- Messages
- 4,728
Greetings friends,
The roles are out. The role dictionary can be found here:
Rule Change: I will assume you skip when you send me night actions unless states otherwise. If you have no night action, I will assume you skip. I will assume wolves skip once they've performed actions and selected their kill. You can state otherwise to avoid skipping. Day skipping will still require a vote.
First, here is a list of players:
@Altoona Pizza
@Ants!
@Ben
@Benzine
@canadaguy
@Dean
@Fool's Requiem
@Jawneh
@Local Hero
@Raine
@shortkut
@Smacktard
@TD
@Tommy Boy
@Tubby23
@VashTheStampede
And here are the roles:
Village team:
Detective
Sheriff
Jailer
Marksman
Ritualist
Priest
Four villagers will get random roles from the following list:
Aura Seer
Avenger
Beast Hunter
Bell Ringer
Bodyguard
Doctor
Farmer
Flagger
Flower Child
Judge
Loudmouth
Marksman
Preacher
Priest
Red Lady
Sheriff
Spirit Seer
Tough Guy
Violinist
Witch
Wolf team:
Blind Wolf
Alpha Wolf
Shaman Wolf
Random Werewolf
The random werewolf can be any of the numbered wolves listed in the dictionary EXCEPT normal werewolf.
Fool
Illusionist
Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.
You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.
You have unlimited vote changes. This includes voting nobody. The day expiration time of 9 pm will be strictly enforced. If your post / vote is at 9 pm or later, it will be discarded. People can have a flurry of late vote changes to lynch someone, but of course the consequences of doing that will be noticed by the village. Only your last vote will be counted. Votes must be in Bold to be counted. Please vote in the format I vote XXXX to make it easy for me.
There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.
Night events will go in the following priority order regardless of when the PMs are sent to me:
Wolf Nightmare activates
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Wolf seer check
Blind Wolf check
Illusionist disguise
Beast Trap ensnares an evil
Flagger redirect
Doctor protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check
Detective check
Aura Seer check
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer/Warden kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer kill
Wolf berserk mode activates
Wolves kill
Spirit Seer check
Cupid selection
In the event that two of the same role perform the exact same action, they will both be credited.
Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The ritualist will have access to this forum at night. If you are revived by the ritualist, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.
It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.
Winning Conditions:
Village: Kill all wolves and the Illusionist.
Wolves: Kill the Illusionist. Once the wolves make up half the total players and the instigator team is gone, the wolves win, regardless of the roles remaining.
Fool: Get lynched by the town during the day.
Illusionist: You are the last surviving player.
Day will begins at 10:20 PM ET.
The roles are out. The role dictionary can be found here:
Zell Wolf - Zell Wolf Role Dictionary and Hall of Fame
In an effort to consolidate, I'm going to list all the roles / potential roles along with DETAILED role information. In future games you would just get a PM from me that says "Your role is XXXX". Strong Villagers: Bully Aura: Unknown During the day, can hit a player with a rock and give them a...
gwforums.com
Rule Change: I will assume you skip when you send me night actions unless states otherwise. If you have no night action, I will assume you skip. I will assume wolves skip once they've performed actions and selected their kill. You can state otherwise to avoid skipping. Day skipping will still require a vote.
First, here is a list of players:
@Altoona Pizza
@Ben
@Benzine
@Dean
@Jawneh
@Local Hero
@Raine
@shortkut
@TD
@Tubby23
@VashTheStampede
And here are the roles:
Village team:
Sheriff
Jailer
Marksman
Ritualist
Priest
Four villagers will get random roles from the following list:
Aura Seer
Avenger
Beast Hunter
Bell Ringer
Bodyguard
Doctor
Farmer
Flagger
Flower Child
Judge
Loudmouth
Marksman
Preacher
Priest
Red Lady
Sheriff
Spirit Seer
Tough Guy
Violinist
Witch
Wolf team:
Alpha Wolf
Shaman Wolf
The random werewolf can be any of the numbered wolves listed in the dictionary EXCEPT normal werewolf.
Fool
Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.
You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.
You have unlimited vote changes. This includes voting nobody. The day expiration time of 9 pm will be strictly enforced. If your post / vote is at 9 pm or later, it will be discarded. People can have a flurry of late vote changes to lynch someone, but of course the consequences of doing that will be noticed by the village. Only your last vote will be counted. Votes must be in Bold to be counted. Please vote in the format I vote XXXX to make it easy for me.
There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.
Night events will go in the following priority order regardless of when the PMs are sent to me:
Wolf Nightmare activates
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Wolf seer check
Blind Wolf check
Illusionist disguise
Beast Trap ensnares an evil
Flagger redirect
Doctor protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check
Detective check
Aura Seer check
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer/Warden kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer kill
Wolf berserk mode activates
Wolves kill
Spirit Seer check
Cupid selection
In the event that two of the same role perform the exact same action, they will both be credited.
Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The ritualist will have access to this forum at night. If you are revived by the ritualist, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.
It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.
Winning Conditions:
Village: Kill all wolves and the Illusionist.
Wolves: Kill the Illusionist. Once the wolves make up half the total players and the instigator team is gone, the wolves win, regardless of the roles remaining.
Fool: Get lynched by the town during the day.
Illusionist: You are the last surviving player.
Day will begins at 10:20 PM ET.