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Highly disagree. I had you pegged for a kill role and thought it would be highly valuable to keep you alive. It's why if FQ hadn't done what she did, you were going to be my night 3 protect. I thought Gunner, but your role functioned in essentially the same capacity.
Marksman has advantages and disadvantages. It's slow to use (since you have to mark, then wait, then shoot). But it's good at proving suspicious villagers...it can't kill anyone who belongs to the village team (except the marksman themselves).
It just sucks as the Marksman, because if you're wrong, the consequence is insta-death.
At best, the MM kills a wolf and you get to claim a role. At worst, two townies are now confirmed. Sure, one of them is dead, but very good info for wolf hunting. MM just gets two slower shots where as Priest gets one.It just sucks as the Marksman, because if you're wrong, the consequence is insta-death.
It was a role that took 2 nights to complete. In a game this short it would have been stupid hard unless you got lucky with the target on night 1.Part of it may be that the game only lasted 4 days (3 for me). So, night 1, I targeted Cole because he's a good player and a threat in general, then I realized during day 1 that he was likely a townie. Night 2, I admittedly missed the deadline. Night 3, I moved my target to Kat since I felt fairly sure she was a wolf. I died night 3.
It could've just been me, but it felt glacially slow to be the Marksman. It requires so much prep and patience in a fast-paced game where everyone around you seemingly has more dangerous abilities. Just my two cents. I enjoyed the game, the strategy, and the analytical side of it. I'm also proud in a weird way that I didn't jump on board the role claiming early on.