a ghosting effect at times.

Then there's others, but I don't want to ruin it all. :D
 
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I am so fucking lucky dude, I had negligable (if any) changes in my performance. I was so scared my frames would drop but I ended up playing for 10 hours with zero issues.

I will admit, I don't know what DLSS looks like on vs off (awful right? I have a card that can do it and IDK what it means). So maybe it is off for me too and I am just used to shitty-ish performance on games? I play Minecraft primarily :chuckle
Upon further research it seems like it's pretty random. Sometimes it loads the old settings, sometimes it doesn't. I tried again today and DLSS was clearly working.

Also found you can cheese the security and sneak skills and duplicate spells to make tons of money.
 
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