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Zell Wolf Not Zell Wolf 2 Day 2

What's for lynch?

  • Alu

    Votes: 0 0.0%
  • Ants

    Votes: 0 0.0%
  • Banana

    Votes: 0 0.0%
  • canadaguy

    Votes: 0 0.0%
  • Christina

    Votes: 0 0.0%
  • Fools

    Votes: 0 0.0%
  • GwJumpman

    Votes: 0 0.0%
  • Kat

    Votes: 0 0.0%
  • Local Hero

    Votes: 0 0.0%
  • Quagmire

    Votes: 0 0.0%
  • Smacktard

    Votes: 0 0.0%
  • Tommy

    Votes: 0 0.0%
  • VashTheStampede

    Votes: 0 0.0%

  • Total voters
    17
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Dictionary: https://gwforums.com/threads/zell-wolf-role-dictionary-and-hall-of-fame.427/

Here's the list of players:

Alu
Ants
Banana
cg
Christina
Dead body
dimmerwit
Fools
GwJumpman
Jawneh
Jon
Kat
kut
Local
Quagmire
Smacktard
Tommy
Vash
Zell 17


And here are the roles:

Village team:
4x Random Strong Villagers
8x Random Regular Villagers

Note: There will be NO MORE than one person who has a "speak with the dead" role. There will also be no more than one person with a "lock players up at night" role. There may be none of either, but there won't be multiple.

Wolf team:
5x Random Wolves

Solo team:
1x Random Killer

Wildcard Role:
1x Random Fool/Headhunter/Werewolf Fan/Cupid

If the Werewolf Fan is selected, one wolf will become the Sorcerer.

Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.

You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.

Votes will be conducted via poll. The poll will close exactly at the deadline. You have unlimited changes until that point. If this sucks we'll go back, even if it's mid-game (not mid-day).

There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2 - 1. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.

Skips require a skip vote from every player. They'll be posted in the forum as usual. Once you vote to skip, you cannot unskip.

Night events will go in the following priority order regardless of when the PMs are sent to me:

Cupid selection
Wolf Nightmare activates
Beast Hunter picks up trap (if moved)
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Warden weapon used
Wolf seer/Sorcerer check
Wolf seer/Sorcerer choice to resign
Blind Wolf check
Illusionist disguise
Flagger redirect
Doctor protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check
Detective check
Aura Seer check
Voodoo wolf / Librarian mute
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer kill/protect (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer attack
Wolf berserk mode activates
Wolves kill
Spirit Seer/Sheriff check
Beast Hunter places trap
Cupid re-selection if necessary

In the event that two of the same role perform the exact same action, they will both be credited.

Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The ritualist will have access to this forum at night. If you are revived by the ritualist, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.

It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.

Winning Conditions:

Village: Kill all wolves and the solo killer.

Wolves: Kill the solo killer. Once the wolves make up half the total players, the wolves win, regardless of the roles remaining.

Solo Killer: Kill all other players.

Wildcard Role: Satisfy your winning condition. Your winning condition trumps any other that may occur at the same time. (For example, if you lynch the fool and it creates a situation where there are 3 wolves left and 3 villagers, the Fool wins only).
 
Last edited by a moderator:
Okay so Jon's innocence confirmed, unless Dimmerwit really was the preacher and the trickster wolf is messing with us?

Anyways, last night I checked GwJumpman. I know that seems random, but with the risk of a possible Shaman wolf I didn't want to check someone that the wolf team might expect me to check, and he only posted twice last round and didn't get any attention at all. His aura came back as unknown.

So I thought "great! There's only a handful of roles with unknown auras". NOPE! About half of the village team, the Alpha Wolf, and most of the solo killers are all Unknown. But guess what else I noticed?? Two roles on the wolf team and one of the solo killer roles have "good" aura as well. What the FUCK? Aura seer is a worthless role who came up with these rules they need to be kicked in the dick.
 

A Punched Face

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You thinking another trickster. First night was warden kill which is unknown
Huh? Trickster takes over the aura of someone they name who is killed by any means other than a wolf kill. Lynching someone day 1 that shows up as trickster almost certainly means the actual trickster wolf took over that person's role.
 
Well I guess it was more of a "go with the crowd, dimmerwit isn't answering my direct queries" type thing rather than fully going for him. But we had so many pages yesterday I kind of lost track.

@VashTheStampede who has the unfortunate plague of being muted today?

So are saying Jon is evil than?
I don't think so. At the very least he's not a wolf this game, and that's just from my personal vibes. SK or SV, maybe? More possible than being a wolf.
 
Also @Banana we need to know what you did/didn't do last night. You mentioned having a killing role and that's invaluable to the town if you're a villager.

I'm willing to zero in on Jon but we have to be careful about a Fool. I also think we need to hear from everyone first before being hasty. Let's just not forget about this when we're 6 pages deep.
 
Huh? Trickster takes over the aura of someone they name who is killed by any means other than a wolf kill. Lynching someone day 1 that shows up as trickster almost certainly means the actual trickster wolf took over that person's role.
Maybe I'm reading this wrong, but it sounds like they could have made Dimmerwit appear to be the trickster wolf before he died:


"Can select a non-wolf player. Can change the player selected at anytime via PM. If the selected player dies via any means other than werewolf kill, that player will appear to be the wolf trickster and the wolf trickster will take on the aura and team status of the player killed."
 

Kat

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Okay so Jon's innocence confirmed, unless Dimmerwit really was the preacher and the trickster wolf is messing with us?
Even if dimmerwit is a wolf (could go either way), it doesn't mean Jon is town. He could be a solo role.

Anyways, last night I checked GwJumpman. I know that seems random, but with the risk of a possible Shaman wolf I didn't want to check someone that the wolf team might expect me to check, and he only posted twice last round and didn't get any attention at all. His aura came back as unknown.

So I thought "great! There's only a handful of roles with unknown auras". NOPE! About half of the village team, the Alpha Wolf, and most of the solo killers are all Unknown. But guess what else I noticed?? Two roles on the wolf team and one of the solo killer roles have "good" aura as well. What the FUCK? Aura seer is a worthless role who came up with these rules they need to be kicked in the dick.
Most unknown roles are either evil or provable, so it could become helpful.

@Banana did you decide against killing Local last night?
 
Maybe I'm reading this wrong, but it sounds like they could have made Dimmerwit appear to be the trickster wolf before he died:


"Can select a non-wolf player. Can change the player selected at anytime via PM. If the selected player dies via any means other than werewolf kill, that player will appear to be the wolf trickster and the wolf trickster will take on the aura and team status of the player killed."
No that's exactly what happened, you're reading it right. Wolf Trickster can use its power at any time, so they most certainly activated right before the day was done and knew dimmerwit was going to die. dimmerwit wasn't a wolf.
 

Kat

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If anyone has a gun, I think they should take the shot at Jon. We can't risk lynching him, but we at least know he's not on the village team.
Do we? Are you assuming dimmerwit was telling the truth? It's also possible dimmerwit was a solo and Jon is town. Or even that they're both town and Zell hit a shamaned person.

Ugh, I hate when lynches don't tell us anything.
 
Aura Seers will have a difficult time with a trickster in play because the real trickster is showing a good aura now.

If anyone has a gun, I think they should take the shot at Jon. We can't risk lynching him, but we at least know he's not on the village team.
That makes it difficult because the trickster can just switch to the gunners intended target before the shot. Unless the trickster can only pull the switcheroo one time?
 

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Also if they managed to switch it to the gunners target before the gunner was shot I'd assume the trickster and gunner would be coupled. You'd have to make the selection as the trickster wolf prior to the killing action taking place.

(I was a trickster wolf in a couple in the last game and had to remind myself to not use it on the target zell was about to shoot)
 

VashTheStampede

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@VashTheStampede who has the unfortunate plague of being muted today?
someone with unfortunate taste in superheroes

x men comfort GIF
 

A Punched Face

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That's my point. If you are saying dimmerwit was a townie after all that was switch, then you are saying Jon isn't good.

What does @Jon Think about that?
That's what the odds would tell us.

Though I suppose it would also be funny if the trickster swapped with a different wolf just to mess with us and accuse Jon.
 

Jon

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So with the trickster yesterday that probably means anyone who now shows up with a good aura is suspect.
We should probably confirm if the Trickster ability fizzles when they die. It absolutely should because almost all other powers do.

Okay so Jon's innocence confirmed, unless Dimmerwit really was the preacher and the trickster wolf is messing with us?
I will admit it doesn't confirm my innocence, but it should confirm non-wolf. Zell's role being confirmed should prove that because his read came BEFORE any trickster death. So it should be roles moving forward that are in question, not the ones already done.

Was it that Jon and dimmerwit were on different teams?
We are. I cannot prove I am village till I die, so you either believe me or you don't. My role was claimed and alluded to yesterday. I had it initially on Vash as his was the random number I chose night 1. It is no longer on him, though.

Yeah. So Jon is kind of our primary target for SV/SK right now. I can't see why Zell would lie about his detective read.
How do you figure that? As an assumption, sure, but Zell's read was ONLY that dimmerwit and I are on different teams. He was proven a wolf. By the role of the detective, teams are defined as "Villagers, Wolves, Fool, Solo killer." Not saying you need to believe me, but I'd like to know how you suspect me of being against the town at this point?

If anyone has a gun, I think they should take the shot at Jon. We can't risk lynching him, but we at least know he's not on the village team.
Again, how do you figure? I am actually greater percent chance of being on the village team. So how are you suddenly confirming I am not a villager?
 
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