VashTheStampede
Sorry Jawneh
Mr. Queen of the Dead
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Trials/Death
In this game, you aren't voting to lynch anyone, you're voting to send them to jail. The person jailed is not immediately removed from the game, but instead is "put on trial" during the next day phase. Once jailed, they cannot use any special abilities until released from jail (be that by early release or being found Innocent). They are also immune to any attacks from the Mafia, solo player, or any Citizens. However, when on trial, you can feel free to role claim as much as you want to try and save your bacon. Otherwise, I ask that you refrain from any role claiming. Hinting, however, is allowed.
The minimum amount of votes to arrest a player will be roughly the number of players / 2.
A handful of players will be chosen at random as the Jury for each trial and they will decide if the player is Guilty or Innocent. Guilty players are killed and removed from the game. Jury Verdicts are decided by simple majority.
Jurors get 1 vote and cannot change it. Be sure before you make your decision.
During each day phase you will also be concurrently deciding the next player to arrest (keep an eye on those juries).
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Tells/Clues
Each mafioso will have a "Tell", which will somehow affect how they participate in the game. When a Citizen uncovers a "Clue", they will learn one of these "Tells" at random.
~~~~~~~~~~
Tarot Cards
Each player will be assigned a Major Arcana Tarot Card. This is mainly for randomization purposes but will be used in other mechanics as well.
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In this game there are 11 Citizen roles, chosen from the following:
Lawyer: Once per game can release a Defendant from Jail, by contacting the Governor via DM.
Gumshoe: Each night, can guess one of the Tells. If they are correct, this will be confirmed, uncovering that Clue.
Good Cop: Once per game, at night, can arrest a player to be put on trial the next day.
Vigilante: Each night, can watch over a player. If that player is attacked by the mob, a random mobster dies instead. (If the attacker was the Button Man, the Button Man will be the one killed)
Judge: Once per game, during a trial, can either release a player or condemn them to death.
The Snitch: When arrested for the first time, uncovers a Clue.
The Madam: Each night, she can provide shelter for a player, preventing kills or arrests. The protected player cannot use abilities.
Clairvoyant: Each night, uses their mystical abilities to converse with the land of the dead.
Gypsy: During the day, chooses a Tarot card from the first 16 Major Arcana (via DM to me). If the player that corresponds to that card dies, uncovers a Clue. If the corresponding player had publicly announced their Arcana, the Gypsy subsequently loses this power.
The Patsy: When killed, uncovers a Clue that is announced to the City.
The Foreman: Gets 2 votes when on a jury. Breaks ties.
The Angry Man: If placed on a Jury that finds a Citizen Not Guilty, uncovers a Clue (if they voted Not Guilty).
Bailiff: Once per trial, can switch a Juror out for a player not on the current jury. This can be a player in another jury, but they will trade places in this situation. (Via DM to me)
The Librarian: If the Librarian is in the game, anyone who makes more than 30 posts in a day can be "Shushed". "Shushed" players can only post once the following day.
Peeping Tom: Can watch a player at night. If that player is attacked, uncovers a Clue.
Barkeep: During the day can attempt to poison a player via public post. If the target is a villain, they are killed. If the target is a Citizen, the Barkeep dies instead.
In this game there are 4 Mobsters, chosen from the following:
The Don: Can only be killed by being found Guilty at Trial. There will always be a Don in the game.
The Consigliere: Each night can investigate a player, discovering their role.
The Cleaner: Twice per game can prevent deceased player roles from being revealed to the City at daybreak. The Cleaner will still learn these roles.
The Button Man: Once per game, at night, can kill a player in addition to the normal mob kill.
Mob Lawyer: Once per game can release a Defendant from Jail, by contacting the Governor via DM.
The Con Man: At night, can give a Citizen a random Tell that they have to perform for the rest of the game. If they fail to perform that Tell while the Con Man is alive, the Citizen is killed.
Solo Player:
Mad Bomber: Each night, can tag a player who posted an equal or fewer times than the Mad Bomber the previous day. At any point during the day, can trigger their explosives, killing all tagged players.
Win Conditions:
Citizens: Eliminate the Mafia and the Mad Bomber
Mafia: Eliminate the Mad Bomber and have the same number of players as the Citizens
Mad Bomber: If they are alive when the last Citizen OR Mobster dies, they win.
@shortkut
TD
Dean
@A Leftover Bowl of Alphabet Soup in the New ABODE
@Smacktard
@Tubby23
@Tommy Boy
Jawneh
@Zell 17
@Fool's Requiem
Benzine
@Jon
Local Hero
Kat
Joseph Snapple
@canadaguy
Please do not discuss the game outside of the game thread unless you're in Mafia Chat
In this game, you aren't voting to lynch anyone, you're voting to send them to jail. The person jailed is not immediately removed from the game, but instead is "put on trial" during the next day phase. Once jailed, they cannot use any special abilities until released from jail (be that by early release or being found Innocent). They are also immune to any attacks from the Mafia, solo player, or any Citizens. However, when on trial, you can feel free to role claim as much as you want to try and save your bacon. Otherwise, I ask that you refrain from any role claiming. Hinting, however, is allowed.
The minimum amount of votes to arrest a player will be roughly the number of players / 2.
A handful of players will be chosen at random as the Jury for each trial and they will decide if the player is Guilty or Innocent. Guilty players are killed and removed from the game. Jury Verdicts are decided by simple majority.
Jurors get 1 vote and cannot change it. Be sure before you make your decision.
During each day phase you will also be concurrently deciding the next player to arrest (keep an eye on those juries).
~~~~~~~~~~
Tells/Clues
Each mafioso will have a "Tell", which will somehow affect how they participate in the game. When a Citizen uncovers a "Clue", they will learn one of these "Tells" at random.
~~~~~~~~~~
Tarot Cards
Each player will be assigned a Major Arcana Tarot Card. This is mainly for randomization purposes but will be used in other mechanics as well.
-----------
In this game there are 11 Citizen roles, chosen from the following:
Lawyer: Once per game can release a Defendant from Jail, by contacting the Governor via DM.
Gumshoe: Each night, can guess one of the Tells. If they are correct, this will be confirmed, uncovering that Clue.
Good Cop: Once per game, at night, can arrest a player to be put on trial the next day.
Vigilante: Each night, can watch over a player. If that player is attacked by the mob, a random mobster dies instead. (If the attacker was the Button Man, the Button Man will be the one killed)
Judge: Once per game, during a trial, can either release a player or condemn them to death.
The Snitch: When arrested for the first time, uncovers a Clue.
The Madam: Each night, she can provide shelter for a player, preventing kills or arrests. The protected player cannot use abilities.
Clairvoyant: Each night, uses their mystical abilities to converse with the land of the dead.
Gypsy: During the day, chooses a Tarot card from the first 16 Major Arcana (via DM to me). If the player that corresponds to that card dies, uncovers a Clue. If the corresponding player had publicly announced their Arcana, the Gypsy subsequently loses this power.
The Patsy: When killed, uncovers a Clue that is announced to the City.
The Foreman: Gets 2 votes when on a jury. Breaks ties.
The Angry Man: If placed on a Jury that finds a Citizen Not Guilty, uncovers a Clue (if they voted Not Guilty).
Bailiff: Once per trial, can switch a Juror out for a player not on the current jury. This can be a player in another jury, but they will trade places in this situation. (Via DM to me)
The Librarian: If the Librarian is in the game, anyone who makes more than 30 posts in a day can be "Shushed". "Shushed" players can only post once the following day.
Peeping Tom: Can watch a player at night. If that player is attacked, uncovers a Clue.
Barkeep: During the day can attempt to poison a player via public post. If the target is a villain, they are killed. If the target is a Citizen, the Barkeep dies instead.
In this game there are 4 Mobsters, chosen from the following:
The Don: Can only be killed by being found Guilty at Trial. There will always be a Don in the game.
The Consigliere: Each night can investigate a player, discovering their role.
The Cleaner: Twice per game can prevent deceased player roles from being revealed to the City at daybreak. The Cleaner will still learn these roles.
The Button Man: Once per game, at night, can kill a player in addition to the normal mob kill.
Mob Lawyer: Once per game can release a Defendant from Jail, by contacting the Governor via DM.
The Con Man: At night, can give a Citizen a random Tell that they have to perform for the rest of the game. If they fail to perform that Tell while the Con Man is alive, the Citizen is killed.
Solo Player:
Mad Bomber: Each night, can tag a player who posted an equal or fewer times than the Mad Bomber the previous day. At any point during the day, can trigger their explosives, killing all tagged players.
Win Conditions:
Citizens: Eliminate the Mafia and the Mad Bomber
Mafia: Eliminate the Mad Bomber and have the same number of players as the Citizens
Mad Bomber: If they are alive when the last Citizen OR Mobster dies, they win.
@shortkut
Dean
@A Leftover Bowl of Alphabet Soup in the New ABODE
@Smacktard
@Tubby23
@Tommy Boy
@Zell 17
@Fool's Requiem
@Jon
Kat
Joseph Snapple
@canadaguy
Please do not discuss the game outside of the game thread unless you're in Mafia Chat