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shortkut

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I haven't felt very useful or effective in any of the games I've played in, to the point that I assume I'm being detrimental to everyone else playing. I think my sparse activity just doesn't mesh well with the virulent shit posting. So I resigned to just sit them out.

I appreciate you though, bruh.
We all agreed to tone down the shit posting. I only posted from the dead with tubby’s approval because the fun was being sucked out of the game
 

shortkut

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Speaking of which, I decided on a name for the anti-shitpost role.

The Librarian
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Ben

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You're not detrimental to anyone playing - and usefulness or effectiveness comes in many forms.

If you enjoy the games, stick em out. It sounds like there's been kind of a consensus that the amount of shit posting may get reduced if that's a deterrent for you.
We all agreed to tone down the shit posting. I only posted from the dead with tubby’s approval because the fun was being sucked out of the game

Fair enough. I won't let that dissuade me, then. I do still think I'm too swamped with other stuff right now to commit enough time, but I'll probably try to join another later game.

You're one of my favorite players tbh and I'm not just saying that

Thanks, even if you did kinda play me with that Corrupter game. <3

You're one of my favorite players and I am just saying that.

You just mad I'm the real 💯 :cool2
 

VashTheStampede

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Okay as we are approaching the start of the game (going to send out roles this evening) I'm going to talk a little bit about another new mechanic that will exist in this iteration of the game: Tells/Clues

Each member of the mob is going to have a Tell that they have to perform each day that will affect how/what they post. For a random example, The Cleaner might be "Fat Tony" who has to mention a food once a day.

Instead of traditional "seer" roles, we will have roles that uncover Clues in various ways. When a player uncovers a Clue, they find out a random Tell. Then they can go back and see if they can find a mobster based on this new information. This also gives something for people to bring up during trials. Anything "weird" in posts might look more suspect.

This is one of the main reasons an avowed shitposter like myself is all for trying to curb the sheer volume of noise in the game.
 
Okay as we are approaching the start of the game (going to send out roles this evening) I'm going to talk a little bit about another new mechanic that will exist in this iteration of the game: Tells/Clues

Each member of the mob is going to have a Tell that they have to perform each day that will affect how/what they post. For a random example, The Cleaner might be "Fat Tony" who has to mention a food once a day.

Instead of traditional "seer" roles, we will have roles that uncover Clues in various ways. When a player uncovers a Clue, they find out a random Tell. Then they can go back and see if they can find a mobster based on this new information. This also gives something for people to bring up during trials. Anything "weird" in posts might look more suspect.

This is one of the main reasons an avowed shitposter like myself is all for trying to curb the sheer volume of noise in the game.
Should we all roleplay as a character to make tells have to read?

Meta will be to post very dryly to make Mafia stand out
 

VashTheStampede

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Should we all roleplay as a character to make tells have to read?

Meta will be to post very dryly to make Mafia stand out
I think there will be enough ways to do it without standing out too much.

To use the aforementioned example, when in the midst of questioning someone's role Tony could say something like how he was trying to "egg him on" and that would count as a food without literally meaning a food.
 
I think there will be enough ways to do it without standing out too much.

To use the aforementioned example, when in the midst of questioning someone's role Tony could say something like how he was trying to "egg him on" and that would count as a food without literally meaning a food.
I don't know, I think your plan is bologna!
 

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This is one of the main reasons an avowed shitposter like myself is all for trying to curb the sheer volume of noise in the game.
I will say this though - baddies benefit the most from shitposting and this feels like it encourages even more shitposting from anyone who gets a baddie role.

It depends how egregious the tells are I guess but limited posts will give limited room to hide.
 

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Okay as we are approaching the start of the game (going to send out roles this evening) I'm going to talk a little bit about another new mechanic that will exist in this iteration of the game: Tells/Clues

Each member of the mob is going to have a Tell that they have to perform each day that will affect how/what they post. For a random example, The Cleaner might be "Fat Tony" who has to mention a food once a day.

Instead of traditional "seer" roles, we will have roles that uncover Clues in various ways. When a player uncovers a Clue, they find out a random Tell. Then they can go back and see if they can find a mobster based on this new information. This also gives something for people to bring up during trials. Anything "weird" in posts might look more suspect.

This is one of the main reasons an avowed shitposter like myself is all for trying to curb the sheer volume of noise in the game.
I love this idea.
 

VashTheStampede

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So everyone knows where I'm coming from, these are my goals with this new system:

1. Give people reason to actually suspect  everything on day 1, instead of the tired "we have nothing to suspect".

2. Manage the discussion so that its not AS incredibly daunting for people who aren't active 24/7.

3. On the flip side, force people to participate in the game and not just hide behind inactivity (be it intentional or not)

4. Give more weight to the Trial phase of the game.

5. Give citizens a tool to find Evil players that isn't simply a bunch of Seers.

We'll see how it works out but I'm excited to fail
 
So everyone knows where I'm coming from, these are my goals with this new system:

1. Give people reason to actually suspect  everything on day 1, instead of the tired "we have nothing to suspect".

2. Manage the discussion so that its not AS incredibly daunting for people who aren't active 24/7.

3. On the flip side, force people to participate in the game and not just hide behind inactivity (be it intentional or not)

4. Give more weight to the Trial phase of the game.

5. Give citizens a tool to find Evil players that isn't simply a bunch of Seers.

We'll see how it works out but I'm excited to fail
What happens if someone pulls a Jon and doesn't do the thing their supposed to do? Bonus public execution?
 
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