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The Agency Day 1

Who dies? 8 votes to lynch

  • Alu

    Votes: 0 0.0%
  • Ben

    Votes: 0 0.0%
  • Benzine

    Votes: 0 0.0%
  • canadaguy

    Votes: 0 0.0%
  • Christina

    Votes: 0 0.0%
  • dimmerwit

    Votes: 0 0.0%
  • Fool's Requiem

    Votes: 0 0.0%
  • Kat

    Votes: 0 0.0%
  • Quagmire

    Votes: 0 0.0%
  • Smacktard

    Votes: 0 0.0%
  • TD

    Votes: 0 0.0%
  • Tommy Boy

    Votes: 0 0.0%
  • VashtheStampede

    Votes: 0 0.0%

  • Total voters
    17
  • Poll closed .
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It was a dark and stormy night...and down at the Local Town, mischief is afoot. The Agency has kept the peace in the town, but the big city Mob has moved in, seeing opportunity to take over the town. Even more upsetting to the inhabitants of Local Town, but the folktale of Vampires in the area isn't just fiction, but nonfiction.

How will the amicable Agency, the murderous Mob, and the villainous Vampire fare in this exciting edition of The Agency.

Stay tuned to find out.
 
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  • Chef’s Kiss
Reactions: TD
I don't feel like it's necessary to create action order list, but as a general rule, Agency actions will occur first, then Mob, then Vampire. Certain roles are designed to counter act specific other roles, and generally speaking, those will take precedent. I'll try to be a fair as I can.

Some things to specify, Jailor happens first, then Armorer, Doctor, then seer checks. Priest happens after Mob/Vampire kills.

For reference:
Agency:All members of the Agency will show as Agency aligned by seer checks, unless the Fixer interferes. Win condition is to lynch all Mob (excluding double agent) and Vampire.
ArmorerDuring the night, can choose any player to give a gun. Only one gun can be given and the gun has one shot. That player chosen to receive the gun will be notified via PM and can shoot one person during the day.
DetectiveAt night, can check if two other players are from the same team. The Detective is only told if the players belong to the same team or not. Teams are: Agency, Mob, Wildcard. Ability is used at night by PMing the names of the two players the Detective wishes to check.
DoctorCan protect any other player from death at night from normal attacks by evil/solo roles. Cannot protect themselves. Unlimited use. Uses their ability by PMing the name of the person they wish to protect. The Doctor will be notified if their protection is successful, but nobody else will be notified.
Explosives expertAt night, can install a booby trap at a players house. Explosives won't be ready until the next night. Can choose to move the trap during the night, but again, explosives won't be ready until the next night. Booby trap will persist if the Explosives expert dies.
GunnerCan shoot and kill any player once per day. Two shots max. Their role is revealed to all upon use. Uses their power by posting in bold: "XXXX shoots YYYY".
InformantAt night, can look at one person to discover their alignment. Ability is used at night by PMing the name of one player the Informant wishes to check.
JailerCan choose two players to jail. Jailed players will not be able to perform any night actions. Jailer cannot jail the same player two nights in a row. Jailer and jailed players will have a chat for the night though the jailer cannot participate. Once per game, the Jailer can choose to give one of the players jailed a weapon. That player can choose to use the weapon or not. If both jailed players are Mob aligned, the Mob will break the players out and kill the jailer.
JudgeDuring the day, can select a player to convict. Selection must be sent via PM. Conviction will only occur if the town cannot decide who to lynch. The judge may convict up to two players per game. If the player convicted does not belong to the Agency, they will be killed. If the player convicted does belong to the Agency, they will survive and the judge will be killed.
PartnerHas no powers other than knows who their partner is. If their partner is murdered, will know receive one of the murderer's names. Can communicate via PM.
PriestDuring the night, can visit a player to hear their confession. Priest will be told if the player visited has killed (Mob/Vampire kills only).
Mob:If mob makes up half the town, the mob wins. Vampire must also be dead. Mob roles are listed in order of their rank.
Godfather
Boss of the mob. Has two votes at night and automatically wins ties. Requires two attacks to be killed. The town will learn that the Godfather has been attacked, but not the manner in which they were attacked, who attacked them, or who was attacked. Godfather will show as unknown alignment to seers.
ConsigliereCan prevent a player from being lynched during the day. One time use. Nobody will know why the player could not by lynched. Power used during the day. Uses their power by PMing the name of the person they wish to protect. Consigliere will show as Mob aligned to seers.
HitmanAt night, can use their ability to ensure a night time attack goes through. One time use. Will kill any agent players protection target (not including explosives expert. Hitman will show as Mob aligned to seers.
FixerAt night, can choose a player to be a patsy. For the entire game, any seer checks on the patsy will show as Mob aligned. One time use. Fixer will show as Mob aligned to seers.
LookoutAt night, can target a player to prevent their night action from occurring. One time use. Lookout will show as Mob aligned to seers.
Wildcards:Both Wildcards will be present.
Double AgentWill get assigned a random Agent AND Mob role and has full access to both role's powers, if applicable. Has no loyalty. Can win with both Agency or Mob, but must stay alive in order to win. Does not count towards Agency population for Mob win condition. Double Agent will show as unknown alignment to seers.
VampireVampires exist! Can bite one person per night, starting after day 1. If the person bitten dies in any way, they become a vampire. Converted vampires are essentially dead (go to dead thread, can't post or vote in day thread). Cannot be killed at night. If vampires make up half the alive town, The vampires win. Vampire will show as unknown alignment to seers.
 
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Members of Local Town woke to a terrible surprise. The crowd rushed to the source of the glass shattering, frenetic shriek.

@Ants! was holding a dead body riddled with bullet holes.

"I always called him Dead Body behind his back, but I never imagined I'd call him a Dead Body in front of his back!"

Sailor Moon Reaction GIF by MOODMAN

(dramatic reenactment).

The Dead Body was killed by the Mob. They were the Explosives expert.

Dawn of the First Day.
 
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TD

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Good morning agency,

I spent my evening walking around the market looking for something. Someone? I can't really remember at this point but it was a long night. It does appear that I narrowly avoided death as our precious Dead Body has been taken from us, and I was quite nearby it would seem.
 

TD

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For those who doubt the validity of our detective's information, it would appear the only way for him to be confused is if something was  fixed. Something that feels like an unlikely occurrence last night. I for one, am willing to trust this Detective until information is presented that suggests otherwise or until somebody is shot.
 

Ben

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The streets were quiet last night, slick with rain and shadows. Fool's Requiem lived in a crooked shack on the edge of town, a place that felt as worn as the man himself. He'd asked me to come, said he had something to confess.

Inside, he sat by a dying fire, his face pale and drawn. "Father," he began, voice trembling, "they say I've done terrible things. That I'm hiding something. But I swear, I haven't. I've no sins to confess."

I studied him, waiting for the telltale signs of guilt. But there was nothing—just fear and exhaustion. "Why call for me, then?" I asked.

He looked at me, tears in his eyes. "Because they'll come for me, Father. They always do. And when they do, I need someone to know the truth. I'm innocent."

His words hung heavy in the air. I nodded, resting a hand on his chair. "The Lord knows your heart, Requiem. Keep your faith, and I'll remember your name."

He swallowed hard and whispered, "Thank you, Father."

I left him there, the fire fading behind me. In a town like this, innocence was a fragile thing, and I feared it wouldn't last.
I'm still feeling like creating narration stuff but I'll stick it in quotes to not take up space.

I'm a creature of habit so checked 6. I took Fool's confession last night, and he an innocent man without blood on his hand.
 

canadaguy

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For those who doubt the validity of our detective's information, it would appear the only way for him to be confused is if something was  fixed. Something that feels like an unlikely occurrence last night. I for one, am willing to trust this Detective until information is presented that suggests otherwise or until somebody is shot.
I mean they could also be lying
 

Jawneh

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This town needs more church pews, less pew pews.
Oh? Ooooohhhhhhh?!

Ho ho ho hoooo! Has one ever heard of a more rediculous sentence! I definitely do not agree to such sentiment! Oh ho ho? Who am I you ask?

It is I, the jolly ol' Gunta Claus! I bring guns to all the good citizens and used bullet casings to the naughty ones. I happened to be in the neighborhood and thought, why not bring Armsmas a little early this year? But only as a treat. And only the goodest of the goodest will get a gun!

Now gather around! Who here wants a gun?!
 
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