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ok so i know Vol. 1 just finished but i wanted to go ahead and get this thread rolling because i know a ton of people who were interested in playing didn't get a chance to sign up for the first one. unlike the last game this one will have some more unique roles. sign-ups are going to be open for a while; i have a minor planned surgical procedure the 26th that requires an overnight hospital stay and i don't want to start Vol. 2 beforehand since it will probably run longer on account of i don't plan on capping the number of players in this one and i don't want to have to disappear for like 36 hours lol. i can't say with any certainty when Vol. 2 would start, but let's just say around the end of the month. this way people can also fully focus on Zell 17's upcoming game!
here are some of the unique townie roles we will have:
Seer: the classic. once per night, can PM me the name of any player and will discover that player's role, if any. if the seer targets someone who is also targeted by the wolves, the seer will instead learn the identity of one random wolf. if the seer targets someone who is also targeted by the Vigilante, the seer will instead learn the Vigilante's identity.
Vigilante: one of my favorite roles, the Vigilante has a supply of wolf-killin' bullets but also a heavy conscience. if the Vigilante successfully targets a wolf, the Vigilante can keep killin'. (might cap at three times, we will see). however, if the Vigilante kills an innocent, they won't be able to use their ability anymore and will basically be a regular townie for the rest of the game.
Doctor: another classic. can target one person per night to make sure they do not die. if their target is also a wolf target, the wolf target will remain alive but with scars indicating they were attacked by a wolf. so, they'll know, but no one else will. if the Doctor and the Vigilante target the same person...similar scars will let the person know they were shot. (the Vigilante will still lose their ability in this case.) the Doctor will even save a wolf, given that they'd be none the wiser. if this is confusing don't worry hopefully it doesn't happen
Polycule: i've seen this role group as, like, Masons in other games but come on this way is way funnier. depending on how many players we have this is a group of 3-5 townies who all know each other to be definitively townie. they have no real powers beyond this apart from loving each other very deeply. if they are executed or otherwise killed, their role will only be shown as Townie.
Somnambulist: a very fancy word for sleepwalker. this person cannot be targeted by anyone during any night phase, except the seer. anyone who targets them will learn their role.
Tycoon: having recently come into a great deal of wealth, the Tycoon can bribe the executioner to break a tie. if they die, tie-breakers will be settled in the same way they were settled in the previous game. added wrinkle: if the wolves kill the Tycoon, they gain access to the money and they gain the ability to break ties
Alchemist: this person ain't going down without taking someone with them. the alchemist has been imbibing poisons not lethal enough to kill a human but definitely lethal to anyone of the lupine persuasion. if the Alchemist is targeted by the wolves, one random wolf will die during the following night phase.
lastly, the wolves will be pretty straightforward although there will be one Alpha Wolf. they will be able to make one kill in addition to the regular wolf kill during any one night of their choosing. however, they're also doomed if they target the Alchemist, so be careful!
i may add more as i come up with them, and am also down for feedback! anywho please feel free to join, Vol. 1 was a hoot
- shortkut
- Fool's Requiem
- VashTheStampede
- Warp
- Tommy Boy
- Kat
- Ants!
- Zell 17
- Olga
- Jawneh
- Benzine
- Alu
- Holly
- Local Hero
- Tubby23
- Smacktard
- canadaguy
- TD
here are some of the unique townie roles we will have:
Seer: the classic. once per night, can PM me the name of any player and will discover that player's role, if any. if the seer targets someone who is also targeted by the wolves, the seer will instead learn the identity of one random wolf. if the seer targets someone who is also targeted by the Vigilante, the seer will instead learn the Vigilante's identity.
Vigilante: one of my favorite roles, the Vigilante has a supply of wolf-killin' bullets but also a heavy conscience. if the Vigilante successfully targets a wolf, the Vigilante can keep killin'. (might cap at three times, we will see). however, if the Vigilante kills an innocent, they won't be able to use their ability anymore and will basically be a regular townie for the rest of the game.
Doctor: another classic. can target one person per night to make sure they do not die. if their target is also a wolf target, the wolf target will remain alive but with scars indicating they were attacked by a wolf. so, they'll know, but no one else will. if the Doctor and the Vigilante target the same person...similar scars will let the person know they were shot. (the Vigilante will still lose their ability in this case.) the Doctor will even save a wolf, given that they'd be none the wiser. if this is confusing don't worry hopefully it doesn't happen
Polycule: i've seen this role group as, like, Masons in other games but come on this way is way funnier. depending on how many players we have this is a group of 3-5 townies who all know each other to be definitively townie. they have no real powers beyond this apart from loving each other very deeply. if they are executed or otherwise killed, their role will only be shown as Townie.
Somnambulist: a very fancy word for sleepwalker. this person cannot be targeted by anyone during any night phase, except the seer. anyone who targets them will learn their role.
Tycoon: having recently come into a great deal of wealth, the Tycoon can bribe the executioner to break a tie. if they die, tie-breakers will be settled in the same way they were settled in the previous game. added wrinkle: if the wolves kill the Tycoon, they gain access to the money and they gain the ability to break ties
Alchemist: this person ain't going down without taking someone with them. the alchemist has been imbibing poisons not lethal enough to kill a human but definitely lethal to anyone of the lupine persuasion. if the Alchemist is targeted by the wolves, one random wolf will die during the following night phase.
lastly, the wolves will be pretty straightforward although there will be one Alpha Wolf. they will be able to make one kill in addition to the regular wolf kill during any one night of their choosing. however, they're also doomed if they target the Alchemist, so be careful!
i may add more as i come up with them, and am also down for feedback! anywho please feel free to join, Vol. 1 was a hoot
Committed players (18):
- shortkut
- Fool's Requiem
- VashTheStampede
- Warp
- Tommy Boy
- Kat
- Ants!
- Zell 17
- Olga
- Jawneh
- Benzine
- Alu
- Holly
- Local Hero
- Tubby23
- Smacktard
- canadaguy
- TD
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