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Multi Blue Prince

TD

ES COO Shitposting Dept. of GWF
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GW Elder
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Save fix patch incoming.
đź‘€

PlayStation 5 Save Rollback Issue

This patch also includes a fix for the PS5 Save Rollback Issue that was preventing players from progressing their explorations of Mount Holly.

This issue was caused by a duplication of save data causing new save information to time out and not be saved. This problem has now been addressed and players should have no issues progressing and saving the game past the point where the bug was initially encountered.

We have worked tirelessly with Sony to avoid any save files being lost once the game patches.However, content that was not saved during the Rollback Issue has unfortunately been lost. Players should be able to return to Mount Holly at the point where they encountered the bug.
 

TD

ES COO Shitposting Dept. of GWF
10K Post Club
Executive
GW Elder
Messages
16,923
Oooh some QoL stuff too.
Boat Ride cinematics can now be once again skipped (this had been disabled because of a soft lock that has also now been fixed.)

Lever pull cinematics can now be skipped.

Safes now remain open on subsequent days after unlocking them.

Water: The experiment that "lowers water" will now be replaced with an experiment variation that "raises water" if there is not currently any water to lower.

Oh those spicy fucks fixed the experiment.
The experiment "Each time you view your map, lose 10 steps and then" has been changed to "The next 10 times you view your map, lose 10 steps and then".

And:

The Path to 1.10

It had always been my dream to release a definitive version of the game at launch. I'm a big fan of complete standalone experiences and it was never my plan to continually tinker with the game with regular content updates, room rebalancing, or DLC and the like. Considering this is my first game, I'm extremely proud of everything I managed to include for launch, but there are a few minor things that were not quite completed before our release date that I feel must be added to fulfill that original vision

Those inclusions will be added in 1.10, which will be the final major update to the game. It will be the definitive version of the game.

Among the planned inclusions in this final update: an overhyped arcade game, a curious house cat, accessibility features like color assist mode, controls remapping, cursor size/opacity settings, and widescreen support. Some UI/UX improvements, more variations for end-of-day manor descriptions and accompanying house illustrations, HUD display customization, final room/item balancing, and the addition of a handful of extra cinematics that I am still working on (the unlockable challenge modes actually have their own unique openings and endings!)
 
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